Mercurial > might-and-magic-trilogy
diff AudioPlayer.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
---|---|
date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | 2ca04ccb612a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/AudioPlayer.cpp Fri Oct 05 16:07:14 2012 +0200 @@ -0,0 +1,2684 @@ +#include <string> + +#include "AudioPlayer.h" +#include "Allocator.h" +#include "FrameTableInc.h" +#include "Indoor.h" +#include "LayingItem.h" +#include "Party.h" +#include "Actor.h" +#include "Game.h" +#include "DecorationList.h" +#include "Time.h" +#include "OSInfo.h" +#include "Math.h" +#include "MapInfo.h" +#include "Log.h" + +#include "Bink_Smacker.h" + +#include "mm7_data.h" + + + +PCMWAVEFORMAT pcmWaveFormat; + +int Aureal3D_SplashScreen; +int Aureal3D_SplashAudio; +int uFindSound_BinSearch_ResultID; // weak +int uLastLoadedSoundID; // weak +int sLastTrackLengthMS; +Sound pSounds[3000]; +AudioPlayer *pAudioPlayer; +SoundList *pSoundList; + + +stru339_spell_sound stru_A750F8[4]; +stru339_spell_sound stru_AA1058[4]; + + + +unsigned __int8 uSoundVolumeMultiplier; +unsigned __int8 uVoicesVolumeMultiplier; +unsigned __int8 uMusicVolimeMultiplier; +int bWalkSound; // idb + +float pSoundVolumeLevels[777]; // idb + + + + +void ReleaseSoundData(void *_this); + + + + +//----- (004A9953) -------------------------------------------------------- +void SoundList::Initialize() +{ + SoundList *v1; // esi@1 + signed int v2; // edi@2 + SoundDesc *v3; // eax@5 + void *v4; // ebx@7 + unsigned int uSoundSize; // eax@7 + char *pSoundBytes; // ebx@7 + AILFILETYPE v7; // eax@7 + int v8; // eax@8 + char pSoundName[120]; // [sp+4h] [bp-A4h]@4 + AILSOUNDINFO v10; // [sp+7Ch] [bp-2Ch]@10 + int v12; // [sp+A0h] [bp-8h]@12 + int a2; // [sp+A4h] [bp-4h]@1 + + v1 = this; + a2 = 1; + if ( (signed int)this->uNumSounds > 1 ) + { + v2 = 1; + while ( 1 ) + { + if ( v1->pSounds[v2].uType != 1 + || (sprintf(pSoundName, "%s", pSounds[v2].pSoundName), + v1->pSounds[v2].pSoundData[0] = ::LoadSound(pSoundName, (char *)0xFFFFFFFF, pSounds[v2].uSoundID), + !pAudioPlayer->b3DSoundInitialized) + || (v3 = &v1->pSounds[v2], !(v3->uFlags & 2)) + || !v3->pSoundData[0] ) + goto LABEL_17; + v4 = v3->pSoundData[0]; + uSoundSize = *(int *)v4; + pSoundBytes = (char *)v4 + 4; + v7 = AIL_file_type(pSoundBytes, uSoundSize); + if ( !v7 ) + goto LABEL_15; + v8 = v7 - 1; + if ( v8 ) + break; + v1->pSounds[v2].p3DSound = v1->pSounds[v2].pSoundData[0]; +LABEL_16: + v1->_4A9DCD(a2, 1); +LABEL_17: + ++a2; + ++v2; + if ( a2 >= (signed int)v1->uNumSounds ) + return; + } + if ( v8 == 1 ) + { + if ( AIL_WAV_info(pSoundBytes, &v10) && v10.uChannels != 2 ) + { + if ( !AIL_decompress_ADPCM(&v10, &v1->pSounds[v2].p3DSound, &v12) ) + { + v1->pSounds[v2].p3DSound = 0; + LOBYTE(v1->pSounds[v2].bDecompressed) = 1; + } + } + goto LABEL_16; + } +LABEL_15: + LOBYTE(v1->pSounds[v2].bDecompressed) = 0; + goto LABEL_16; + } +} + +//----- (004A9A67) -------------------------------------------------------- +__int16 SoundList::_4A9A67(int a1, unsigned int a3) +{ + SoundList *v3; // edi@1 + unsigned int v4; // edx@2 + int v5; // esi@2 + unsigned __int8 v6; // zf@2 + char v7; // sf@2 + unsigned __int8 v8; // of@2 + SoundDesc *v9; // eax@3 + int v10; // ecx@3 + int v12; // esi@8 + SoundDesc *v13; // eax@8 + SoundDesc *v14; // eax@12 + SoundDesc *v15; // eax@14 + SoundDesc *v16; // eax@18 + void *v17; // ebx@20 + unsigned int v18; // eax@20 + char *v19; // ebx@20 + AILFILETYPE eType; // eax@20 + int v21; // eax@21 + int v22; // ST04_4@26 + char pSoundName[120]; // [sp+Ch] [bp-A0h]@12 + AILSOUNDINFO v24; // [sp+84h] [bp-28h]@23 + int a2; // [sp+A8h] [bp-4h]@2 + + v3 = this; + if ( dword_6BE364_game_settings_1 & 0x10 + || (v4 = this->uNumSounds, + v5 = 1, + v8 = __OFSUB__(this->uNumSounds, 1), + v6 = this->uNumSounds == 1, + v7 = ((this->uNumSounds - 1) & 0x80000000u) != 0, + a2 = 1, + (unsigned __int8)(v7 ^ v8) | v6) ) + return 0; + v9 = this->pSounds; + v10 = (int)&v9[1].uSoundID; + while ( a1 != *(int *)v10 ) + { + ++v5; + v10 += 120; + a2 = v5; + if ( v5 >= (signed int)v4 ) + return 0; + } + v12 = v5; + v13 = &v9[v12]; + if ( v13->uFlags & 2 && v13->p3DSound || !(v13->uFlags & 2) && v13->pSoundData[0] ) + return a2; + sprintfex(pSoundName, "%s", v13); + v14 = &v3->pSounds[v12]; + if ( !v14->pSoundData[0] ) + v3->pSounds[v12].pSoundData[0] = ::LoadSound(pSoundName, (char *)0xFFFFFFFF, v14->uSoundID); + v15 = &v3->pSounds[v12]; + if ( !v15->pSoundData[0] ) + return 0; + if ( a3 ) + v15->uFlags |= 1u; + if ( !pAudioPlayer->b3DSoundInitialized || (v16 = &v3->pSounds[v12], !(v16->uFlags & 2)) || !v16->pSoundData[0] ) + return a2; + v17 = v16->pSoundData[0]; + v18 = *(int *)v17; + v19 = (char *)v17 + 4; + eType = AIL_file_type(v19, v18); + if ( !eType ) + { +LABEL_29: + LOBYTE(v3->pSounds[v12].bDecompressed) = 0; + return 0; + } + v21 = eType - 1; + if ( v21 ) // eType == AILFILETYPE_PCM_WAV + { + if ( v21 == 1 ) // eType != AILFILETYPE_ADPCM_WAV + { + if ( AIL_WAV_info(v19, &v24) && v24.uChannels != 2 ) + { + if ( !AIL_decompress_ADPCM(&v24, &v3->pSounds[v12].p3DSound, &a1) ) + { + v22 = a2; + v3->pSounds[v12].p3DSound = 0; + LOBYTE(v3->pSounds[v12].bDecompressed) = 1; + v3->_4A9DCD(v22, 0); + } + } + return a2; + } + goto LABEL_29; + } + v3->pSounds[v12].p3DSound = v3->pSounds[v12].pSoundData[0]; + return a2; +} +// 6BE364: using guessed type int dword_6BE364_game_settings_1; + +//----- (004A9BBD) -------------------------------------------------------- +int SoundList::LoadSound(unsigned int a2, LPVOID lpBuffer, int uBufferSizeLeft, int *pOutSoundSize, int a6) +{ + SoundList *v6; // edi@1 + signed int v7; // esi@1 + unsigned __int8 v8; // zf@1 + unsigned __int8 v9; // sf@1 + SoundDesc *v10; // eax@3 + SoundDesc *v11; // ecx@3 + int v12; // ebx@7 + int result; // eax@13 + SoundHeader *v14; // esi@16 + DWORD *v15; // edi@16 + int v16; // ebx@16 + unsigned int v17; // eax@18 + void *v18; // ebx@19 + std::string v19; // [sp-18h] [bp-38h]@22 + const char *v20; // [sp-8h] [bp-28h]@22 + int v21; // [sp-4h] [bp-24h]@22 + SoundList *v22; // [sp+Ch] [bp-14h]@1 + SoundDesc *Args; // [sp+10h] [bp-10h]@3 + unsigned int v24; // [sp+14h] [bp-Ch]@2 + int v25; // [sp+18h] [bp-8h]@2 + int v26; // [sp+1Ch] [bp-4h]@1 + + v6 = this; + v7 = 0; + v22 = this; + v8 = this->uNumSounds == 0; + v9 = (this->uNumSounds & 0x80000000u) != 0; + v26 = 0; + if ( v9 | v8 ) + { +LABEL_13: + result = 0; + } + else + { + v24 = 0; + v25 = 44; + while ( 1 ) + { + v10 = v6->pSounds; + v11 = &v10[v24 / 0x78]; + Args = &v10[v24 / 0x78]; + if ( a2 == v10[v24 / 0x78].uSoundID ) + { + if ( a6 == v7 && *(int *)&v10->pSoundName[v25] != v7 ) + return v26; + if ( (signed int)pAudioPlayer->uNumSoundHeaders > v7 ) + break; + } +LABEL_12: + ++v26; + v25 += 120; + v24 += 120; + if ( v26 >= (signed int)v6->uNumSounds ) + goto LABEL_13; + } + v12 = 0; + while ( _strcmpi(pAudioPlayer->pSoundHeaders[v12].pSoundName, v11->pSoundName) ) + { + ++v7; + ++v12; + if ( v7 >= (signed int)pAudioPlayer->uNumSoundHeaders ) + { + v7 = 0; + goto LABEL_12; + } + v11 = Args; + } + v14 = &pAudioPlayer->pSoundHeaders[v7]; + v15 = (DWORD *)&v14->uDecompressedSize; + a2 = v14->uDecompressedSize; + v16 = a2; + if ( (signed int)a2 > uBufferSizeLeft ) + Abortf("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft); + SetFilePointer(pAudioPlayer->hAudioSnd, v14->uFileOffset, 0, 0); + v17 = v14->uCompressedSize; + if ( (signed int)v17 >= (signed int)*v15 ) + { + if ( v17 == *v15 ) + { + ReadFile(pAudioPlayer->hAudioSnd, lpBuffer, *v15, (LPDWORD)&Args, 0); + } + else + { + MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:666", 0); + } + } + else + { + v18 = malloc(v14->uCompressedSize); + ReadFile(pAudioPlayer->hAudioSnd, v18, v14->uCompressedSize, (LPDWORD)&Args, 0); + zlib::MemUnzip(lpBuffer, &v14->uDecompressedSize, v18, v14->uCompressedSize); + free(v18); + v16 = a2; + } + result = v26; + v22->pSounds->pSoundData[a6 + 30 * v26] = lpBuffer; + *pOutSoundSize = v16; + } + return result; +} + +//----- (004A9D3E) -------------------------------------------------------- +SoundDesc *SoundList::Release() +{ + SoundList *v1; // esi@1 + signed int v2; // ebx@1 + int v3; // edi@2 + SoundDesc *result; // eax@3 + void *v5; // ecx@3 + + v1 = this; + v2 = 0; + if ( (signed int)this->uNumSounds > 0 ) + { + v3 = 0; + do + { + result = v1->pSounds; + v5 = result[v3].pSoundData[0]; + if ( v5 ) + { + ReleaseSoundData(v5); + v1->pSounds[v3].pSoundData[0] = 0; + result = (SoundDesc *)((char *)&v1->pSounds[v3] + 40); + *(int *)&result->pSoundName[0] &= 0xFFFFFFFEu; + } + ++v2; + ++v3; + } + while ( v2 < (signed int)v1->uNumSounds ); + } + return result; +} + +//----- (004A9D79) -------------------------------------------------------- +void SoundList::_4A9D79(int a2) +{ + SoundList *v2; // esi@1 + int v3; // edi@1 + signed int i; // ebx@1 + SoundDesc *v5; // eax@2 + SOUND_DESC_TYPE v6; // ecx@2 + void *v7; // eax@5 + + v2 = this; + v3 = 0; + for ( i = 0; i < (signed int)v2->uNumSounds; ++v3 ) + { + v5 = &v2->pSounds[v3]; + v6 = v5->uType; + if ( v6 != 1 && (a2 || v6 != 4) ) + { + v7 = v5->pSoundData[0]; + if ( v7 ) + { + ReleaseSoundData(v7); + v2->pSounds[v3].pSoundData[0] = 0; + } + v2->pSounds[v3].uFlags &= 0xFFFFFFFEu; + } + ++i; + } +} + +//----- (004A9DCD) -------------------------------------------------------- +void SoundList::_4A9DCD(unsigned int uSoundID, char a3) +{ + unsigned int v3; // esi@1 + SoundList *v4; // edi@1 + SoundDesc *v5; // eax@1 + void *v6; // ecx@8 + + v3 = uSoundID; + v4 = this; + v5 = &this->pSounds[uSoundID]; + if ( v5->uType != 1 ) + { + if ( v5->uFlags & 2 && v5->p3DSound && a3 ) + { + if ( LOBYTE(v5->bDecompressed) ) + AIL_mem_free_lock(v5->p3DSound); + v4->pSounds[v3].p3DSound = 0; + v4->pSounds[v3].uFlags &= 0xFFFFFFFEu; + } + v6 = v4->pSounds[v3].pSoundData[0]; + if ( v6 ) + { + ReleaseSoundData(v6); + v4->pSounds[v3].pSoundData[0] = 0; + v4->pSounds[v3].uFlags &= 0xFFFFFFFEu; + } + } +} +// 4D830C: using guessed type int __stdcall AIL_mem_free_lock(int); + +//----- (004A9E3D) -------------------------------------------------------- +void SoundList::ToFile() +{ + SoundList *v1; // esi@1 + FILE *v2; // eax@1 + FILE *v3; // edi@1 + + v1 = this; + v2 = fopen("data\\dsounds.bin", "wb"); + v3 = v2; + if ( !v2 ) + Abortf("Unable to save dsounds.bin!"); + fwrite(v1, 4u, 1u, v2); + fwrite(v1->pSounds, 0x78u, v1->uNumSounds, v3); + fclose(v3); +} + +//----- (004A9E89) -------------------------------------------------------- +void *SoundList::FromFile(void *pSerialized) +{ + uNumSounds = *(int *)pSerialized; + pSounds = (SoundDesc *)pAllocator->AllocNamedChunk(pSounds, 120 * uNumSounds, "Snd Des."); + return memcpy(pSounds, (char *)pSerialized + 4, 120 * uNumSounds); +} + +//----- (004A9ED0) -------------------------------------------------------- +int SoundList::FromFileTxt(const char *Args) +{ + SoundList *v2; // ebx@1 + __int32 v3; // edi@1 + FILE *v4; // eax@1 + unsigned int v5; // esi@3 + void *v6; // eax@9 + FILE *v7; // ST0C_4@11 + char *i; // eax@11 + int v9; // eax@14 + const char *v10; // ST0C_4@14 + int v11; // eax@18 + SoundDesc *v12; // ecx@18 + char v13; // zf@18 + unsigned int v14; // eax@18 + int v15; // eax@23 + char Buf; // [sp+Ch] [bp-2F0h]@3 + FrameTableTxtLine v18; // [sp+200h] [bp-FCh]@4 + FrameTableTxtLine v19; // [sp+27Ch] [bp-80h]@4 + FILE *File; // [sp+2F8h] [bp-4h]@1 + unsigned int Argsa; // [sp+304h] [bp+8h]@3 + + v2 = this; + pAllocator->FreeChunk(this->pSounds); + v3 = 0; + v2->pSounds = 0; + v2->uNumSounds = 0; + v4 = fopen(Args, "r"); + File = v4; + if ( !v4 ) + Abortf("SoundListClass::load - Unable to open file: %s."); + v5 = 0; + Argsa = 0; + if ( fgets(&Buf, 490, v4) ) + { + do + { + *strchr(&Buf, 10) = 0; + memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19)); + if ( v19.field_0 && *v19.pProperties[0] != 47 ) + ++Argsa; + } + while ( fgets(&Buf, 490, File) ); + v5 = Argsa; + v3 = 0; + } + v2->uNumSounds = v5; + v6 = pAllocator->AllocNamedChunk(v2->pSounds, 120 * v5, "Snd Des."); + v2->pSounds = (SoundDesc *)v6; + if ( v6 == (void *)v3 ) + Abortf("SoundListClass::load - Out of Memory!"); + memset(v6, v3, 120 * v2->uNumSounds); + v7 = File; + v2->uNumSounds = v3; + fseek(v7, v3, v3); + for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) + { + *strchr(&Buf, 10) = 0; + memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19)); + if ( v19.field_0 && *v19.pProperties[0] != 47 ) + { + sprintfex(v2->pSounds[v2->uNumSounds].pSoundName, "%s", v19.pProperties[0]); + v9 = atoi(v19.pProperties[1]); + v10 = v19.pProperties[2]; + v2->pSounds[v2->uNumSounds].uSoundID = v9; + if ( _strcmpi(v10, "system") ) + { + if ( _strcmpi(v19.pProperties[2], "swap") ) + { + v11 = _strcmpi(v19.pProperties[2], "lock"); + v12 = v2->pSounds; + v13 = v11 == 0; + v14 = v2->uNumSounds; + if ( v13 ) + v12[v14].uType = SOUND_DESC_LOCK; + else + v12[v14].uType = SOUND_DESC_LEVEL; + } + else + { + v2->pSounds[v2->uNumSounds].uType = SOUND_DESC_SWAP; + } + } + else + { + v2->pSounds[v2->uNumSounds].uType = SOUND_DESC_SYSTEM; + } + if ( v19.field_0 >= 4 && !_strcmpi(v19.pProperties[3], "3D") ) + { + v15 = (int)&v2->pSounds[v2->uNumSounds].uFlags; + *(int *)v15 |= 2u; + } + ++v2->uNumSounds; + } + } + fclose(File); + return 1; +} + +//----- (004AA13F) -------------------------------------------------------- +void AudioPlayer::PlayMusicTrack(unsigned int uTrackID) +{ + AudioPlayer *v2; // esi@1 + unsigned int v3; // [sp+0h] [bp-4h]@0 + + v2 = this; + if ( !(dword_6BE364_game_settings_1 & 0x10) && hAILRedbook && uMusicVolimeMultiplier ) + { + if ( bPlayerReady ) + { + if ( hAILRedbook ) + AIL_redbook_set_volume( + hAILRedbook, + (signed)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); + } + AIL_redbook_stop(hAILRedbook); + AIL_redbook_track_info(hAILRedbook, v3, &v2->uCurrentMusicTrackStartMS, &v2->uCurrentMusicTrackEndMS); + AIL_redbook_play(hAILRedbook, v2->uCurrentMusicTrackStartMS + 1, v2->uCurrentMusicTrackEndMS); + v2->uCurrentMusicTrackLength = ((v2->uCurrentMusicTrackEndMS - v2->uCurrentMusicTrackStartMS) << 7) / 0x3E8; + } +} +// 4AA13F: could not find valid save-restore pair for ebx +// 4AA13F: could not find valid save-restore pair for edi +// 4D8324: using guessed type int __stdcall AIL_redbook_stop(int); +// 6BE364: using guessed type int dword_6BE364_game_settings_1; + +//----- (004AA1F3) -------------------------------------------------------- +void AudioPlayer::SetMusicVolume(int vol) +{ + if (bPlayerReady) + { + if (hAILRedbook) + AIL_redbook_set_volume(hAILRedbook, vol); + } +} + +//----- (004AA214) -------------------------------------------------------- +void AudioPlayer::SetMasterVolume(unsigned int uVolume) +{ + AudioPlayer *v2; // esi@1 + _DIG_DRIVER *hDrv; // eax@2 + + v2 = this; + if ( this->bPlayerReady ) + { + hDrv = this->hDigDriver; + this->uMasterVolume = uVolume; + if ( hDrv ) + AIL_set_digital_master_volume(hDrv, uVolume); + if ( v2->b3DSoundInitialized ) + v2->s3DSoundVolume = (signed __int64)((double)(signed int)uVolume * 0.5); + } +} +// 4D8304: using guessed type int __stdcall AIL_set_digital_master_volume(int, int); + +//----- (004AA258) -------------------------------------------------------- +void AudioPlayer::_4AA258(int a2) +{ + AudioPlayer *v2; // esi@1 + int v3; // edi@4 + AudioPlayer_3DSample *v4; // ebx@5 + int v5; // ebx@11 + MixerChannel *v6; // edi@12 + + v2 = this; + if ( this->bPlayerReady ) + { + if ( this->b3DSoundInitialized && a2 && (v3 = 0, this->uNum3DSamples > 0) ) + { + v4 = this->p3DSamples; + while ( v4->field_4 != a2 || AIL_3D_sample_status(v4->hSample) != 4 ) + { + ++v3; + ++v4; + if ( v3 >= v2->uNum3DSamples ) + goto LABEL_9; + } + AIL_end_3D_sample(v2->p3DSamples[v3].hSample); + } + else + { +LABEL_9: + if ( v2->hDigDriver ) + { + if ( a2 ) + { + v5 = 0; + if ( v2->uMixerChannels > 0 ) + { + v6 = v2->pMixerChannels; + do + { + if ( v6->dword_000004 == a2 ) + { + if ( AIL_sample_status(v6->hSample) == 4 ) + { + AIL_end_sample(v6->hSample); + _4ABE55(v6); + } + } + ++v5; + ++v6; + } + while ( v5 < v2->uMixerChannels ); + } + } + } + } + } +} +// 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int); +// 4D82F8: using guessed type int __stdcall AIL_sample_status(int); +// 4D82FC: using guessed type int __stdcall AIL_end_sample(int); +// 4D8300: using guessed type int __stdcall AIL_end_3D_sample(int); + +//----- (004AA306) -------------------------------------------------------- +void AudioPlayer::PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int a5, signed int a6, int a7, unsigned int uVolume, int sPlaybackRate) +{ + AudioPlayer *v9; // esi@1 + signed int v10; // edx@5 + int *pSoundID; // ecx@6 + int v12; // edi@13 + signed int v13; // ecx@17 + signed int v14; // eax@20 + int v15; // eax@24 + signed int v16; // eax@25 + LayingItem *v17; // eax@28 + signed int v18; // eax@29 + Actor *v19; // eax@32 + signed int v20; // ecx@32 + double v21; // st7@32 + signed int v22; // ecx@33 + AudioPlayer_3DSample *v23; // esi@53 + AudioPlayer_3DSample *v24; // esi@61 + int v25; // esi@67 + double v26; // st7@68 + int v27; // ST18_4@68 + int v28; // ebx@68 + int v29; // eax@68 + AudioPlayer_3DSample *v30; // esi@69 + int v31; // ST18_4@70 + int v32; // ebx@70 + int v33; // eax@70 + int v34; // eax@70 + char v35; // zf@70 + signed int v36; // ebx@74 + AudioPlayer *v37; // edi@79 + AudioPlayer_3DSample *v38; // esi@79 + unsigned int v39; // ebx@80 + int v40; // eax@81 + char *v41; // edi@82 + int v42; // esi@82 + double v43; // st7@91 + LayingItem *v44; // eax@92 + Actor *v45; // eax@93 + signed int v46; // ecx@93 + double v47; // st7@93 + BLVDoor *v48; // eax@97 + double v49; // st7@104 + int v50; // ST18_4@104 + int v51; // ebx@104 + int v52; // eax@104 + float v53; // ST0C_4@106 + float v54; // ST04_4@106 + AudioPlayer *v55; // edx@106 + SoundDesc *v56; // edx@107 + LayingItem *v57; // eax@114 + int v58; // edx@115 + int v59; // ecx@115 + Actor *v60; // eax@118 + MixerChannel *v61; // esi@126 + signed int v62; // esi@133 + AudioPlayer *v63; // ebx@133 + MixerChannel *v64; // edi@134 + int v65; // ebx@141 + AudioPlayer *v66; // ecx@142 + MixerChannel *v67; // edi@142 + int v68; // eax@143 + MixerChannel *v69; // edi@149 + int v70; // ecx@152 + SoundDesc *v71; // eax@153 + int v72; // edi@156 + MixerChannel *v73; // esi@157 + unsigned int v74; // eax@157 + int v75; // ebx@159 + int v76; // ebx@160 + LayingItem *v77; // edi@164 + unsigned int v78; // edx@166 + unsigned int v79; // ecx@166 + int v80; // eax@167 + Actor *v81; // edi@168 + BLVDoor *v82; // edi@173 + int v83; // eax@183 + int v84; // eax@183 + _SAMPLE *v85; // ST18_4@186 + unsigned int v86; // [sp+14h] [bp-60h]@84 + int v87; // [sp+14h] [bp-60h]@115 + RenderVertexSoft a1; // [sp+24h] [bp-50h]@1 + unsigned int v89; // [sp+54h] [bp-20h]@12 + int v90; // [sp+58h] [bp-1Ch]@68 + float v91; // [sp+5Ch] [bp-18h]@68 + unsigned int v92; // [sp+60h] [bp-14h]@10 + float v93; // [sp+64h] [bp-10h]@1 + signed int varC; // [sp+68h] [bp-Ch]@68 + AudioPlayer *v94; // [sp+6Ch] [bp-8h]@1 + int v96; // [sp+70h] [bp-4h]@19 + signed int uNumRepeatsb; // [sp+84h] [bp+10h]@93 + float uNumRepeatsa; // [sp+84h] [bp+10h]@104 + float v99; // [sp+8Ch] [bp+18h]@104 + signed int v100; // [sp+90h] [bp+1Ch]@32 + int v101; // [sp+90h] [bp+1Ch]@52 + int v102; // [sp+90h] [bp+1Ch]@60 + int v103; // [sp+90h] [bp+1Ch]@68 + + v9 = this; + v35 = this->bPlayerReady == 0; + v94 = this; + a1.flt_2C = 0.0; + LODWORD(v93) = 10000; + if ( v35 || !uSoundVolumeMultiplier || !this->hDigDriver || !eSoundID ) + return; + v10 = 0; + if ( (signed int)pSoundList->uNumSounds <= 0 ) + { +LABEL_9: + v10 = 0; + } + else + { + pSoundID = (int *)&pSoundList->pSounds->uSoundID; + while ( *pSoundID != eSoundID ) + { + ++v10; + pSoundID += 30; + if ( v10 >= (signed int)pSoundList->uNumSounds ) + goto LABEL_9; + } + } + v92 = v10; + if ( !v10 ) + return; + if ( !v9->b3DSoundInitialized || (v89 = 120 * v10, !(pSoundList->pSounds[v10].uFlags & 2)) ) + { + v56 = (SoundDesc *)7; + if ( a3 < 0 ) + { + if ( a3 == -1 ) + { + varC = 13; + v96 = 13; + goto LABEL_133; + } + varC = 14; + v96 = 14; +LABEL_123: + if ( a3 ) + { + if ( a3 != -1 ) + { + LODWORD(v91) = 0; + if ( v94->uMixerChannels > 0 ) + { + v61 = v94->pMixerChannels; + do + { + if ( AIL_sample_status(v61->hSample) == 4 + && v61->dword_000004 == a3 + && AIL_sample_status(v61->hSample) == 4 ) + { + if ( v61->uSourceTrackIdx == v92 ) + return; + AIL_end_sample(v61->hSample); + _4ABE55(v61); + } + ++LODWORD(v91); + ++v61; + } + while ( SLODWORD(v91) < v94->uMixerChannels ); + } + } + } +LABEL_133: + v62 = varC; + v63 = v94; + if ( varC <= v96 ) + { + v64 = &v94->pMixerChannels[varC]; + while ( AIL_sample_status(v64->hSample) != 2 ) + { + ++v62; + ++v64; + if ( v62 > v96 ) + goto LABEL_140; + } + AIL_end_sample(v64->hSample); + if ( v64->uSourceTrackIdx ) + _4ABE55(v64); + } +LABEL_140: + if ( v62 != v96 + 1 ) + { +LABEL_150: + if ( LODWORD(v93) == 10000 ) + LODWORD(v93) = v63->uMasterVolume; + v70 = 0; + if ( !a7 ) + { + v56 = pSoundList->pSounds; + v71 = &pSoundList->pSounds[v92]; + if ( !v71->pSoundData[0] ) + { + if ( v71->uType == 2 ) + pSoundList->_4A9A67(eSoundID, 0); + } + } + v72 = 4 * (a7 + 30 * v92) + 44; + if ( !*(int *)&pSoundList->pSounds->pSoundName[v72] ) + return; + v73 = &v63->pMixerChannels[v62]; + AIL_init_sample(v73->hSample); + AIL_set_sample_file(v73->hSample, (void *)(*(int *)&pSoundList->pSounds->pSoundName[v72] + 4 * (a7 == 0)), -1); + v74 = uVolume; + if ( !uVolume ) + v74 = LODWORD(v93); + AIL_set_sample_volume(v73->hSample, v74); + v75 = a5; + if ( a5 != -1 ) + { + if ( !a5 ) + v75 = pParty->vPosition.x; + if ( !a6 ) + a6 = pParty->vPosition.z; + if ( uNumRepeats ) + AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1); + v83 = sub_4AB66C(v75, a6); + AIL_set_sample_pan(v73->hSample, v83); + v84 = GetSoundStrengthByDistanceFromParty(v75, a6, pParty->vPosition.y); + AIL_set_sample_volume(v73->hSample, v84); + v76 = a3; + goto LABEL_184; + } + v76 = a3; + if ( (a3 & 7) == 1 ) + { + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor ) + goto LABEL_184; + v82 = &pIndoor->pDoors[a3 >> 3]; + if ( !v82->uDoorID ) + return; + if ( !GetSoundStrengthByDistanceFromParty(*v82->pXOffsets, *v82->pYOffsets, *v82->pZOffsets) ) + { + AIL_end_sample(v73->hSample); + v94->AudioPlayer::_4ABE55(v73); + return; + } + v78 = *v82->pYOffsets; + v79 = *v82->pXOffsets; + goto LABEL_167; + } + if ( (a3 & 7) == 2 ) + { + v77 = &pLayingItems[a3 >> 3]; + if ( !GetSoundStrengthByDistanceFromParty(v77->vPosition.x, v77->vPosition.y, v77->vPosition.z) ) + return; + } + else + { + if ( (a3 & 7) == 3 ) + { + v81 = &pActors[a3 >> 3]; + if ( !GetSoundStrengthByDistanceFromParty(v81->vPosition.x, v81->vPosition.y, v81->vPosition.z) ) + return; + v78 = v81->vPosition.y; + v79 = v81->vPosition.x; + goto LABEL_167; + } + if ( (a3 & 7) != 5 ) + { +LABEL_184: + if ( uNumRepeats ) + AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1); + v85 = v73->hSample; + v73->uSourceTrackIdx = v92; + v73->dword_000004 = v76; + v73->uSourceTrackID = eSoundID; + AIL_start_sample(v85); + if ( sPlaybackRate ) + AIL_set_sample_playback_rate(v73->hSample, sPlaybackRate); + if ( (v76 & 7) == 4 ) + AIL_sample_ms_position(v73->hSample, &sLastTrackLengthMS, 0); + return; + } + v77 = (LayingItem *)&pLevelDecorations[a3 >> 3]; + if ( !GetSoundStrengthByDistanceFromParty(v77->vPosition.x, v77->vPosition.y, v77->vPosition.z) ) + return; + AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1); + } + v78 = v77->vPosition.y; + v79 = v77->vPosition.x; +LABEL_167: + v80 = sub_4AB66C(v79, v78); + AIL_set_sample_pan(v73->hSample, v80); + goto LABEL_184; + } + v65 = varC; + v62 = -1; + v91 = v93; + if ( varC <= v96 ) + { + v66 = v94; + v67 = &v94->pMixerChannels[varC]; + do + { + v68 = AIL_sample_volume(v67->hSample); + if ( v68 < SLODWORD(v91) ) + { + LODWORD(v91) = v68; + v62 = v65; + } + ++v65; + ++v67; + } + while ( v65 <= v96 ); + if ( v62 != -1 ) + { +LABEL_149: + v63 = v94; + v69 = &v94->pMixerChannels[v62]; + AIL_end_sample(v69->hSample); + _4ABE55(v69); + goto LABEL_150; + } + v65 = varC; + } + v62 = 13; + if ( v65 != 13 ) + return; + goto LABEL_149; + } + if ( (a3 & 7) == 2 ) + { + varC = 5; + v96 = 7; + v57 = &pLayingItems[a3 >> 3]; + } + else + { + if ( (a3 & 7) == 3 ) + { + *(float *)&varC = 0.0; + v60 = &pActors[a3 >> 3]; + v96 = 3; + v58 = v60->vPosition.y; + v87 = v60->vPosition.z; + v59 = v60->vPosition.x; +LABEL_116: + LODWORD(v93) = GetSoundStrengthByDistanceFromParty(v59, (int)v56, v87); + if ( v93 == 0.0 ) + return; + goto LABEL_123; + } + if ( (a3 & 7) != 5 ) + { + if ( (a3 & 7) == 6 ) + { + varC = 8; + v96 = 9; + } + else + { + varC = 10; + v96 = 12; + } + goto LABEL_123; + } + varC = 4; + v96 = 4; + v57 = (LayingItem *)&pLevelDecorations[a3 >> 3]; + } + v87 = v57->vPosition.z; + v58 = v57->vPosition.y; + v59 = v57->vPosition.x; + goto LABEL_116; + } + v12 = 13; + if ( a3 < 0 ) + { + v15 = v9->uNum3DSamples; + if ( a3 == -1 ) + { + if ( v15 < 16 ) + v12 = v15 - 1; + v96 = v12; + goto LABEL_46; + } + if ( v15 >= 16 ) + v15 = 14; + v12 = v15; + goto LABEL_45; + } + if ( (a3 & 7) == 2 ) + { + v22 = v9->uNum3DSamples; + if ( v22 < 16 ) + { + v12 = 5 * v22 / 16; + v96 = 7 * v22 / 16; + } + else + { + v96 = 7; + v12 = 5; + } + v17 = &pLayingItems[a3 >> 3]; + } + else + { + if ( (a3 & 7) == 3 ) + { + v18 = v9->uNum3DSamples; + v12 = 0; + if ( v18 < 16 ) + v96 = 3 * v18 / 16; + else + v96 = 3; + v19 = &pActors[a3 >> 3]; + v20 = v19->vPosition.y; + a1.vWorldPosition.x = (double)v19->vPosition.x; + v100 = v19->vPosition.z; + a1.vWorldPosition.y = (double)v20; + v21 = (double)v100; + goto LABEL_47; + } + if ( (a3 & 7) != 5 ) + { + v13 = v9->uNum3DSamples; + if ( (a3 & 7) == 6 ) + { + if ( v13 >= 16 ) + { + v96 = 9; + v12 = 8; + goto LABEL_46; + } + v12 = 8 * v13 / 16; + v14 = 9 * v13; + } + else + { + if ( v13 >= 16 ) + { + v96 = 12; + v12 = 10; +LABEL_46: + a1.vWorldPosition.x = (double)pParty->vPosition.x; + a1.vWorldPosition.y = (double)pParty->vPosition.z; + v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.y; + goto LABEL_47; + } + v12 = 10 * v13 / 16; + v14 = 12 * v13; + } + v15 = v14 / 16; +LABEL_45: + v96 = v15; + goto LABEL_46; + } + v16 = v9->uNum3DSamples; + if ( v16 < 16 ) + { + v12 = v16 / 4; + v96 = v16 / 4; + } + else + { + v12 = 4; + v96 = 4; + } + v17 = (LayingItem *)&pLevelDecorations[a3 >> 3]; + } + a1.vWorldPosition.x = (double)v17->vPosition.x; + a1.vWorldPosition.y = (double)v17->vPosition.y; + v21 = (double)v17->vPosition.z; +LABEL_47: + a1.vWorldPosition.z = v21; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + sub_4AAEA6_transform(&a1); + else + pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); + if ( a3 ) + { + if ( a3 != -1 ) + { + v101 = 0; + if ( v9->uNum3DSamples > 0 ) + { + v23 = v94->p3DSamples; + do + { + if ( AIL_3D_sample_status(v23->hSample) == 4 && v23->field_4 == a3 && AIL_3D_sample_status(v23->hSample) == 4 ) + { + if ( v23->field_8 == v92 ) + return; + AIL_end_3D_sample(v23->hSample); + v94->_4ABF23(v23); + } + ++v101; + ++v23; + } + while ( v101 < v94->uNum3DSamples ); + } + } + } + v102 = v12; + if ( v12 <= v96 ) + { + v24 = &v94->p3DSamples[v12]; + while ( AIL_3D_sample_status(v24->hSample) != 2 ) + { + ++v102; + ++v24; + if ( v102 > v96 ) + goto LABEL_67; + } + AIL_end_3D_sample(v24->hSample); + if ( v24->field_8 ) + v94->_4ABF23(v24); + } +LABEL_67: + v25 = v96; + if ( v102 == v96 + 1 ) + { + LODWORD(v91) = -1; + v103 = 0; + *(float *)&varC = a1.vWorldViewPosition.y * -0.012207031; + v93 = 0.0; + v26 = a1.vWorldViewPosition.x * 0.012207031; + *(float *)&uVolume = v26; + v27 = abs((signed __int64)v26); + v28 = abs((signed __int64)v93); + v29 = abs((signed __int64)*(float *)&varC); + v90 = sub_4621DA(v29, v28, v27); + sPlaybackRate = v12; + if ( v12 > v25 ) + goto LABEL_192; + v30 = &v94->p3DSamples[v12]; + do + { + AIL_3D_position(v30->hSample, &varC, &v93, (long *)&uVolume); + v31 = abs((signed __int64)*(float *)&uVolume); + v32 = abs((signed __int64)v93); + v33 = abs((signed __int64)*(float *)&varC); + v34 = sub_4621DA(v33, v32, v31); + v35 = v103 == v34; + if ( v103 < v34 ) + { + v103 = v34; + v35 = 1; + } + if ( v35 && v90 < v103 ) + { + v36 = sPlaybackRate; + LODWORD(v91) = sPlaybackRate; + } + else + { + v36 = LODWORD(v91); + } + ++sPlaybackRate; + ++v30; + } + while ( sPlaybackRate <= v96 ); + if ( v36 == -1 ) + { +LABEL_192: + v36 = 13; + if ( v12 != 13 ) + return; + } + v37 = v94; + v38 = &v94->p3DSamples[v36]; + AIL_end_3D_sample(v38->hSample); + v37->_4ABF23(v38); + v102 = v36; + } + v39 = v89; + if ( pSoundList->pSounds[v89 / 0x78].p3DSound || (LOWORD(v40) = pSoundList->_4A9A67(eSoundID, 0), v40) ) + { + v41 = (char *)v94 + 16 * v102; + v42 = (int)(v41 + 20); + if ( AIL_set_3D_sample_file(*((int *)v41 + 5), *(void **)((char *)&pSoundList->pSounds->p3DSound + v39)) ) + { + if ( uNumRepeats ) + v86 = uNumRepeats - 1; + else + v86 = 1; + AIL_set_3D_sample_loop_count(*(int *)v42, v86); + if ( a5 == -1 ) + { + if ( (a3 & 7) == 1 ) + { + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor ) + goto LABEL_103; + v48 = &pIndoor->pDoors[a3 >> 3]; + if ( !v48->uDoorID ) + return; + a1.vWorldPosition.x = (double)*v48->pXOffsets; + a1.vWorldPosition.y = (double)*v48->pYOffsets; + v47 = (double)*v48->pZOffsets; +LABEL_101: + a1.vWorldPosition.z = v47; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + sub_4AAEA6_transform(&a1); + goto LABEL_104; + } +LABEL_103: + pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); +LABEL_104: + AIL_start_3D_sample(*(int *)v42); + AIL_set_3D_sample_float_distances(*(int **)v42, 100.0, 20.0, 100.0, 20.0); + AIL_set_3D_sample_volume(*(int **)v42, v94->s3DSoundVolume); + v99 = a1.vWorldViewPosition.y * -0.012207031; + v49 = a1.vWorldViewPosition.x * 0.012207031; + uNumRepeatsa = v49; + v50 = abs((signed __int64)v49); + v51 = abs(0); + v52 = abs((signed __int64)v99); + if ( sub_4621DA(v52, v51, v50) <= 100 ) + { + AIL_set_3D_position((void *)*(int *)v42, LODWORD(v99), 0.0, LODWORD(uNumRepeatsa)); + v53 = -uNumRepeatsa; + v54 = -v99; + AIL_set_3D_orientation((void *)*(int *)v42, LODWORD(v54), 0.0, LODWORD(v53), 0.0, 1.0, 0.0); + v55 = v94; + *((int *)v41 + 6) = a3; + *((int *)v41 + 7) = v92; + *(&v55->bEAXSupported + 4 * (v102 + 2)) = eSoundID; + } + else + { + AIL_end_3D_sample(*(int **)v42); + v94->_4ABF23((AudioPlayer_3DSample *)(v41 + 20)); + } + return; + } + if ( (a3 & 7) == 2 ) + { + v44 = &pLayingItems[a3 >> 3]; + } + else + { + if ( (a3 & 7) == 3 ) + { + v45 = &pActors[a3 >> 3]; + v46 = v45->vPosition.y; + a1.vWorldPosition.x = (double)v45->vPosition.x; + uNumRepeatsb = v45->vPosition.z; + a1.vWorldPosition.y = (double)v46; + v47 = (double)uNumRepeatsb; + goto LABEL_101; + } + if ( (a3 & 7) != 5 ) + { + a1.vWorldPosition.x = (double)pParty->vPosition.x; + v43 = (double)pParty->vPosition.z; +LABEL_100: + a1.vWorldPosition.y = v43; + v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.y; + goto LABEL_101; + } + v44 = (LayingItem *)&pLevelDecorations[a3 >> 3]; + } + a1.vWorldPosition.x = (double)v44->vPosition.x; + a1.vWorldPosition.y = (double)v44->vPosition.y; + v47 = (double)v44->vPosition.z; + goto LABEL_101; + } + a1.vWorldPosition.x = (double)a5; + v43 = (double)a6; + goto LABEL_100; + } + } +} + + + +//----- (0040DEA5) -------------------------------------------------------- +void __cdecl AudioPlayer::MessWithChannels() +{ + pAudioPlayer->StopChannels(-1, -1); +} + + + +//----- (004AAFCF) -------------------------------------------------------- +void AudioPlayer::_4AAFCF() +{ + AudioPlayer *v1; // edi@1 + int v2; // ebx@1 + unsigned __int8 v3; // zf@1 + int *v4; // eax@2 + unsigned __int8 v5; // sf@4 + AudioPlayer_3DSample *v6; // esi@5 + int v7; // ebx@6 + int v8; // ebx@9 + int v9; // ebx@10 + int v10; // ebx@11 + double v11; // st7@13 + LayingItem *v12; // eax@14 + Actor *v13; // eax@15 + signed int v14; // edx@15 + BLVDoor *v15; // eax@19 + double v16; // st7@22 + double v17; // st6@22 + double v18; // st5@23 + double v19; // st4@24 + double v20; // st3@24 + double v21; // st6@28 + double v22; // st7@32 + int v23; // ST1C_4@32 + int v24; // ebx@32 + int v25; // eax@32 + float v26; // ST10_4@34 + float v27; // ST08_4@34 + MixerChannel *v28; // esi@38 + unsigned __int8 v29; // of@43 + MixerChannel *v30; // esi@44 + int v31; // eax@45 + LayingItem *v32; // eax@49 + Actor *v33; // edi@50 + int v34; // eax@50 + unsigned int v35; // edx@51 + unsigned int v36; // ecx@51 + LayingItem *v37; // edi@53 + int v38; // eax@53 + BLVDoor *v39; // edi@56 + int v40; // eax@57 + int v41; // eax@60 + MixerChannel *v42; // edi@65 + int v43; // ebx@68 + LevelDecoration *v44; // esi@68 + int v45; // ST1C_4@68 + int v46; // edi@68 + int v47; // eax@68 + DecorationDesc *v48; // edi@69 + __int16 v49; // ax@69 + __int16 v50; // ax@70 + __int16 v51; // ax@71 + __int16 v52; // ax@73 + signed int v53; // eax@88 + RenderVertexSoft a1; // [sp+24h] [bp-48h]@1 + float v55; // [sp+54h] [bp-18h]@22 + float v56; // [sp+58h] [bp-14h]@22 + int uNumRepeats; // [sp+5Ch] [bp-10h]@15 + float v58; // [sp+60h] [bp-Ch]@23 + int v59; // [sp+64h] [bp-8h]@4 + AudioPlayer *thisa; // [sp+68h] [bp-4h]@1 + + v1 = this; + v2 = 0; + thisa = this; + v3 = this->bPlayerReady == 0; + a1.flt_2C = 0.0; + if ( !v3 ) + { + v4 = &this->field_2D0_time_left; + *v4 -= pEventTimer->uTimeElapsed; + if ( this->field_2D0_time_left <= 0 ) + { + v3 = this->b3DSoundInitialized == 0; + *v4 = 32; + if ( !v3 ) + { + v3 = this->uNum3DSamples == 0; + v5 = this->uNum3DSamples < 0; + v59 = 0; + if ( !(v5 | v3) ) + { + v6 = this->p3DSamples; + while ( 1 ) + { + v7 = v6->field_4 & 7; + if ( AIL_3D_sample_status(v6->hSample) == 2 ) + { + AIL_end_3D_sample(v6->hSample); + v1->_4ABF23(v6); + } + if ( AIL_3D_sample_status(v6->hSample) != 4 ) + goto LABEL_35; + v8 = v7 - 1; + if ( v8 ) + break; + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor ) + goto LABEL_31; + v15 = &pIndoor->pDoors[v6->field_4 >> 3]; + if ( v15->uDoorID ) + { + uNumRepeats = *v15->pXOffsets; + a1.vWorldPosition.x = (double)uNumRepeats; + uNumRepeats = *v15->pYOffsets; + a1.vWorldPosition.y = (double)uNumRepeats; + uNumRepeats = *v15->pZOffsets; + v11 = (double)uNumRepeats; + goto LABEL_21; + } +LABEL_35: + ++v59; + ++v6; + if ( v59 >= v1->uNum3DSamples ) + { + v2 = 0; + goto LABEL_37; + } + } + v9 = v8 - 1; + if ( v9 ) + { + v10 = v9 - 1; + if ( !v10 ) + { + v13 = &pActors[v6->field_4 >> 3]; + uNumRepeats = v13->vPosition.x; + v14 = v13->vPosition.y; + a1.vWorldPosition.x = (double)uNumRepeats; + uNumRepeats = v13->vPosition.z; + a1.vWorldPosition.y = (double)v14; + v11 = (double)uNumRepeats; + goto LABEL_21; + } + if ( v10 != 2 ) + { + a1.vWorldPosition.x = (double)pParty->vPosition.x; + a1.vWorldPosition.y = (double)pParty->vPosition.z; + v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.y; + goto LABEL_21; + } + v12 = (LayingItem *)&pLevelDecorations[v6->field_4 >> 3]; + } + else + { + v12 = &pLayingItems[v6->field_4 >> 3]; + } + a1.vWorldPosition.x = (double)v12->vPosition.x; + a1.vWorldPosition.y = (double)v12->vPosition.y; + v11 = (double)v12->vPosition.z; +LABEL_21: + a1.vWorldPosition.z = v11; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + v16 = pBLVRenderParams->fCosineNegX; + v17 = pBLVRenderParams->fSineNegX; + v55 = pBLVRenderParams->fCosineY; + v56 = pBLVRenderParams->fSineY; + if ( pBLVRenderParams->sPartyRotX ) + { + v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; + *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z; + v18 = a1.vWorldPosition.z - (double)pParty->vPosition.y; + if ( pRenderer->pRenderD3D ) + { + v19 = *(float *)&uNumRepeats * v56 + v58 * v55; + v20 = v58 * v56 - *(float *)&uNumRepeats * v55; + } + else + { + v19 = v58 * v55 - *(float *)&uNumRepeats * v56; + v20 = v58 * v56 + *(float *)&uNumRepeats * v55; + } + a1.vWorldViewPosition.x = v19 * v16 - v18 * v17; + a1.vWorldViewPosition.y = v20; + a1.vWorldViewPosition.z = v19 * v17 + v18 * v16; + } + else + { + v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; + *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z; + if ( pRenderer->pRenderD3D ) + { + a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55; + v21 = v58 * v56 - *(float *)&uNumRepeats * v55; + } + else + { + a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56; + v21 = v58 * v56 + *(float *)&uNumRepeats * v55; + } + a1.vWorldViewPosition.y = v21; + a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.y; + } + } + else + { +LABEL_31: + pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); + } + v58 = a1.vWorldViewPosition.y * -0.012207031; + v22 = a1.vWorldViewPosition.x * 0.012207031; + *(float *)&uNumRepeats = v22; + v23 = abs((signed __int64)v22); + v24 = abs(0); + v25 = abs((signed __int64)v58); + if ( sub_4621DA(v25, v24, v23) <= 100 ) + { + AIL_set_3D_position(v6->hSample, LODWORD(v58), 0.0, uNumRepeats); + v26 = -*(float *)&uNumRepeats; + v27 = -v58; + AIL_set_3D_orientation(v6->hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0); + } + else + { + AIL_end_3D_sample(v6->hSample); + v1->_4ABF23(v6); + } + goto LABEL_35; + } + } +LABEL_37: + if ( v1->uMixerChannels > v2 ) + { + v28 = v1->pMixerChannels; + do + { + if ( AIL_sample_status(v28->hSample) == 2 ) + { + AIL_end_sample(v28->hSample); + v1->_4ABE55(v28); + } + ++v2; + ++v28; + } + while ( v2 < v1->uMixerChannels ); + v2 = 0; + } + v29 = __OFSUB__(v1->uMixerChannels, v2); + v3 = v1->uMixerChannels == v2; + v5 = v1->uMixerChannels - v2 < 0; + v59 = v2; + if ( !((unsigned __int8)(v5 ^ v29) | v3) ) + { + v30 = v1->pMixerChannels; + while ( 1 ) + { + v31 = v30->dword_000004; + if ( (v30->dword_000004 & 7) == 1 ) + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + v39 = &pIndoor->pDoors[v31 >> 3]; + if ( !v39->uDoorID ) + { +LABEL_61: + v1 = thisa; + goto LABEL_62; + } + v40 = GetSoundStrengthByDistanceFromParty(*v39->pXOffsets, *v39->pYOffsets, *v39->pZOffsets); + if ( !v40 ) + { +LABEL_58: + AIL_end_sample(v30->hSample); + thisa->_4ABE55(v30); + goto LABEL_61; + } + AIL_set_sample_volume(v30->hSample, v40); + v35 = *v39->pYOffsets; + v36 = *v39->pXOffsets; +LABEL_60: + v41 = sub_4AB66C(v36, v35); + AIL_set_sample_pan(v30->hSample, v41); + goto LABEL_61; + } + } + else + { + if ( (v30->dword_000004 & 7) == 2 ) + { + v32 = &pLayingItems[v31 >> 3]; + goto LABEL_53; + } + if ( (v30->dword_000004 & 7) == 3 ) + { + v33 = &pActors[v31 >> 3]; + v34 = GetSoundStrengthByDistanceFromParty(v33->vPosition.x, v33->vPosition.y, v33->vPosition.z); + if ( !v34 ) + goto LABEL_58; + AIL_set_sample_volume(v30->hSample, v34); + v35 = v33->vPosition.y; + v36 = v33->vPosition.x; + goto LABEL_60; + } + if ( (v30->dword_000004 & 7) == 5 ) + { + v32 = (LayingItem *)&pLevelDecorations[v31 >> 3]; +LABEL_53: + v37 = v32; + v38 = GetSoundStrengthByDistanceFromParty(v32->vPosition.x, v32->vPosition.y, v32->vPosition.z); + if ( !v38 ) + goto LABEL_58; + AIL_set_sample_volume(v30->hSample, v38); + v35 = v37->vPosition.y; + v36 = v37->vPosition.x; + goto LABEL_60; + } + } +LABEL_62: + ++v59; + ++v30; + if ( v59 >= v1->uMixerChannels ) + { + v2 = 0; + break; + } + } + } + if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != v2 ) + { + v42 = &v1->pMixerChannels[4]; + if ( AIL_sample_status(v42->hSample) == 4 ) + AIL_end_sample(v42->hSample); + return; + } + v59 = v2; + if ( _6807E0_num_decorations_6807B8 <= v2 ) + return; + while ( 1 ) + { + LODWORD(v56) = 1; + v43 = 4 * v59 + 6817720; + v44 = &pLevelDecorations[_6807B8_level_decorations_ids[v59]]; + v45 = abs(v44->vPosition.z - pParty->vPosition.y); + v46 = abs(v44->vPosition.y - pParty->vPosition.z); + v47 = abs(v44->vPosition.x - pParty->vPosition.x); + if ( sub_4621DA(v47, v46, v45) <= 8192 ) + break; +LABEL_89: + ++v59; + if ( v59 >= _6807E0_num_decorations_6807B8 ) + return; + } + v48 = &pDecorationList->pDecorations[v44->uDecorationDescID]; + v49 = v48->uFlags; + uNumRepeats = (~(unsigned __int8)v48->uFlags & 0x40) >> 6; + if ( HIBYTE(v49) & 3 ) + { + v50 = v44->field_1A; + v55 = 0.0; + uNumRepeats = 2; + if ( v50 ) + { + v51 = v50 - 32; + v44->field_1A = v51; + if ( v51 < 0 ) + v44->field_1A = 0; + } + } + v52 = v48->uFlags; + if ( !(HIBYTE(v52) & 1) ) + { + if ( !(HIBYTE(v52) & 2) ) + goto LABEL_84; + if ( v55 != 0.0 ) + goto LABEL_85; + } + v56 = 0.0; + if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6 + || pParty->uCurrentHour >= 0x14 && pParty->uCurrentHour < 0x15 ) + { + if ( !v44->field_1A && rand() % 100 < 100 ) + LODWORD(v56) = 1; + LODWORD(v55) = 1; + } +LABEL_84: + if ( v55 == 0.0 ) + { +LABEL_87: + if ( v56 != 0.0 ) + { + v53 = 8 * *(int *)v43; + LOBYTE(v53) = v53 | 5; + thisa->PlaySound((SoundID)v48->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0); + } + goto LABEL_89; + } +LABEL_85: + if ( !v44->field_1A ) + v44->field_1A = (rand() % 15 + 1) << 7; + goto LABEL_87; + } + } +} + + + +//----- (004AB66C) -------------------------------------------------------- +int __fastcall sub_4AB66C(int a1, int a2) +{ + signed int v2; // eax@1 + + v2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->Atan2(a1 - pParty->vPosition.x, a2 - pParty->vPosition.z) + - stru_5C6E00->uIntegerHalfPi + - pParty->sRotationY); + if ( v2 > (signed int)stru_5C6E00->uIntegerPi ) + v2 = 2 * stru_5C6E00->uIntegerPi - v2; + return (v2 >> 3) - (v2 >> 10); +} +// 4AB66C: using guessed type int __fastcall sub_4AB66C(int, int); + +//----- (004AB6B1) -------------------------------------------------------- +int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3) +{ + int v3; // esi@1 + int v4; // edi@1 + int v5; // ST08_4@1 + int v6; // esi@1 + int v7; // eax@1 + int result; // eax@2 + int v9; // [sp+10h] [bp+8h]@1 + + v3 = a2; + v4 = a1; + v5 = abs(a3 - pParty->vPosition.y); + v6 = abs(v3 - pParty->vPosition.z); + v7 = abs(v4 - pParty->vPosition.x); + v9 = sub_4621DA(v7, v6, v5); + if ( v9 <= 8192 ) + result = 114 - (unsigned __int64)(signed __int64)((double)v9 * 0.0001220703125 * 100.0); + else + result = 0; + return result; +} + + + +//----- (004AB71F) -------------------------------------------------------- +void AudioPlayer::StopChannels(int uStartChannel, int uEndChannel) +{ + AudioPlayer *v3; // esi@1 + int v4; // ecx@1 + char *v5; // edi@4 + int v6; // ebx@12 + MixerChannel *pChannel; // edi@14 + _STREAM *v8; // esi@23 + int v9; // [sp+4h] [bp-4h]@3 + + v3 = this; + v4 = 0; + if ( v3->bPlayerReady ) + { + if ( v3->b3DSoundInitialized ) + { + v9 = 0; + if ( v3->uNum3DSamples > 0 ) + { + v5 = (char *)&v3->p3DSamples[0].field_8; + do + { + if ( (uStartChannel == -1 || v4 < uStartChannel || v4 > uEndChannel) + && *(int *)v5 + && pSoundList->pSounds[*(int *)v5].uType != 1 ) + { + AIL_end_3D_sample(*((int **)v5 - 2)); + v3->_4ABF23((AudioPlayer_3DSample *)(v5 - 8)); + *((int *)v5 - 1) = 0; + v4 = v9; + } + ++v4; + v5 += 16; + v9 = v4; + } + while ( v4 < v3->uNum3DSamples ); + } + } + v6 = 0; + if ( v3->hDigDriver && v3->uMixerChannels > 0 ) + { + pChannel = v3->pMixerChannels; + do + { + if ( (uStartChannel == -1 || v6 < uStartChannel || v6 > uEndChannel) + && pSoundList->pSounds[pChannel->uSourceTrackIdx].uType != 1 ) + { + AIL_end_sample(pChannel->hSample); + v3->_4ABE55(pChannel); + pChannel->dword_000004 = 0; + } + ++v6; + ++pChannel; + } + while ( v6 < v3->uMixerChannels ); + } + if ( v3->hSequence ) + AIL_end_sequence(v3->hSequence); + v8 = v3->hStream; + if ( v8 ) + AIL_pause_stream(v8, 1); + } +} + + +//----- (004AB818) -------------------------------------------------------- +void AudioPlayer::LoadAudioSnd() +{ + DWORD NumberOfBytesRead; // [sp+Ch] [bp-4h]@3 + + hAudioSnd = CreateFileA("Sounds\\Audio.snd", GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0x8000080u, 0); + if (hAudioSnd == INVALID_HANDLE_VALUE) + { + Log::Warning(L"Can't open file: %s", L"Sounds\\Audio.snd"); + return; + } + + ReadFile(hAudioSnd, &uNumSoundHeaders, 4u, &NumberOfBytesRead, 0); + pSoundHeaders = nullptr; + pSoundHeaders = (SoundHeader *)pAllocator->AllocNamedChunk(0, 52 * uNumSoundHeaders + 2, 0); + ReadFile(hAudioSnd, pSoundHeaders, 52 * uNumSoundHeaders, &NumberOfBytesRead, 0); +} + +//----- (004AB8CE) -------------------------------------------------------- +void AudioPlayer::Initialize(HWND hWnd) +{ + //AudioPlayer *v2; // esi@1 + int v3; // ebx@1 + //_DIG_DRIVER *v4; // eax@1 + char v5; // dl@5 + _PROVIDER *v6; // eax@9 + HWND v7; // ST00_4@9 + MixerChannel *pChannel; // edi@14 + _SAMPLE *v9; // eax@15 + //_REDBOOK *v10; // eax@19 + //int v11; // ecx@21 + int v12; // [sp+Ch] [bp-Ch]@9 + char *Str1; // [sp+10h] [bp-8h]@6 + int v14; // [sp+14h] [bp-4h]@5 + + //v2 = this; + v3 = 0; + this->hWindow = hWnd; + this->hAILRedbook = 0; + this->hDigDriver = 0; + this->dword_0002AC = 0; + this->hSequence = 0; + this->uMasterVolume = 127; + this->dword_0002C8 = 64; + this->dword_0002CC = 2; + + MSS32_DLL_Initialize(); + BINKW32_DLL_Initialize(); + SMACKW32_DLL_Initialize(); + + AIL_startup(); + hAILRedbook = AIL_redbook_open_drive(cMM7GameCDDriveLetter/*cGameCDDriveLetter*/); + //v4 = Audio_GetFirstHardwareDigitalDriver(); + hDigDriver = Audio_GetFirstHardwareDigitalDriver(); + if ( hDigDriver ) + SmackSoundUseMSS(hDigDriver); + if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 && pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ) + { + v14 = 0; + bEAXSupported = 0; + b3DSoundInitialized = 0; + ReadWindowsRegistryString("3DSoundProvider", p3DSoundProvider, 128u, "NONE"); + CheckA3DSupport(v5); + while ( AIL_enumerate_3D_providers(&v14, (HPROVIDER *)&hWnd, &Str1) ) + { + if ( !strcmp(Str1, p3DSoundProvider) ) + { + if ( AIL_open_3D_provider((HPROVIDER)hWnd) ) + { + bEAXSupported = 0; + b3DSoundInitialized = 0; + h3DSoundProvider = 0; + } + else + { + v6 = (_PROVIDER *)hWnd; + v7 = hWnd; + b3DSoundInitialized = 1; + h3DSoundProvider = v6; + uNum3DSamples = 4; + AIL_3D_provider_attribute((HPROVIDER)v7, "EAX environment selection", &v12); + if ( v12 != -1 ) + bEAXSupported = 1; + } + pAudioPlayer->_4AC0A2(); + break; + } + } + } + if ( uMixerChannels > 0 ) + { + pChannel = pMixerChannels; + do + { + v9 = AIL_allocate_sample_handle(hDigDriver); + pChannel->hSample = v9; + if ( !v9 ) + break; + ++v3; + ++pChannel; + } + while ( v3 < uMixerChannels ); + } + uMixerChannels = v3; + if ( bPlayerReady ) + StopChannels(-1, -1); + //v10 = hAILRedbook; + bPlayerReady = true; + if ( hAILRedbook ) + { + AIL_redbook_stop(hAILRedbook); + uNumRedbookTracks = AIL_redbook_tracks(hAILRedbook); + } + pAudioPlayer->sRedbookVolume = AIL_redbook_volume(hAILRedbook); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0); + if ( bPlayerReady && hAILRedbook ) + AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0) >> 32); + LoadAudioSnd(); +} + +//----- (004ABAF7) -------------------------------------------------------- +_DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void) +{ + int v0; // ecx@1 + unsigned int v1; // ebp@2 + size_t v2; // eax@4 + signed int v3; // kr14_4@9 + char *v5; // [sp+10h] [bp-Ch]@2 + unsigned int v6; // [sp+14h] [bp-8h]@1 + _DIG_DRIVER *hDrv; // [sp+18h] [bp-4h]@3 + + static int dword_4F00DC = 22050; + static int dword_4F00E0 = 16; + static int dword_4F00E4 = 2; + + AIL_set_preference(15, 0); + AIL_set_preference(33, 1); + v0 = dword_4F00DC; + pAudioPlayer->pDeviceNames[0][0] = 0; + pAudioPlayer->uNumDevices = 0; + v6 = 0; + + if ( dword_4F00DC < 11025 ) + return 0; + v1 = 0; + v5 = (char *)pAudioPlayer->array_000BF0; + while ( 1 ) + { + while ( 1 ) + { + pcmWaveFormat.wf.wFormatTag = 1; + pcmWaveFormat.wf.nChannels = dword_4F00E4; + pcmWaveFormat.wf.nSamplesPerSec = v0; + pcmWaveFormat.wf.nBlockAlign = dword_4F00E4 * dword_4F00E0 / 8; + pcmWaveFormat.wBitsPerSample = dword_4F00E0; + pcmWaveFormat.wf.nAvgBytesPerSec = v0 * dword_4F00E4 * dword_4F00E0 / 8; + if ( !AIL_waveOutOpen(&hDrv, 0, -1, &pcmWaveFormat.wf) ) + break; + if ( !AIL_get_preference(15) ) + goto LABEL_8; + v3 = dword_4F00DC; + v0 = dword_4F00DC / 2; + dword_4F00DC /= 2; + if ( v3 / 2 < 11025 ) + { + if ( dword_4F00E0 == 8 ) + { + v0 = 22050; + dword_4F00E0 = 8; + dword_4F00DC = 22050; + } + goto LABEL_12; + } + } + strcpy(pAudioPlayer->pDeviceNames[v1 / 8], "Device: "); + v2 = strlen(pAudioPlayer->pDeviceNames[v1 / 8]); + AIL_digital_configuration(hDrv, (int *)v5, (int *)(v5 + 64), (char *)pAudioPlayer->pDeviceNames + v2 + v1 * 16); + ++v6; + v1 += 8; + v5 += 4; + pAudioPlayer->uNumDevices = v6; + if ( AIL_get_preference(15) ) + return hDrv; + if ( !strstr(pAudioPlayer->pDeviceNames[v1 / 8 - 1], "Emulated") ) + return hDrv; + AIL_waveOutClose(hDrv); + AIL_set_preference(15, 1); +LABEL_8: + AIL_set_preference(15, 1); + v0 = dword_4F00DC; +LABEL_12: + if ( v0 < 11025 ) + return 0; + } +} + + +//----- (004ABC9B) -------------------------------------------------------- +LSTATUS AudioPlayer::CheckA3DSupport(char a2) +{ + LSTATUS result; // eax@1 + DWORD cbData; // [sp+8h] [bp-Ch]@1 + int Data; // [sp+Ch] [bp-8h]@1 + HKEY hKey; // [sp+10h] [bp-4h]@1 + char v6; // [sp+1Ch] [bp+8h]@0 + + hKey = 0; + cbData = 4; + Data = 0; + result = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Aureal\\A3D", 0, 0x2001Fu, &hKey); + if ( !result ) + { + if ( v6 ) + RegQueryValueExA(hKey, "SplashAudio", 0, 0, (LPBYTE)&Aureal3D_SplashAudio, &cbData); + else + Data = Aureal3D_SplashAudio; + RegSetValueExA(hKey, "SplashAudio", 0, 4u, (const BYTE *)&Data, 4u); + Data = 0; + if ( v6 ) + RegQueryValueExA(hKey, "SplashScreen", 0, 0, (LPBYTE)&Aureal3D_SplashScreen, &cbData); + else + Data = Aureal3D_SplashScreen; + RegSetValueExA(hKey, "SplashScreen", 0, 4u, (const BYTE *)&Data, 4u); + result = RegCloseKey(hKey); + } + return result; +} +// 4ABC9B: inconsistent function type and number of purged bytes + +//----- (004ABD5B) -------------------------------------------------------- +void AudioPlayer::Release() +{ + AudioPlayer *v1; // esi@1 + int v2; // edi@1 + MixerChannel *v3; // ebx@3 + char v4; // dl@5 + int v5; // ebx@6 + AudioPlayer_3DSample *v6; // edi@7 + int v7; // edx@14 + int v8; // ecx@14 + void *v9; // ecx@15 + + v1 = this; + v2 = 0; + if ( this->bPlayerReady ) + { + CloseHandle(pVideoPlayer->hMagicVid); + CloseHandle(pVideoPlayer->hMightVid); + v1->StopChannels(-1, -1); + if ( v1->uMixerChannels > 0 ) + { + v3 = v1->pMixerChannels; + do + { + AIL_release_sample_handle(v3->hSample); + ++v2; + ++v3; + } + while ( v2 < v1->uMixerChannels ); + } + if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 ) + { + v5 = 0; + v1->CheckA3DSupport(v4); + if ( v1->uNum3DSamples > 0 ) + { + v6 = v1->p3DSamples; + do + { + if ( v6->hSample ) + { + AIL_release_3D_sample_handle(v6->hSample); + v6->hSample = 0; + } + ++v5; + ++v6; + } + while ( v5 < v1->uNum3DSamples ); + } + if ( v1->h3DSoundProvider ) + { + AIL_close_3D_provider(v1->h3DSoundProvider); + v1->h3DSoundProvider = 0; + } + } + if ( v1->hAILRedbook ) + { + AIL_redbook_stop(v1->hAILRedbook); + AIL_redbook_set_volume((HREDBOOK)v8, v7); + AIL_redbook_close(v1->hAILRedbook); + } + AIL_shutdown(); + pSoundList->Release(); + v9 = *(void **)&v1->field_C78[0]; + if ( v9 ) + ReleaseSoundData(v9); + CloseHandle(v1->hAudioSnd); + } +} + +//----- (004ABE55) -------------------------------------------------------- +void AudioPlayer::_4ABE55(MixerChannel *pChannel) +{ + int v2; // ebx@1 + AudioPlayer *v3; // esi@1 + SoundDesc *v4; // eax@2 + unsigned __int8 v5; // zf@5 + unsigned __int8 v6; // sf@5 + char *v7; // edi@6 + int v8; // eax@8 + int v9; // ST04_4@8 + int v10; // ecx@12 + int v11; // edi@13 + int v12; // eax@13 + unsigned __int8 v13; // of@13 + int v14[16]; // [sp+Ch] [bp-48h]@8 + int v15; // [sp+4Ch] [bp-8h]@5 + int v16; // [sp+50h] [bp-4h]@5 + + v2 = 0; + v3 = this; + if ( pSoundList->pSounds ) + { + v4 = &pSoundList->pSounds[pChannel->uSourceTrackIdx]; + if ( v4->uType == 2 ) + { + if ( v4->pSoundData[0] && !(v4->uFlags & 1) ) + { + v5 = this->uMixerChannels == 0; + v6 = this->uMixerChannels < 0; + v15 = 0; + v16 = 0; + if ( v6 | v5 ) + goto LABEL_16; + v7 = (char *)this->pMixerChannels; + do + { + if ( pChannel->uSourceTrackID == *((int *)v7 + 3) ) + { + v8 = v16; + v9 = *(int *)v7; + ++v16; + v14[v8] = v2; + if ( AIL_sample_status((HSAMPLE)v9) == 4 ) + ++v15; + } + ++v2; + v7 += 16; + } + while ( v2 < v3->uMixerChannels ); + if ( !v15 ) + { +LABEL_16: + pSoundList->_4A9DCD(pChannel->uSourceTrackIdx, 1); + v10 = 0; + if ( v16 > 0 ) + { + do + { + v11 = v14[v10]; + v12 = 16 * (v14[v10++] + 47); + v3->pMixerChannels[v11].uSourceTrackID = 0; + v13 = __OFSUB__(v10, v16); + v6 = v10 - v16 < 0; + *(unsigned int *)((char *)&v3->bEAXSupported + v12) = 0; + } + while ( v6 ^ v13 ); + } + } + } + } + } +} +// 4D82F8: using guessed type int __stdcall AIL_sample_status(int); +// 4ABE55: using guessed type int var_48[16]; + + + +//----- (004AAEA6) -------------------------------------------------------- +int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) +{ + double v1; // st7@1 + double v2; // st6@1 + int result; // eax@1 + double v4; // st5@2 + double v5; // st4@3 + double v6; // st3@3 + double v7; // st7@6 + double v8; // st6@7 + float v9; // [sp+0h] [bp-10h]@1 + float v10; // [sp+4h] [bp-Ch]@1 + float v11; // [sp+8h] [bp-8h]@2 + float v12; // [sp+8h] [bp-8h]@6 + float v13; // [sp+Ch] [bp-4h]@2 + float v14; // [sp+Ch] [bp-4h]@6 + + v1 = pBLVRenderParams->fCosineNegX; + v2 = pBLVRenderParams->fSineNegX; + v9 = pBLVRenderParams->fCosineY; + v10 = pBLVRenderParams->fSineY; + result = 0; + if ( pBLVRenderParams->sPartyRotX ) + { + v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; + v11 = a1->vWorldPosition.y - (double)pParty->vPosition.z; + v4 = a1->vWorldPosition.z - (double)pParty->vPosition.y; + if ( pRenderer->pRenderD3D ) + { + v5 = v11 * pBLVRenderParams->fSineY + v13 * pBLVRenderParams->fCosineY; + v6 = v13 * pBLVRenderParams->fSineY - v11 * pBLVRenderParams->fCosineY; + } + else + { + v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; + v6 = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; + } + a1->vWorldViewPosition.x = v5 * v1 - v4 * v2; + a1->vWorldViewPosition.y = v6; + a1->vWorldViewPosition.z = v5 * v2 + v4 * v1; + } + else + { + v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; + v12 = a1->vWorldPosition.y - (double)pParty->vPosition.z; + v7 = a1->vWorldPosition.z - (double)pParty->vPosition.y; + if ( pRenderer->pRenderD3D ) + { + a1->vWorldViewPosition.x = v12 * pBLVRenderParams->fSineY + v14 * pBLVRenderParams->fCosineY; + v8 = v14 * v10 - v12 * v9; + } + else + { + a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; + v8 = v14 * v10 + v12 * v9; + } + a1->vWorldViewPosition.y = v8; + a1->vWorldViewPosition.z = v7; + } + return result; +} + + + + +//----- (004ABF23) -------------------------------------------------------- +void AudioPlayer::_4ABF23(AudioPlayer_3DSample *a2) +{ + int v2; // ebx@1 + AudioPlayer *v3; // esi@1 + SoundDesc *v4; // eax@2 + unsigned __int8 v5; // zf@5 + unsigned __int8 v6; // sf@5 + char *v7; // edi@6 + int v8; // eax@8 + int v9; // ST04_4@8 + int v10; // ecx@12 + int v11; // eax@13 + unsigned __int8 v12; // of@13 + int v13[16]; // [sp+Ch] [bp-48h]@8 + int v14; // [sp+4Ch] [bp-8h]@5 + int v15; // [sp+50h] [bp-4h]@5 + + v2 = 0; + v3 = this; + if ( pSoundList->pSounds ) + { + v4 = &pSoundList->pSounds[a2->field_8]; + if ( v4->uType == 2 ) + { + if ( v4->p3DSound && !(v4->uFlags & 1) ) + { + v5 = this->uNum3DSamples == 0; + v6 = this->uNum3DSamples < 0; + v14 = 0; + v15 = 0; + if ( v6 | v5 ) + goto LABEL_16; + v7 = (char *)this->p3DSamples; + do + { + if ( a2->field_C == *((int *)v7 + 3) ) + { + v8 = v15; + v9 = *(int *)v7; + ++v15; + v13[v8] = v2; + if ( AIL_3D_sample_status((void *)v9) == 4 ) + ++v14; + } + ++v2; + v7 += 16; + } + while ( v2 < v3->uNum3DSamples ); + if ( !v14 ) + { +LABEL_16: + pSoundList->_4A9DCD(a2->field_8, 1); + v10 = 0; + if ( v15 > 0 ) + { + do + { + v11 = v13[v10++]; + *(&v3->bEAXSupported + 4 * (v11 + 2)) = 0; + v12 = __OFSUB__(v10, v15); + v6 = v10 - v15 < 0; + v3->p3DSamples[v11].field_8 = 0; + } + while ( v6 ^ v12 ); + } + } + } + } + } +} +// 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int); +// 4ABF23: using guessed type int var_48[16]; + +//----- (004ABFDB) -------------------------------------------------------- +void __cdecl PlayLevelMusic() +{ + unsigned int v0; // eax@1 + + v0 = pMapStats->GetMapInfo(pCurrentMapName); + if ( v0 ) + pAudioPlayer->PlayMusicTrack(pMapStats->pInfos[v0].uRedbookTrackID); +} + +//----- (004AC004) -------------------------------------------------------- +void AudioPlayer::SetEAXPreferences() +{ + AudioPlayer *v1; // edi@1 + _PROVIDER *v2; // ST00_4@2 + _PROVIDER *v3; // ST00_4@2 + float v4; // [sp+4h] [bp-4h]@2 + + v1 = this; + if ( this->bEAXSupported ) + { + v2 = this->h3DSoundProvider; + v4 = 0.0; + AIL_set_3D_provider_preference(v2, "EAX effect volume", (int *)&v4); + v3 = v1->h3DSoundProvider; + v4 = 1.0; + AIL_set_3D_provider_preference(v3, "EAX damping", (int *)&v4); + } +} +// 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int); + +//----- (004AC041) -------------------------------------------------------- +void AudioPlayer::SetMapEAX() +{ + AudioPlayer *v1; // esi@1 + unsigned int v2; // eax@1 + int v3; // [sp+4h] [bp-4h]@3 + + v1 = this; + v2 = pMapStats->GetMapInfo(pCurrentMapName); + if ( v1->b3DSoundInitialized && v1->bEAXSupported ) + { + v3 = pMapStats->pInfos[v2].uEAXEnv; + if ( (unsigned int)v3 >= 0x1A ) + { + SetEAXPreferences(); + v1->field_214 = -1; + } + else + { + AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v3); + v1->field_214 = v3; + } + } +} +// 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int); + +//----- (004AC0A2) -------------------------------------------------------- +int AudioPlayer::_4AC0A2() +{ + AudioPlayer *v1; // esi@1 + unsigned int v2; // eax@1 + char v3; // zf@1 + int v4; // ebx@1 + int *v5; // edi@2 + int v6; // eax@4 + AudioPlayer_3DSample *v8; // ebx@7 + void *v9; // eax@8 + int v10; // ebx@14 + unsigned int v11; // eax@14 + int v12; // [sp+1Ch] [bp-8h]@1 + int v13; // [sp+20h] [bp-4h]@6 + + v1 = this; + v2 = pMapStats->GetMapInfo(pCurrentMapName); + v3 = v1->b3DSoundInitialized == 0; + v4 = v2; + v12 = v2; + if ( !v3 ) + { + v5 = &v1->uNum3DSamples; + AIL_3D_provider_attribute(v1->h3DSoundProvider, "Maximum supported samples", &v1->uNum3DSamples); + if ( v1->uNum3DSamples > 32 ) + *v5 = 32; + v6 = *v5; + if ( !*v5 ) + { + v1->b3DSoundInitialized = 0; + return -1; + } + v13 = 0; + if ( v6 > 0 ) + { + v8 = v1->p3DSamples; + while ( 1 ) + { + v9 = (void *)AIL_allocate_3D_sample_handle(v1->h3DSoundProvider); + v8->hSample = v9; + if ( !v9 ) + break; + AIL_set_3D_sample_float_distances(v9, 4096.0, 256.0, 4096.0, 256.0); + AIL_set_3D_sample_volume(v8->hSample, v1->s3DSoundVolume); + ++v13; + ++v8; + if ( v13 >= *v5 ) + goto LABEL_12; + } + *v5 = v13; +LABEL_12: + v4 = v12; + } + if ( v1->bEAXSupported ) + { + v10 = v4; + v11 = pMapStats->pInfos[v10].uEAXEnv; + v12 = pMapStats->pInfos[v10].uEAXEnv; + if ( v11 >= 0x1A ) + { + pAudioPlayer->SetEAXPreferences(); + v1->field_214 = -1; + } + else + { + AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v12); + v1->field_214 = v12; + } + } + } + return 1; +} + + +//----- (004A96BE) -------------------------------------------------------- +void ReleaseSoundData(void *_this) +{ + int v1; // esi@1 + char *v2; // eax@1 + + v1 = 0; + v2 = (char *)&pSounds[0].pSoundData; + while ( *(void **)v2 != _this ) + { + v2 += 128; + ++v1; + if ( (signed int)v2 >= (signed int)&pAudioPlayer->p3DSamples[6].field_8 ) + return; + } + pAllocator->FreeChunk(_this); + memset(&pSounds[v1], 0, 0x80u); +} + +//----- (004A96FF) -------------------------------------------------------- +SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName) +{ + unsigned int v3; // ebx@1 + unsigned int v4; // esi@1 + SoundHeader *result; // eax@2 + signed int v6; // ebx@11 + int v7; // edi@13 + unsigned int v8; // esi@14 + unsigned int v9; // esi@20 + unsigned int v10; // [sp+Ch] [bp-4h]@1 + + v3 = uEnd; + v10 = uEnd; + v4 = uStart; + while ( 1 ) + { + v6 = v3 - v4; + result = &pAudioPlayer->pSoundHeaders[v6 / 2 + v4]; + if ( !result ) + return result; + result = (SoundHeader *)_strcmpi(pName, result->pSoundName); + if ( !result ) + uFindSound_BinSearch_ResultID = v6 / 2 + v4; + if ( v4 == v10 ) + goto LABEL_17; + if ( (signed int)result < 0 ) + break; + if ( v6 <= 4 ) + { + v7 = v4; + if ( (signed int)v4 < (signed int)v10 ) + { + v9 = v4; + do + { + result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v9].pSoundName); + if ( !result ) + goto LABEL_24; + ++v7; + ++v9; + } + while ( v7 < (signed int)v10 ); + } +LABEL_17: + uFindSound_BinSearch_ResultID = -1; + return result; + } + v4 += v6 / 2; +LABEL_10: + v3 = v10; + } + if ( v6 > 4 ) + { + v10 = v6 / 2 + v4; + goto LABEL_10; + } + v7 = v4; + if ( (signed int)v4 >= (signed int)v10 ) + goto LABEL_17; + v8 = v4; + while ( 1 ) + { + result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v8].pSoundName); + if ( !result ) + break; + ++v7; + ++v8; + if ( v7 >= (signed int)v10 ) + goto LABEL_17; + } +LABEL_24: + uFindSound_BinSearch_ResultID = v7; + return result; +} +// F1B4C8: using guessed type int uFindSound_BinSearch_ResultID; + +//----- (004A97C6) -------------------------------------------------------- +unsigned int *__fastcall LoadSound(const char *pSoundName, char *pOutBuff, unsigned int uID) +{ + void *v3; // edi@1 + int v4; // ecx@1 + Sound *v5; // eax@1 + SoundHeader *v6; // esi@5 + unsigned int *pDecompressedSize; // ebx@5 + unsigned int v8; // eax@5 + unsigned int v9; // eax@7 + unsigned int *result; // eax@9 + int v11; // esi@15 + int v12; // eax@15 + char *v13; // ecx@16 + int v14; // eax@19 + std::string v15; // [sp-18h] [bp-34h]@12 + const char *v16; // [sp-8h] [bp-24h]@12 + int v17; // [sp-4h] [bp-20h]@12 + char v18; // [sp+Ch] [bp-10h]@12 + int v19; // [sp+10h] [bp-Ch]@5 + DWORD NumberOfBytesRead; // [sp+14h] [bp-8h]@8 + const char *pSoundName_; // [sp+18h] [bp-4h]@1 + + pSoundName_ = pSoundName; + v3 = pOutBuff; + v4 = 0; + v5 = pSounds; + do + { + if ( v5->uID == uID ) + return pSounds[v4].pSoundData; + ++v5; + ++v4; + } + while ( (signed int)v5 < (signed int)&pAudioPlayer ); + FindSound_BinSearch(0, pAudioPlayer->uNumSoundHeaders, pSoundName_); + if ( uFindSound_BinSearch_ResultID == -1 ) + goto LABEL_22; + v6 = &pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID]; + pDecompressedSize = &v6->uDecompressedSize; + v8 = v6->uDecompressedSize; + v19 = v6->uDecompressedSize; + if ( v3 == (void *)-1 ) + v3 = pAllocator->AllocNamedChunk(0, v8 + 4, pSoundName_); + SetFilePointer(pAudioPlayer->hAudioSnd, v6->uFileOffset, 0, 0); + v9 = *pDecompressedSize; + if ( (signed int)v6->uCompressedSize >= (signed int)*pDecompressedSize ) + { + v6->uCompressedSize = v9; + if ( v9 ) + { + ReadFile(pAudioPlayer->hAudioSnd, (char *)v3 + 4, v9, &NumberOfBytesRead, 0); + } + else + { + MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:448", 0); + } + } + else + { + uID = (unsigned int)malloc(v6->uCompressedSize); + ReadFile(pAudioPlayer->hAudioSnd, (LPVOID)uID, v6->uCompressedSize, &NumberOfBytesRead, 0); + zlib::MemUnzip((char *)v3 + 4, &v6->uDecompressedSize, (const void *)uID, v6->uCompressedSize); + free((void *)uID); + } + if ( v3 ) + { + v11 = v19; + v12 = 0; + *(int *)v3 = v19; + uLastLoadedSoundID = 0; + if ( pSounds[0].pSoundData ) + { + v13 = (char *)&pSounds[0].pSoundData; + do + { + v13 += 128; + ++v12; + } + while ( *(int *)v13 ); + uLastLoadedSoundID = v12; + } + v16 = pSounds[v12].field_4; + strcpy((char *)v16, pSoundName_); + v14 = uLastLoadedSoundID++ << 7; + pSoundList->uTotalLoadedSoundSize += v11; + *(unsigned int **)((char *)&pSounds[0].pSoundData + v14) = (unsigned int *)v3; + result = (unsigned int *)v3; + } + else + { +LABEL_22: + result = 0; + } + return result; +} +// F1B4C8: using guessed type int uFindSound_BinSearch_ResultID; +// F1B4D0: using guessed type int uLastLoadedSoundID;