diff AudioPlayer.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children 2ca04ccb612a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/AudioPlayer.cpp	Fri Oct 05 16:07:14 2012 +0200
@@ -0,0 +1,2684 @@
+#include <string>
+
+#include "AudioPlayer.h"
+#include "Allocator.h"
+#include "FrameTableInc.h"
+#include "Indoor.h"
+#include "LayingItem.h"
+#include "Party.h"
+#include "Actor.h"
+#include "Game.h"
+#include "DecorationList.h"
+#include "Time.h"
+#include "OSInfo.h"
+#include "Math.h"
+#include "MapInfo.h"
+#include "Log.h"
+
+#include "Bink_Smacker.h"
+
+#include "mm7_data.h"
+
+
+
+PCMWAVEFORMAT pcmWaveFormat;
+
+int Aureal3D_SplashScreen;
+int Aureal3D_SplashAudio;
+int uFindSound_BinSearch_ResultID; // weak
+int uLastLoadedSoundID; // weak
+int sLastTrackLengthMS;
+Sound pSounds[3000];
+AudioPlayer *pAudioPlayer;
+SoundList *pSoundList;
+
+
+stru339_spell_sound stru_A750F8[4];
+stru339_spell_sound stru_AA1058[4];
+
+
+
+unsigned __int8 uSoundVolumeMultiplier;
+unsigned __int8 uVoicesVolumeMultiplier;
+unsigned __int8 uMusicVolimeMultiplier;
+int bWalkSound; // idb
+
+float pSoundVolumeLevels[777]; // idb
+
+
+
+
+void ReleaseSoundData(void *_this);
+
+
+
+
+//----- (004A9953) --------------------------------------------------------
+void SoundList::Initialize()
+{
+  SoundList *v1; // esi@1
+  signed int v2; // edi@2
+  SoundDesc *v3; // eax@5
+  void *v4; // ebx@7
+  unsigned int uSoundSize; // eax@7
+  char *pSoundBytes; // ebx@7
+  AILFILETYPE v7; // eax@7
+  int v8; // eax@8
+  char pSoundName[120]; // [sp+4h] [bp-A4h]@4
+  AILSOUNDINFO v10; // [sp+7Ch] [bp-2Ch]@10
+  int v12; // [sp+A0h] [bp-8h]@12
+  int a2; // [sp+A4h] [bp-4h]@1
+
+  v1 = this;
+  a2 = 1;
+  if ( (signed int)this->uNumSounds > 1 )
+  {
+    v2 = 1;
+    while ( 1 )
+    {
+      if ( v1->pSounds[v2].uType != 1
+        || (sprintf(pSoundName, "%s", pSounds[v2].pSoundName),
+            v1->pSounds[v2].pSoundData[0] = ::LoadSound(pSoundName, (char *)0xFFFFFFFF, pSounds[v2].uSoundID),
+            !pAudioPlayer->b3DSoundInitialized)
+        || (v3 = &v1->pSounds[v2], !(v3->uFlags & 2))
+        || !v3->pSoundData[0] )
+        goto LABEL_17;
+      v4 = v3->pSoundData[0];
+      uSoundSize = *(int *)v4;
+      pSoundBytes = (char *)v4 + 4;
+      v7 = AIL_file_type(pSoundBytes, uSoundSize);
+      if ( !v7 )
+        goto LABEL_15;
+      v8 = v7 - 1;
+      if ( v8 )
+        break;
+      v1->pSounds[v2].p3DSound = v1->pSounds[v2].pSoundData[0];
+LABEL_16:
+      v1->_4A9DCD(a2, 1);
+LABEL_17:
+      ++a2;
+      ++v2;
+      if ( a2 >= (signed int)v1->uNumSounds )
+        return;
+    }
+    if ( v8 == 1 )
+    {
+      if ( AIL_WAV_info(pSoundBytes, &v10) && v10.uChannels != 2 )
+      {
+        if ( !AIL_decompress_ADPCM(&v10, &v1->pSounds[v2].p3DSound, &v12) )
+        {
+          v1->pSounds[v2].p3DSound = 0;
+          LOBYTE(v1->pSounds[v2].bDecompressed) = 1;
+        }
+      }
+      goto LABEL_16;
+    }
+LABEL_15:
+    LOBYTE(v1->pSounds[v2].bDecompressed) = 0;
+    goto LABEL_16;
+  }
+}
+
+//----- (004A9A67) --------------------------------------------------------
+__int16 SoundList::_4A9A67(int a1, unsigned int a3)
+{
+  SoundList *v3; // edi@1
+  unsigned int v4; // edx@2
+  int v5; // esi@2
+  unsigned __int8 v6; // zf@2
+  char v7; // sf@2
+  unsigned __int8 v8; // of@2
+  SoundDesc *v9; // eax@3
+  int v10; // ecx@3
+  int v12; // esi@8
+  SoundDesc *v13; // eax@8
+  SoundDesc *v14; // eax@12
+  SoundDesc *v15; // eax@14
+  SoundDesc *v16; // eax@18
+  void *v17; // ebx@20
+  unsigned int v18; // eax@20
+  char *v19; // ebx@20
+  AILFILETYPE eType; // eax@20
+  int v21; // eax@21
+  int v22; // ST04_4@26
+  char pSoundName[120]; // [sp+Ch] [bp-A0h]@12
+  AILSOUNDINFO v24; // [sp+84h] [bp-28h]@23
+  int a2; // [sp+A8h] [bp-4h]@2
+
+  v3 = this;
+  if ( dword_6BE364_game_settings_1 & 0x10
+    || (v4 = this->uNumSounds,
+        v5 = 1,
+        v8 = __OFSUB__(this->uNumSounds, 1),
+        v6 = this->uNumSounds == 1,
+        v7 = ((this->uNumSounds - 1) & 0x80000000u) != 0,
+        a2 = 1,
+        (unsigned __int8)(v7 ^ v8) | v6) )
+    return 0;
+  v9 = this->pSounds;
+  v10 = (int)&v9[1].uSoundID;
+  while ( a1 != *(int *)v10 )
+  {
+    ++v5;
+    v10 += 120;
+    a2 = v5;
+    if ( v5 >= (signed int)v4 )
+      return 0;
+  }
+  v12 = v5;
+  v13 = &v9[v12];
+  if ( v13->uFlags & 2 && v13->p3DSound || !(v13->uFlags & 2) && v13->pSoundData[0] )
+    return a2;
+  sprintfex(pSoundName, "%s", v13);
+  v14 = &v3->pSounds[v12];
+  if ( !v14->pSoundData[0] )
+    v3->pSounds[v12].pSoundData[0] = ::LoadSound(pSoundName, (char *)0xFFFFFFFF, v14->uSoundID);
+  v15 = &v3->pSounds[v12];
+  if ( !v15->pSoundData[0] )
+    return 0;
+  if ( a3 )
+    v15->uFlags |= 1u;
+  if ( !pAudioPlayer->b3DSoundInitialized || (v16 = &v3->pSounds[v12], !(v16->uFlags & 2)) || !v16->pSoundData[0] )
+    return a2;
+  v17 = v16->pSoundData[0];
+  v18 = *(int *)v17;
+  v19 = (char *)v17 + 4;
+  eType = AIL_file_type(v19, v18);
+  if ( !eType )
+  {
+LABEL_29:
+    LOBYTE(v3->pSounds[v12].bDecompressed) = 0;
+    return 0;
+  }
+  v21 = eType - 1;
+  if ( v21 )                                    // eType == AILFILETYPE_PCM_WAV
+  {
+    if ( v21 == 1 )                             // eType != AILFILETYPE_ADPCM_WAV
+    {
+      if ( AIL_WAV_info(v19, &v24) && v24.uChannels != 2 )
+      {
+        if ( !AIL_decompress_ADPCM(&v24, &v3->pSounds[v12].p3DSound, &a1) )
+        {
+          v22 = a2;
+          v3->pSounds[v12].p3DSound = 0;
+          LOBYTE(v3->pSounds[v12].bDecompressed) = 1;
+          v3->_4A9DCD(v22, 0);
+        }
+      }
+      return a2;
+    }
+    goto LABEL_29;
+  }
+  v3->pSounds[v12].p3DSound = v3->pSounds[v12].pSoundData[0];
+  return a2;
+}
+// 6BE364: using guessed type int dword_6BE364_game_settings_1;
+
+//----- (004A9BBD) --------------------------------------------------------
+int SoundList::LoadSound(unsigned int a2, LPVOID lpBuffer, int uBufferSizeLeft, int *pOutSoundSize, int a6)
+{
+  SoundList *v6; // edi@1
+  signed int v7; // esi@1
+  unsigned __int8 v8; // zf@1
+  unsigned __int8 v9; // sf@1
+  SoundDesc *v10; // eax@3
+  SoundDesc *v11; // ecx@3
+  int v12; // ebx@7
+  int result; // eax@13
+  SoundHeader *v14; // esi@16
+  DWORD *v15; // edi@16
+  int v16; // ebx@16
+  unsigned int v17; // eax@18
+  void *v18; // ebx@19
+  std::string v19; // [sp-18h] [bp-38h]@22
+  const char *v20; // [sp-8h] [bp-28h]@22
+  int v21; // [sp-4h] [bp-24h]@22
+  SoundList *v22; // [sp+Ch] [bp-14h]@1
+  SoundDesc *Args; // [sp+10h] [bp-10h]@3
+  unsigned int v24; // [sp+14h] [bp-Ch]@2
+  int v25; // [sp+18h] [bp-8h]@2
+  int v26; // [sp+1Ch] [bp-4h]@1
+
+  v6 = this;
+  v7 = 0;
+  v22 = this;
+  v8 = this->uNumSounds == 0;
+  v9 = (this->uNumSounds & 0x80000000u) != 0;
+  v26 = 0;
+  if ( v9 | v8 )
+  {
+LABEL_13:
+    result = 0;
+  }
+  else
+  {
+    v24 = 0;
+    v25 = 44;
+    while ( 1 )
+    {
+      v10 = v6->pSounds;
+      v11 = &v10[v24 / 0x78];
+      Args = &v10[v24 / 0x78];
+      if ( a2 == v10[v24 / 0x78].uSoundID )
+      {
+        if ( a6 == v7 && *(int *)&v10->pSoundName[v25] != v7 )
+          return v26;
+        if ( (signed int)pAudioPlayer->uNumSoundHeaders > v7 )
+          break;
+      }
+LABEL_12:
+      ++v26;
+      v25 += 120;
+      v24 += 120;
+      if ( v26 >= (signed int)v6->uNumSounds )
+        goto LABEL_13;
+    }
+    v12 = 0;
+    while ( _strcmpi(pAudioPlayer->pSoundHeaders[v12].pSoundName, v11->pSoundName) )
+    {
+      ++v7;
+      ++v12;
+      if ( v7 >= (signed int)pAudioPlayer->uNumSoundHeaders )
+      {
+        v7 = 0;
+        goto LABEL_12;
+      }
+      v11 = Args;
+    }
+    v14 = &pAudioPlayer->pSoundHeaders[v7];
+    v15 = (DWORD *)&v14->uDecompressedSize;
+    a2 = v14->uDecompressedSize;
+    v16 = a2;
+    if ( (signed int)a2 > uBufferSizeLeft )
+      Abortf("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft);
+    SetFilePointer(pAudioPlayer->hAudioSnd, v14->uFileOffset, 0, 0);
+    v17 = v14->uCompressedSize;
+    if ( (signed int)v17 >= (signed int)*v15 )
+    {
+      if ( v17 == *v15 )
+      {
+        ReadFile(pAudioPlayer->hAudioSnd, lpBuffer, *v15, (LPDWORD)&Args, 0);
+      }
+      else
+      {
+      MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:666", 0);
+      }
+    }
+    else
+    {
+      v18 = malloc(v14->uCompressedSize);
+      ReadFile(pAudioPlayer->hAudioSnd, v18, v14->uCompressedSize, (LPDWORD)&Args, 0);
+      zlib::MemUnzip(lpBuffer, &v14->uDecompressedSize, v18, v14->uCompressedSize);
+      free(v18);
+      v16 = a2;
+    }
+    result = v26;
+    v22->pSounds->pSoundData[a6 + 30 * v26] = lpBuffer;
+    *pOutSoundSize = v16;
+  }
+  return result;
+}
+
+//----- (004A9D3E) --------------------------------------------------------
+SoundDesc *SoundList::Release()
+{
+  SoundList *v1; // esi@1
+  signed int v2; // ebx@1
+  int v3; // edi@2
+  SoundDesc *result; // eax@3
+  void *v5; // ecx@3
+
+  v1 = this;
+  v2 = 0;
+  if ( (signed int)this->uNumSounds > 0 )
+  {
+    v3 = 0;
+    do
+    {
+      result = v1->pSounds;
+      v5 = result[v3].pSoundData[0];
+      if ( v5 )
+      {
+        ReleaseSoundData(v5);
+        v1->pSounds[v3].pSoundData[0] = 0;
+        result = (SoundDesc *)((char *)&v1->pSounds[v3] + 40);
+        *(int *)&result->pSoundName[0] &= 0xFFFFFFFEu;
+      }
+      ++v2;
+      ++v3;
+    }
+    while ( v2 < (signed int)v1->uNumSounds );
+  }
+  return result;
+}
+
+//----- (004A9D79) --------------------------------------------------------
+void SoundList::_4A9D79(int a2)
+{
+  SoundList *v2; // esi@1
+  int v3; // edi@1
+  signed int i; // ebx@1
+  SoundDesc *v5; // eax@2
+  SOUND_DESC_TYPE v6; // ecx@2
+  void *v7; // eax@5
+
+  v2 = this;
+  v3 = 0;
+  for ( i = 0; i < (signed int)v2->uNumSounds; ++v3 )
+  {
+    v5 = &v2->pSounds[v3];
+    v6 = v5->uType;
+    if ( v6 != 1 && (a2 || v6 != 4) )
+    {
+      v7 = v5->pSoundData[0];
+      if ( v7 )
+      {
+        ReleaseSoundData(v7);
+        v2->pSounds[v3].pSoundData[0] = 0;
+      }
+      v2->pSounds[v3].uFlags &= 0xFFFFFFFEu;
+    }
+    ++i;
+  }
+}
+
+//----- (004A9DCD) --------------------------------------------------------
+void SoundList::_4A9DCD(unsigned int uSoundID, char a3)
+{
+  unsigned int v3; // esi@1
+  SoundList *v4; // edi@1
+  SoundDesc *v5; // eax@1
+  void *v6; // ecx@8
+
+  v3 = uSoundID;
+  v4 = this;
+  v5 = &this->pSounds[uSoundID];
+  if ( v5->uType != 1 )
+  {
+    if ( v5->uFlags & 2 && v5->p3DSound && a3 )
+    {
+      if ( LOBYTE(v5->bDecompressed) )
+        AIL_mem_free_lock(v5->p3DSound);
+      v4->pSounds[v3].p3DSound = 0;
+      v4->pSounds[v3].uFlags &= 0xFFFFFFFEu;
+    }
+    v6 = v4->pSounds[v3].pSoundData[0];
+    if ( v6 )
+    {
+      ReleaseSoundData(v6);
+      v4->pSounds[v3].pSoundData[0] = 0;
+      v4->pSounds[v3].uFlags &= 0xFFFFFFFEu;
+    }
+  }
+}
+// 4D830C: using guessed type int __stdcall AIL_mem_free_lock(int);
+
+//----- (004A9E3D) --------------------------------------------------------
+void SoundList::ToFile()
+{
+  SoundList *v1; // esi@1
+  FILE *v2; // eax@1
+  FILE *v3; // edi@1
+
+  v1 = this;
+  v2 = fopen("data\\dsounds.bin", "wb");
+  v3 = v2;
+  if ( !v2 )
+    Abortf("Unable to save dsounds.bin!");
+  fwrite(v1, 4u, 1u, v2);
+  fwrite(v1->pSounds, 0x78u, v1->uNumSounds, v3);
+  fclose(v3);
+}
+
+//----- (004A9E89) --------------------------------------------------------
+void *SoundList::FromFile(void *pSerialized)
+{
+  uNumSounds = *(int *)pSerialized;
+  pSounds = (SoundDesc *)pAllocator->AllocNamedChunk(pSounds, 120 * uNumSounds, "Snd Des.");
+  return memcpy(pSounds, (char *)pSerialized + 4, 120 * uNumSounds);
+}
+
+//----- (004A9ED0) --------------------------------------------------------
+int SoundList::FromFileTxt(const char *Args)
+{
+  SoundList *v2; // ebx@1
+  __int32 v3; // edi@1
+  FILE *v4; // eax@1
+  unsigned int v5; // esi@3
+  void *v6; // eax@9
+  FILE *v7; // ST0C_4@11
+  char *i; // eax@11
+  int v9; // eax@14
+  const char *v10; // ST0C_4@14
+  int v11; // eax@18
+  SoundDesc *v12; // ecx@18
+  char v13; // zf@18
+  unsigned int v14; // eax@18
+  int v15; // eax@23
+  char Buf; // [sp+Ch] [bp-2F0h]@3
+  FrameTableTxtLine v18; // [sp+200h] [bp-FCh]@4
+  FrameTableTxtLine v19; // [sp+27Ch] [bp-80h]@4
+  FILE *File; // [sp+2F8h] [bp-4h]@1
+  unsigned int Argsa; // [sp+304h] [bp+8h]@3
+
+  v2 = this;
+  pAllocator->FreeChunk(this->pSounds);
+  v3 = 0;
+  v2->pSounds = 0;
+  v2->uNumSounds = 0;
+  v4 = fopen(Args, "r");
+  File = v4;
+  if ( !v4 )
+    Abortf("SoundListClass::load - Unable to open file: %s.");
+  v5 = 0;
+  Argsa = 0;
+  if ( fgets(&Buf, 490, v4) )
+  {
+    do
+    {
+      *strchr(&Buf, 10) = 0;
+      memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
+      if ( v19.field_0 && *v19.pProperties[0] != 47 )
+        ++Argsa;
+    }
+    while ( fgets(&Buf, 490, File) );
+    v5 = Argsa;
+    v3 = 0;
+  }
+  v2->uNumSounds = v5;
+  v6 = pAllocator->AllocNamedChunk(v2->pSounds, 120 * v5, "Snd Des.");
+  v2->pSounds = (SoundDesc *)v6;
+  if ( v6 == (void *)v3 )
+    Abortf("SoundListClass::load - Out of Memory!");
+  memset(v6, v3, 120 * v2->uNumSounds);
+  v7 = File;
+  v2->uNumSounds = v3;
+  fseek(v7, v3, v3);
+  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
+  {
+    *strchr(&Buf, 10) = 0;
+    memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
+    if ( v19.field_0 && *v19.pProperties[0] != 47 )
+    {
+      sprintfex(v2->pSounds[v2->uNumSounds].pSoundName, "%s", v19.pProperties[0]);
+      v9 = atoi(v19.pProperties[1]);
+      v10 = v19.pProperties[2];
+      v2->pSounds[v2->uNumSounds].uSoundID = v9;
+      if ( _strcmpi(v10, "system") )
+      {
+        if ( _strcmpi(v19.pProperties[2], "swap") )
+        {
+          v11 = _strcmpi(v19.pProperties[2], "lock");
+          v12 = v2->pSounds;
+          v13 = v11 == 0;
+          v14 = v2->uNumSounds;
+          if ( v13 )
+            v12[v14].uType = SOUND_DESC_LOCK;
+          else
+            v12[v14].uType = SOUND_DESC_LEVEL;
+        }
+        else
+        {
+          v2->pSounds[v2->uNumSounds].uType = SOUND_DESC_SWAP;
+        }
+      }
+      else
+      {
+        v2->pSounds[v2->uNumSounds].uType = SOUND_DESC_SYSTEM;
+      }
+      if ( v19.field_0 >= 4 && !_strcmpi(v19.pProperties[3], "3D") )
+      {
+        v15 = (int)&v2->pSounds[v2->uNumSounds].uFlags;
+        *(int *)v15 |= 2u;
+      }
+      ++v2->uNumSounds;
+    }
+  }
+  fclose(File);
+  return 1;
+}
+
+//----- (004AA13F) --------------------------------------------------------
+void AudioPlayer::PlayMusicTrack(unsigned int uTrackID)
+{
+  AudioPlayer *v2; // esi@1
+  unsigned int v3; // [sp+0h] [bp-4h]@0
+
+  v2 = this;
+  if ( !(dword_6BE364_game_settings_1 & 0x10) && hAILRedbook && uMusicVolimeMultiplier )
+  {
+    if ( bPlayerReady )
+    {
+      if ( hAILRedbook )
+        AIL_redbook_set_volume(
+          hAILRedbook,
+          (signed)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0));
+    }
+    AIL_redbook_stop(hAILRedbook);
+    AIL_redbook_track_info(hAILRedbook, v3, &v2->uCurrentMusicTrackStartMS, &v2->uCurrentMusicTrackEndMS);
+    AIL_redbook_play(hAILRedbook, v2->uCurrentMusicTrackStartMS + 1, v2->uCurrentMusicTrackEndMS);
+    v2->uCurrentMusicTrackLength = ((v2->uCurrentMusicTrackEndMS - v2->uCurrentMusicTrackStartMS) << 7) / 0x3E8;
+  }
+}
+// 4AA13F: could not find valid save-restore pair for ebx
+// 4AA13F: could not find valid save-restore pair for edi
+// 4D8324: using guessed type int __stdcall AIL_redbook_stop(int);
+// 6BE364: using guessed type int dword_6BE364_game_settings_1;
+
+//----- (004AA1F3) --------------------------------------------------------
+void AudioPlayer::SetMusicVolume(int vol)
+{
+  if (bPlayerReady)
+  {
+    if (hAILRedbook)
+      AIL_redbook_set_volume(hAILRedbook, vol);
+  }
+}
+
+//----- (004AA214) --------------------------------------------------------
+void AudioPlayer::SetMasterVolume(unsigned int uVolume)
+{
+  AudioPlayer *v2; // esi@1
+  _DIG_DRIVER *hDrv; // eax@2
+
+  v2 = this;
+  if ( this->bPlayerReady )
+  {
+    hDrv = this->hDigDriver;
+    this->uMasterVolume = uVolume;
+    if ( hDrv )
+      AIL_set_digital_master_volume(hDrv, uVolume);
+    if ( v2->b3DSoundInitialized )
+      v2->s3DSoundVolume = (signed __int64)((double)(signed int)uVolume * 0.5);
+  }
+}
+// 4D8304: using guessed type int __stdcall AIL_set_digital_master_volume(int, int);
+
+//----- (004AA258) --------------------------------------------------------
+void AudioPlayer::_4AA258(int a2)
+{
+  AudioPlayer *v2; // esi@1
+  int v3; // edi@4
+  AudioPlayer_3DSample *v4; // ebx@5
+  int v5; // ebx@11
+  MixerChannel *v6; // edi@12
+
+  v2 = this;
+  if ( this->bPlayerReady )
+  {
+    if ( this->b3DSoundInitialized && a2 && (v3 = 0, this->uNum3DSamples > 0) )
+    {
+      v4 = this->p3DSamples;
+      while ( v4->field_4 != a2 || AIL_3D_sample_status(v4->hSample) != 4 )
+      {
+        ++v3;
+        ++v4;
+        if ( v3 >= v2->uNum3DSamples )
+          goto LABEL_9;
+      }
+      AIL_end_3D_sample(v2->p3DSamples[v3].hSample);
+    }
+    else
+    {
+LABEL_9:
+      if ( v2->hDigDriver )
+      {
+        if ( a2 )
+        {
+          v5 = 0;
+          if ( v2->uMixerChannels > 0 )
+          {
+            v6 = v2->pMixerChannels;
+            do
+            {
+              if ( v6->dword_000004 == a2 )
+              {
+                if ( AIL_sample_status(v6->hSample) == 4 )
+                {
+                  AIL_end_sample(v6->hSample);
+                  _4ABE55(v6);
+                }
+              }
+              ++v5;
+              ++v6;
+            }
+            while ( v5 < v2->uMixerChannels );
+          }
+        }
+      }
+    }
+  }
+}
+// 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int);
+// 4D82F8: using guessed type int __stdcall AIL_sample_status(int);
+// 4D82FC: using guessed type int __stdcall AIL_end_sample(int);
+// 4D8300: using guessed type int __stdcall AIL_end_3D_sample(int);
+
+//----- (004AA306) --------------------------------------------------------
+void AudioPlayer::PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int a5, signed int a6, int a7, unsigned int uVolume, int sPlaybackRate)
+{
+  AudioPlayer *v9; // esi@1
+  signed int v10; // edx@5
+  int *pSoundID; // ecx@6
+  int v12; // edi@13
+  signed int v13; // ecx@17
+  signed int v14; // eax@20
+  int v15; // eax@24
+  signed int v16; // eax@25
+  LayingItem *v17; // eax@28
+  signed int v18; // eax@29
+  Actor *v19; // eax@32
+  signed int v20; // ecx@32
+  double v21; // st7@32
+  signed int v22; // ecx@33
+  AudioPlayer_3DSample *v23; // esi@53
+  AudioPlayer_3DSample *v24; // esi@61
+  int v25; // esi@67
+  double v26; // st7@68
+  int v27; // ST18_4@68
+  int v28; // ebx@68
+  int v29; // eax@68
+  AudioPlayer_3DSample *v30; // esi@69
+  int v31; // ST18_4@70
+  int v32; // ebx@70
+  int v33; // eax@70
+  int v34; // eax@70
+  char v35; // zf@70
+  signed int v36; // ebx@74
+  AudioPlayer *v37; // edi@79
+  AudioPlayer_3DSample *v38; // esi@79
+  unsigned int v39; // ebx@80
+  int v40; // eax@81
+  char *v41; // edi@82
+  int v42; // esi@82
+  double v43; // st7@91
+  LayingItem *v44; // eax@92
+  Actor *v45; // eax@93
+  signed int v46; // ecx@93
+  double v47; // st7@93
+  BLVDoor *v48; // eax@97
+  double v49; // st7@104
+  int v50; // ST18_4@104
+  int v51; // ebx@104
+  int v52; // eax@104
+  float v53; // ST0C_4@106
+  float v54; // ST04_4@106
+  AudioPlayer *v55; // edx@106
+  SoundDesc *v56; // edx@107
+  LayingItem *v57; // eax@114
+  int v58; // edx@115
+  int v59; // ecx@115
+  Actor *v60; // eax@118
+  MixerChannel *v61; // esi@126
+  signed int v62; // esi@133
+  AudioPlayer *v63; // ebx@133
+  MixerChannel *v64; // edi@134
+  int v65; // ebx@141
+  AudioPlayer *v66; // ecx@142
+  MixerChannel *v67; // edi@142
+  int v68; // eax@143
+  MixerChannel *v69; // edi@149
+  int v70; // ecx@152
+  SoundDesc *v71; // eax@153
+  int v72; // edi@156
+  MixerChannel *v73; // esi@157
+  unsigned int v74; // eax@157
+  int v75; // ebx@159
+  int v76; // ebx@160
+  LayingItem *v77; // edi@164
+  unsigned int v78; // edx@166
+  unsigned int v79; // ecx@166
+  int v80; // eax@167
+  Actor *v81; // edi@168
+  BLVDoor *v82; // edi@173
+  int v83; // eax@183
+  int v84; // eax@183
+  _SAMPLE *v85; // ST18_4@186
+  unsigned int v86; // [sp+14h] [bp-60h]@84
+  int v87; // [sp+14h] [bp-60h]@115
+  RenderVertexSoft a1; // [sp+24h] [bp-50h]@1
+  unsigned int v89; // [sp+54h] [bp-20h]@12
+  int v90; // [sp+58h] [bp-1Ch]@68
+  float v91; // [sp+5Ch] [bp-18h]@68
+  unsigned int v92; // [sp+60h] [bp-14h]@10
+  float v93; // [sp+64h] [bp-10h]@1
+  signed int varC; // [sp+68h] [bp-Ch]@68
+  AudioPlayer *v94; // [sp+6Ch] [bp-8h]@1
+  int v96; // [sp+70h] [bp-4h]@19
+  signed int uNumRepeatsb; // [sp+84h] [bp+10h]@93
+  float uNumRepeatsa; // [sp+84h] [bp+10h]@104
+  float v99; // [sp+8Ch] [bp+18h]@104
+  signed int v100; // [sp+90h] [bp+1Ch]@32
+  int v101; // [sp+90h] [bp+1Ch]@52
+  int v102; // [sp+90h] [bp+1Ch]@60
+  int v103; // [sp+90h] [bp+1Ch]@68
+
+  v9 = this;
+  v35 = this->bPlayerReady == 0;
+  v94 = this;
+  a1.flt_2C = 0.0;
+  LODWORD(v93) = 10000;
+  if ( v35 || !uSoundVolumeMultiplier || !this->hDigDriver || !eSoundID )
+    return;
+  v10 = 0;
+  if ( (signed int)pSoundList->uNumSounds <= 0 )
+  {
+LABEL_9:
+    v10 = 0;
+  }
+  else
+  {
+    pSoundID = (int *)&pSoundList->pSounds->uSoundID;
+    while ( *pSoundID != eSoundID )
+    {
+      ++v10;
+      pSoundID += 30;
+      if ( v10 >= (signed int)pSoundList->uNumSounds )
+        goto LABEL_9;
+    }
+  }
+  v92 = v10;
+  if ( !v10 )
+    return;
+  if ( !v9->b3DSoundInitialized || (v89 = 120 * v10, !(pSoundList->pSounds[v10].uFlags & 2)) )
+  {
+    v56 = (SoundDesc *)7;
+    if ( a3 < 0 )
+    {
+      if ( a3 == -1 )
+      {
+        varC = 13;
+        v96 = 13;
+        goto LABEL_133;
+      }
+      varC = 14;
+      v96 = 14;
+LABEL_123:
+      if ( a3 )
+      {
+        if ( a3 != -1 )
+        {
+          LODWORD(v91) = 0;
+          if ( v94->uMixerChannels > 0 )
+          {
+            v61 = v94->pMixerChannels;
+            do
+            {
+              if ( AIL_sample_status(v61->hSample) == 4
+                && v61->dword_000004 == a3
+                && AIL_sample_status(v61->hSample) == 4 )
+              {
+                if ( v61->uSourceTrackIdx == v92 )
+                  return;
+                AIL_end_sample(v61->hSample);
+                _4ABE55(v61);
+              }
+              ++LODWORD(v91);
+              ++v61;
+            }
+            while ( SLODWORD(v91) < v94->uMixerChannels );
+          }
+        }
+      }
+LABEL_133:
+      v62 = varC;
+      v63 = v94;
+      if ( varC <= v96 )
+      {
+        v64 = &v94->pMixerChannels[varC];
+        while ( AIL_sample_status(v64->hSample) != 2 )
+        {
+          ++v62;
+          ++v64;
+          if ( v62 > v96 )
+            goto LABEL_140;
+        }
+        AIL_end_sample(v64->hSample);
+        if ( v64->uSourceTrackIdx )
+          _4ABE55(v64);
+      }
+LABEL_140:
+      if ( v62 != v96 + 1 )
+      {
+LABEL_150:
+        if ( LODWORD(v93) == 10000 )
+          LODWORD(v93) = v63->uMasterVolume;
+        v70 = 0;
+        if ( !a7 )
+        {
+          v56 = pSoundList->pSounds;
+          v71 = &pSoundList->pSounds[v92];
+          if ( !v71->pSoundData[0] )
+          {
+            if ( v71->uType == 2 )
+              pSoundList->_4A9A67(eSoundID, 0);
+          }
+        }
+        v72 = 4 * (a7 + 30 * v92) + 44;
+        if ( !*(int *)&pSoundList->pSounds->pSoundName[v72] )
+          return;
+        v73 = &v63->pMixerChannels[v62];
+        AIL_init_sample(v73->hSample);
+        AIL_set_sample_file(v73->hSample, (void *)(*(int *)&pSoundList->pSounds->pSoundName[v72] + 4 * (a7 == 0)), -1);
+        v74 = uVolume;
+        if ( !uVolume )
+          v74 = LODWORD(v93);
+        AIL_set_sample_volume(v73->hSample, v74);
+        v75 = a5;
+        if ( a5 != -1 )
+        {
+          if ( !a5 )
+            v75 = pParty->vPosition.x;
+          if ( !a6 )
+            a6 = pParty->vPosition.z;
+          if ( uNumRepeats )
+            AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1);
+          v83 = sub_4AB66C(v75, a6);
+          AIL_set_sample_pan(v73->hSample, v83);
+          v84 = GetSoundStrengthByDistanceFromParty(v75, a6, pParty->vPosition.y);
+          AIL_set_sample_volume(v73->hSample, v84);
+          v76 = a3;
+          goto LABEL_184;
+        }
+        v76 = a3;
+        if ( (a3 & 7) == 1 )
+        {
+          if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
+            goto LABEL_184;
+          v82 = &pIndoor->pDoors[a3 >> 3];
+          if ( !v82->uDoorID )
+            return;
+          if ( !GetSoundStrengthByDistanceFromParty(*v82->pXOffsets, *v82->pYOffsets, *v82->pZOffsets) )
+          {
+            AIL_end_sample(v73->hSample);
+            v94->AudioPlayer::_4ABE55(v73);
+            return;
+          }
+          v78 = *v82->pYOffsets;
+          v79 = *v82->pXOffsets;
+          goto LABEL_167;
+        }
+        if ( (a3 & 7) == 2 )
+        {
+          v77 = &pLayingItems[a3 >> 3];
+          if ( !GetSoundStrengthByDistanceFromParty(v77->vPosition.x, v77->vPosition.y, v77->vPosition.z) )
+            return;
+        }
+        else
+        {
+          if ( (a3 & 7) == 3 )
+          {
+            v81 = &pActors[a3 >> 3];
+            if ( !GetSoundStrengthByDistanceFromParty(v81->vPosition.x, v81->vPosition.y, v81->vPosition.z) )
+              return;
+            v78 = v81->vPosition.y;
+            v79 = v81->vPosition.x;
+            goto LABEL_167;
+          }
+          if ( (a3 & 7) != 5 )
+          {
+LABEL_184:
+            if ( uNumRepeats )
+              AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1);
+            v85 = v73->hSample;
+            v73->uSourceTrackIdx = v92;
+            v73->dword_000004 = v76;
+            v73->uSourceTrackID = eSoundID;
+            AIL_start_sample(v85);
+            if ( sPlaybackRate )
+              AIL_set_sample_playback_rate(v73->hSample, sPlaybackRate);
+            if ( (v76 & 7) == 4 )
+              AIL_sample_ms_position(v73->hSample, &sLastTrackLengthMS, 0);
+            return;
+          }
+          v77 = (LayingItem *)&pLevelDecorations[a3 >> 3];
+          if ( !GetSoundStrengthByDistanceFromParty(v77->vPosition.x, v77->vPosition.y, v77->vPosition.z) )
+            return;
+          AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1);
+        }
+        v78 = v77->vPosition.y;
+        v79 = v77->vPosition.x;
+LABEL_167:
+        v80 = sub_4AB66C(v79, v78);
+        AIL_set_sample_pan(v73->hSample, v80);
+        goto LABEL_184;
+      }
+      v65 = varC;
+      v62 = -1;
+      v91 = v93;
+      if ( varC <= v96 )
+      {
+        v66 = v94;
+        v67 = &v94->pMixerChannels[varC];
+        do
+        {
+          v68 = AIL_sample_volume(v67->hSample);
+          if ( v68 < SLODWORD(v91) )
+          {
+            LODWORD(v91) = v68;
+            v62 = v65;
+          }
+          ++v65;
+          ++v67;
+        }
+        while ( v65 <= v96 );
+        if ( v62 != -1 )
+        {
+LABEL_149:
+          v63 = v94;
+          v69 = &v94->pMixerChannels[v62];
+          AIL_end_sample(v69->hSample);
+          _4ABE55(v69);
+          goto LABEL_150;
+        }
+        v65 = varC;
+      }
+      v62 = 13;
+      if ( v65 != 13 )
+        return;
+      goto LABEL_149;
+    }
+    if ( (a3 & 7) == 2 )
+    {
+      varC = 5;
+      v96 = 7;
+      v57 = &pLayingItems[a3 >> 3];
+    }
+    else
+    {
+      if ( (a3 & 7) == 3 )
+      {
+        *(float *)&varC = 0.0;
+        v60 = &pActors[a3 >> 3];
+        v96 = 3;
+        v58 = v60->vPosition.y;
+        v87 = v60->vPosition.z;
+        v59 = v60->vPosition.x;
+LABEL_116:
+        LODWORD(v93) = GetSoundStrengthByDistanceFromParty(v59, (int)v56, v87);
+        if ( v93 == 0.0 )
+          return;
+        goto LABEL_123;
+      }
+      if ( (a3 & 7) != 5 )
+      {
+        if ( (a3 & 7) == 6 )
+        {
+          varC = 8;
+          v96 = 9;
+        }
+        else
+        {
+          varC = 10;
+          v96 = 12;
+        }
+        goto LABEL_123;
+      }
+      varC = 4;
+      v96 = 4;
+      v57 = (LayingItem *)&pLevelDecorations[a3 >> 3];
+    }
+    v87 = v57->vPosition.z;
+    v58 = v57->vPosition.y;
+    v59 = v57->vPosition.x;
+    goto LABEL_116;
+  }
+  v12 = 13;
+  if ( a3 < 0 )
+  {
+    v15 = v9->uNum3DSamples;
+    if ( a3 == -1 )
+    {
+      if ( v15 < 16 )
+        v12 = v15 - 1;
+      v96 = v12;
+      goto LABEL_46;
+    }
+    if ( v15 >= 16 )
+      v15 = 14;
+    v12 = v15;
+    goto LABEL_45;
+  }
+  if ( (a3 & 7) == 2 )
+  {
+    v22 = v9->uNum3DSamples;
+    if ( v22 < 16 )
+    {
+      v12 = 5 * v22 / 16;
+      v96 = 7 * v22 / 16;
+    }
+    else
+    {
+      v96 = 7;
+      v12 = 5;
+    }
+    v17 = &pLayingItems[a3 >> 3];
+  }
+  else
+  {
+    if ( (a3 & 7) == 3 )
+    {
+      v18 = v9->uNum3DSamples;
+      v12 = 0;
+      if ( v18 < 16 )
+        v96 = 3 * v18 / 16;
+      else
+        v96 = 3;
+      v19 = &pActors[a3 >> 3];
+      v20 = v19->vPosition.y;
+      a1.vWorldPosition.x = (double)v19->vPosition.x;
+      v100 = v19->vPosition.z;
+      a1.vWorldPosition.y = (double)v20;
+      v21 = (double)v100;
+      goto LABEL_47;
+    }
+    if ( (a3 & 7) != 5 )
+    {
+      v13 = v9->uNum3DSamples;
+      if ( (a3 & 7) == 6 )
+      {
+        if ( v13 >= 16 )
+        {
+          v96 = 9;
+          v12 = 8;
+          goto LABEL_46;
+        }
+        v12 = 8 * v13 / 16;
+        v14 = 9 * v13;
+      }
+      else
+      {
+        if ( v13 >= 16 )
+        {
+          v96 = 12;
+          v12 = 10;
+LABEL_46:
+          a1.vWorldPosition.x = (double)pParty->vPosition.x;
+          a1.vWorldPosition.y = (double)pParty->vPosition.z;
+          v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.y;
+          goto LABEL_47;
+        }
+        v12 = 10 * v13 / 16;
+        v14 = 12 * v13;
+      }
+      v15 = v14 / 16;
+LABEL_45:
+      v96 = v15;
+      goto LABEL_46;
+    }
+    v16 = v9->uNum3DSamples;
+    if ( v16 < 16 )
+    {
+      v12 = v16 / 4;
+      v96 = v16 / 4;
+    }
+    else
+    {
+      v12 = 4;
+      v96 = 4;
+    }
+    v17 = (LayingItem *)&pLevelDecorations[a3 >> 3];
+  }
+  a1.vWorldPosition.x = (double)v17->vPosition.x;
+  a1.vWorldPosition.y = (double)v17->vPosition.y;
+  v21 = (double)v17->vPosition.z;
+LABEL_47:
+  a1.vWorldPosition.z = v21;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+    sub_4AAEA6_transform(&a1);
+  else
+    pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
+  if ( a3 )
+  {
+    if ( a3 != -1 )
+    {
+      v101 = 0;
+      if ( v9->uNum3DSamples > 0 )
+      {
+        v23 = v94->p3DSamples;
+        do
+        {
+          if ( AIL_3D_sample_status(v23->hSample) == 4 && v23->field_4 == a3 && AIL_3D_sample_status(v23->hSample) == 4 )
+          {
+            if ( v23->field_8 == v92 )
+              return;
+            AIL_end_3D_sample(v23->hSample);
+            v94->_4ABF23(v23);
+          }
+          ++v101;
+          ++v23;
+        }
+        while ( v101 < v94->uNum3DSamples );
+      }
+    }
+  }
+  v102 = v12;
+  if ( v12 <= v96 )
+  {
+    v24 = &v94->p3DSamples[v12];
+    while ( AIL_3D_sample_status(v24->hSample) != 2 )
+    {
+      ++v102;
+      ++v24;
+      if ( v102 > v96 )
+        goto LABEL_67;
+    }
+    AIL_end_3D_sample(v24->hSample);
+    if ( v24->field_8 )
+      v94->_4ABF23(v24);
+  }
+LABEL_67:
+  v25 = v96;
+  if ( v102 == v96 + 1 )
+  {
+    LODWORD(v91) = -1;
+    v103 = 0;
+    *(float *)&varC = a1.vWorldViewPosition.y * -0.012207031;
+    v93 = 0.0;
+    v26 = a1.vWorldViewPosition.x * 0.012207031;
+    *(float *)&uVolume = v26;
+    v27 = abs((signed __int64)v26);
+    v28 = abs((signed __int64)v93);
+    v29 = abs((signed __int64)*(float *)&varC);
+    v90 = sub_4621DA(v29, v28, v27);
+    sPlaybackRate = v12;
+    if ( v12 > v25 )
+      goto LABEL_192;
+    v30 = &v94->p3DSamples[v12];
+    do
+    {
+      AIL_3D_position(v30->hSample, &varC, &v93, (long *)&uVolume);
+      v31 = abs((signed __int64)*(float *)&uVolume);
+      v32 = abs((signed __int64)v93);
+      v33 = abs((signed __int64)*(float *)&varC);
+      v34 = sub_4621DA(v33, v32, v31);
+      v35 = v103 == v34;
+      if ( v103 < v34 )
+      {
+        v103 = v34;
+        v35 = 1;
+      }
+      if ( v35 && v90 < v103 )
+      {
+        v36 = sPlaybackRate;
+        LODWORD(v91) = sPlaybackRate;
+      }
+      else
+      {
+        v36 = LODWORD(v91);
+      }
+      ++sPlaybackRate;
+      ++v30;
+    }
+    while ( sPlaybackRate <= v96 );
+    if ( v36 == -1 )
+    {
+LABEL_192:
+      v36 = 13;
+      if ( v12 != 13 )
+        return;
+    }
+    v37 = v94;
+    v38 = &v94->p3DSamples[v36];
+    AIL_end_3D_sample(v38->hSample);
+    v37->_4ABF23(v38);
+    v102 = v36;
+  }
+  v39 = v89;
+  if ( pSoundList->pSounds[v89 / 0x78].p3DSound || (LOWORD(v40) = pSoundList->_4A9A67(eSoundID, 0), v40) )
+  {
+    v41 = (char *)v94 + 16 * v102;
+    v42 = (int)(v41 + 20);
+    if ( AIL_set_3D_sample_file(*((int *)v41 + 5), *(void **)((char *)&pSoundList->pSounds->p3DSound + v39)) )
+    {
+      if ( uNumRepeats )
+        v86 = uNumRepeats - 1;
+      else
+        v86 = 1;
+      AIL_set_3D_sample_loop_count(*(int *)v42, v86);
+      if ( a5 == -1 )
+      {
+        if ( (a3 & 7) == 1 )
+        {
+          if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
+            goto LABEL_103;
+          v48 = &pIndoor->pDoors[a3 >> 3];
+          if ( !v48->uDoorID )
+            return;
+          a1.vWorldPosition.x = (double)*v48->pXOffsets;
+          a1.vWorldPosition.y = (double)*v48->pYOffsets;
+          v47 = (double)*v48->pZOffsets;
+LABEL_101:
+          a1.vWorldPosition.z = v47;
+          if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+          {
+            sub_4AAEA6_transform(&a1);
+            goto LABEL_104;
+          }
+LABEL_103:
+          pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
+LABEL_104:
+          AIL_start_3D_sample(*(int *)v42);
+          AIL_set_3D_sample_float_distances(*(int **)v42, 100.0, 20.0, 100.0, 20.0);
+          AIL_set_3D_sample_volume(*(int **)v42, v94->s3DSoundVolume);
+          v99 = a1.vWorldViewPosition.y * -0.012207031;
+          v49 = a1.vWorldViewPosition.x * 0.012207031;
+          uNumRepeatsa = v49;
+          v50 = abs((signed __int64)v49);
+          v51 = abs(0);
+          v52 = abs((signed __int64)v99);
+          if ( sub_4621DA(v52, v51, v50) <= 100 )
+          {
+            AIL_set_3D_position((void *)*(int *)v42, LODWORD(v99), 0.0, LODWORD(uNumRepeatsa));
+            v53 = -uNumRepeatsa;
+            v54 = -v99;
+            AIL_set_3D_orientation((void *)*(int *)v42, LODWORD(v54), 0.0, LODWORD(v53), 0.0, 1.0, 0.0);
+            v55 = v94;
+            *((int *)v41 + 6) = a3;
+            *((int *)v41 + 7) = v92;
+            *(&v55->bEAXSupported + 4 * (v102 + 2)) = eSoundID;
+          }
+          else
+          {
+            AIL_end_3D_sample(*(int **)v42);
+            v94->_4ABF23((AudioPlayer_3DSample *)(v41 + 20));
+          }
+          return;
+        }
+        if ( (a3 & 7) == 2 )
+        {
+          v44 = &pLayingItems[a3 >> 3];
+        }
+        else
+        {
+          if ( (a3 & 7) == 3 )
+          {
+            v45 = &pActors[a3 >> 3];
+            v46 = v45->vPosition.y;
+            a1.vWorldPosition.x = (double)v45->vPosition.x;
+            uNumRepeatsb = v45->vPosition.z;
+            a1.vWorldPosition.y = (double)v46;
+            v47 = (double)uNumRepeatsb;
+            goto LABEL_101;
+          }
+          if ( (a3 & 7) != 5 )
+          {
+            a1.vWorldPosition.x = (double)pParty->vPosition.x;
+            v43 = (double)pParty->vPosition.z;
+LABEL_100:
+            a1.vWorldPosition.y = v43;
+            v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.y;
+            goto LABEL_101;
+          }
+          v44 = (LayingItem *)&pLevelDecorations[a3 >> 3];
+        }
+        a1.vWorldPosition.x = (double)v44->vPosition.x;
+        a1.vWorldPosition.y = (double)v44->vPosition.y;
+        v47 = (double)v44->vPosition.z;
+        goto LABEL_101;
+      }
+      a1.vWorldPosition.x = (double)a5;
+      v43 = (double)a6;
+      goto LABEL_100;
+    }
+  }
+}
+
+
+
+//----- (0040DEA5) --------------------------------------------------------
+void __cdecl AudioPlayer::MessWithChannels()
+{
+  pAudioPlayer->StopChannels(-1, -1);
+}
+
+
+
+//----- (004AAFCF) --------------------------------------------------------
+void AudioPlayer::_4AAFCF()
+{
+  AudioPlayer *v1; // edi@1
+  int v2; // ebx@1
+  unsigned __int8 v3; // zf@1
+  int *v4; // eax@2
+  unsigned __int8 v5; // sf@4
+  AudioPlayer_3DSample *v6; // esi@5
+  int v7; // ebx@6
+  int v8; // ebx@9
+  int v9; // ebx@10
+  int v10; // ebx@11
+  double v11; // st7@13
+  LayingItem *v12; // eax@14
+  Actor *v13; // eax@15
+  signed int v14; // edx@15
+  BLVDoor *v15; // eax@19
+  double v16; // st7@22
+  double v17; // st6@22
+  double v18; // st5@23
+  double v19; // st4@24
+  double v20; // st3@24
+  double v21; // st6@28
+  double v22; // st7@32
+  int v23; // ST1C_4@32
+  int v24; // ebx@32
+  int v25; // eax@32
+  float v26; // ST10_4@34
+  float v27; // ST08_4@34
+  MixerChannel *v28; // esi@38
+  unsigned __int8 v29; // of@43
+  MixerChannel *v30; // esi@44
+  int v31; // eax@45
+  LayingItem *v32; // eax@49
+  Actor *v33; // edi@50
+  int v34; // eax@50
+  unsigned int v35; // edx@51
+  unsigned int v36; // ecx@51
+  LayingItem *v37; // edi@53
+  int v38; // eax@53
+  BLVDoor *v39; // edi@56
+  int v40; // eax@57
+  int v41; // eax@60
+  MixerChannel *v42; // edi@65
+  int v43; // ebx@68
+  LevelDecoration *v44; // esi@68
+  int v45; // ST1C_4@68
+  int v46; // edi@68
+  int v47; // eax@68
+  DecorationDesc *v48; // edi@69
+  __int16 v49; // ax@69
+  __int16 v50; // ax@70
+  __int16 v51; // ax@71
+  __int16 v52; // ax@73
+  signed int v53; // eax@88
+  RenderVertexSoft a1; // [sp+24h] [bp-48h]@1
+  float v55; // [sp+54h] [bp-18h]@22
+  float v56; // [sp+58h] [bp-14h]@22
+  int uNumRepeats; // [sp+5Ch] [bp-10h]@15
+  float v58; // [sp+60h] [bp-Ch]@23
+  int v59; // [sp+64h] [bp-8h]@4
+  AudioPlayer *thisa; // [sp+68h] [bp-4h]@1
+
+  v1 = this;
+  v2 = 0;
+  thisa = this;
+  v3 = this->bPlayerReady == 0;
+  a1.flt_2C = 0.0;
+  if ( !v3 )
+  {
+    v4 = &this->field_2D0_time_left;
+    *v4 -= pEventTimer->uTimeElapsed;
+    if ( this->field_2D0_time_left <= 0 )
+    {
+      v3 = this->b3DSoundInitialized == 0;
+      *v4 = 32;
+      if ( !v3 )
+      {
+        v3 = this->uNum3DSamples == 0;
+        v5 = this->uNum3DSamples < 0;
+        v59 = 0;
+        if ( !(v5 | v3) )
+        {
+          v6 = this->p3DSamples;
+          while ( 1 )
+          {
+            v7 = v6->field_4 & 7;
+            if ( AIL_3D_sample_status(v6->hSample) == 2 )
+            {
+              AIL_end_3D_sample(v6->hSample);
+              v1->_4ABF23(v6);
+            }
+            if ( AIL_3D_sample_status(v6->hSample) != 4 )
+              goto LABEL_35;
+            v8 = v7 - 1;
+            if ( v8 )
+              break;
+            if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
+              goto LABEL_31;
+            v15 = &pIndoor->pDoors[v6->field_4 >> 3];
+            if ( v15->uDoorID )
+            {
+              uNumRepeats = *v15->pXOffsets;
+              a1.vWorldPosition.x = (double)uNumRepeats;
+              uNumRepeats = *v15->pYOffsets;
+              a1.vWorldPosition.y = (double)uNumRepeats;
+              uNumRepeats = *v15->pZOffsets;
+              v11 = (double)uNumRepeats;
+              goto LABEL_21;
+            }
+LABEL_35:
+            ++v59;
+            ++v6;
+            if ( v59 >= v1->uNum3DSamples )
+            {
+              v2 = 0;
+              goto LABEL_37;
+            }
+          }
+          v9 = v8 - 1;
+          if ( v9 )
+          {
+            v10 = v9 - 1;
+            if ( !v10 )
+            {
+              v13 = &pActors[v6->field_4 >> 3];
+              uNumRepeats = v13->vPosition.x;
+              v14 = v13->vPosition.y;
+              a1.vWorldPosition.x = (double)uNumRepeats;
+              uNumRepeats = v13->vPosition.z;
+              a1.vWorldPosition.y = (double)v14;
+              v11 = (double)uNumRepeats;
+              goto LABEL_21;
+            }
+            if ( v10 != 2 )
+            {
+              a1.vWorldPosition.x = (double)pParty->vPosition.x;
+              a1.vWorldPosition.y = (double)pParty->vPosition.z;
+              v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.y;
+              goto LABEL_21;
+            }
+            v12 = (LayingItem *)&pLevelDecorations[v6->field_4 >> 3];
+          }
+          else
+          {
+            v12 = &pLayingItems[v6->field_4 >> 3];
+          }
+          a1.vWorldPosition.x = (double)v12->vPosition.x;
+          a1.vWorldPosition.y = (double)v12->vPosition.y;
+          v11 = (double)v12->vPosition.z;
+LABEL_21:
+          a1.vWorldPosition.z = v11;
+          if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+          {
+            v16 = pBLVRenderParams->fCosineNegX;
+            v17 = pBLVRenderParams->fSineNegX;
+            v55 = pBLVRenderParams->fCosineY;
+            v56 = pBLVRenderParams->fSineY;
+            if ( pBLVRenderParams->sPartyRotX )
+            {
+              v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
+              *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z;
+              v18 = a1.vWorldPosition.z - (double)pParty->vPosition.y;
+              if ( pRenderer->pRenderD3D )
+              {
+                v19 = *(float *)&uNumRepeats * v56 + v58 * v55;
+                v20 = v58 * v56 - *(float *)&uNumRepeats * v55;
+              }
+              else
+              {
+                v19 = v58 * v55 - *(float *)&uNumRepeats * v56;
+                v20 = v58 * v56 + *(float *)&uNumRepeats * v55;
+              }
+              a1.vWorldViewPosition.x = v19 * v16 - v18 * v17;
+              a1.vWorldViewPosition.y = v20;
+              a1.vWorldViewPosition.z = v19 * v17 + v18 * v16;
+            }
+            else
+            {
+              v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
+              *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z;
+              if ( pRenderer->pRenderD3D )
+              {
+                a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55;
+                v21 = v58 * v56 - *(float *)&uNumRepeats * v55;
+              }
+              else
+              {
+                a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56;
+                v21 = v58 * v56 + *(float *)&uNumRepeats * v55;
+              }
+              a1.vWorldViewPosition.y = v21;
+              a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.y;
+            }
+          }
+          else
+          {
+LABEL_31:
+            pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
+          }
+          v58 = a1.vWorldViewPosition.y * -0.012207031;
+          v22 = a1.vWorldViewPosition.x * 0.012207031;
+          *(float *)&uNumRepeats = v22;
+          v23 = abs((signed __int64)v22);
+          v24 = abs(0);
+          v25 = abs((signed __int64)v58);
+          if ( sub_4621DA(v25, v24, v23) <= 100 )
+          {
+            AIL_set_3D_position(v6->hSample, LODWORD(v58), 0.0, uNumRepeats);
+            v26 = -*(float *)&uNumRepeats;
+            v27 = -v58;
+            AIL_set_3D_orientation(v6->hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
+          }
+          else
+          {
+            AIL_end_3D_sample(v6->hSample);
+            v1->_4ABF23(v6);
+          }
+          goto LABEL_35;
+        }
+      }
+LABEL_37:
+      if ( v1->uMixerChannels > v2 )
+      {
+        v28 = v1->pMixerChannels;
+        do
+        {
+          if ( AIL_sample_status(v28->hSample) == 2 )
+          {
+            AIL_end_sample(v28->hSample);
+            v1->_4ABE55(v28);
+          }
+          ++v2;
+          ++v28;
+        }
+        while ( v2 < v1->uMixerChannels );
+        v2 = 0;
+      }
+      v29 = __OFSUB__(v1->uMixerChannels, v2);
+      v3 = v1->uMixerChannels == v2;
+      v5 = v1->uMixerChannels - v2 < 0;
+      v59 = v2;
+      if ( !((unsigned __int8)(v5 ^ v29) | v3) )
+      {
+        v30 = v1->pMixerChannels;
+        while ( 1 )
+        {
+          v31 = v30->dword_000004;
+          if ( (v30->dword_000004 & 7) == 1 )
+          {
+            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+            {
+              v39 = &pIndoor->pDoors[v31 >> 3];
+              if ( !v39->uDoorID )
+              {
+LABEL_61:
+                v1 = thisa;
+                goto LABEL_62;
+              }
+              v40 = GetSoundStrengthByDistanceFromParty(*v39->pXOffsets, *v39->pYOffsets, *v39->pZOffsets);
+              if ( !v40 )
+              {
+LABEL_58:
+                AIL_end_sample(v30->hSample);
+                thisa->_4ABE55(v30);
+                goto LABEL_61;
+              }
+              AIL_set_sample_volume(v30->hSample, v40);
+              v35 = *v39->pYOffsets;
+              v36 = *v39->pXOffsets;
+LABEL_60:
+              v41 = sub_4AB66C(v36, v35);
+              AIL_set_sample_pan(v30->hSample, v41);
+              goto LABEL_61;
+            }
+          }
+          else
+          {
+            if ( (v30->dword_000004 & 7) == 2 )
+            {
+              v32 = &pLayingItems[v31 >> 3];
+              goto LABEL_53;
+            }
+            if ( (v30->dword_000004 & 7) == 3 )
+            {
+              v33 = &pActors[v31 >> 3];
+              v34 = GetSoundStrengthByDistanceFromParty(v33->vPosition.x, v33->vPosition.y, v33->vPosition.z);
+              if ( !v34 )
+                goto LABEL_58;
+              AIL_set_sample_volume(v30->hSample, v34);
+              v35 = v33->vPosition.y;
+              v36 = v33->vPosition.x;
+              goto LABEL_60;
+            }
+            if ( (v30->dword_000004 & 7) == 5 )
+            {
+              v32 = (LayingItem *)&pLevelDecorations[v31 >> 3];
+LABEL_53:
+              v37 = v32;
+              v38 = GetSoundStrengthByDistanceFromParty(v32->vPosition.x, v32->vPosition.y, v32->vPosition.z);
+              if ( !v38 )
+                goto LABEL_58;
+              AIL_set_sample_volume(v30->hSample, v38);
+              v35 = v37->vPosition.y;
+              v36 = v37->vPosition.x;
+              goto LABEL_60;
+            }
+          }
+LABEL_62:
+          ++v59;
+          ++v30;
+          if ( v59 >= v1->uMixerChannels )
+          {
+            v2 = 0;
+            break;
+          }
+        }
+      }
+      if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != v2 )
+      {
+        v42 = &v1->pMixerChannels[4];
+        if ( AIL_sample_status(v42->hSample) == 4 )
+          AIL_end_sample(v42->hSample);
+        return;
+      }
+      v59 = v2;
+      if ( _6807E0_num_decorations_6807B8 <= v2 )
+        return;
+      while ( 1 )
+      {
+        LODWORD(v56) = 1;
+        v43 = 4 * v59 + 6817720;
+        v44 = &pLevelDecorations[_6807B8_level_decorations_ids[v59]];
+        v45 = abs(v44->vPosition.z - pParty->vPosition.y);
+        v46 = abs(v44->vPosition.y - pParty->vPosition.z);
+        v47 = abs(v44->vPosition.x - pParty->vPosition.x);
+        if ( sub_4621DA(v47, v46, v45) <= 8192 )
+          break;
+LABEL_89:
+        ++v59;
+        if ( v59 >= _6807E0_num_decorations_6807B8 )
+          return;
+      }
+      v48 = &pDecorationList->pDecorations[v44->uDecorationDescID];
+      v49 = v48->uFlags;
+      uNumRepeats = (~(unsigned __int8)v48->uFlags & 0x40) >> 6;
+      if ( HIBYTE(v49) & 3 )
+      {
+        v50 = v44->field_1A;
+        v55 = 0.0;
+        uNumRepeats = 2;
+        if ( v50 )
+        {
+          v51 = v50 - 32;
+          v44->field_1A = v51;
+          if ( v51 < 0 )
+            v44->field_1A = 0;
+        }
+      }
+      v52 = v48->uFlags;
+      if ( !(HIBYTE(v52) & 1) )
+      {
+        if ( !(HIBYTE(v52) & 2) )
+          goto LABEL_84;
+        if ( v55 != 0.0 )
+          goto LABEL_85;
+      }
+      v56 = 0.0;
+      if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6
+        || pParty->uCurrentHour >= 0x14 && pParty->uCurrentHour < 0x15 )
+      {
+        if ( !v44->field_1A && rand() % 100 < 100 )
+          LODWORD(v56) = 1;
+        LODWORD(v55) = 1;
+      }
+LABEL_84:
+      if ( v55 == 0.0 )
+      {
+LABEL_87:
+        if ( v56 != 0.0 )
+        {
+          v53 = 8 * *(int *)v43;
+          LOBYTE(v53) = v53 | 5;
+          thisa->PlaySound((SoundID)v48->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);
+        }
+        goto LABEL_89;
+      }
+LABEL_85:
+      if ( !v44->field_1A )
+        v44->field_1A = (rand() % 15 + 1) << 7;
+      goto LABEL_87;
+    }
+  }
+}
+
+
+
+//----- (004AB66C) --------------------------------------------------------
+int __fastcall sub_4AB66C(int a1, int a2)
+{
+  signed int v2; // eax@1
+
+  v2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->Atan2(a1 - pParty->vPosition.x, a2 - pParty->vPosition.z)
+                                  - stru_5C6E00->uIntegerHalfPi
+                                  - pParty->sRotationY);
+  if ( v2 > (signed int)stru_5C6E00->uIntegerPi )
+    v2 = 2 * stru_5C6E00->uIntegerPi - v2;
+  return (v2 >> 3) - (v2 >> 10);
+}
+// 4AB66C: using guessed type int __fastcall sub_4AB66C(int, int);
+
+//----- (004AB6B1) --------------------------------------------------------
+int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3)
+{
+  int v3; // esi@1
+  int v4; // edi@1
+  int v5; // ST08_4@1
+  int v6; // esi@1
+  int v7; // eax@1
+  int result; // eax@2
+  int v9; // [sp+10h] [bp+8h]@1
+
+  v3 = a2;
+  v4 = a1;
+  v5 = abs(a3 - pParty->vPosition.y);
+  v6 = abs(v3 - pParty->vPosition.z);
+  v7 = abs(v4 - pParty->vPosition.x);
+  v9 = sub_4621DA(v7, v6, v5);
+  if ( v9 <= 8192 )
+    result = 114 - (unsigned __int64)(signed __int64)((double)v9 * 0.0001220703125 * 100.0);
+  else
+    result = 0;
+  return result;
+}
+
+
+
+//----- (004AB71F) --------------------------------------------------------
+void AudioPlayer::StopChannels(int uStartChannel, int uEndChannel)
+{
+  AudioPlayer *v3; // esi@1
+  int v4; // ecx@1
+  char *v5; // edi@4
+  int v6; // ebx@12
+  MixerChannel *pChannel; // edi@14
+  _STREAM *v8; // esi@23
+  int v9; // [sp+4h] [bp-4h]@3
+
+  v3 = this;
+  v4 = 0;
+  if ( v3->bPlayerReady )
+  {
+    if ( v3->b3DSoundInitialized )
+    {
+      v9 = 0;
+      if ( v3->uNum3DSamples > 0 )
+      {
+        v5 = (char *)&v3->p3DSamples[0].field_8;
+        do
+        {
+          if ( (uStartChannel == -1 || v4 < uStartChannel || v4 > uEndChannel)
+            && *(int *)v5
+            && pSoundList->pSounds[*(int *)v5].uType != 1 )
+          {
+            AIL_end_3D_sample(*((int **)v5 - 2));
+            v3->_4ABF23((AudioPlayer_3DSample *)(v5 - 8));
+            *((int *)v5 - 1) = 0;
+            v4 = v9;
+          }
+          ++v4;
+          v5 += 16;
+          v9 = v4;
+        }
+        while ( v4 < v3->uNum3DSamples );
+      }
+    }
+    v6 = 0;
+    if ( v3->hDigDriver && v3->uMixerChannels > 0 )
+    {
+      pChannel = v3->pMixerChannels;
+      do
+      {
+        if ( (uStartChannel == -1 || v6 < uStartChannel || v6 > uEndChannel)
+          && pSoundList->pSounds[pChannel->uSourceTrackIdx].uType != 1 )
+        {
+          AIL_end_sample(pChannel->hSample);
+          v3->_4ABE55(pChannel);
+          pChannel->dword_000004 = 0;
+        }
+        ++v6;
+        ++pChannel;
+      }
+      while ( v6 < v3->uMixerChannels );
+    }
+    if ( v3->hSequence )
+      AIL_end_sequence(v3->hSequence);
+    v8 = v3->hStream;
+    if ( v8 )
+      AIL_pause_stream(v8, 1);
+  }
+}
+
+
+//----- (004AB818) --------------------------------------------------------
+void AudioPlayer::LoadAudioSnd()
+{
+  DWORD NumberOfBytesRead; // [sp+Ch] [bp-4h]@3
+
+  hAudioSnd = CreateFileA("Sounds\\Audio.snd", GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0x8000080u, 0);
+  if (hAudioSnd == INVALID_HANDLE_VALUE)
+  {
+    Log::Warning(L"Can't open file: %s", L"Sounds\\Audio.snd");
+    return;
+  }
+
+  ReadFile(hAudioSnd, &uNumSoundHeaders, 4u, &NumberOfBytesRead, 0);
+  pSoundHeaders = nullptr;
+  pSoundHeaders = (SoundHeader *)pAllocator->AllocNamedChunk(0, 52 * uNumSoundHeaders + 2, 0);
+  ReadFile(hAudioSnd, pSoundHeaders, 52 * uNumSoundHeaders, &NumberOfBytesRead, 0);
+}
+
+//----- (004AB8CE) --------------------------------------------------------
+void AudioPlayer::Initialize(HWND hWnd)
+{
+  //AudioPlayer *v2; // esi@1
+  int v3; // ebx@1
+  //_DIG_DRIVER *v4; // eax@1
+  char v5; // dl@5
+  _PROVIDER *v6; // eax@9
+  HWND v7; // ST00_4@9
+  MixerChannel *pChannel; // edi@14
+  _SAMPLE *v9; // eax@15
+  //_REDBOOK *v10; // eax@19
+  //int v11; // ecx@21
+  int v12; // [sp+Ch] [bp-Ch]@9
+  char *Str1; // [sp+10h] [bp-8h]@6
+  int v14; // [sp+14h] [bp-4h]@5
+
+  //v2 = this;
+  v3 = 0;
+  this->hWindow = hWnd;
+  this->hAILRedbook = 0;
+  this->hDigDriver = 0;
+  this->dword_0002AC = 0;
+  this->hSequence = 0;
+  this->uMasterVolume = 127;
+  this->dword_0002C8 = 64;
+  this->dword_0002CC = 2;
+
+  MSS32_DLL_Initialize();
+  BINKW32_DLL_Initialize();
+  SMACKW32_DLL_Initialize();
+  
+  AIL_startup();
+  hAILRedbook = AIL_redbook_open_drive(cMM7GameCDDriveLetter/*cGameCDDriveLetter*/);
+  //v4 = Audio_GetFirstHardwareDigitalDriver();
+  hDigDriver = Audio_GetFirstHardwareDigitalDriver();
+  if ( hDigDriver )
+    SmackSoundUseMSS(hDigDriver);
+  if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 && pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT )
+  {
+    v14 = 0;
+    bEAXSupported = 0;
+    b3DSoundInitialized = 0;
+    ReadWindowsRegistryString("3DSoundProvider", p3DSoundProvider, 128u, "NONE");
+    CheckA3DSupport(v5);
+    while ( AIL_enumerate_3D_providers(&v14, (HPROVIDER *)&hWnd, &Str1) )
+    {
+      if ( !strcmp(Str1, p3DSoundProvider) )
+      {
+        if ( AIL_open_3D_provider((HPROVIDER)hWnd) )
+        {
+          bEAXSupported = 0;
+          b3DSoundInitialized = 0;
+          h3DSoundProvider = 0;
+        }
+        else
+        {
+          v6 = (_PROVIDER *)hWnd;
+          v7 = hWnd;
+          b3DSoundInitialized = 1;
+          h3DSoundProvider = v6;
+          uNum3DSamples = 4;
+          AIL_3D_provider_attribute((HPROVIDER)v7, "EAX environment selection", &v12);
+          if ( v12 != -1 )
+            bEAXSupported = 1;
+        }
+        pAudioPlayer->_4AC0A2();
+        break;
+      }
+    }
+  }
+  if ( uMixerChannels > 0 )
+  {
+    pChannel = pMixerChannels;
+    do
+    {
+      v9 = AIL_allocate_sample_handle(hDigDriver);
+      pChannel->hSample = v9;
+      if ( !v9 )
+        break;
+      ++v3;
+      ++pChannel;
+    }
+    while ( v3 < uMixerChannels );
+  }
+  uMixerChannels = v3;
+  if ( bPlayerReady )
+    StopChannels(-1, -1);
+  //v10 = hAILRedbook;
+  bPlayerReady = true;
+  if ( hAILRedbook )
+  {
+    AIL_redbook_stop(hAILRedbook);
+    uNumRedbookTracks = AIL_redbook_tracks(hAILRedbook);
+  }
+  pAudioPlayer->sRedbookVolume = AIL_redbook_volume(hAILRedbook);
+  pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0);
+  if ( bPlayerReady && hAILRedbook )
+    AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0) >> 32);
+  LoadAudioSnd();
+}
+
+//----- (004ABAF7) --------------------------------------------------------
+_DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void)
+{
+  int v0; // ecx@1
+  unsigned int v1; // ebp@2
+  size_t v2; // eax@4
+  signed int v3; // kr14_4@9
+  char *v5; // [sp+10h] [bp-Ch]@2
+  unsigned int v6; // [sp+14h] [bp-8h]@1
+  _DIG_DRIVER *hDrv; // [sp+18h] [bp-4h]@3
+  
+  static int dword_4F00DC = 22050;
+  static int dword_4F00E0 = 16;
+  static int dword_4F00E4 = 2;
+
+  AIL_set_preference(15, 0);
+  AIL_set_preference(33, 1);
+  v0 = dword_4F00DC;
+  pAudioPlayer->pDeviceNames[0][0] = 0;
+  pAudioPlayer->uNumDevices = 0;
+  v6 = 0;
+
+  if ( dword_4F00DC < 11025 )
+    return 0;
+  v1 = 0;
+  v5 = (char *)pAudioPlayer->array_000BF0;
+  while ( 1 )
+  {
+    while ( 1 )
+    {
+      pcmWaveFormat.wf.wFormatTag = 1;
+      pcmWaveFormat.wf.nChannels = dword_4F00E4;
+      pcmWaveFormat.wf.nSamplesPerSec = v0;
+      pcmWaveFormat.wf.nBlockAlign = dword_4F00E4 * dword_4F00E0 / 8;
+      pcmWaveFormat.wBitsPerSample = dword_4F00E0;
+      pcmWaveFormat.wf.nAvgBytesPerSec = v0 * dword_4F00E4 * dword_4F00E0 / 8;
+      if ( !AIL_waveOutOpen(&hDrv, 0, -1, &pcmWaveFormat.wf) )
+        break;
+      if ( !AIL_get_preference(15) )
+        goto LABEL_8;
+      v3 = dword_4F00DC;
+      v0 = dword_4F00DC / 2;
+      dword_4F00DC /= 2;
+      if ( v3 / 2 < 11025 )
+      {
+        if ( dword_4F00E0 == 8 )
+        {
+          v0 = 22050;
+          dword_4F00E0 = 8;
+          dword_4F00DC = 22050;
+        }
+        goto LABEL_12;
+      }
+    }
+    strcpy(pAudioPlayer->pDeviceNames[v1 / 8], "Device: ");
+    v2 = strlen(pAudioPlayer->pDeviceNames[v1 / 8]);
+    AIL_digital_configuration(hDrv, (int *)v5, (int *)(v5 + 64), (char *)pAudioPlayer->pDeviceNames + v2 + v1 * 16);
+    ++v6;
+    v1 += 8;
+    v5 += 4;
+    pAudioPlayer->uNumDevices = v6;
+    if ( AIL_get_preference(15) )
+      return hDrv;
+    if ( !strstr(pAudioPlayer->pDeviceNames[v1 / 8 - 1], "Emulated") )
+      return hDrv;
+    AIL_waveOutClose(hDrv);
+    AIL_set_preference(15, 1);
+LABEL_8:
+    AIL_set_preference(15, 1);
+    v0 = dword_4F00DC;
+LABEL_12:
+    if ( v0 < 11025 )
+      return 0;
+  }
+}
+
+
+//----- (004ABC9B) --------------------------------------------------------
+LSTATUS AudioPlayer::CheckA3DSupport(char a2)
+{
+  LSTATUS result; // eax@1
+  DWORD cbData; // [sp+8h] [bp-Ch]@1
+  int Data; // [sp+Ch] [bp-8h]@1
+  HKEY hKey; // [sp+10h] [bp-4h]@1
+  char v6; // [sp+1Ch] [bp+8h]@0
+
+  hKey = 0;
+  cbData = 4;
+  Data = 0;
+  result = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Aureal\\A3D", 0, 0x2001Fu, &hKey);
+  if ( !result )
+  {
+    if ( v6 )
+      RegQueryValueExA(hKey, "SplashAudio", 0, 0, (LPBYTE)&Aureal3D_SplashAudio, &cbData);
+    else
+      Data = Aureal3D_SplashAudio;
+    RegSetValueExA(hKey, "SplashAudio", 0, 4u, (const BYTE *)&Data, 4u);
+    Data = 0;
+    if ( v6 )
+      RegQueryValueExA(hKey, "SplashScreen", 0, 0, (LPBYTE)&Aureal3D_SplashScreen, &cbData);
+    else
+      Data = Aureal3D_SplashScreen;
+    RegSetValueExA(hKey, "SplashScreen", 0, 4u, (const BYTE *)&Data, 4u);
+    result = RegCloseKey(hKey);
+  }
+  return result;
+}
+// 4ABC9B: inconsistent function type and number of purged bytes
+
+//----- (004ABD5B) --------------------------------------------------------
+void AudioPlayer::Release()
+{
+  AudioPlayer *v1; // esi@1
+  int v2; // edi@1
+  MixerChannel *v3; // ebx@3
+  char v4; // dl@5
+  int v5; // ebx@6
+  AudioPlayer_3DSample *v6; // edi@7
+  int v7; // edx@14
+  int v8; // ecx@14
+  void *v9; // ecx@15
+
+  v1 = this;
+  v2 = 0;
+  if ( this->bPlayerReady )
+  {
+    CloseHandle(pVideoPlayer->hMagicVid);
+    CloseHandle(pVideoPlayer->hMightVid);
+    v1->StopChannels(-1, -1);
+    if ( v1->uMixerChannels > 0 )
+    {
+      v3 = v1->pMixerChannels;
+      do
+      {
+        AIL_release_sample_handle(v3->hSample);
+        ++v2;
+        ++v3;
+      }
+      while ( v2 < v1->uMixerChannels );
+    }
+    if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 )
+    {
+      v5 = 0;
+      v1->CheckA3DSupport(v4);
+      if ( v1->uNum3DSamples > 0 )
+      {
+        v6 = v1->p3DSamples;
+        do
+        {
+          if ( v6->hSample )
+          {
+            AIL_release_3D_sample_handle(v6->hSample);
+            v6->hSample = 0;
+          }
+          ++v5;
+          ++v6;
+        }
+        while ( v5 < v1->uNum3DSamples );
+      }
+      if ( v1->h3DSoundProvider )
+      {
+        AIL_close_3D_provider(v1->h3DSoundProvider);
+        v1->h3DSoundProvider = 0;
+      }
+    }
+    if ( v1->hAILRedbook )
+    {
+      AIL_redbook_stop(v1->hAILRedbook);
+      AIL_redbook_set_volume((HREDBOOK)v8, v7);
+      AIL_redbook_close(v1->hAILRedbook);
+    }
+    AIL_shutdown();
+    pSoundList->Release();
+    v9 = *(void **)&v1->field_C78[0];
+    if ( v9 )
+      ReleaseSoundData(v9);
+    CloseHandle(v1->hAudioSnd);
+  }
+}
+
+//----- (004ABE55) --------------------------------------------------------
+void AudioPlayer::_4ABE55(MixerChannel *pChannel)
+{
+  int v2; // ebx@1
+  AudioPlayer *v3; // esi@1
+  SoundDesc *v4; // eax@2
+  unsigned __int8 v5; // zf@5
+  unsigned __int8 v6; // sf@5
+  char *v7; // edi@6
+  int v8; // eax@8
+  int v9; // ST04_4@8
+  int v10; // ecx@12
+  int v11; // edi@13
+  int v12; // eax@13
+  unsigned __int8 v13; // of@13
+  int v14[16]; // [sp+Ch] [bp-48h]@8
+  int v15; // [sp+4Ch] [bp-8h]@5
+  int v16; // [sp+50h] [bp-4h]@5
+
+  v2 = 0;
+  v3 = this;
+  if ( pSoundList->pSounds )
+  {
+    v4 = &pSoundList->pSounds[pChannel->uSourceTrackIdx];
+    if ( v4->uType == 2 )
+    {
+      if ( v4->pSoundData[0] && !(v4->uFlags & 1) )
+      {
+        v5 = this->uMixerChannels == 0;
+        v6 = this->uMixerChannels < 0;
+        v15 = 0;
+        v16 = 0;
+        if ( v6 | v5 )
+          goto LABEL_16;
+        v7 = (char *)this->pMixerChannels;
+        do
+        {
+          if ( pChannel->uSourceTrackID == *((int *)v7 + 3) )
+          {
+            v8 = v16;
+            v9 = *(int *)v7;
+            ++v16;
+            v14[v8] = v2;
+            if ( AIL_sample_status((HSAMPLE)v9) == 4 )
+              ++v15;
+          }
+          ++v2;
+          v7 += 16;
+        }
+        while ( v2 < v3->uMixerChannels );
+        if ( !v15 )
+        {
+LABEL_16:
+          pSoundList->_4A9DCD(pChannel->uSourceTrackIdx, 1);
+          v10 = 0;
+          if ( v16 > 0 )
+          {
+            do
+            {
+              v11 = v14[v10];
+              v12 = 16 * (v14[v10++] + 47);
+              v3->pMixerChannels[v11].uSourceTrackID = 0;
+              v13 = __OFSUB__(v10, v16);
+              v6 = v10 - v16 < 0;
+              *(unsigned int *)((char *)&v3->bEAXSupported + v12) = 0;
+            }
+            while ( v6 ^ v13 );
+          }
+        }
+      }
+    }
+  }
+}
+// 4D82F8: using guessed type int __stdcall AIL_sample_status(int);
+// 4ABE55: using guessed type int var_48[16];
+
+
+
+//----- (004AAEA6) --------------------------------------------------------
+int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1)
+{
+  double v1; // st7@1
+  double v2; // st6@1
+  int result; // eax@1
+  double v4; // st5@2
+  double v5; // st4@3
+  double v6; // st3@3
+  double v7; // st7@6
+  double v8; // st6@7
+  float v9; // [sp+0h] [bp-10h]@1
+  float v10; // [sp+4h] [bp-Ch]@1
+  float v11; // [sp+8h] [bp-8h]@2
+  float v12; // [sp+8h] [bp-8h]@6
+  float v13; // [sp+Ch] [bp-4h]@2
+  float v14; // [sp+Ch] [bp-4h]@6
+
+  v1 = pBLVRenderParams->fCosineNegX;
+  v2 = pBLVRenderParams->fSineNegX;
+  v9 = pBLVRenderParams->fCosineY;
+  v10 = pBLVRenderParams->fSineY;
+  result = 0;
+  if ( pBLVRenderParams->sPartyRotX )
+  {
+    v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x;
+    v11 = a1->vWorldPosition.y - (double)pParty->vPosition.z;
+    v4 = a1->vWorldPosition.z - (double)pParty->vPosition.y;
+    if ( pRenderer->pRenderD3D )
+    {
+      v5 = v11 * pBLVRenderParams->fSineY + v13 * pBLVRenderParams->fCosineY;
+      v6 = v13 * pBLVRenderParams->fSineY - v11 * pBLVRenderParams->fCosineY;
+    }
+    else
+    {
+      v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY;
+      v6 = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY;
+    }
+    a1->vWorldViewPosition.x = v5 * v1 - v4 * v2;
+    a1->vWorldViewPosition.y = v6;
+    a1->vWorldViewPosition.z = v5 * v2 + v4 * v1;
+  }
+  else
+  {
+    v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x;
+    v12 = a1->vWorldPosition.y - (double)pParty->vPosition.z;
+    v7 = a1->vWorldPosition.z - (double)pParty->vPosition.y;
+    if ( pRenderer->pRenderD3D )
+    {
+      a1->vWorldViewPosition.x = v12 * pBLVRenderParams->fSineY + v14 * pBLVRenderParams->fCosineY;
+      v8 = v14 * v10 - v12 * v9;
+    }
+    else
+    {
+      a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY;
+      v8 = v14 * v10 + v12 * v9;
+    }
+    a1->vWorldViewPosition.y = v8;
+    a1->vWorldViewPosition.z = v7;
+  }
+  return result;
+}
+
+
+
+
+//----- (004ABF23) --------------------------------------------------------
+void AudioPlayer::_4ABF23(AudioPlayer_3DSample *a2)
+{
+  int v2; // ebx@1
+  AudioPlayer *v3; // esi@1
+  SoundDesc *v4; // eax@2
+  unsigned __int8 v5; // zf@5
+  unsigned __int8 v6; // sf@5
+  char *v7; // edi@6
+  int v8; // eax@8
+  int v9; // ST04_4@8
+  int v10; // ecx@12
+  int v11; // eax@13
+  unsigned __int8 v12; // of@13
+  int v13[16]; // [sp+Ch] [bp-48h]@8
+  int v14; // [sp+4Ch] [bp-8h]@5
+  int v15; // [sp+50h] [bp-4h]@5
+
+  v2 = 0;
+  v3 = this;
+  if ( pSoundList->pSounds )
+  {
+    v4 = &pSoundList->pSounds[a2->field_8];
+    if ( v4->uType == 2 )
+    {
+      if ( v4->p3DSound && !(v4->uFlags & 1) )
+      {
+        v5 = this->uNum3DSamples == 0;
+        v6 = this->uNum3DSamples < 0;
+        v14 = 0;
+        v15 = 0;
+        if ( v6 | v5 )
+          goto LABEL_16;
+        v7 = (char *)this->p3DSamples;
+        do
+        {
+          if ( a2->field_C == *((int *)v7 + 3) )
+          {
+            v8 = v15;
+            v9 = *(int *)v7;
+            ++v15;
+            v13[v8] = v2;
+            if ( AIL_3D_sample_status((void *)v9) == 4 )
+              ++v14;
+          }
+          ++v2;
+          v7 += 16;
+        }
+        while ( v2 < v3->uNum3DSamples );
+        if ( !v14 )
+        {
+LABEL_16:
+          pSoundList->_4A9DCD(a2->field_8, 1);
+          v10 = 0;
+          if ( v15 > 0 )
+          {
+            do
+            {
+              v11 = v13[v10++];
+              *(&v3->bEAXSupported + 4 * (v11 + 2)) = 0;
+              v12 = __OFSUB__(v10, v15);
+              v6 = v10 - v15 < 0;
+              v3->p3DSamples[v11].field_8 = 0;
+            }
+            while ( v6 ^ v12 );
+          }
+        }
+      }
+    }
+  }
+}
+// 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int);
+// 4ABF23: using guessed type int var_48[16];
+
+//----- (004ABFDB) --------------------------------------------------------
+void __cdecl PlayLevelMusic()
+{
+  unsigned int v0; // eax@1
+
+  v0 = pMapStats->GetMapInfo(pCurrentMapName);
+  if ( v0 )
+    pAudioPlayer->PlayMusicTrack(pMapStats->pInfos[v0].uRedbookTrackID);
+}
+
+//----- (004AC004) --------------------------------------------------------
+void AudioPlayer::SetEAXPreferences()
+{
+  AudioPlayer *v1; // edi@1
+  _PROVIDER *v2; // ST00_4@2
+  _PROVIDER *v3; // ST00_4@2
+  float v4; // [sp+4h] [bp-4h]@2
+
+  v1 = this;
+  if ( this->bEAXSupported )
+  {
+    v2 = this->h3DSoundProvider;
+    v4 = 0.0;
+    AIL_set_3D_provider_preference(v2, "EAX effect volume", (int *)&v4);
+    v3 = v1->h3DSoundProvider;
+    v4 = 1.0;
+    AIL_set_3D_provider_preference(v3, "EAX damping", (int *)&v4);
+  }
+}
+// 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
+
+//----- (004AC041) --------------------------------------------------------
+void AudioPlayer::SetMapEAX()
+{
+  AudioPlayer *v1; // esi@1
+  unsigned int v2; // eax@1
+  int v3; // [sp+4h] [bp-4h]@3
+
+  v1 = this;
+  v2 = pMapStats->GetMapInfo(pCurrentMapName);
+  if ( v1->b3DSoundInitialized && v1->bEAXSupported )
+  {
+    v3 = pMapStats->pInfos[v2].uEAXEnv;
+    if ( (unsigned int)v3 >= 0x1A )
+    {
+      SetEAXPreferences();
+      v1->field_214 = -1;
+    }
+    else
+    {
+      AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v3);
+      v1->field_214 = v3;
+    }
+  }
+}
+// 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
+
+//----- (004AC0A2) --------------------------------------------------------
+int AudioPlayer::_4AC0A2()
+{
+  AudioPlayer *v1; // esi@1
+  unsigned int v2; // eax@1
+  char v3; // zf@1
+  int v4; // ebx@1
+  int *v5; // edi@2
+  int v6; // eax@4
+  AudioPlayer_3DSample *v8; // ebx@7
+  void *v9; // eax@8
+  int v10; // ebx@14
+  unsigned int v11; // eax@14
+  int v12; // [sp+1Ch] [bp-8h]@1
+  int v13; // [sp+20h] [bp-4h]@6
+
+  v1 = this;
+  v2 = pMapStats->GetMapInfo(pCurrentMapName);
+  v3 = v1->b3DSoundInitialized == 0;
+  v4 = v2;
+  v12 = v2;
+  if ( !v3 )
+  {
+    v5 = &v1->uNum3DSamples;
+    AIL_3D_provider_attribute(v1->h3DSoundProvider, "Maximum supported samples", &v1->uNum3DSamples);
+    if ( v1->uNum3DSamples > 32 )
+      *v5 = 32;
+    v6 = *v5;
+    if ( !*v5 )
+    {
+      v1->b3DSoundInitialized = 0;
+      return -1;
+    }
+    v13 = 0;
+    if ( v6 > 0 )
+    {
+      v8 = v1->p3DSamples;
+      while ( 1 )
+      {
+        v9 = (void *)AIL_allocate_3D_sample_handle(v1->h3DSoundProvider);
+        v8->hSample = v9;
+        if ( !v9 )
+          break;
+        AIL_set_3D_sample_float_distances(v9, 4096.0, 256.0, 4096.0, 256.0);
+        AIL_set_3D_sample_volume(v8->hSample, v1->s3DSoundVolume);
+        ++v13;
+        ++v8;
+        if ( v13 >= *v5 )
+          goto LABEL_12;
+      }
+      *v5 = v13;
+LABEL_12:
+      v4 = v12;
+    }
+    if ( v1->bEAXSupported )
+    {
+      v10 = v4;
+      v11 = pMapStats->pInfos[v10].uEAXEnv;
+      v12 = pMapStats->pInfos[v10].uEAXEnv;
+      if ( v11 >= 0x1A )
+      {
+        pAudioPlayer->SetEAXPreferences();
+        v1->field_214 = -1;
+      }
+      else
+      {
+        AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v12);
+        v1->field_214 = v12;
+      }
+    }
+  }
+  return 1;
+}
+
+
+//----- (004A96BE) --------------------------------------------------------
+void ReleaseSoundData(void *_this)
+{
+  int v1; // esi@1
+  char *v2; // eax@1
+
+  v1 = 0;
+  v2 = (char *)&pSounds[0].pSoundData;
+  while ( *(void **)v2 != _this )
+  {
+    v2 += 128;
+    ++v1;
+    if ( (signed int)v2 >= (signed int)&pAudioPlayer->p3DSamples[6].field_8 )
+      return;
+  }
+  pAllocator->FreeChunk(_this);
+  memset(&pSounds[v1], 0, 0x80u);
+}
+
+//----- (004A96FF) --------------------------------------------------------
+SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName)
+{
+  unsigned int v3; // ebx@1
+  unsigned int v4; // esi@1
+  SoundHeader *result; // eax@2
+  signed int v6; // ebx@11
+  int v7; // edi@13
+  unsigned int v8; // esi@14
+  unsigned int v9; // esi@20
+  unsigned int v10; // [sp+Ch] [bp-4h]@1
+
+  v3 = uEnd;
+  v10 = uEnd;
+  v4 = uStart;
+  while ( 1 )
+  {
+    v6 = v3 - v4;
+    result = &pAudioPlayer->pSoundHeaders[v6 / 2 + v4];
+    if ( !result )
+      return result;
+    result = (SoundHeader *)_strcmpi(pName, result->pSoundName);
+    if ( !result )
+      uFindSound_BinSearch_ResultID = v6 / 2 + v4;
+    if ( v4 == v10 )
+      goto LABEL_17;
+    if ( (signed int)result < 0 )
+      break;
+    if ( v6 <= 4 )
+    {
+      v7 = v4;
+      if ( (signed int)v4 < (signed int)v10 )
+      {
+        v9 = v4;
+        do
+        {
+          result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v9].pSoundName);
+          if ( !result )
+            goto LABEL_24;
+          ++v7;
+          ++v9;
+        }
+        while ( v7 < (signed int)v10 );
+      }
+LABEL_17:
+      uFindSound_BinSearch_ResultID = -1;
+      return result;
+    }
+    v4 += v6 / 2;
+LABEL_10:
+    v3 = v10;
+  }
+  if ( v6 > 4 )
+  {
+    v10 = v6 / 2 + v4;
+    goto LABEL_10;
+  }
+  v7 = v4;
+  if ( (signed int)v4 >= (signed int)v10 )
+    goto LABEL_17;
+  v8 = v4;
+  while ( 1 )
+  {
+    result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v8].pSoundName);
+    if ( !result )
+      break;
+    ++v7;
+    ++v8;
+    if ( v7 >= (signed int)v10 )
+      goto LABEL_17;
+  }
+LABEL_24:
+  uFindSound_BinSearch_ResultID = v7;
+  return result;
+}
+// F1B4C8: using guessed type int uFindSound_BinSearch_ResultID;
+
+//----- (004A97C6) --------------------------------------------------------
+unsigned int *__fastcall LoadSound(const char *pSoundName, char *pOutBuff, unsigned int uID)
+{
+  void *v3; // edi@1
+  int v4; // ecx@1
+  Sound *v5; // eax@1
+  SoundHeader *v6; // esi@5
+  unsigned int *pDecompressedSize; // ebx@5
+  unsigned int v8; // eax@5
+  unsigned int v9; // eax@7
+  unsigned int *result; // eax@9
+  int v11; // esi@15
+  int v12; // eax@15
+  char *v13; // ecx@16
+  int v14; // eax@19
+  std::string v15; // [sp-18h] [bp-34h]@12
+  const char *v16; // [sp-8h] [bp-24h]@12
+  int v17; // [sp-4h] [bp-20h]@12
+  char v18; // [sp+Ch] [bp-10h]@12
+  int v19; // [sp+10h] [bp-Ch]@5
+  DWORD NumberOfBytesRead; // [sp+14h] [bp-8h]@8
+  const char *pSoundName_; // [sp+18h] [bp-4h]@1
+
+  pSoundName_ = pSoundName;
+  v3 = pOutBuff;
+  v4 = 0;
+  v5 = pSounds;
+  do
+  {
+    if ( v5->uID == uID )
+      return pSounds[v4].pSoundData;
+    ++v5;
+    ++v4;
+  }
+  while ( (signed int)v5 < (signed int)&pAudioPlayer );
+  FindSound_BinSearch(0, pAudioPlayer->uNumSoundHeaders, pSoundName_);
+  if ( uFindSound_BinSearch_ResultID == -1 )
+    goto LABEL_22;
+  v6 = &pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID];
+  pDecompressedSize = &v6->uDecompressedSize;
+  v8 = v6->uDecompressedSize;
+  v19 = v6->uDecompressedSize;
+  if ( v3 == (void *)-1 )
+    v3 = pAllocator->AllocNamedChunk(0, v8 + 4, pSoundName_);
+  SetFilePointer(pAudioPlayer->hAudioSnd, v6->uFileOffset, 0, 0);
+  v9 = *pDecompressedSize;
+  if ( (signed int)v6->uCompressedSize >= (signed int)*pDecompressedSize )
+  {
+    v6->uCompressedSize = v9;
+    if ( v9 )
+    {
+      ReadFile(pAudioPlayer->hAudioSnd, (char *)v3 + 4, v9, &NumberOfBytesRead, 0);
+    }
+    else
+    {
+      MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:448", 0);
+    }
+  }
+  else
+  {
+    uID = (unsigned int)malloc(v6->uCompressedSize);
+    ReadFile(pAudioPlayer->hAudioSnd, (LPVOID)uID, v6->uCompressedSize, &NumberOfBytesRead, 0);
+    zlib::MemUnzip((char *)v3 + 4, &v6->uDecompressedSize, (const void *)uID, v6->uCompressedSize);
+    free((void *)uID);
+  }
+  if ( v3 )
+  {
+    v11 = v19;
+    v12 = 0;
+    *(int *)v3 = v19;
+    uLastLoadedSoundID = 0;
+    if ( pSounds[0].pSoundData )
+    {
+      v13 = (char *)&pSounds[0].pSoundData;
+      do
+      {
+        v13 += 128;
+        ++v12;
+      }
+      while ( *(int *)v13 );
+      uLastLoadedSoundID = v12;
+    }
+    v16 = pSounds[v12].field_4;
+    strcpy((char *)v16, pSoundName_);
+    v14 = uLastLoadedSoundID++ << 7;
+    pSoundList->uTotalLoadedSoundSize += v11;
+    *(unsigned int **)((char *)&pSounds[0].pSoundData + v14) = (unsigned int *)v3;
+    result = (unsigned int *)v3;
+  }
+  else
+  {
+LABEL_22:
+    result = 0;
+  }
+  return result;
+}
+// F1B4C8: using guessed type int uFindSound_BinSearch_ResultID;
+// F1B4D0: using guessed type int uLastLoadedSoundID;