annotate Overlays.cpp @ 204:22730e77fa32

7.01.13(SoundVolumeLevel)
author Ritor1
date Mon, 07 Jan 2013 14:16:50 +0600
parents 916bec351934
children
rev   line source
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1 #include <stdlib.h>
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2
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3 #include "Overlays.h"
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4 #include "Sprites.h"
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5 #include "FrameTableInc.h"
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6 #include "Allocator.h"
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7 #include "IconFrameTable.h"
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8 #include "Time.h"
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9 #include "Party.h"
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10 #include "TurnEngine.h"
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11 #include "LOD.h"
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12 #include "Render.h"
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13
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14 #include "mm7_data.h"
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15
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16
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17
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18
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19
26
93bf1d5f6a6d Game loading.
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20 struct OtherOverlayList *pOtherOverlayList = new OtherOverlayList; // idb
93bf1d5f6a6d Game loading.
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21 struct OverlayList *pOverlayList = new OverlayList;
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22
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23
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24
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25
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26
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27
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28
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29
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30 //----- (004418B1) --------------------------------------------------------
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31 int OtherOverlayList::_4418B1(int a2, int a3, int a4, int a5)
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32 {
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33 return 0;
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34 }
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35
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36 //----- (004418B6) --------------------------------------------------------
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37 int OtherOverlayList::_4418B6(int uOverlayID, __int16 a3, int a4, int a5, __int16 a6)
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38 {
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39 signed int v6; // edx@1
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40 OtherOverlayList *v7; // eax@1
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41 signed int result; // eax@4
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42 signed int v9; // esi@6
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43 __int16 v10; // dx@9
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44 __int16 v11; // dx@11
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45
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46 v6 = 0;
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47 v7 = this;
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48 while ( v7->pOverlays[0].field_6 > 0 )
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49 {
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50 ++v6;
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51 v7 = (OtherOverlayList *)((char *)v7 + 20);
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52 if ( v6 >= 50 )
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53 return 0;
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54 }
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55 v7->pOverlays[0].field_0 = 0;
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56 v7->pOverlays[0].field_A = 0;
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57 v7->pOverlays[0].field_8 = 0;
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58 v7->pOverlays[0].field_C = a3;
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59 v9 = 0;
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60 if ( (signed int)pOverlayList->uNumOverlays <= 0 )
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61 {
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62 LABEL_9:
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63 v10 = 0;
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64 }
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65 else
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66 {
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67 while ( uOverlayID != pOverlayList->pOverlays[v9].uOverlayID )
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68 {
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69 ++v9;
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70 if ( v9 >= (signed int)pOverlayList->uNumOverlays )
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71 goto LABEL_9;
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72 }
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73 v10 = v9;
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74 }
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75 v7->pOverlays[0].field_2 = v10;
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76 v7->pOverlays[0].field_4 = 0;
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77 if ( a4 )
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78 v11 = a4;
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79 else
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80 v11 = 8 * pSpriteFrameTable->pSpriteSFrames[pOverlayList->pOverlays[v10].uSpriteFramesetID].uAnimLength;
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81 v7->pOverlays[0].field_6 = v11;
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82 v7->pOverlays[0].field_10 = a5;
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83 v7->pOverlays[0].field_E = a6;
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84 result = 1;
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85 this->field_3EC = 1;
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86 return result;
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87 }
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88
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89 //----- (00441964) --------------------------------------------------------
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90 unsigned int OtherOverlayList::_441964(int a2)
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91 {
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92 unsigned int result; // eax@1
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93 IconFrameTable *v3; // ecx@6
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94 void *v4; // eax@12
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95 unsigned int v5; // [sp-8h] [bp-Ch]@4
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96 int v6; // [sp-4h] [bp-8h]@4
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97 Texture *v7; // [sp-4h] [bp-8h]@14
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98
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916bec351934 22.10.12(pCurrentScreen)
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99 result = pCurrentScreen;
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100 if ( pCurrentScreen
0
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101 || pParty->bTurnBasedModeOn != 1 )
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102 return result;
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103 if ( pTurnEngine->field_4 == 3 )
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104 {
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105 v6 = pEventTimer->uStartTime;
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106 v5 = pIconIDs_Turn[5 - pTurnEngine->uActionPointsLeft / 26];
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107 }
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108 else
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109 {
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110 if ( pTurnEngine->field_4 == 1 )
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111 {
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112 v6 = dword_50C994;
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113 v3 = pIconsFrameTable;
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114 if ( dword_50C998_turnbased_icon_1A )
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115 v5 = uIconID_TurnStart;
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116 else
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117 v5 = uIconID_TurnHour;
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118 goto LABEL_12;
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119 }
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120 if ( pTurnEngine->field_4 != 2 )
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121 {
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122 v4 = this;
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123 goto LABEL_14;
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124 }
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125 v6 = pEventTimer->uStartTime;
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126 v5 = uIconID_TurnStop;
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127 }
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128 v3 = pIconsFrameTable;
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129 LABEL_12:
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130 v4 = pIconsFrameTable->GetFrame(v5, v6);
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131 LABEL_14:
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132 v7 = &pIcons_LOD->pTextures[*((short *)v4 + 15)];
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133 if ( pRenderer->pRenderD3D )
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134 pRenderer->DrawTextureIndexed(0x18Au, 0x120u, v7);
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135 else
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136 pRenderer->DrawTextureTransparent(0x18Au, 0x120u, v7);
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137 result = dword_50C994;
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138 if ( dword_50C994 < dword_50C998_turnbased_icon_1A )
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139 {
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140 result = pEventTimer->uTimeElapsed + dword_50C994;
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141 dword_50C994 = result;
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142 if ( (signed int)result >= dword_50C998_turnbased_icon_1A )
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143 dword_50C998_turnbased_icon_1A = 0;
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144 }
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145 return result;
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146 }
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147 // 4E28F8: using guessed type int pCurrentScreen;
0
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148 // 50C994: using guessed type int dword_50C994;
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149 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
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150
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151
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152 //----- (00458D97) --------------------------------------------------------
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153 void OverlayList::InitializeSprites()
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154 {
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155 OverlayList *v1; // esi@1
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156 signed int i; // edi@1
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157
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158 v1 = this;
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159 for ( i = 0; i < (signed int)v1->uNumOverlays; ++i )
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160 pSpriteFrameTable->InitializeSprite(v1->pOverlays[i].uSpriteFramesetID);
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161 }
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162
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163 //----- (00458DBC) --------------------------------------------------------
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164 void OverlayList::ToFile()
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165 {
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166 OverlayList *v1; // esi@1
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167 FILE *v2; // eax@1
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168 FILE *v3; // edi@1
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169
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170 v1 = this;
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171 v2 = fopen("data\\doverlay.bin", "wb");
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172 v3 = v2;
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173 if ( !v2 )
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174 Abortf("Unable to save doverlay.bin!");
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175 fwrite(v1, 4u, 1u, v2);
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176 fwrite(v1->pOverlays, 8u, v1->uNumOverlays, v3);
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177 fclose(v3);
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178 }
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179
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180 //----- (00458E08) --------------------------------------------------------
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181 void OverlayList::FromFile(void *pSerialized)
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182 {
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183 uNumOverlays = *(int *)pSerialized;
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184 pOverlays = (OverlayDesc *)pAllocator->AllocNamedChunk(pOverlays, 8 * uNumOverlays, "Ovl Des.");
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185 memcpy(pOverlays, (char *)pSerialized + 4, 8 * uNumOverlays);
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186 }
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187
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188 //----- (00458E4F) --------------------------------------------------------
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189 bool OverlayList::FromFileTxt(const char *Args)
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190 {
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191 OverlayList *v2; // ebx@1
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192 __int32 v3; // edi@1
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193 FILE *v4; // eax@1
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194 unsigned int v5; // esi@3
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195 const void *v6; // ST18_4@9
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196 void *v7; // eax@9
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197 FILE *v8; // ST0C_4@11
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198 char *i; // eax@11
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199 unsigned __int16 v10; // ax@14
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200 const char *v11; // ST1C_4@14
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201 int v12; // eax@16
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202 OverlayDesc *v13; // ecx@16
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203 char v14; // zf@16
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204 unsigned int v15; // eax@16
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205 char Buf; // [sp+10h] [bp-2F0h]@3
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206 FrameTableTxtLine v18; // [sp+204h] [bp-FCh]@4
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207 FrameTableTxtLine v19; // [sp+280h] [bp-80h]@4
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208 FILE *File; // [sp+2FCh] [bp-4h]@1
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209 unsigned int Argsa; // [sp+308h] [bp+8h]@3
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210
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211 v2 = this;
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212 pAllocator->FreeChunk(this->pOverlays);
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213 v3 = 0;
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214 v2->pOverlays = 0;
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215 v2->uNumOverlays = 0;
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216 v4 = fopen(Args, "r");
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217 File = v4;
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218 if ( !v4 )
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219 Abortf("ObjectDescriptionList::load - Unable to open file: %s.");
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220 v5 = 0;
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221 Argsa = 0;
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222 if ( fgets(&Buf, 490, v4) )
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223 {
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224 do
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225 {
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226 *strchr(&Buf, 10) = 0;
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227 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
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228 if ( v19.field_0 && *v19.pProperties[0] != 47 )
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229 ++Argsa;
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230 }
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231 while ( fgets(&Buf, 490, File) );
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232 v5 = Argsa;
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233 v3 = 0;
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234 }
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235 v6 = v2->pOverlays;
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236 v2->uNumOverlays = v5;
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237 v7 = pAllocator->AllocNamedChunk(v6, 8 * v5, "Ovl Des.");
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238 v2->pOverlays = (OverlayDesc *)v7;
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239 if ( v7 == (void *)v3 )
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240 Abortf("OverlayDescriptionList::load - Out of Memory!");
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241 memset(v7, v3, 8 * v2->uNumOverlays);
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242 v8 = File;
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243 v2->uNumOverlays = v3;
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244 fseek(v8, v3, v3);
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245 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
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246 {
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247 *strchr(&Buf, 10) = 0;
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248 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
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249 if ( v19.field_0 && *v19.pProperties[0] != 47 )
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250 {
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251 v10 = atoi(v19.pProperties[0]);
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252 v11 = v19.pProperties[1];
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253 v2->pOverlays[v2->uNumOverlays].uOverlayID = v10;
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254 if ( _strcmpi(v11, "center") )
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255 {
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256 v12 = _strcmpi(v19.pProperties[1], "transparent");
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257 v13 = v2->pOverlays;
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258 v14 = v12 == 0;
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259 v15 = v2->uNumOverlays;
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260 if ( v14 )
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261 v13[v15].uOverlayType = 2;
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262 else
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263 v13[v15].uOverlayType = 1;
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264 }
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265 else
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266 {
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267 v2->pOverlays[v2->uNumOverlays].uOverlayType = 0;
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268 }
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269 v2->pOverlays[v2->uNumOverlays++].uSpriteFramesetID = pSpriteFrameTable->FastFindSprite(
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270 (char *)v19.pProperties[2]);
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271 }
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272 }
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273 fclose(File);
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274 return 1;
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275 }
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276
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277
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278 //----- (0045855F) --------------------------------------------------------
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279 void OtherOverlay::Reset()
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280 {
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281 this->field_10 = 65536;
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282 this->field_A = 0;
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283 this->field_8 = 0;
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284 this->field_6 = 0;
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285 this->field_4 = 0;
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286 this->field_2 = 0;
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287 this->field_C = 0;
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288 this->field_E = 0;
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289 }
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290
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291 //----- (004584B8) --------------------------------------------------------
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292 OtherOverlay::OtherOverlay()
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293 {
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294 this->field_A = 0;
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295 this->field_8 = 0;
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296 this->field_6 = 0;
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297 this->field_4 = 0;
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298 this->field_2 = 0;
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299 this->field_C = 0;
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300 this->field_E = 0;
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301 this->field_10 = 65536;
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302 }