0
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1 #pragma once
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2 #include <stdio.h>
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113
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3 #include <memory.h>
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115
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4
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0
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5 #include "Texture.h"
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6
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7
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8 /* 354 */
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9 enum TEXTURE_TYPE
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10 {
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11 TEXTURE_DEFAULT = 0,
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12 TEXTURE_24BIT_PALETTE = 0x1,
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13 TEXTURE_16BIT_PALETTE = 0x2,
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14 };
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15
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16
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17
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18
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19 namespace LOD
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20 {
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21 #pragma pack(push, 1)
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22 struct FileHeader
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23 {
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103
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24 inline FileHeader()
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25 {
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160
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26 memset(pSignature, 0, 4);
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27 memset(LodVersion, 0, 80);
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28 memset(LodDescription, 0, 80);
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103
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29 memset(array_0000B0, 0, 28);
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30 memset(array_0000CC, 0, 52);
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31 }
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32
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0
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33 void Reset();
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34
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117
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35 char pSignature[4];
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160
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36 char LodVersion[80];
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37 //char field_C[32];
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38 //char field_2C[40];
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108
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39 char LodDescription[80];
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160
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40 int LODSize;
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0
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41 int dword_0000A8;
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42 unsigned int uNumIndices;
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43 char array_0000B0[28];
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44 char array_0000CC[52];
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45 };
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46 #pragma pack(pop)
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47
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48
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49 #pragma pack(push, 1)
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50 struct Directory
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51 {
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52 Directory();
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53 Directory *Reset();
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54
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55
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3
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56 char pFilename[16];
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0
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57 unsigned int uOfsetFromSubindicesStart;
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58 unsigned int uDataSize;
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59 int dword_000018;
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60 unsigned __int16 uNumSubIndices;
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61 __int16 word_00001E;
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62 };
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63 #pragma pack(pop)
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64
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65
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66 #pragma pack(push, 1)
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67 struct File
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68 {
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69 File();
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70 virtual ~File();
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71 void *LoadRaw(const char *pContainer, int a3);
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72 FILE *FindContainer(const char *pContainerName, bool bLinearSearch);
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73 bool DoesContainerExist(const char *pContainer);
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74 int CalcIndexFast(int startIndex, int maxIndex, const char *pContainerName);
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75 bool LoadHeader(const char *pFilename, bool bWriting);
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76 int LoadSubIndices(const char *pContainer);
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77 void AllocSubIndicesAndIO(unsigned int uNumSubIndices, unsigned int uBufferSize);
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78 void FreeSubIndexAndIO();
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79 bool AppendDirectory(LOD::Directory *pDir, const void *pData);
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80 void ResetSubIndices();
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81 void Close();
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82
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83 FILE *pFile;
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84 char pLODName[256];
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85 unsigned int isFileOpened;
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86 unsigned __int8 *pIOBuffer;
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87 unsigned int uIOBufferSize;
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88 struct FileHeader header;
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89 struct Directory *pRoot;
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90 char pContainerName[16];
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91 unsigned int uCurrentIndexDir;
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92 unsigned int uLODDataSize;
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93 unsigned int uNumSubIndices;
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94 struct Directory *pSubIndices;
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95 unsigned int uOffsetToSubIndex;
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96 FILE *pOutputFileHandle;
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97 };
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98 #pragma pack(pop)
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99 };
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100
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101
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102
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103
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104
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105
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106 /* 6 */
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107 #pragma pack(push, 1)
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108 struct LODWriteableFile: public LOD::File
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109 {
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110 bool LoadFile(const char *pFilename, bool bWriting);
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111 unsigned int Write(const LOD::Directory *pDir, const void *pDirData, int a4);
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112 void CloseWriteFile();
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113 int CreateTempFile();
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114 int Save();
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115 bool _4621A7();
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116 int _461492(LOD::FileHeader *pHeader, LOD::Directory *pDir, const char *Source);
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117
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3
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118 /*FILE *pFile;
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0
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119 char pLODName[256];
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120 unsigned int isFileOpened;
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121 unsigned __int8 *pIOBuffer;
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122 unsigned int uIOBufferSize;
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123 struct LOD::FileHeader header;
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124 struct LOD::Directory *pRoot;
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125 unsigned __int8 pContainerName[16];
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126 unsigned int uCurrentIndexDir;
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127 unsigned int uLODDataSize;
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128 unsigned int uNumSubIndices;
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129 struct LOD::Directory *pSubIndices;
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130 unsigned int uOffsetToSubIndex;
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3
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131 FILE *pOutputFileHandle;*/
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0
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132 };
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133 #pragma pack(pop)
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134
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135
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136
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137
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138 #pragma pack(push, 1)
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139 struct LODFile_IconsBitmaps: public LOD::File
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140 {
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141 LODFile_IconsBitmaps();
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142 virtual ~LODFile_IconsBitmaps();
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143 int _40F9C5();
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144 unsigned int FindTextureByName(const char *pName);
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145 bool LoadBitmaps(const char *pFilename);
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146 bool LoadIconsOrEvents(const char *pLODFilename);
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147 void ReleaseAll();
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148 unsigned int LoadTexture(const char *pContainer, enum TEXTURE_TYPE uTextureType = TEXTURE_DEFAULT);
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2
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149 Texture *LoadTexturePtr(const char *pContainer, enum TEXTURE_TYPE uTextureType = TEXTURE_DEFAULT);
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0
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150 int LoadTextureFromLOD(Texture *pOutTex, const char *pContainer, enum TEXTURE_TYPE eTextureType);
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151 int ReloadTexture(Texture *pDst, const char *pContainer, int mode);
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152 void ReleaseHardwareTextures();
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153 void ReleaseLostHardwareTextures();
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154 void _410423_move_textures_to_device();
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155 int _410522(Texture *pDst, const char *pContainer, unsigned int uTextureType);
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156 void SetupPalettes(unsigned int uTargetRBits, unsigned int uTargetGBits, unsigned int uTargetBBits);
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157 void ReleaseAll2();
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158 void _4114F2();
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159 void _4355F7();
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160
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161
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3
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162 /*FILE *pFile;
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0
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163 unsigned __int8 pLODName[256];
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164 unsigned int isFileOpened;
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165 unsigned __int8 *pIOBuffer;
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166 unsigned int uIOBufferSize;
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167 struct LOD::FileHeader header;
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168 struct LOD::Directory *pRoot;
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169 unsigned __int8 pContainerName[16];
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170 unsigned int uCurrentIndexDir;
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171 unsigned int uLODDataSize;
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172 unsigned int uNumSubIndices;
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173 struct LOD::Directory *pSubIndices;
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174 unsigned int uOffsetToSubIndex;
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3
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175 FILE *pOutputFileHandle;*/
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0
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176 struct Texture pTextures[1000];
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177 unsigned int uNumLoadedFiles;
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178 int dword_11B80;
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179 int dword_11B84;
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180 int dword_11B88;
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181 int uTextureRedBits;
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182 int uTextureGreenBits;
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183 int uTextureBlueBits;
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184 int uNumPrevLoadedFiles;
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185 int uTexturePacksCount;
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186 int dword_011BA0;
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187 int dword_011BA4;
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188 int dword_011BA8;
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189 struct IDirectDrawSurface **pHardwareSurfaces;
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190 struct IDirect3DTexture2 **pHardwareTextures;
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191 char *ptr_011BB4;
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192 };
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193 #pragma pack(pop)
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194
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195
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196
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197
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198
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199
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200 #pragma pack(push, 1)
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201 struct LODSprite
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202 {
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203 //----- (0046244C) --------------------------------------------------------
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204 inline LODSprite()
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205 {
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206 uHeight = 0;
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207 uPaletteId = 0;
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208 word_1A = 0;
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209 pSpriteLines = nullptr;
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210 pDecompressedBytes = nullptr;
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211 }
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212 ~LODSprite();
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213
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214 void Release();
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215 int _4ACC38(struct RenderBillboardTransform_local0 *a2, char a3);
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216 int _4AD2D1(struct RenderBillboardTransform_local0 *a2, int a3);
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217
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218 char pName[12];
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219 int uSpriteSize;
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220 __int16 uWidth;
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221 __int16 uHeight;
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222 __int16 uPaletteId;
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223 __int16 word_16;
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224 __int16 uTexturePitch;
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225 __int16 word_1A;
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226 int uDecompressedSize;
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227 struct LODSprite_stru0 *pSpriteLines;
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228 void *pDecompressedBytes;
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229 };
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230 #pragma pack(pop)
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231
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232 /* 15 */
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233 #pragma pack(push, 1)
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234 struct LODFile_Sprites: public LOD::File
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235 {
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236 LODFile_Sprites();
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237 virtual ~LODFile_Sprites();
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238
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239 void DeleteSomeSprites();
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240 void DeleteSpritesRange(int uStartIndex, int uStopIndex);
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241 int _461397();
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242 void DeleteSomeOtherSprites();
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243 int LoadSpriteFromFile(LODSprite *pSpriteHeader, const char *pContainer);
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244 bool LoadSprites(const char *pFilename);
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245 int LoadSprite(const char *pContainerName, unsigned int uPaletteID);
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246 void ReleaseLostHardwareSprites();
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247 void ReleaseAll();
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248 void MoveSpritesToVideoMemory();
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249
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250
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3
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251 /*FILE *pFile;
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0
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252 unsigned __int8 pLODName[256];
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253 unsigned int isFileOpened;
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254 unsigned __int8 *pIOBuffer;
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255 unsigned int uIOBufferSize;
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256 struct LOD::FileHeader header;
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257 struct LOD::Directory *pRoot;
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258 unsigned __int8 pContainerName[16];
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259 unsigned int uCurrentIndexDir;
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260 unsigned int uLODDataSize;
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261 unsigned int uNumSubIndices;
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262 struct LOD::Directory *pSubIndices;
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263 unsigned int uOffsetToSubIndex;
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3
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264 FILE *pOutputFileHandle;*/
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0
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265 struct LODSprite pSpriteHeaders[1500];
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266 unsigned int uNumLoadedSprites;
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267 int field_ECA0;
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268 int field_ECA4;
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269 int field_ECA8;
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270 int field_ECAC;
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271 struct Sprite *pHardwareSprites;
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272 int field_ECB4;
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273 };
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274 #pragma pack(pop)
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275
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276 /* 17 */
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277 #pragma pack(push, 1)
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278 struct LODSprite_stru0
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279 {
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280 int dword_0;
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281 void *ptr_4;
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282 };
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283 #pragma pack(pop)
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284
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285
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286
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287
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288 extern LODFile_IconsBitmaps *pEvents_LOD;
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289 extern LODFile_IconsBitmaps *pIcons_LOD;
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290 extern LODFile_Sprites *pSprites_LOD;
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291 extern LODFile_IconsBitmaps *pBitmaps_LOD;
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292
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293 extern LODWriteableFile *pNew_LOD;
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294 extern LODWriteableFile *pGames_LOD;
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295
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296
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297
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298
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299 extern int _6A0CA4_lod_binary_search; // weak
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300 extern int _6A0CA8_lod_unused; // weak |