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1 #pragma once
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2 #include "Texture.h"
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3
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4
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5 /* 278 */
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6 #pragma pack(push, 1)
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7 struct GUIProgressBar
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8 {
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27
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9 enum Type: unsigned __int32
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10 {
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11 TYPE_Fullscreen = 1
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12 };
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13
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14 bool _443484(Type type);
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0
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15 void Reset(unsigned __int8 uMaxProgress);
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16 void Progress();
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17 void Release();
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18 void Draw();
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19
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20 __int16 uX;
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21 __int16 uY;
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22 __int16 uWidth;
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23 __int16 uHeight;
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24 char field_8;
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25 char field_9;
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26 char uProgressMax;
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27 char uProgressCurrent;
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27
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28 Type uType;
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0
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29 char field_10;
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30 char field_11;
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31 char field_12;
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32 char field_13;
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33 char field_14;
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34 char field_15;
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35 char field_16;
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36 char field_17;
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37 RGBTexture pLoadingBg;
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38 RGBTexture field_40;
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39 RGBTexture field_68;
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40 RGBTexture field_90;
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41 RGBTexture field_B8;
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42 Texture field_E0;
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43 Texture pBardata;
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44 Texture pLoadingProgress;
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45 };
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46 #pragma pack(pop)
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47
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48
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49
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50 extern struct GUIProgressBar *pGameLoadingUI_ProgressBar; |