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1 #pragma once
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2 #include "Texture.h"
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3
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4
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5 /* 278 */
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6 #pragma pack(push, 1)
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7 struct GUIProgressBar
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8 {
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9 bool _443484(int a2);
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10 void Reset(unsigned __int8 uMaxProgress);
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11 void Progress();
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12 void Release();
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13 void Draw();
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14
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15 __int16 uX;
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16 __int16 uY;
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17 __int16 uWidth;
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18 __int16 uHeight;
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19 char field_8;
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20 char field_9;
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21 char uProgressMax;
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22 char uProgressCurrent;
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23 int uType;
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24 char field_10;
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25 char field_11;
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26 char field_12;
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27 char field_13;
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28 char field_14;
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29 char field_15;
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30 char field_16;
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31 char field_17;
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32 RGBTexture pLoadingBg;
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33 RGBTexture field_40;
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34 RGBTexture field_68;
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35 RGBTexture field_90;
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36 RGBTexture field_B8;
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37 Texture field_E0;
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38 Texture pBardata;
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39 Texture pLoadingProgress;
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40 };
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41 #pragma pack(pop)
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42
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43
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44
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45 extern struct GUIProgressBar *pGameLoadingUI_ProgressBar; |