Mercurial > LightClone
changeset 0:7e3a0ae9c016
Initial commit
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/.hgignore Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,8 @@ +syntax: glob + +*.user +*.pyc + +Assets\UI\*.png +Assets\UI\*.jpg +Assets\UI\*.gif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Maps/map00.def Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,66 @@ +# +# map00 +# + +7,7 +3,1 +0 +2 +10 +10 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +1,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Maps/map01.def Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,66 @@ +# +# map01 +# + +7,7 +3,1 +0 +2 +10 +10 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,2 +0,2 +0,2 +0,2 +0,2 +0,2 +0,2 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +1,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Maps/map02.def Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,66 @@ +# +# map00 +# + +7,7 +3,1 +0 +2 +10 +10 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +1,1 +0,1 +1,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Maps/map03.def Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,66 @@ +# +# map00 +# + +7,7 +3,1 +0 +2 +10 +10 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +1,2 +0,1 +0,1 + +0,1 +0,1 +0,1 +1,2 +0,1 +1,2 +0,1 + +0,1 +0,1 +0,1 +0,1 +1,2 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 + +0,1 +0,1 +0,1 +0,1 +0,1 +0,1 +0,1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Data/Shaders/Environment.fx Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,71 @@ +extern uniform float4x4 kWorld; +extern uniform float4x4 kView; +extern uniform float4x4 kProjection; +extern uniform float4 kColor; +extern uniform texture kTexture; + +sampler TextureSampler = sampler_state +{ + Texture = <kTexture>; + MinFilter = LINEAR; + MagFilter = LINEAR; + AddressU = WRAP; + AddressV = WRAP; +}; + +struct VertexOutput +{ + /* + * kPosition + */ + float4 kPosition : POSITION0; + + /* + * kTextureCoords + */ + float2 kTextureCoords : TEXCOORD0; +}; + +VertexOutput EnvironmentVS(float3 kVertexPosition : POSITION0, float3 kVertexNormal : NORMAL, float2 kTextureCoords : TEXCOORD0) +{ + float4x4 kWorldViewProjection = mul(mul(kWorld, kView), kProjection); + + VertexOutput kOutput; + kOutput.kPosition = mul(float4(kVertexPosition, 1.0f), kWorldViewProjection); + kOutput.kTextureCoords = kTextureCoords; + + return kOutput; +} + +float4 EnvironmentPS(float2 kTextureCoords : TEXCOORD0) : COLOR0 +{ + float4 kTexture = tex2D(TextureSampler, kTextureCoords); + return float4(kTexture.rgb * kColor.rgb, kTexture.a); +} + +technique Default +{ + pass Pass0 + { + vertexShader = compile vs_2_0 EnvironmentVS(); + pixelShader = compile ps_2_0 EnvironmentPS(); + + ZEnable = true; + ZWriteEnable = true; + ZFunc = LessEqual; + } +} + +technique Wire +{ + pass Pass0 + { + vertexShader = compile vs_2_0 EnvironmentVS(); + pixelShader = compile ps_2_0 EnvironmentPS(); + + ZEnable = true; + ZWriteEnable = false; + ZFunc = LessEqual; + FillMode = Wireframe; + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Data/Shaders/TexturedQuad.fx Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,123 @@ +extern uniform float4x4 kProjection; +extern uniform float4x4 kWorld; +extern uniform texture kTexture; +extern uniform float4 kColor; + +/* + * TextureSampler + */ +sampler TextureSampler = sampler_state +{ + Texture = <kTexture>; + MinFilter = POINT; + MagFilter = POINT; + AddressU = CLAMP; + AddressV = CLAMP; +}; + +/* + * VertexInput + */ +struct VertexInput +{ + /* + * Position + */ + float3 Position : POSITION0; + + /* + * TextureCoordinate + */ + float2 TextureCoordinate : TEXCOORD0; +}; + +/* + * VertexOutput + */ +struct VertexOutput +{ + /* + * Position + */ + float4 Position : POSITION0; + + /* + * TextureCoordinate + */ + float2 TextureCoordinate : TEXCOORD0; +}; + +/* + * PixelInput + */ +struct PixelInput +{ + /* + * TextureCoordinate + */ + float2 TextureCoordinate : TEXCOORD0; + + /* + * Color + */ + float4 Color : COLOR0; +}; + +/* + * PixelOutput + */ +struct PixelOutput +{ + /* + * Color + */ + float4 Color : COLOR0; +}; + +/* + * TexturedQuadVS + */ +VertexOutput TexturedQuadVS(VertexInput kInput) +{ + VertexOutput kOutput; + + kOutput.Position = mul(float4(kInput.Position, 1.0f), mul(kWorld, kProjection)); + kOutput.TextureCoordinate = kInput.TextureCoordinate; + + return kOutput; +} + +/* + * TexturedQuadPS + */ +PixelOutput TexturedQuadPS(PixelInput kInput) +{ + PixelOutput kOutput; + + float4 kTexture = tex2D(TextureSampler, kInput.TextureCoordinate); + + kOutput.Color = float4(kTexture.rgb * kColor.rgb, kTexture.a); + //kOutput.Color = kColor; + + return kOutput; +} + +technique Default +{ + pass Opaque + { + vertexShader = compile vs_2_0 TexturedQuadVS(); + pixelShader = compile ps_2_0 TexturedQuadPS(); + + /* + ZEnable = true; + ZWriteEnable = true; + ZFunc = LessEqual; + */ + + AlphaBlendEnable = true; + AlphaFunc = LessEqual; + SrcBlend = SrcAlpha; + DestBlend = InvSrcAlpha; + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone.sln Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LightClone", "LightClone\LightClone.vcproj", "{24506D51-1AB0-434D-AFBB-40314CF4DFD6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Debug|Win32.ActiveCfg = Debug|Win32 + {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Debug|Win32.Build.0 = Debug|Win32 + {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Release|Win32.ActiveCfg = Release|Win32 + {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/LightClone.vcproj Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,377 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9.00" + Name="LightClone" + ProjectGUID="{24506D51-1AB0-434D-AFBB-40314CF4DFD6}" + RootNamespace="LightClone" + Keyword="Win32Proj" + TargetFrameworkVersion="196613" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="$(ProjectDir)Bin\$(ConfigurationName)" + IntermediateDirectory="$(ProjectDir)Intermediate\$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;WINVER=0x0600;_WIN32_WINNT=0x0600;_WIN32_WINDOWS=0x0410;_WIN32_IE=0x0700;WIN32_LEAN_AND_MEAN" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="d3d9.lib d3dx9d.lib dxguid.lib dxerr.lib dinput8.lib" + LinkIncremental="2" + AdditionalLibraryDirectories="" + GenerateDebugInformation="true" + SubSystem="2" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="$(ProjectDir)Bin\$(ConfigurationName)" + IntermediateDirectory="$(ProjectDir)Intermediate\$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="1" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + EnableIntrinsicFunctions="true" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WINVER=0x0600;_WIN32_WINNT=0x0600;_WIN32_WINDOWS=0x0410;_WIN32_IE=0x0700;WIN32_LEAN_AND_MEAN" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="d3d9.lib d3dx9.lib dxguid.lib dxerr.lib dinput8.lib" + LinkIncremental="1" + AdditionalLibraryDirectories="" + GenerateDebugInformation="true" + SubSystem="2" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" + > + <File + RelativePath=".\Source\Bot.cpp" + > + </File> + <File + RelativePath=".\Source\CameraController.cpp" + > + </File> + <File + RelativePath=".\Source\Clock.cpp" + > + </File> + <File + RelativePath=".\Source\Code.cpp" + > + </File> + <File + RelativePath=".\Source\Controller.cpp" + > + </File> + <File + RelativePath=".\Source\Core.cpp" + > + </File> + <File + RelativePath=".\Source\DragController.cpp" + > + </File> + <File + RelativePath=".\Source\Environment.cpp" + > + </File> + <File + RelativePath=".\Source\InputManager.cpp" + > + </File> + <File + RelativePath=".\Source\Loader.cpp" + > + </File> + <File + RelativePath=".\Source\Main.cpp" + > + </File> + <File + RelativePath=".\Source\Mediator.cpp" + > + </File> + <File + RelativePath=".\Source\Model.cpp" + > + </File> + <File + RelativePath=".\Source\RenderContext.cpp" + > + </File> + <File + RelativePath=".\Source\Tower.cpp" + > + </File> + <File + RelativePath=".\Source\Util.cpp" + > + </File> + <File + RelativePath=".\Source\VertexTypes.cpp" + > + </File> + <File + RelativePath=".\Source\View.cpp" + > + </File> + <File + RelativePath=".\Source\VirtualMachine.cpp" + > + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" + > + <File + RelativePath=".\Source\Bot.h" + > + </File> + <File + RelativePath=".\Source\CameraController.h" + > + </File> + <File + RelativePath=".\Source\Clock.h" + > + </File> + <File + RelativePath=".\Source\Code.h" + > + </File> + <File + RelativePath=".\Source\Controller.h" + > + </File> + <File + RelativePath=".\Source\Core.h" + > + </File> + <File + RelativePath=".\Source\DragController.h" + > + </File> + <File + RelativePath=".\Source\Environment.h" + > + </File> + <File + RelativePath=".\Source\InputManager.h" + > + </File> + <File + RelativePath=".\Source\Loader.h" + > + </File> + <File + RelativePath=".\Source\Mediator.h" + > + </File> + <File + RelativePath=".\Source\Model.h" + > + </File> + <File + RelativePath=".\Source\RenderContext.h" + > + </File> + <File + RelativePath=".\Source\Tower.h" + > + </File> + <File + RelativePath=".\Source\Util.h" + > + </File> + <File + RelativePath=".\Source\VertexTypes.h" + > + </File> + <File + RelativePath=".\Source\View.h" + > + </File> + <File + RelativePath=".\Source\VirtualMachine.h" + > + </File> + </Filter> + <Filter + Name="Resource Files" + > + <Filter + Name="Shaders" + > + <File + RelativePath="..\Data\Shaders\Environment.fx" + > + </File> + <File + RelativePath="..\Data\Shaders\TexturedQuad.fx" + > + </File> + </Filter> + <Filter + Name="Levels" + > + <File + RelativePath="..\Assets\Maps\map00.def" + > + </File> + <File + RelativePath="..\Assets\Maps\map01.def" + > + </File> + <File + RelativePath="..\Assets\Maps\map02.def" + > + </File> + <File + RelativePath="..\Assets\Maps\map03.def" + > + </File> + </Filter> + </Filter> + <File + RelativePath=".\ToDo.txt" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Bot.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,331 @@ +/* + * Bot + */ + +#include "Bot.h" +#include "Clock.h" +#include <d3d9.h> +#include <d3dx9.h> + +/* + * DirectionAngle + */ +const float DirectionAngle[] = {-1.0f * D3DX_PI / 2.0f, -4.0f * D3DX_PI / 2.0f, -3.0f * D3DX_PI / 2.0f, -2.0f * D3DX_PI / 2.0f}; + +/* + * DirectionStepX + */ +const int32 DirectionStepX[] = {0, 1, 0, -1}; + +/* + * DirectionStepY + */ +const int32 DirectionStepY[] = {1, 0, -1, 0}; + +/* + * Bot + */ +Bot::Bot() +{ + pEnvironment = 0; + nState = BotState_Idle; + kSize = D3DXVECTOR3(0.55f, 1.00f, 0.55f); +} + +/* + * Initialize + */ +void Bot::Initialize(Environment* pInstance) +{ + pEnvironment = pInstance; + nState = BotState_Idle; + nColor = D3DCOLOR_XRGB(0, 255, 0); + + kMachine.RemoveAllFunctions(); +} + +/* + * Reset + */ +void Bot::Reset() +{ + nState = BotState_Idle; + nColor = D3DCOLOR_XRGB(0, 255, 0); + + kMachine.Reset(); +} + +/* + * GetWorldPosition + */ +const D3DXVECTOR3 Bot::GetWorldPosition() const +{ + const D3DXVECTOR3& kScale = pEnvironment->GetScale(); + + D3DXVECTOR3 kWorldPosition; + kWorldPosition.x = kScale.x * kPosition.X; + kWorldPosition.y = kScale.y * pEnvironment->GetAltitude(kPosition.X, kPosition.Y); + kWorldPosition.z = kScale.z * kPosition.Y; + + if(nState == BotState_Animate) + { + if(kSequencer.nSequence == BotSequence_Forward) + { + kWorldPosition.x = kScale.x * ((int32)kPosition.X + kSequencer.fTimer * ((int32)kSequencer.kPosition.X - (int32)kPosition.X)); + kWorldPosition.z = kScale.z * ((int32)kPosition.Y + kSequencer.fTimer * ((int32)kSequencer.kPosition.Y - (int32)kPosition.Y)); + } + else + + if(kSequencer.nSequence == BotSequence_Jump) + { + const uint32 nHeightA = pEnvironment->GetAltitude(kPosition.X, kPosition.Y); + const uint32 nHeightB = pEnvironment->GetAltitude(kSequencer.kPosition.X, kSequencer.kPosition.Y); + + const float fDistanceX = kScale.x; + const float fDistanceY = kScale.y * ((float)nHeightB - (float)nHeightA); + const float fHeight = nHeightB > nHeightA ? 2.0f * kScale.y : kScale.y; + + const float fB = (fHeight - 0.25f * fDistanceY) / (-0.25f * fDistanceX + 0.5f * fDistanceX); + const float fA = (fDistanceY - fB * fDistanceX) / (fDistanceX * fDistanceX); + const float fX = kSequencer.fTimer * fDistanceX; + + kWorldPosition.x = kScale.x * ((int32)kPosition.X + kSequencer.fTimer * ((int32)kSequencer.kPosition.X - (int32)kPosition.X)); + kWorldPosition.y = nHeightA * kScale.y + fX * (fA * fX + fB); + kWorldPosition.z = kScale.z * ((int32)kPosition.Y + kSequencer.fTimer * ((int32)kSequencer.kPosition.Y - (int32)kPosition.Y)); + } + } + + return kWorldPosition; +} + +/* + * GetWorldOrientation + */ +const D3DXVECTOR3 Bot::GetWorldOrientation() const +{ + D3DXVECTOR3 kWorldOrientation; + kWorldOrientation.x = 0.0f; + kWorldOrientation.y = DirectionAngle[kDirection]; + kWorldOrientation.z = 0.0f; + + if(nState == BotState_Animate) + { + if(kSequencer.nSequence == BotSequence_RotateCW || kSequencer.nSequence == BotSequence_RotateCCW) + { + kWorldOrientation.y = InterpolateDirection(kDirection, kSequencer.kDirection, kSequencer.fTimer); + } + } + + return kWorldOrientation; +} + +/* + * AddFunction + */ +void Bot::AddFunction(uint32 nFunction, uint32 nSize) +{ + kMachine.AddFunction((uint8)nFunction, (uint8)nSize * 2); +} + +/* + * Upload + */ +ErrorCode Bot::Upload(Code* pCode, uint32 nCount) +{ + ErrorCode eCode = Error_Success; + + for(uint32 i = 0; i < nCount && eCode == Error_Success; ++i) + { + uint32 nSize = kMachine.GetFunctionSize(i); + uint8* pData = kMachine.GetFunctionMemory(i); + + eCode = Compile(pCode + i, pData, nSize); + } + + nState = BotState_Evaluate; + + return eCode; +} + +/* + * Compile + */ +ErrorCode Bot::Compile(Code* pInstance, uint8* pData, uint32 nSize) +{ + const uint32 nLength = pInstance->GetLength(); + + for(uint32 i = 0; i < nLength; ++i) + { + const uint32 nAction = pInstance->GetSlot(i); + + if(Action_Forward <= nAction && nAction <= Action_Light) + { + if(nSize < 2) + return Error_Fail; + + *pData++ = Instruction_Action; + *pData++ = nAction; + + nSize -= 2; + } + else + + if(Action_FunctionA <= nAction && nAction <= Action_FunctionB) + { + if(nSize < 2) + return Error_Fail; + + *pData++ = Instruction_Call; + *pData++ = nAction - Action_FunctionA + 1; + + nSize -= 2; + } + } + + return Error_Success; +} + +/* + * Update + */ +void Bot::Update(float fElapsed) +{ + if(nState == BotState_Evaluate) + { + bool bHandled = false; + + kClock.Reset(); + + while(!bHandled && kClock.GetElapsed(false) < fElapsed) + { + uint32 nAction = kMachine.Step(); + + if(Action_Forward <= nAction && nAction <= Action_Light) + { + if(nAction == Action_Forward) + { + if(pEnvironment->IsMovementValid(nAction, kPosition.X, kPosition.Y, kDirection)) + { + kSequencer.kPosition.X = (int32)kPosition.X + DirectionStepX[kDirection]; + kSequencer.kPosition.Y = (int32)kPosition.Y + DirectionStepY[kDirection]; + kSequencer.nSequence = BotSequence_Forward; + kSequencer.fTimer = 0.0f; + kSequencer.fSpeed = 1.5f; + nState = BotState_Animate; + } + } + else + + if(nAction == Action_RotateCW) + { + kSequencer.kDirection = (kDirection + 1) % Direction_Count; + kSequencer.nSequence = BotSequence_RotateCW; + kSequencer.fTimer = 0.0f; + kSequencer.fSpeed = 1.5f; + nState = BotState_Animate; + } + else + + if(nAction == Action_RotateCCW) + { + nState = BotState_Animate; + kSequencer.kDirection = (kDirection - 1 + Direction_Count) % Direction_Count; + kSequencer.nSequence = BotSequence_RotateCCW; + kSequencer.fTimer = 0.0f; + kSequencer.fSpeed = 1.5f; + } + else + + if(nAction == Action_Jump) + { + if(pEnvironment->IsMovementValid(nAction, kPosition.X, kPosition.Y, kDirection)) + { + kSequencer.kPosition.X = (int32)kPosition.X + DirectionStepX[kDirection]; + kSequencer.kPosition.Y = (int32)kPosition.Y + DirectionStepY[kDirection]; + } + else + { + kSequencer.kPosition.X = kPosition.X; + kSequencer.kPosition.Y = kPosition.Y; + } + + nState = BotState_Animate; + kSequencer.nSequence = BotSequence_Jump; + kSequencer.fTimer = 0.0f; + kSequencer.fSpeed = 1.5f; + } + else + + if(nAction == Action_Light) + { + nState = BotState_Animate; + nColor = D3DCOLOR_XRGB(0, 0, 255); + kSequencer.nSequence = BotSequence_Light; + kSequencer.fTimer = 0.0f; + kSequencer.fSpeed = 3.0f; + } + + bHandled = true; + } + } + } + else + + if(nState == BotState_Animate) + { + kSequencer.fTimer += kSequencer.fSpeed * fElapsed; + if(kSequencer.fTimer >= 1.0f) + { + if(kSequencer.nSequence == BotSequence_Forward) + { + nState = BotState_Pause; + kPosition = kSequencer.kPosition; + kSequencer.fTimer = 0.4f; + } + else + + if(kSequencer.nSequence == BotSequence_RotateCW) + { + nState = BotState_Pause; + kDirection = kSequencer.kDirection; + kSequencer.fTimer = 0.4f; + } + else + + if(kSequencer.nSequence == BotSequence_RotateCCW) + { + nState = BotState_Pause; + kDirection = kSequencer.kDirection; + kSequencer.fTimer = 0.4f; + } + else + + if(kSequencer.nSequence == BotSequence_Jump) + { + nState = BotState_Pause; + kPosition = kSequencer.kPosition; + kSequencer.fTimer = 0.4f; + } + else + + if(kSequencer.nSequence == BotSequence_Light) + { + pEnvironment->NotifyAction(kPosition.X, kPosition.Y); + + nState = BotState_Pause; + nColor = D3DCOLOR_XRGB(0, 255, 0); + kSequencer.fTimer = 0.4f; + } + } + } + else + + if(nState == BotState_Pause) + { + kSequencer.fTimer -= fElapsed; + if(kSequencer.fTimer <= 0.0f) + { + nState = BotState_Evaluate; + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Bot.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,178 @@ +/* + * Bot + */ + +#ifndef __BOT_H__ +#define __BOT_H__ + +#include "Core.h" +#include "VirtualMachine.h" +#include "Environment.h" +#include "Code.h" +#include "Clock.h" + +/* + * BotState + */ +enum +{ + BotState_Idle, + BotState_Evaluate, + BotState_Animate, + BotState_Pause, +}; + +/* + * BotSequence + */ +enum +{ + BotSequence_Forward, + BotSequence_RotateCW, + BotSequence_RotateCCW, + BotSequence_Jump, + BotSequence_Light, +}; + +/* + * Bot + */ +class Bot +{ + /* + * BotSequencer + */ + struct BotSequencer + { + /* + * nSequence + */ + uint32 nSequence; + + /* + * fTimer + */ + float fTimer; + + /* + * fSpeed + */ + float fSpeed; + + /* + * kPosition + */ + Position kPosition; + + /* + * kDirection + */ + uint32 kDirection; + + /* + * nColor + */ + uint32 nColor; + }; + +private: + + /* + * pEnvironment + */ + Environment* pEnvironment; + + /* + * kMachine + */ + VirtualMachine kMachine; + + /* + * kClock + * The clock used to keep track of VM execution + */ + Clock kClock; + + /* + * nState + */ + uint32 nState; + + /* + * kSequencer + */ + BotSequencer kSequencer; + +public: + + /* + * kPosition + */ + Position kPosition; + + /* + * kDirection + */ + uint32 kDirection; + + /* + * nColor + */ + uint32 nColor; + + /* + * kSize + */ + D3DXVECTOR3 kSize; + +public: + + /* + * Bot + */ + Bot(); + + /* + * Reset + */ + void Initialize(Environment* pInstance); + + /* + * Reset + */ + void Reset(); + + /* + * GetWorldPosition + */ + const D3DXVECTOR3 GetWorldPosition() const; + + /* + * GetWorldOrientation + */ + const D3DXVECTOR3 GetWorldOrientation() const; + + /* + * AddFunction + */ + void AddFunction(uint32 nFunction, uint32 nSize); + + /* + * Upload + */ + ErrorCode Upload(Code* pCode, uint32 nCount); + + /* + * Update + */ + void Update(float fElapsed); + +private: + + /* + * Compile + */ + ErrorCode Compile(Code* pCode, uint8* pData, uint32 nSize); +}; + +#endif //__BOT_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/CameraController.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,58 @@ +/* + * CameraController + */ + +#include "CameraController.h" + +/* + * CameraController + */ +CameraController::CameraController(float fInitialDistance, float fInitialYaw, float fInitialPitch) +{ + fCameraDistance = fInitialDistance; + fCameraYaw = fInitialYaw; + fCameraPitch = fInitialPitch; +} + +/* + * Render + */ +void CameraController::Update(float fElapsed) +{ +} + +/* + * Yaw + */ +void CameraController::Yaw(float fAmount) +{ + fCameraYaw += fAmount; +} + +/* + * Pitch + */ +void CameraController::Pitch(float fAmount) +{ + fCameraPitch += fAmount; +} + +/* + * Move + */ +void CameraController::Move(float fAmount) +{ + fCameraDistance += fAmount; +} + +/* + * GetLocation + */ +const D3DXVECTOR3 CameraController::GetLocation(const D3DXVECTOR3& kTarget) const +{ + const float fOffsetX = fCameraDistance * sinf(0.5f * D3DX_PI - fCameraPitch) * cosf(fCameraYaw); + const float fOffsetY = fCameraDistance * cosf(0.5f * D3DX_PI - fCameraPitch); + const float fOffsetZ = fCameraDistance * sinf(0.5f * D3DX_PI - fCameraPitch) * sinf(fCameraYaw); + + return D3DXVECTOR3(kTarget.x + fOffsetX, kTarget.y + fOffsetY, kTarget.z + fOffsetZ); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/CameraController.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,66 @@ +/* + * CameraController + */ + +#ifndef __CAMERACONTROLLER_H__ +#define __CAMERACONTROLLER_H__ + +#include "Core.h" + +/* + * CameraController + */ +class CameraController +{ +public: + + /* + * fCameraDistance + */ + float fCameraDistance; + + /* + * fCameraYaw + */ + float fCameraYaw; + + /* + * fCameraPitch + */ + float fCameraPitch; + +public: + + /* + * CameraController + */ + //CameraController(float fInitialDistance = 16.0f, float fInitialYaw = D3DX_PI / 6.0f, float fInitialPitch = D3DX_PI / 4.0); + CameraController(float fInitialDistance = 16.0f, float fInitialYaw = 0.306f, float fInitialPitch = 0.875f); + + /* + * Update + */ + void Update(float fElapsed); + + /* + * Yaw + */ + void Yaw(float fAmount); + + /* + * Pitch + */ + void Pitch(float fAmount); + + /* + * Move + */ + void Move(float fAmount); + + /* + * GetLocation + */ + const D3DXVECTOR3 GetLocation(const D3DXVECTOR3& kTarget) const; +}; + +#endif //__CAMERACONTROLLER_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Clock.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,43 @@ +/* + * Clock + */ + +#include "Clock.h" +#include <windows.h> + +#define QueryFrequency(variable) QueryPerformanceFrequency((LARGE_INTEGER*)variable) +#define QueryCounter(variable) QueryPerformanceCounter((LARGE_INTEGER*)variable) + +/* + * Clock + */ +Clock::Clock() +{ + QueryFrequency(&nFrequency); +} + +/* + * Reset + */ +void Clock::Reset() +{ + QueryCounter(&nCurrent); +} + +/* + * GetElapsed + */ +float Clock::GetElapsed(bool bReset) +{ + unsigned __int64 nTicks = 0; + QueryCounter(&nTicks); + + const float fElapsed = (nTicks - nCurrent) / (float)nFrequency; + + if(bReset) + { + Reset(); + } + + return fElapsed; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Clock.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,43 @@ +/* + * Clock + */ + +#ifndef __CLOCK_H__ +#define __CLOCK_H__ + +#include "Core.h" + +/* + * Clock + */ +class Clock +{ + /* + * nFrequency + */ + unsigned __int64 nFrequency; + + /* + * nCurrent + */ + unsigned __int64 nCurrent; + +public: + + /* + * Clock + */ + Clock(); + + /* + * Reset + */ + void Reset(); + + /* + * GetElapsed + */ + float GetElapsed(bool bReset = true); +}; + +#endif //__CLOCK_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Code.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,108 @@ +/* + * Code + */ + +#include "Code.h" + +/* + * Code + */ +Code::Code() +{ + pSlot = 0; + nSize = 0; + nLength = 0; +} + +/* + * Initialize + */ +void Code::Initialize(uint32 nValue) +{ + if(pSlot) + { + delete[] pSlot; + pSlot = 0; + } + + nLength = 0; + nSize = nValue; + pSlot = new uint32[nValue]; + + Clear(); +} + +/* + * Clear + */ +void Code::Clear() +{ + for(uint32 i = 0; i < nSize; ++i) + { + pSlot[i] = 0; + } +} + +/* + * SetSlot + */ +void Code::SetSlot(uint32 nSlot, uint32 nValue) +{ + if(nSlot < nSize) + { + pSlot[nSlot] = nValue; + } +} + +/* + * GetSlot + */ +uint32 Code::GetSlot(uint32 nSlot) +{ + return nSlot < nSize ? pSlot[nSlot] : 0; +} + +/* + * ClearSlot + */ +void Code::ClearSlot(uint32 nSlot) +{ + if(nSlot < nSize) + { + pSlot[nSlot] = 0; + } +} + +/* + * IsEmptySlot + */ +bool Code::IsEmptySlot(uint32 nSlot) const +{ + return nSlot < nSize ? (pSlot[nSlot] < Action_Forward || pSlot[nSlot] > Action_Light) : true; +} + +/* + * GetSize + */ +uint32 Code::GetSize() const +{ + return nSize; +} + +/* + * GetLength + */ +uint32 Code::GetLength() const +{ + uint32 nLength = 0; + + for(uint32 i = 0; i < nSize; ++i) + { + if(pSlot[nLength] != 0) + { + ++nLength; + } + } + + return nLength; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Code.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,79 @@ +/* + * Code + */ + +#ifndef __CODE_H__ +#define __CODE_H__ + +#include "Core.h" + +/* + * Code + */ +class Code +{ + /* + * pSlot + * Code blocks are made up of an array of actions + */ + uint32* pSlot; + + /* + * nSize + */ + uint32 nSize; + + /* + * nLength + */ + uint32 nLength; + +public: + + /* + * Code + */ + Code(); + + /* + * Initialize + */ + void Initialize(uint32 nLength); + + /* + * Clear + */ + void Clear(); + + /* + * SetSlot + */ + void SetSlot(uint32 nSlot, uint32 nValue); + + /* + * GetSlot + */ + uint32 GetSlot(uint32 nSlot); + + /* + * ClearSlot + */ + void ClearSlot(uint32 nSlot); + + /* + * IsEmptySlot + */ + bool IsEmptySlot(uint32 nSlot) const; + + /* + * GetSize + */ + uint32 GetSize() const; + + /* + * GetLength + */ + uint32 GetLength() const; +}; + +#endif //__CODE_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Controller.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,273 @@ +/* + * Controller + */ + +#include "Controller.h" + +/* + * Controller + */ +Controller::Controller(Model* pModelInstance, View* pViewInstance) : pModel(pModelInstance), pView(pViewInstance) +{ +} + +/* + * Initialize + */ +ErrorCode Controller::Initialize() +{ + return kInputManager.Initialize(pView->GetWindow()); +} + +/* + * Terminate + */ +void Controller::Terminate() +{ + kInputManager.Terminate(); +} + +/* + * Update + */ +void Controller::Update(float fElapsed) +{ + ProcessInput(fElapsed); + + if(pModel->nGameState == GameState_LoadMap) + { + char kBuffer[256]; + sprintf_s(kBuffer, "Data\\Maps\\Map%02d.map", pModel->nCurrentLevel++); + + pModel->nGameState = pModel->Load(kBuffer) ? GameState_Active : GameState_Over; + + /* + bool bLoaded = pModel->Load(kBuffer); + if(bLoaded) + { + pModel->nGameState = GameState_Active; + } + else + { + //TODO: Display game over dialog + pModel->nGameState = GameState_Over; + } + */ + } + else + + if(pModel->nGameState == GameState_Active) + { + if(pModel->nSimulationState == SimulationState_Active) + { + pModel->GetBot()->Update(fElapsed); + + //TODO: Only check for requirements after an action has completed + Environment* pEnvironment = pModel->GetEnvironment(); + if(pEnvironment->RequirementsMet()) + { + pModel->nGameState = GameState_Complete; + } + } + } + else + + if(pModel->nGameState == GameState_Complete) + { + //TODO: Level is complete + //TODO: Load next level or end game + //pModel->nGameState = GameState_LoadMap; + } + else + + if(pModel->nGameState == GameState_Over) + { + //TODO: Game is over + //pModel->nGameState = GameState_Exit; + } + else + + if(pModel->nGameState == GameState_Confirm) + { + } +} + +/* + * Start + */ +void Controller::Start() +{ + if(pModel->nSimulationState == SimulationState_Idle) + { + pModel->ResetBot(); + pModel->GetBot()->Upload(pModel->GetFunction(0), pModel->GetFunctionCount()); + + pModel->nSimulationState = SimulationState_Active; + } +} + +/* + * Stop + */ +void Controller::Stop() +{ + if(pModel->nSimulationState == SimulationState_Active) + { + pModel->ResetEnvironment(); + pModel->ResetBot(); + + pModel->nSimulationState = SimulationState_Idle; + } +} + +/* + * ProcessInput + */ +void Controller::ProcessInput(float fElapsed) +{ + kInputManager.Update(fElapsed); + + #if defined(_DEBUG) + if(kInputManager.IsKeyDown(DIK_LEFT)) + { + pView->UpdateCameraYaw(0.01f); + } + else + + if(kInputManager.IsKeyDown(DIK_RIGHT)) + { + pView->UpdateCameraYaw(-0.01f); + } + + if(kInputManager.IsKeyDown(DIK_UP)) + { + pView->UpdateCameraPitch(0.01f); + } + else + + if(kInputManager.IsKeyDown(DIK_DOWN)) + { + pView->UpdateCameraPitch(-0.01f); + } + + if(kInputManager.IsKeyDown(DIK_NEXT)) + { + pView->UpdateCameraDistance(-0.1f); + } + else + + if(kInputManager.IsKeyDown(DIK_PRIOR)) + { + pView->UpdateCameraDistance(0.1f); + } + #endif + + const float fSensitivity = 1.5f; + const float fDeltaX = (float)kInputManager.GetMouseDeltaX(); + const float fDeltaY = (float)kInputManager.GetMouseDeltaY(); + + const float fMouseX = Max(0.0f, Min(pModel->fMouseX + fSensitivity * fDeltaX, (float)ScreenSizeX)); + const float fMouseY = Max(0.0f, Min(pModel->fMouseY + fSensitivity * fDeltaY, (float)ScreenSizeY)); + + pModel->fMouseX = fMouseX; + pModel->fMouseY = fMouseY; + + if(pModel->nGameState == GameState_Active) + { + if(kInputManager.IsButtonDown(0) && !kInputManager.WasButtonDown(0)) + { + for(uint32 i = 0; i < Action_Count; ++i) + { + if(pModel->kActionBounds[i].Contains(fMouseX, fMouseY)) + { + pModel->kDragController.Begin(Action_Forward + i); + } + } + + for(uint32 i = 0; i < sizeof(pModel->kMainBounds) / sizeof(pModel->kMainBounds[0]); ++i) + { + if(pModel->kMainBounds[i].Contains(fMouseX, fMouseY)) + { + Code* pCode = pModel->GetFunction(0); + if(!pCode->IsEmptySlot(i)) + { + pModel->kDragController.Begin(pCode->GetSlot(i)); + pCode->ClearSlot(i); + } + } + } + + for(uint32 i = 0; i < sizeof(pModel->kFunctionBounds) / sizeof(pModel->kFunctionBounds[0]); ++i) + { + if(pModel->kFunctionBounds[i].Contains(fMouseX, fMouseY)) + { + Code* pCode = pModel->GetFunction(pModel->nCurrentFunction + 1); + if(!pCode->IsEmptySlot(i)) + { + pModel->kDragController.Begin(pCode->GetSlot(i)); + pCode->ClearSlot(i); + } + } + } + + if(!pModel->kDragController.IsActive()) + { + if(pModel->kControlBounds[0].Contains(fMouseX, fMouseY)) + { + Start(); + } + else + + if(pModel->kControlBounds[1].Contains(fMouseX, fMouseY)) + { + Stop(); + } + else + + if(pModel->kControlBounds[2].Contains(fMouseX, fMouseY)) + { + pModel->nGameState = GameState_Exit; + } + else + + if(pModel->kArrowBounds[0].Contains(fMouseX, fMouseY)) + { + const uint32 nCount = pModel->GetFunctionCount() - 1; + pModel->nCurrentFunction = (pModel->nCurrentFunction - 1 + nCount) % nCount; + } + else + + if(pModel->kArrowBounds[1].Contains(fMouseX, fMouseY)) + { + const uint32 nCount = pModel->GetFunctionCount() - 1; + pModel->nCurrentFunction = (pModel->nCurrentFunction + 1) % nCount; + } + } + } + else + + if(!kInputManager.IsButtonDown(0) && kInputManager.WasButtonDown(0)) + { + if(pModel->kDragController.IsActive()) + { + const uint32 nAction = pModel->kDragController.End(); + + for(uint32 i = 0; i < sizeof(pModel->kMainBounds) / sizeof(pModel->kMainBounds[0]); ++i) + { + if(pModel->kMainBounds[i].Contains(fMouseX, fMouseY)) + { + pModel->GetFunction(0)->SetSlot(i, nAction); + } + } + + for(uint32 i = 0; i < sizeof(pModel->kFunctionBounds) / sizeof(pModel->kFunctionBounds[0]); ++i) + { + if(pModel->kFunctionBounds[i].Contains(fMouseX, fMouseY)) + { + pModel->GetFunction(pModel->nCurrentFunction + 1)->SetSlot(i, nAction); + } + } + } + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Controller.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,72 @@ +/* + * Controller + */ + +#ifndef __CONTROLLER_H__ +#define __CONTROLLER_H__ + +#include "View.h" +#include "Model.h" +#include "InputManager.h" + +/* + * Controller + */ +class Controller +{ + /* + * pModel + */ + Model* pModel; + + /* + * pView + */ + View* pView; + + /* + * kInputManager + */ + InputManager kInputManager; + +public: + + /* + * Controller + */ + Controller(Model* pModel, View* pView); + + /* + * Initialize + */ + ErrorCode Initialize(); + + /* + * Terminate + */ + void Terminate(); + + /* + * Update + */ + void Update(float fElapsed); + +private: + + /* + * Start + */ + void Start(); + + /* + * Stop + */ + void Stop(); + + /* + * ProcessInput + */ + void ProcessInput(float fElapsed); +}; + +#endif //__CONTROLLER_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Core.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,84 @@ +/* + * Core + */ + +#include "Core.h" + +/* + * InterpolateDirection + */ +float InterpolateDirection(uint32 nStart, uint32 nEnd, float fParameter) +{ + //A+t*(B-A) + if(nStart == Direction_North) + { + if(nEnd == Direction_East) + { + //-90 -> 0 + return -(D3DX_PI / 2.0f) * (1.0f - fParameter) + 0.0f * fParameter; + //return (-(D3DX_PI / 2.0f)) + fParameter * ((0.0f) - -(D3DX_PI / 2.0f))); + } + else + + if(nEnd == Direction_West) + { + //-90 -> -180 + return -(D3DX_PI / 2.0f) * (1.0f - fParameter) - D3DX_PI * fParameter; + //return (A) + fParameter * ((B) - (A)); + //return (-(D3DX_PI / 2.0f)) + fParameter * ((-D3DX_PI) - (-(D3DX_PI / 2.0f))); + } + } + else + + if(nStart == Direction_East) + { + if(nEnd == Direction_North) + { + //0 -> -90 + return 0.0f * (1.0f - fParameter) - (D3DX_PI / 2.0f) * fParameter; + } + else + + if(nEnd == Direction_South) + { + //-360 -> -270 + return -2.0f * D3DX_PI * (1.0f - fParameter) - (3.0f * D3DX_PI / 2.0f) * fParameter; + } + } + else + + if(nStart == Direction_South) + { + if(nEnd == Direction_East) + { + //-270 -> -360 + return -(3.0f * D3DX_PI / 2.0f) * (1.0f - fParameter) - 2.0f * D3DX_PI * fParameter; + } + else + + if(nEnd == Direction_West) + { + //-270 -> -180 + return -(3.0f * D3DX_PI / 2.0f) * (1.0f - fParameter) - (2.0f * D3DX_PI / 2.0f) * fParameter; + } + } + else + + if(nStart == Direction_West) + { + if(nEnd == Direction_North) + { + //-180 -> -90 + return -(2.0f * D3DX_PI / 2.0f) * (1.0f - fParameter) - (1.0f * D3DX_PI / 2.0f) * fParameter; + } + else + + if(nEnd == Direction_South) + { + //-180 -> -270 + return -(2.0f * D3DX_PI / 2.0f) * (1.0f - fParameter) - (3.0f * D3DX_PI / 2.0f) * fParameter; + } + } + + return 0.0f; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Core.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,270 @@ +/* + * Core + */ + +#ifndef __CORE_H__ +#define __CORE_H__ + +#include <d3d9.h> +#include <d3dx9.h> + +#ifdef _DEBUG +#include <stdio.h> +#define DEBUG_PRINT printf +#else +#define DEBUG_PRINT(...) +#endif + +/* + * int8 + */ +typedef signed char int8; + +/* + * int16 + */ +typedef signed short int16; + +/* + * int32 + */ +typedef signed int int32; + +/* + * uint8 + */ +typedef unsigned char uint8; + +/* + * uint16 + */ +typedef unsigned short uint16; + +/* + * uint32 + */ +typedef unsigned int uint32; + +/* + * ErrorCode + */ +typedef int32 ErrorCode; + +/* + * Error + */ +enum +{ + Error_Success = 0, + Error_Fail = -1, +}; + +/* + * Action + */ +enum +{ + Action_Default, + Action_Complete, + Action_Forward, + Action_RotateCW, + Action_RotateCCW, + Action_Jump, + Action_Light, + Action_FunctionA, + Action_FunctionB, + //Action_FunctionC, + Action_Count = 7, +}; + +/* + * Direction + */ +enum Direction +{ + Direction_North, + Direction_East, + Direction_South, + Direction_West, + Direction_Count, +}; + +/* + * Tower + */ +enum +{ + Tower_Normal, + Tower_Light, +}; + +/* + * ScreenSizeX + */ +const uint32 ScreenSizeX = 1280; + +/* + * ScreenSizeY + */ +const uint32 ScreenSizeY = 720; + +/* + * FacesPerCube + */ +const uint32 FacesPerCube = 6; + +/* + * TrianglesPerFace + */ +const uint32 TrianglesPerFace = 2; + +/* + * VerticesPerTriangle + */ +const uint32 VerticesPerTriangle = 3; + +/* + * TrianglesPerBlock + */ +const uint32 TrianglesPerBlock = FacesPerCube * TrianglesPerFace; + +/* + * VerticesPerBlock + */ +const uint32 VerticesPerBlock = FacesPerCube * TrianglesPerFace * VerticesPerTriangle; + +/* + * MaximumFunctionLength + */ +const uint32 MaximumFunctionLength = 16; + +/* + * MainFunctionLength + */ +const uint32 MainFunctionLength = 14; + +/* + * Position + * Represents the position of an object on a grid + */ +struct Position +{ + /* + * X + */ + uint32 X; + + /* + * Y + */ + uint32 Y; +}; + +/* + * Size + */ +struct Size +{ + /* + * X + */ + uint32 X; + + /* + * Y + */ + uint32 Y; +}; + +/* + * Rectangle2 + */ +struct Rectangle2 +{ + /* + * X + */ + float X; + + /* + * Y + */ + float Y; + + /* + * Width + */ + float Width; + + /* + * Height + */ + float Height; + +public: + + /* + * Rectangle2 + */ + Rectangle2() : X(0.0f), Y(0.0f), Width(0.0f), Height(0.0f) + { + } + + /* + * Rectangle2 + */ + Rectangle2(float fX, float fY, float fWidth, float fHeight) : X(fX), Y(fY), Width(fWidth), Height(fHeight) + { + } + + /* + * Contains + */ + bool Contains(float fX, float fY) + { + return (0.0f <= (fX - X) && (fX - X) < Width) && (0.0f <= (fY - Y) && (fY - Y) < Height); + } +}; + +/* + * Min + */ +template<typename Type> +inline Type Min(Type nValueA, Type nValueB) +{ + return nValueB < nValueA ? nValueB : nValueA; +} + +/* + * Max + */ +template<typename Type> +inline Type Max(Type nValueA, Type nValueB) +{ + return nValueB > nValueA ? nValueB : nValueA; +} + +/* + * Clamp + */ +template<typename Type> +inline Type Clamp(Type nValue, Type nMinimum, Type nMaximum) +{ + return nValue < nMinimum ? nMinimum : nValue > nMaximum ? nMaximum : nValue; +} + +/* + * Abs + */ +template<typename Type> +inline Type Abs(Type nValue) +{ + return nValue < 0 ? -nValue : nValue; +} + +/* + * InterpolateDirection + */ +float InterpolateDirection(uint32 nStart, uint32 nEnd, float fParameter); + +#endif //__CORE_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/DragController.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,57 @@ +/* + * DragController + */ + +#include "DragController.h" + +/* + * DragController + */ +DragController::DragController() +{ + bActive = false; + nParameter = 0; +} + +/* + * Begin + */ +void DragController::Begin(uint32 nValue) +{ + bActive = true; + nParameter = nValue; +} + +/* + * End + */ +uint32 DragController::End() +{ + bActive = false; + return nParameter; +} + +/* + * Reset + */ +void DragController::Reset() +{ + bActive = false; + nParameter = 0; +} + +/* + * IsActive + */ +bool DragController::IsActive() const +{ + return bActive; +} + +/* + * GetParameter + */ +uint32 DragController::GetParameter() const +{ + return nParameter; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/DragController.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,58 @@ +/* + * DragController + */ + +#ifndef __DRAGCONTROLLER_H__ +#define __DRAGCONTROLLER_H__ + +#include "Core.h" + +/* + * DragController + */ +class DragController +{ + /* + * bActive + */ + bool bActive; + + /* + * nParameter + */ + uint32 nParameter; + +public: + + /* + * DragController + */ + DragController(); + + /* + * Begin + */ + void Begin(uint32 nValue); + + /* + * End + */ + uint32 End(); + + /* + * Reset + */ + void Reset(); + + /* + * IsActive + */ + bool IsActive() const; + + /* + * GetParameter + */ + uint32 GetParameter() const; +}; + +#endif //__DRAGCONTROLLER_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Environment.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,244 @@ +/* + * Environment + */ + +#include "Environment.h" +#include "Util.h" +#include <windows.h> + +/* + * Environment + */ +Environment::Environment() : pGrid(0) +{ + nWidth = 0; + nHeight = 0; + + kScale.x = 1.0f; + kScale.y = 0.4f; + kScale.z = 1.0f; +} + +/* + * ~Environment + */ +Environment::~Environment() +{ + delete[] pGrid; +} + +/* + * Initialize + */ +ErrorCode Environment::Initialize(uint32 nGridWidth, uint32 nGridHeight) +{ + if(pGrid) + { + delete[] pGrid; + pGrid = 0; + } + + nWidth = nGridWidth; + nHeight = nGridHeight; + pGrid = new Tower[nGridWidth * nGridHeight]; + + return Error_Success; +} + +/* + * Reset + */ +void Environment::Reset() +{ + for(uint32 i = 0; i < nWidth * nHeight; ++i) + { + pGrid[i].State = 0; + } +} + +/* + * GetWidth + */ +uint32 Environment::GetWidth() const +{ + return nWidth; +} + +/* + * GetHeight + */ +uint32 Environment::GetHeight() const +{ + return nHeight; +} + +/* + * GetScale + */ +const D3DXVECTOR3& Environment::GetScale() const +{ + return kScale; +} + +/* + * SetType + */ +void Environment::SetType(uint32 nX, uint32 nY, uint32 nType) +{ + pGrid[nY * nWidth + nX].Type = nType; +} + +/* + * GetType + */ +uint32 Environment::GetType(uint32 nX, uint32 nY) const +{ + return pGrid[nY * nWidth + nX].Type; +} + +/* + * SetAltitude + */ +void Environment::SetAltitude(uint32 nX, uint32 nY, uint32 nHeight) +{ + pGrid[nY * nWidth + nX].Height = nHeight; +} + +/* + * GetAltitude + */ +uint32 Environment::GetAltitude(uint32 nX, uint32 nY) const +{ + return pGrid[nY * nWidth + nX].Height; +} + +/* + * GetState + */ +uint32 Environment::GetState(uint32 nX, uint32 nY) const +{ + return pGrid[nY * nWidth + nX].State; +} + +/* + * IsMovementValid + */ +bool Environment::IsMovementValid(uint32 nAction, uint32 nX, uint32 nY, uint32 nDirection) +{ + if(nAction == Action_Forward) + { + const uint32 nGridHeight = pGrid[nY * nWidth + nX].Height; + + if(nDirection == Direction_North) + { + if(nY + 1 < nHeight) + { + return nGridHeight == pGrid[(nY + 1) * nWidth + nX].Height; + } + } + else + + if(nDirection == Direction_East) + { + if(nX + 1 < nWidth) + { + return nGridHeight == pGrid[nY * nWidth + nX + 1].Height; + } + } + else + + if(nDirection == Direction_South) + { + if(nY - 1 >= 0) + { + return nGridHeight == pGrid[(nY - 1) * nWidth + nX].Height; + } + } + else + + if(nDirection == Direction_West) + { + if(nX - 1 >= 0) + { + return nGridHeight == pGrid[nY * nWidth + nX - 1].Height; + } + } + } + else + + if(nAction == Action_Jump) + { + const int32 nGridHeight = (int32)pGrid[nY * nWidth + nX].Height; + + if(nDirection == Direction_North) + { + if(nY + 1 < nHeight) + { + const int32 nDelta = nGridHeight - (int32)pGrid[(nY + 1) * nWidth + nX].Height; + return nDelta == 1 || nDelta < 0; + } + } + else + + if(nDirection == Direction_East) + { + if(nX + 1 < nWidth) + { + const int32 nDelta = nGridHeight - (int32)pGrid[nY * nWidth + nX + 1].Height; + return nDelta == 1 || nDelta < 0; + } + } + else + + if(nDirection == Direction_South) + { + if(nY - 1 >= 0) + { + const int32 nDelta = nGridHeight - (int32)pGrid[(nY - 1) * nWidth + nX].Height; + return nDelta == 1 || nDelta < 0; + } + } + else + + if(nDirection == Direction_West) + { + if(nX - 1 >= 0) + { + const int32 nDelta = nGridHeight - (int32)pGrid[nY * nWidth + nX - 1].Height; + return nDelta == 1 || nDelta < 0; + } + } + } + + return false; +} + +/* + * NotifyAction + */ +void Environment::NotifyAction(uint32 nX, uint32 nY) +{ + if(pGrid[nY * nWidth + nX].Type == Tower_Light) + { + pGrid[nY * nWidth + nX].State ^= 1; + } +} + +/* + * RequirementsMet + */ +bool Environment::RequirementsMet() const +{ + for(uint32 i = 0; i < nWidth * nHeight; ++i) + { + if(pGrid[i].Type == Tower_Light) + { + if(!pGrid[i].State) + { + return false; + } + } + } + + return true; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Environment.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,117 @@ +/* + * Environment + */ + +#ifndef __ENVIRONMENT_H__ +#define __ENVIRONMENT_H__ + +#include "Core.h" +#include "Tower.h" + +/* + * Environment + */ +class Environment +{ + /* + * nWidth + */ + uint32 nWidth; + + /* + * nHeight + */ + uint32 nHeight; + + /* + * kScale + */ + D3DXVECTOR3 kScale; + + /* + * pGrid + */ + Tower* pGrid; + +public: + + /* + * Environment + */ + Environment(); + + /* + * ~Environment + */ + ~Environment(); + + /* + * Initialize + */ + ErrorCode Initialize(uint32 nGridWidth, uint32 nGridHeight); + + /* + * Reset + */ + void Reset(); + + /* + * GetWidth + */ + uint32 GetWidth() const; + + /* + * GetHeight + */ + uint32 GetHeight() const; + + /* + * GetScale + */ + const D3DXVECTOR3& GetScale() const; + + /* + * SetType + */ + void SetType(uint32 nX, uint32 nY, uint32 nType); + + /* + * GetType + */ + uint32 GetType(uint32 nX, uint32 nY) const; + + /* + * SetAltitude + */ + void SetAltitude(uint32 nX, uint32 nY, uint32 nHeight); + + /* + * GetAltitude + */ + uint32 GetAltitude(uint32 nX, uint32 nY) const; + + /* + * GetState + */ + uint32 GetState(uint32 nX, uint32 nY) const; + + /* + * IsMovementValid + */ + bool IsMovementValid(uint32 nAction, uint32 nX, uint32 nY, uint32 nDirection); + + /* + * RequirementsMet + * Used to determine if the requirements for completing a + * given map have been satisfied. + */ + bool RequirementsMet() const; + + /* + * NotifyAction + * Used by objects to notify the environment of changes + */ + void NotifyAction(uint32 nX, uint32 nY); +}; + +#endif //__ENVIRONMENT_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/InputManager.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,204 @@ +/* + * InputManager + */ + +#include "InputManager.h" + +/* + * InputManager + */ +InputManager::InputManager() +{ + pDirectInput = NULL; + pKeyboard = NULL; + pMouse = NULL; + + memset(kCurrentKeyboardState, 0, sizeof(kCurrentKeyboardState)); + memset(kPreviousKeyboardState, 0, sizeof(kPreviousKeyboardState)); + memset(&kCurrentMouseState, 0, sizeof(kCurrentMouseState)); + memset(&kPreviousMouseState, 0, sizeof(kPreviousMouseState)); +} + +/* + * Initialze + */ +ErrorCode InputManager::Initialize(HWND kWindow) +{ + HINSTANCE hInstance = GetModuleHandle(NULL); + + HRESULT hResult = DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&pDirectInput, NULL); + if(FAILED(hResult)) + { + return Error_Fail; + } + + hResult = pDirectInput->CreateDevice(GUID_SysKeyboard, &pKeyboard, NULL); + if(FAILED(hResult)) + { + Terminate(); + return Error_Fail; + } + + hResult = pKeyboard->SetDataFormat(&c_dfDIKeyboard); + if(FAILED(hResult)) + { + Terminate(); + return Error_Fail; + } + + hResult = pKeyboard->SetCooperativeLevel(kWindow, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND); + if(FAILED(hResult)) + { + Terminate(); + return Error_Fail; + } + + hResult = pDirectInput->CreateDevice(GUID_SysMouse, &pMouse, NULL); + if(FAILED(hResult)) + { + Terminate(); + return Error_Fail; + } + + hResult = pMouse->SetDataFormat(&c_dfDIMouse); + if(FAILED(hResult)) + { + Terminate(); + return Error_Fail; + } + + hResult = pMouse->SetCooperativeLevel(kWindow, DISCL_EXCLUSIVE | DISCL_FOREGROUND); + if(FAILED(hResult)) + { + Terminate(); + return Error_Fail; + } + + pMouse->Acquire(); + + return Error_Success; +} + +/* + * Terminate + */ +void InputManager::Terminate() +{ + if(pMouse) + { + pMouse->Release(); + pMouse = NULL; + } + + if(pKeyboard) + { + pKeyboard->Release(); + pKeyboard = NULL; + } + + if(pDirectInput) + { + pDirectInput->Release(); + pDirectInput = NULL; + } +} + +/* + * Update + */ +void InputManager::Update(float fElapsed) +{ + if(pKeyboard) + { + memcpy(kPreviousKeyboardState, kCurrentKeyboardState, sizeof(kCurrentKeyboardState)); + + HRESULT hResult = pKeyboard->GetDeviceState(sizeof(kCurrentKeyboardState), kCurrentKeyboardState); + if(FAILED(hResult)) + { + hResult = pKeyboard->Acquire(); + if(SUCCEEDED(hResult)) + { + hResult = pKeyboard->GetDeviceState(sizeof(kCurrentKeyboardState), kCurrentKeyboardState); + } + } + } + + if(pMouse) + { + memcpy(&kPreviousMouseState, &kCurrentMouseState, sizeof(kCurrentMouseState)); + + HRESULT hResult = pMouse->GetDeviceState(sizeof(kCurrentMouseState), &kCurrentMouseState); + if(FAILED(hResult)) + { + hResult = pMouse->Acquire(); + if(SUCCEEDED(hResult)) + { + hResult = pMouse->GetDeviceState(sizeof(kCurrentMouseState), &kCurrentMouseState); + } + } + } +} + +/* + * GetKeyboardState + */ +const char* InputManager::GetKeyboardState(bool bPrevious) const +{ + return bPrevious ? kPreviousKeyboardState : kCurrentKeyboardState; +} + +/* + * GetMouseState + */ +const DIMOUSESTATE* InputManager::GetMouseState(bool bPrevious) const +{ + return bPrevious ? &kPreviousMouseState : &kCurrentMouseState; +} + +/* + * IsKeyDown + */ +bool InputManager::IsKeyDown(uint32 nKey) const +{ + return (kCurrentKeyboardState[nKey] & 0x80) != 0; +} + +/* + * WasKeyDown + */ +bool InputManager::WasKeyDown(uint32 nKey) const +{ + return (kPreviousKeyboardState[nKey] & 0x80) != 0; +} + +/* + * IsButtonDown + */ +bool InputManager::IsButtonDown(uint32 nButton) const +{ + return (kCurrentMouseState.rgbButtons[nButton] & 0x80) != 0; +} + +/* + * WasButtonDown + */ +bool InputManager::WasButtonDown(uint32 nButton) const +{ + return (kPreviousMouseState.rgbButtons[nButton] & 0x80) != 0; +} + +/* + * GetMouseDeltaX + */ +int32 InputManager::GetMouseDeltaX() const +{ + return (int32)kCurrentMouseState.lX; +} + +/* + * GetMouseDeltaY + */ +int32 InputManager::GetMouseDeltaY() const +{ + return (int32)kCurrentMouseState.lY; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/InputManager.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,115 @@ +/* + * InputManager + */ + +#ifndef __INPUTMANAGER_H__ +#define __INPUTMANAGER_H__ + +#define DIRECTINPUT_VERSION 0x0800 +#include <dinput.h> +#include "Core.h" + +/* + * InputManager + */ +class InputManager +{ + /* + * pDirectInput + */ + IDirectInput8* pDirectInput; + + /* + * pKeyboard + */ + IDirectInputDevice8* pKeyboard; + + /* + * pMouse + */ + IDirectInputDevice8* pMouse; + + /* + * kCurrentKeyboardState + */ + char kCurrentKeyboardState[256]; + + /* + * kPreviousKeyboardState + */ + char kPreviousKeyboardState[256]; + + /* + * kCurrentMouseState + */ + DIMOUSESTATE kCurrentMouseState; + + /* + * kPreviousMouseState + */ + DIMOUSESTATE kPreviousMouseState; + +public: + + /* + * InputManager + */ + InputManager(); + + /* + * Initialze + */ + ErrorCode Initialize(HWND kWindow); + + /* + * Terminate + */ + void Terminate(); + + /* + * Update + */ + void Update(float fElapsed); + + /* + * GetKeyboardState + */ + const char* GetKeyboardState(bool bPrevious = false) const; + + /* + * GetMouseState + */ + const DIMOUSESTATE* GetMouseState(bool bPrevious = false) const; + + /* + * IsKeyDown + */ + bool IsKeyDown(uint32 nKey) const; + + /* + * WasKeyDown + */ + bool WasKeyDown(uint32 nKey) const; + + /* + * IsButtonDown + */ + bool IsButtonDown(uint32 nButton) const; + + /* + * WasButtonDown + */ + bool WasButtonDown(uint32 nButton) const; + + /* + * GetMouseDeltaX + */ + int32 GetMouseDeltaX() const; + + /* + * GetMouseDeltaY + */ + int32 GetMouseDeltaY() const; +}; + +#endif //__INPUTMANAGER_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Loader.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,175 @@ +/* + * Loader + */ + +#include "Loader.h" +#include "Util.h" + +/* + * Loader + */ +Loader::Loader() +{ + kSize.X = 0; + kSize.Y = 0; + pType = 0; + pHeight = 0; + kPosition.X = 0; + kPosition.Y = 0; + kDirection = Direction_North; + nFunctionCount = 0; + pFunctionLength = 0; +} + +/* + * ~Loader + */ +Loader::~Loader() +{ + if(pType) + { + delete[] pType; + pType = 0; + } + + if(pHeight) + { + delete[] pHeight; + pHeight = 0; + } + + if(pFunctionLength) + { + delete[] pFunctionLength; + pFunctionLength = 0; + } +} + +/* + * Load + */ +ErrorCode Loader::Load(const char* pName) +{ + if(pType) + { + delete[] pType; + pType = 0; + } + + if(pHeight) + { + delete[] pHeight; + pHeight = 0; + } + + if(pFunctionLength) + { + delete[] pFunctionLength; + pFunctionLength = 0; + } + + Buffer kBuffer = LoadFile(pName); + + if(kBuffer.Read(&kSize.X) != Error_Success) + return Error_Fail; + + if(kBuffer.Read(&kSize.Y) != Error_Success) + return Error_Fail; + + if(kBuffer.Read(&kPosition.X) != Error_Success) + return Error_Fail; + + if(kBuffer.Read(&kPosition.Y) != Error_Success) + return Error_Fail; + + if(kBuffer.Read(&kDirection) != Error_Success) + return Error_Fail; + + if(kBuffer.Read(&nFunctionCount) != Error_Success) + return Error_Fail; + + if(kSize.X == 0 || kSize.Y == 0) + return Error_Fail; + + pType = new uint32[kSize.X * kSize.Y]; + pHeight = new uint32[kSize.X * kSize.Y]; + pFunctionLength = new uint32[nFunctionCount]; + + for(uint32 i = 0; i < nFunctionCount; ++i) + { + if(kBuffer.Read(pFunctionLength + i) != Error_Success) + return Error_Fail; + } + + for(uint32 nY = 0; nY < kSize.Y; ++nY) + { + for(uint32 nX = 0; nX < kSize.X; ++nX) + { + const uint32 nIndex = nY * kSize.X + nX; + + if(kBuffer.Read(pType + nIndex) != Error_Success) + return Error_Fail; + + if(kBuffer.Read(pHeight + nIndex) != Error_Success) + return Error_Fail; + } + } + + return Error_Success; +} + +/* + * GetSize + */ +const Size& Loader::GetSize() const +{ + return kSize; +} + +/* + * GetTowerType + */ +uint32 Loader::GetTowerType(uint32 nX, uint32 nY) +{ + return pType[nY * kSize.X + nX]; +} + +/* + * GetTowerHeight + */ +uint32 Loader::GetTowerHeight(uint32 nX, uint32 nY) +{ + return pHeight[nY * kSize.X + nX]; +} + +/* + * GetInitialPosition + */ +const Position& Loader::GetInitialPosition() const +{ + return kPosition; +} + +/* + * GetInitialDirection + */ +const Direction& Loader::GetInitialDirection() const +{ + return kDirection; +} + +/* + * GetFunctionCount + */ +uint32 Loader::GetFunctionCount() const +{ + return nFunctionCount; +} + +/* + * GetFunctionLength + */ +uint32 Loader::GetFunctionLength(uint32 nIndex) const +{ + return pFunctionLength[nIndex]; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Loader.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,103 @@ +/* + * Loader + */ + +#ifndef __LOADER_H__ +#define __LOADER_H__ + +#include "Core.h" + +/* + * Loader + */ +class Loader +{ + /* + * kSize + */ + Size kSize; + + /* + * pType + */ + uint32* pType; + + /* + * pHeight + */ + uint32* pHeight; + + /* + * kPosition + */ + Position kPosition; + + /* + * kDirection + */ + Direction kDirection; + + /* + * nFunctionCount + */ + uint32 nFunctionCount; + + /* + * pFunctionLength + */ + uint32* pFunctionLength; + +public: + + /* + * Loader + */ + Loader(); + + /* + * ~Loader + */ + ~Loader(); + + /* + * Load + */ + ErrorCode Load(const char* pName); + + /* + * GetSize + */ + const Size& GetSize() const; + + /* + * GetTowerType + */ + uint32 GetTowerType(uint32 nX, uint32 nY); + + /* + * GetTowerHeight + */ + uint32 GetTowerHeight(uint32 nX, uint32 nY); + + /* + * GetInitialPosition + */ + const Position& GetInitialPosition() const; + + /* + * GetInitialDirection + */ + const Direction& GetInitialDirection() const; + + /* + * GetFunctionCount + */ + uint32 GetFunctionCount() const; + + /* + * GetFunctionLength + */ + uint32 GetFunctionLength(uint32 nIndex) const; +}; + +#endif //__LOADER_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Main.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,12 @@ +/* + * Main + */ + +#include <windows.h> +#include <tchar.h> +#include "Mediator.h" + +int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE, LPTSTR, int) +{ + return Mediator().Run(); +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Math.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,5 @@ +/* + * LightMath + */ + +#include "LightMath.h"
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Mediator.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,141 @@ +/* + * Mediator + */ + +#include "Mediator.h" +#include <windows.h> + +/* + * fUpdatePeriod + */ +static const float fUpdatePeriod = 1.0f / 60.0f; + +/* + * Mediator + */ +Mediator::Mediator() +{ +} + +/* + * Run + */ +ErrorCode Mediator::Run() +{ + ErrorCode eCode = Initialize(); + if(eCode == Error_Success) + { + float fAccumulator = 0.0f; + + kClock.Reset(); + + while(pModel->nGameState != GameState_Exit) + { + ProcessMessages(); + + float fElapsed = kClock.GetElapsed(); + if(fElapsed > 2 * fUpdatePeriod) + { + fElapsed = 2 * fUpdatePeriod; + } + + fAccumulator += fElapsed; + + while(fAccumulator >= fUpdatePeriod) + { + Update(fUpdatePeriod); + fAccumulator -= fUpdatePeriod; + } + + Render(); + } + + Terminate(); + } + + return eCode; +} + +/* + * Initialize + */ +ErrorCode Mediator::Initialize() +{ + pModel = new Model(); + pView = new View(pModel); + pController = new Controller(pModel, pView); + + ErrorCode eCode = pView->Initialize(); + if(eCode == Error_Success) + { + eCode = pController->Initialize(); + if(eCode == Error_Success) + { + pModel->nCurrentLevel = 0; + pModel->nGameState = GameState_LoadMap; + } + } + + return eCode; +} + +/* + * Terminate + */ +void Mediator::Terminate() +{ + if(pController) + { + pController->Terminate(); + + delete pController; + pController = 0; + } + + if(pView) + { + pView->Terminate(); + + delete pView; + pView = 0; + } + + delete pModel; + pModel = 0; +} + +/* + * Update + */ +void Mediator::Update(float fElapsed) +{ + pController->Update(fElapsed); +} + +/* + * Render + */ +void Mediator::Render() +{ + pView->Render(); +} + +/* + * ProcessMessages + */ +void Mediator::ProcessMessages() +{ + MSG kMessage; + + while(PeekMessage(&kMessage, NULL, 0, 0, PM_REMOVE)) + { + if(kMessage.message == WM_QUIT) + { + pModel->nGameState = GameState_Exit; + break; + } + + TranslateMessage(&kMessage); + DispatchMessage(&kMessage); + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Mediator.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,91 @@ +/* + * Mediator + */ + +#ifndef __MEDIATOR_H__ +#define __MEDIATOR_H__ + +#include "Core.h" +#include "Clock.h" +#include "Model.h" +#include "View.h" +#include "Controller.h" + +/* + * MediatorState + */ +enum +{ + MediatorState_Initialize, + MediatorState_Splash, + MediatorState_Game, + MediatorState_Complete, + MediatorState_Exit, +}; + +/* + * Mediator + */ +class Mediator +{ + /* + * kClock + */ + Clock kClock; + + /* + * pModel + */ + Model* pModel; + + /* + * pView + */ + View* pView; + + /* + * pController + */ + Controller* pController; + +public: + + /* + * Mediator + */ + Mediator(); + + /* + * Run + */ + ErrorCode Run(); + +protected: + + /* + * Initialize + */ + virtual ErrorCode Initialize(); + + /* + * Terminate + */ + virtual void Terminate(); + + /* + * Update + */ + void Update(float fElapsed); + + /* + * Render + */ + void Render(); + + /* + * ProcessMessages + */ + virtual void ProcessMessages(); +}; + +#endif //__MEDIATOR_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Model.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,177 @@ +/* + * Model + */ + +#include "Model.h" + +/* + * Model + */ +Model::Model() +{ + nGameState = GameState_Active; + nSimulationState = SimulationState_Idle; + pFunction = 0; + fMouseX = 0.5f * ScreenSizeX; + fMouseY = 0.5f * ScreenSizeY; + nCurrentFunction = 0; + nCurrentLevel = 0; + + kActionBounds[0] = Rectangle2(1023.0f + 0 * 54.0f, 85.0f + 0 * 54.0f, 48.0f, 48.0f); + kActionBounds[1] = Rectangle2(1023.0f + 1 * 54.0f, 85.0f + 0 * 54.0f, 48.0f, 48.0f); + kActionBounds[2] = Rectangle2(1023.0f + 2 * 54.0f, 85.0f + 0 * 54.0f, 48.0f, 48.0f); + kActionBounds[3] = Rectangle2(1023.0f + 3 * 54.0f, 85.0f + 0 * 54.0f, 48.0f, 48.0f); + kActionBounds[4] = Rectangle2(1023.0f + 0 * 54.0f, 85.0f + 1 * 54.0f, 48.0f, 48.0f); + kActionBounds[5] = Rectangle2(1023.0f + 1 * 54.0f, 85.0f + 1 * 54.0f, 48.0f, 48.0f); + kActionBounds[6] = Rectangle2(1023.0f + 2 * 54.0f, 85.0f + 1 * 54.0f, 48.0f, 48.0f); + kActionBounds[7] = Rectangle2(1023.0f + 3 * 54.0f, 85.0f + 1 * 54.0f, 48.0f, 48.0f); + + kMainBounds[0] = Rectangle2(1023.0f + 0 * 54.0f, 238.0f + 0 * 54.0f, 48.0f, 48.0f); + kMainBounds[1] = Rectangle2(1023.0f + 1 * 54.0f, 238.0f + 0 * 54.0f, 48.0f, 48.0f); + kMainBounds[2] = Rectangle2(1023.0f + 2 * 54.0f, 238.0f + 0 * 54.0f, 48.0f, 48.0f); + kMainBounds[3] = Rectangle2(1023.0f + 3 * 54.0f, 238.0f + 0 * 54.0f, 48.0f, 48.0f); + kMainBounds[4] = Rectangle2(1023.0f + 0 * 54.0f, 238.0f + 1 * 54.0f, 48.0f, 48.0f); + kMainBounds[5] = Rectangle2(1023.0f + 1 * 54.0f, 238.0f + 1 * 54.0f, 48.0f, 48.0f); + kMainBounds[6] = Rectangle2(1023.0f + 2 * 54.0f, 238.0f + 1 * 54.0f, 48.0f, 48.0f); + kMainBounds[7] = Rectangle2(1023.0f + 3 * 54.0f, 238.0f + 1 * 54.0f, 48.0f, 48.0f); + kMainBounds[8] = Rectangle2(1023.0f + 0 * 54.0f, 238.0f + 2 * 54.0f, 48.0f, 48.0f); + kMainBounds[9] = Rectangle2(1023.0f + 1 * 54.0f, 238.0f + 2 * 54.0f, 48.0f, 48.0f); + kMainBounds[10] = Rectangle2(1023.0f + 2 * 54.0f, 238.0f + 2 * 54.0f, 48.0f, 48.0f); + kMainBounds[11] = Rectangle2(1023.0f + 3 * 54.0f, 238.0f + 2 * 54.0f, 48.0f, 48.0f); + kMainBounds[12] = Rectangle2(1023.0f + 0 * 54.0f, 238.0f + 3 * 54.0f, 48.0f, 48.0f); + kMainBounds[13] = Rectangle2(1023.0f + 1 * 54.0f, 238.0f + 3 * 54.0f, 48.0f, 48.0f); + kMainBounds[14] = Rectangle2(1023.0f + 2 * 54.0f, 238.0f + 3 * 54.0f, 48.0f, 48.0f); + kMainBounds[15] = Rectangle2(1023.0f + 3 * 54.0f, 238.0f + 3 * 54.0f, 48.0f, 48.0f); + + kFunctionBounds[0] = Rectangle2(1023.0f + 0 * 54.0f, 501.0f + 0 * 54.0f, 48.0f, 48.0f); + kFunctionBounds[1] = Rectangle2(1023.0f + 1 * 54.0f, 501.0f + 0 * 54.0f, 48.0f, 48.0f); + kFunctionBounds[2] = Rectangle2(1023.0f + 2 * 54.0f, 501.0f + 0 * 54.0f, 48.0f, 48.0f); + kFunctionBounds[3] = Rectangle2(1023.0f + 3 * 54.0f, 501.0f + 0 * 54.0f, 48.0f, 48.0f); + kFunctionBounds[4] = Rectangle2(1023.0f + 0 * 54.0f, 501.0f + 1 * 54.0f, 48.0f, 48.0f); + kFunctionBounds[5] = Rectangle2(1023.0f + 1 * 54.0f, 501.0f + 1 * 54.0f, 48.0f, 48.0f); + kFunctionBounds[6] = Rectangle2(1023.0f + 2 * 54.0f, 501.0f + 1 * 54.0f, 48.0f, 48.0f); + kFunctionBounds[7] = Rectangle2(1023.0f + 3 * 54.0f, 501.0f + 1 * 54.0f, 48.0f, 48.0f); + + kArrowBounds[0] = Rectangle2(1206.0f + 0 * 16.0f, 473.0f + 0 * 54.0f, 16.0f, 16.0f); + kArrowBounds[1] = Rectangle2(1206.0f + 2 * 16.0f, 473.0f + 0 * 54.0f, 16.0f, 16.0f); + + kControlBounds[0] = Rectangle2(1023.0f + 0.5f * 54.0f, 638.0f + 0 * 00.0f, 48.0f, 48.0f); + kControlBounds[1] = Rectangle2(1023.0f + 1.5f * 54.0f, 638.0f + 0 * 00.0f, 48.0f, 48.0f); + kControlBounds[2] = Rectangle2(1023.0f + 2.5f * 54.0f, 638.0f + 0 * 00.0f, 48.0f, 48.0f); +} + +/* + * Load + */ +bool Model::Load(const char* pName) +{ + if(pFunction) + { + delete[] pFunction; + pFunction = NULL; + } + + ErrorCode eCode = kLoader.Load(pName); + if(eCode == Error_Success) + { + const Size& kSize = kLoader.GetSize(); + + eCode = kEnvironment.Initialize(kSize.X, kSize.Y); + if(eCode == Error_Success) + { + for(uint32 nY = 0; nY < kSize.Y; ++nY) + { + for(uint32 nX = 0; nX < kSize.X; ++nX) + { + kEnvironment.SetType(nX, nY, kLoader.GetTowerType(nX, nY)); + kEnvironment.SetAltitude(nX, nY, kLoader.GetTowerHeight(nX, nY)); + } + } + + kBot.Initialize(&kEnvironment); + kBot.kPosition = kLoader.GetInitialPosition(); + kBot.kDirection = kLoader.GetInitialDirection(); + + const uint32 nCount = kLoader.GetFunctionCount(); + + pFunction = new Code[nCount + 1]; + pFunction[0].Initialize(MainFunctionLength); + pFunction[0].Clear(); + + kBot.AddFunction(0, MainFunctionLength); + + for(uint32 i = 0; i < nCount; ++i) + { + const uint32 nLength = kLoader.GetFunctionLength(i); + + pFunction[i + 1].Initialize(nLength); + pFunction[i + 1].Clear(); + + kBot.AddFunction(i + 1, nLength); + } + } + } + + return eCode == Error_Success; +} + +/* + * GetBot + */ +Bot* Model::GetBot() +{ + return &kBot; +} + +/* + * GetFunction + */ +Code* Model::GetFunction(uint32 nIndex) +{ + return &pFunction[nIndex]; +} + +/* + * GetFunctionCount + */ +uint32 Model::GetFunctionCount() +{ + return kLoader.GetFunctionCount() + 1; +} + +/* + * GetEnvironment + */ +Environment* Model::GetEnvironment() +{ + return &kEnvironment; +} + +/* + * ResetEnvironment + */ +void Model::ResetEnvironment() +{ + kEnvironment.Reset(); +} + +/* + * ResetBot + */ +void Model::ResetBot() +{ + kBot.Reset(); + kBot.kPosition = kLoader.GetInitialPosition(); + kBot.kDirection = kLoader.GetInitialDirection(); +} + +/* + * ClearCode + */ +void Model::ClearCode() +{ + for(uint32 i = 0; i < kLoader.GetFunctionCount(); ++i) + { + pFunction[i].Clear(); + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Model.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,175 @@ +/* + * Model + */ + +#ifndef __MODEL_H__ +#define __MODEL_H__ + +#include "Core.h" +#include "Bot.h" +#include "Environment.h" +#include "Code.h" +#include "Loader.h" +#include "DragController.h" + +/* + * GameState + */ +enum +{ + GameState_Idle, + GameState_LoadMap, + GameState_Active, + GameState_Complete, + GameState_Over, + GameState_Confirm, + GameState_Exit, +}; + +/* + * SimulationState + */ +enum +{ + SimulationState_Idle, + SimulationState_Active, +}; + +/* + * Model + */ +class Model +{ + /* + * kLoader + */ + Loader kLoader; + + /* + * kEnvironment + */ + Environment kEnvironment; + + /* + * kBot + */ + Bot kBot; + + /* + * kFunction + */ + Code* pFunction; + +public: + + /* + * nGameState + */ + uint32 nGameState; + + /* + * nSimulationState + */ + uint32 nSimulationState; + + /* + * nCurrentLevel + */ + uint32 nCurrentLevel; + + /* + * nCurrentFunction + */ + uint32 nCurrentFunction; + +public: + + /* + * kActionBounds + */ + Rectangle2 kActionBounds[8]; + + /* + * kMainBounds + */ + Rectangle2 kMainBounds[16]; + + /* + * kFunctionBounds + */ + Rectangle2 kFunctionBounds[8]; + + /* + * kArrowBounds + */ + Rectangle2 kArrowBounds[2]; + + /* + * kControlBounds + */ + Rectangle2 kControlBounds[3]; + + /* + * fMouseX + */ + float fMouseX; + + /* + * fMouseY + */ + float fMouseY; + + /* + * kDragController + */ + DragController kDragController; + +public: + + /* + * Model + */ + Model(); + + /* + * Load + */ + bool Load(const char* pName); + + /* + * GetEnvironment + */ + Environment* GetEnvironment(); + + /* + * GetBot + */ + Bot* GetBot(); + + /* + * GetFunction + */ + Code* GetFunction(uint32 nIndex); + + /* + * GetFunctionCount + */ + uint32 GetFunctionCount(); + + /* + * ResetEnvironment + */ + void ResetEnvironment(); + + /* + * ResetBot + */ + void ResetBot(); + + /* + * ResetCode + */ + void ClearCode(); +}; + +#endif //__MODEL_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/RenderContext.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,227 @@ +/* + * RenderContext + */ + +#include "RenderContext.h" +#include "VertexTypes.h" + +/* + * RenderContext + */ +RenderContext::RenderContext() +{ + pDirect3D = NULL; + pDevice = NULL; +} + +/* + * Initialize + */ +ErrorCode RenderContext::Initialize(HWND kWindow, uint32 nWidth, uint32 nHeight) +{ + pDirect3D = Direct3DCreate9(D3D_SDK_VERSION); + if(!pDirect3D) + { + return Error_Fail; + } + + uint32 nAdapter = D3DADAPTER_DEFAULT; + uint32 nFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING; + + kParameters.BackBufferCount = 1; + kParameters.BackBufferWidth = nWidth; + kParameters.BackBufferHeight = nHeight; + kParameters.BackBufferFormat = D3DFMT_UNKNOWN; + kParameters.MultiSampleType = D3DMULTISAMPLE_NONE; + kParameters.MultiSampleQuality = 0; + kParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + kParameters.hDeviceWindow = kWindow; + kParameters.Windowed = TRUE; + kParameters.EnableAutoDepthStencil = TRUE; + kParameters.AutoDepthStencilFormat = D3DFMT_D24S8; + kParameters.Flags = 0; + kParameters.FullScreen_RefreshRateInHz = 0; + kParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; + + HRESULT hResult = pDirect3D->CreateDevice(nAdapter, D3DDEVTYPE_HAL, kWindow, nFlags, &kParameters, &pDevice); + if(FAILED(hResult)) + { + Terminate(); + return Error_Fail; + } + + if(InitializeVertexTypes(pDevice) != Error_Success) + { + return Error_Fail; + } + + return Error_Success; +} + +/* + * Terminate + */ +void RenderContext::Terminate() +{ + TerminateVertexTypes(); + + if(pDevice) + { + pDevice->Release(); + pDevice = 0; + } + + if(pDirect3D) + { + pDirect3D->Release(); + pDirect3D = 0; + } +} + +/* + * CreateTextureFromFile + */ +ErrorCode RenderContext::CreateTextureFromFile(const char* pName, IDirect3DTexture9** pTexture) +{ + const uint32 nSizeX = D3DX_DEFAULT_NONPOW2; + const uint32 nSizeY = D3DX_DEFAULT_NONPOW2; + const uint32 nFilter = D3DX_DEFAULT; + const uint32 nFilterMip = D3DX_DEFAULT; + + HRESULT hResult = D3DXCreateTextureFromFileExA(pDevice, pName, nSizeX, nSizeY, 0, 0, D3DFMT_FROM_FILE, D3DPOOL_MANAGED, nFilter, nFilterMip, 0, NULL, NULL, pTexture); + if(FAILED(hResult)) + { + return Error_Fail; + } + + return Error_Success; +} + +/* + * CreateEffectFromFile + */ +ErrorCode RenderContext::CreateEffectFromFile(const char* pName, ID3DXEffect** pEffect) +{ + ID3DXBuffer* pBuffer = NULL; + + HRESULT hResult = D3DXCreateEffectFromFileA(pDevice, pName, NULL, NULL, 0, NULL, pEffect, &pBuffer); + if(FAILED(hResult)) + { + if(pBuffer) + { + const char* pError = (const char*)pBuffer->GetBufferPointer(); + } + + return Error_Fail; + } + + return Error_Success; +} + +/* + * CreateVertexBuffer + */ +ErrorCode RenderContext::CreateVertexBuffer(uint32 nSize, uint32 nUsage, uint32 nPool, IDirect3DVertexBuffer9** pBuffer) +{ + HRESULT hResult = pDevice->CreateVertexBuffer(nSize, nUsage, 0, (D3DPOOL)nPool, pBuffer, NULL); + if(FAILED(hResult)) + { + return Error_Fail; + } + + return Error_Success; +} + +/* + * CreateFontFromName + */ +ErrorCode RenderContext::CreateFontFromName(const char* pName, uint32 nSize, uint32 nWeight, ID3DXFont** pFont) +{ + HRESULT hResult = D3DXCreateFontA(pDevice, nSize, 0, nWeight, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, pName, pFont); + if(FAILED(hResult)) + { + return Error_Fail; + } + + return Error_Success; +} + +/* + * Begin + */ +void RenderContext::Begin(uint32 nColor) +{ + pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, nColor, 1.0f, 0); + pDevice->BeginScene(); +} + +/* + * End + */ +void RenderContext::End() +{ + pDevice->EndScene(); + pDevice->Present(NULL, NULL, NULL, NULL); +} + +/* + * SetupCamera3D + */ +void RenderContext::SetupCamera3D(ID3DXEffect* pEffect, const D3DXVECTOR3& kLocation, const D3DXVECTOR3& kTarget, float fViewAngle) +{ + D3DVIEWPORT9 kViewport; + if(SUCCEEDED(pDevice->GetViewport(&kViewport))) + { + D3DXHANDLE kHandleProj = pEffect->GetParameterByName(NULL, "kProjection"); + D3DXHANDLE kHandleView = pEffect->GetParameterByName(NULL, "kView"); + + if(kHandleProj && kHandleView) + { + D3DXMATRIX kProjection; + D3DXMatrixPerspectiveFovLH(&kProjection, fViewAngle, (float)kViewport.Width / (float)kViewport.Height, 1.0f, 1024.0f); + + D3DXMATRIX kView; + D3DXMatrixLookAtLH(&kView, &kLocation, &kTarget, &D3DXVECTOR3(0.0f, 1.0f, 0.0f)); + + pEffect->SetMatrix(kHandleProj, &kProjection); + pEffect->SetMatrix(kHandleView, &kView); + } + } +} + +/* + * SetupCamera2D + */ +void RenderContext::SetupCamera2D(ID3DXEffect* pEffect) +{ + D3DVIEWPORT9 kViewport; + if(SUCCEEDED(pDevice->GetViewport(&kViewport))) + { + D3DXHANDLE kHandle = pEffect->GetParameterByName(NULL, "kProjection"); + if(kHandle) + { + D3DXMATRIX kProjection; + D3DXMatrixOrthoLH(&kProjection, (float)kViewport.Width, (float)kViewport.Height, 1.0f, 1024.0f); + + pEffect->SetMatrix(kHandle, &kProjection); + } + } +} + +/* + * DrawTriangles + */ +void RenderContext::DrawTriangles(IDirect3DVertexDeclaration9* pDeclaration, IDirect3DVertexBuffer9* pBuffer, uint32 nSize, uint32 nCount) +{ + pDevice->SetVertexDeclaration(pDeclaration); + pDevice->SetStreamSource(0, pBuffer, 0, nSize); + pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, nCount); +} + +/* + * GetViewport + */ +ErrorCode RenderContext::GetViewport(D3DVIEWPORT9* pViewport) +{ + return SUCCEEDED(pDevice->GetViewport(pViewport)) ? Error_Success : Error_Fail; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/RenderContext.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,100 @@ +/* + * RenderContext + */ + +#ifndef __RENDERCONTEXT_H__ +#define __RENDERCONTEXT_H__ + +#include "Core.h" +#include <d3d9.h> +#include <d3dx9.h> + +/* + * RenderContext + */ +class RenderContext +{ + /* + * pDirect3D + */ + IDirect3D9* pDirect3D; + + /* + * pDevice + */ + IDirect3DDevice9* pDevice; + + /* + * kParameters + */ + D3DPRESENT_PARAMETERS kParameters; + +public: + + /* + * RenderContext + */ + RenderContext(); + + /* + * Initialize + */ + ErrorCode Initialize(HWND kWindow, uint32 nWidth, uint32 nHeight); + + /* + * Terminate + */ + void Terminate(); + + /* + * CreateTextureFromFile + */ + ErrorCode CreateTextureFromFile(const char* pName, IDirect3DTexture9** pTexture); + + /* + * CreateEffectFromFile + */ + ErrorCode CreateEffectFromFile(const char* pName, ID3DXEffect** pEffect); + + /* + * CreateVertexBuffer + */ + ErrorCode CreateVertexBuffer(uint32 nSize, uint32 nUsage, uint32 nPool, IDirect3DVertexBuffer9** pBuffer); + + /* + * CreateFontFromName + */ + ErrorCode CreateFontFromName(const char* pName, uint32 nSize, uint32 nWeight, ID3DXFont** pFont); + + /* + * Begin + */ + void Begin(uint32 nColor = 0); + + /* + * End + */ + void End(); + + /* + * SetupCamera3D + */ + void SetupCamera3D(ID3DXEffect* pEffect, const D3DXVECTOR3& kLocation, const D3DXVECTOR3& kTarget, float fViewAngle = D3DX_PI / 4.0f); + + /* + * SetupCamera2D + */ + void SetupCamera2D(ID3DXEffect* pEffect); + + /* + * DrawTriangles + */ + void DrawTriangles(IDirect3DVertexDeclaration9* pDeclaration, IDirect3DVertexBuffer9* pBuffer, uint32 nSize, uint32 nCount); + + /* + * GetViewport + */ + ErrorCode GetViewport(D3DVIEWPORT9* pViewport); +}; + +#endif //__RENDERCONTEXT_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Tower.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,12 @@ +/* + * Tower + */ + +#include "Tower.h" + +/* + * Tower + */ +Tower::Tower() : Type(0), Height(1), State(0), User(0) +{ +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Tower.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,43 @@ +/* + * Tower + */ + +#ifndef __TOWER_H__ +#define __TOWER_H__ + +#include "Core.h" + +/* + * Tower + */ +struct Tower +{ + /* + * Type + */ + uint32 Type; + + /* + * Height + */ + uint32 Height; + + /* + * State + */ + uint32 State; + + /* + * User + */ + uint32 User; + +public: + + /* + * Tower + */ + Tower(); +}; + +#endif //__TOWER_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Util.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,41 @@ +/* + * Util + */ + +#include "Util.h" +#include <stdio.h> + +/* + * LoadFile + */ +Buffer LoadFile(const char* pName) +{ + uint8* pData = NULL; + uint32 nSize = 0; + + FILE* pFile = NULL; + if(fopen_s(&pFile, pName, "rt") == 0) + { + fseek(pFile, 0, SEEK_END); + nSize = (uint32)ftell(pFile); + fseek(pFile, 0, SEEK_SET); + + if(nSize > 0) + { + pData = new uint8[nSize]; + + uint32 nCount = (uint32)fread(pData, sizeof(uint8), nSize, pFile); + if(nCount != nSize) + { + delete[] pData; + + pData = NULL; + nSize = 0; + } + } + + fclose(pFile); + } + + return Buffer(pData, nSize); +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/Util.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,93 @@ +/* + * Util + */ + +#ifndef __UTIL_H__ +#define __UTIL_H__ + +#include "Core.h" + +/* + * Buffer + */ +class Buffer +{ + /* + * pData + */ + uint8* pData; + + /* + * nSize + */ + uint32 nSize; + + /* + * nOffset + */ + uint32 nOffset; + +public: + + /* + * Buffer + * Construct a Buffer instance by taking ownership of the data + */ + Buffer(uint8* pBuffer, uint32 nLength, bool bCopy = true) : pData(pBuffer), nSize(nLength), nOffset(0) + { + if(bCopy) + { + pData = new uint8[nLength]; + + for(uint32 i = 0; i < nLength; ++i) + pData[i] = pBuffer[i]; + } + } + + /* + * ~Buffer + */ + ~Buffer() + { + delete[] pData; + } + + /* + * Read + */ + template<typename Type> + ErrorCode Read(Type* pValue) + { + if(pData) + { + const uint32 nLength = sizeof(Type); + + if(nOffset + nLength <= nSize) + { + if(pValue) + *pValue = *(Type*)(pData + nOffset); + + nOffset += nLength; + + return Error_Success; + } + } + + return Error_Fail; + } + + /* + * IsValid + */ + bool IsValid() const + { + return pData && nSize > 0; + } +}; + +/* + * LoadFile + */ +Buffer LoadFile(const char* pName); + +#endif //__UTIL_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/VertexTypes.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,74 @@ +/* + * VertexTypes + */ + +#include "VertexTypes.h" + +/* + * BlockVertex::Declaration + */ +IDirect3DVertexDeclaration9* Vertex::Block::Declaration = NULL; + +/* + * QuadVertex::Declaration + */ +IDirect3DVertexDeclaration9* Vertex::Quad::Declaration = NULL; + +/* + * InitializeVertexTypes + */ +ErrorCode InitializeVertexTypes(IDirect3DDevice9* pDevice) +{ + { + const D3DVERTEXELEMENT9 kElements[] = + { + {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, + {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, + {0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, + + D3DDECL_END(), + }; + + HRESULT hResult = pDevice->CreateVertexDeclaration(kElements, &Vertex::Block::Declaration); + if(FAILED(hResult)) + { + return Error_Fail; + } + } + + { + const D3DVERTEXELEMENT9 kElements[] = + { + {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, + {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, + + D3DDECL_END(), + }; + + HRESULT hResult = pDevice->CreateVertexDeclaration(kElements, &Vertex::Quad::Declaration); + if(FAILED(hResult)) + { + return Error_Fail; + } + } + + return Error_Success; +} + +/* + * TerminateVertexTypes + */ +void TerminateVertexTypes() +{ + if(Vertex::Quad::Declaration) + { + Vertex::Quad::Declaration->Release(); + Vertex::Quad::Declaration = NULL; + } + + if(Vertex::Block::Declaration) + { + Vertex::Block::Declaration->Release(); + Vertex::Block::Declaration = NULL; + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/VertexTypes.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,106 @@ +/* + * VertexTypes + */ + +#ifndef __VERTEXTYPES_H__ +#define __VERTEXTYPES_H__ + +#include "Core.h" +#include <d3d9.h> +#include <d3dx9.h> + +/* + * Vertex + */ +namespace Vertex +{ + /* + * Block + */ + struct Block + { + /* + * Position + */ + D3DXVECTOR3 Position; + + /* + * Normal + */ + D3DXVECTOR3 Normal; + + /* + * TextureCoordinates + */ + D3DXVECTOR2 TextureCoordinates; + + /* + * Declaration + */ + static IDirect3DVertexDeclaration9* Declaration; + + public: + + /* + * Block + */ + Block(float fX, float fY, float fZ, float fNormalX, float fNormalY, float fNormalZ, float fU, float fV) + { + Position.x = fX; + Position.y = fY; + Position.z = fZ; + Normal.x = fNormalX; + Normal.y = fNormalY; + Normal.z = fNormalZ; + TextureCoordinates.x = fU; + TextureCoordinates.y = fV; + } + }; + + /* + * Quad + */ + struct Quad + { + /* + * Position + */ + D3DXVECTOR3 Position; + + /* + * TextureCoordinates + */ + D3DXVECTOR2 TextureCoordinates; + + /* + * Declaration + */ + static IDirect3DVertexDeclaration9* Declaration; + + public: + + /* + * Quad + */ + Quad(float fX, float fY, float fZ, float fU, float fV) + { + Position.x = fX; + Position.y = fY; + Position.z = fZ; + TextureCoordinates.x = fU; + TextureCoordinates.y = fV; + } + }; +} + +/* + * InitializeVertexTypes + */ +ErrorCode InitializeVertexTypes(IDirect3DDevice9* pDevice); + +/* + * TerminateVertexTypes + */ +void TerminateVertexTypes(); + +#endif //__VERTEXTYPES_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/View.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,1033 @@ +/* + * View + */ + +#include "View.h" +#include "VertexTypes.h" + +/* + * kClassName + */ +static const TCHAR* kClassName = L"LightCloneClass"; + +/* + * kCaption + */ +static const TCHAR* kCaption = L"LightClone"; + +/* + * pActionTextureName + */ +static const char* pActionTextureName[] = +{ + "Data\\Textures\\Forward.tga", + "Data\\Textures\\RotateCW.tga", + "Data\\Textures\\RotateCCW.tga", + "Data\\Textures\\Jump.tga", + "Data\\Textures\\Light.tga", + "Data\\Textures\\Function1.tga", + "Data\\Textures\\Function2.tga", +}; + +/* + * pControlTextureName + */ +const char* pControlTextureName[] = +{ + "Data\\Textures\\Play.tga", + "Data\\Textures\\Stop.tga", + "Data\\Textures\\Exit.tga", +}; + +/* + * pArrowTextureName + */ +const char* pArrowTextureName[] = +{ + "Data\\Textures\\Left.tga", + "Data\\Textures\\Right.tga", +}; + +/* + * pView + */ +View* View::pView = NULL; + +/* + * View + */ +View::View(Model* pInstance) : pModel(pInstance) +{ + pView = this; + + kWindow = NULL; + pBlockEffect = NULL; + pInterfaceEffect = NULL; + pInterfaceFont = NULL; + pBlockVertexBuffer = NULL; + pInterfaceVertexBuffer = NULL; + pBlockTexture = NULL; + pBackgroundTexture = NULL; + pCursorTexture = NULL; + + memset(pActionTextures, 0, sizeof(pActionTextures)); + memset(pControlTextures, 0, sizeof(pControlTextures)); + memset(pArrowTextures, 0, sizeof(pArrowTextures)); +} + +/* + * Initialize + */ +ErrorCode View::Initialize() +{ + HINSTANCE hInstance = GetModuleHandle(NULL); + + WNDCLASSEX kClass; + kClass.cbSize = sizeof(WNDCLASSEX); + kClass.cbClsExtra = 0; + kClass.cbWndExtra = 0; + kClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); + kClass.hCursor = LoadCursor(NULL, IDC_ARROW); + kClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); + kClass.hIconSm = LoadIcon(NULL, IDI_APPLICATION); + kClass.hInstance = hInstance; + kClass.lpfnWndProc = &MessageRouter; + kClass.lpszClassName = kClassName; + kClass.lpszMenuName = NULL; + kClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + + ATOM kAtom = RegisterClassEx(&kClass); + if(kAtom == 0) + { + return Error_Fail; + } + + const uint32 nStyleEx = WS_EX_OVERLAPPEDWINDOW; + const uint32 nStyle = WS_OVERLAPPEDWINDOW; + + RECT kDesktopRectangle; + GetClientRect(GetDesktopWindow(), &kDesktopRectangle); + + RECT kRectangle; + kRectangle.left = 0; + kRectangle.top = 0; + kRectangle.right = ScreenSizeX; + kRectangle.bottom = ScreenSizeY; + + AdjustWindowRectEx(&kRectangle, nStyle, FALSE, nStyleEx); + + uint32 nW = kRectangle.right - kRectangle.left; + uint32 nH = kRectangle.bottom - kRectangle.top; + uint32 nX = ((kDesktopRectangle.right - kDesktopRectangle.left) - nW) / 2; + uint32 nY = ((kDesktopRectangle.bottom - kDesktopRectangle.top) - nH) / 2; + + kWindow = CreateWindowEx(nStyleEx, kClassName, kCaption, nStyle, nX, nY, nW, nH, NULL, NULL, hInstance, NULL); + if(!kWindow) + { + return Error_Fail; + } + + UpdateWindow(kWindow); + ShowWindow(kWindow, SW_SHOW); + + ErrorCode eCode = kContext.Initialize(kWindow, ScreenSizeX, ScreenSizeY); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateEffectFromFile("Data\\Shaders\\Environment.fx", &pBlockEffect); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateEffectFromFile("Data\\Shaders\\TexturedQuad.fx", &pInterfaceEffect); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateFontFromName("Courier New", 18, FW_BOLD, &pInterfaceFont); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateTextureFromFile("Data\\Textures\\Block01.tga", &pBlockTexture); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateTextureFromFile("Data\\Textures\\Background.tga", &pBackgroundTexture); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + for(uint32 i = 0; i < Action_Count; ++i) + { + eCode = kContext.CreateTextureFromFile(pActionTextureName[i], pActionTextures + i); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + } + + for(uint32 i = 0; i < sizeof(pControlTextureName) / sizeof(pControlTextureName[0]); ++i) + { + eCode = kContext.CreateTextureFromFile(pControlTextureName[i], pControlTextures + i); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + } + + for(uint32 i = 0; i < sizeof(pArrowTextureName) / sizeof(pArrowTextureName[0]); ++i) + { + eCode = kContext.CreateTextureFromFile(pArrowTextureName[i], pArrowTextures + i); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + } + + eCode = kContext.CreateTextureFromFile("Data\\Textures\\Dialog1.tga", &pDialog1Texture); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateTextureFromFile("Data\\Textures\\Dialog2.tga", &pDialog2Texture); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateTextureFromFile("Data\\Textures\\Arrow.tga", &pCursorTexture); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateVertexBuffer(VerticesPerBlock * sizeof(Vertex::Block), D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED, &pBlockVertexBuffer); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + eCode = kContext.CreateVertexBuffer(TrianglesPerFace * VerticesPerTriangle * sizeof(Vertex::Quad), D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED, &pInterfaceVertexBuffer); + if(eCode != Error_Success) + { + Terminate(); + return Error_Fail; + } + + return SetupVertexBuffers(); +} + +/* + * Terminate + */ +void View::Terminate() +{ + if(pCursorTexture) + { + pCursorTexture->Release(); + pCursorTexture = NULL; + } + + if(pDialog1Texture) + { + pDialog1Texture->Release(); + pDialog1Texture = NULL; + } + + if(pDialog2Texture) + { + pDialog2Texture->Release(); + pDialog2Texture = NULL; + } + + for(uint32 i = 0; i < sizeof(pArrowTextures) / sizeof(pArrowTextures[0]); ++i) + { + if(pArrowTextures[i]) + { + pArrowTextures[i]->Release(); + pArrowTextures[i] = NULL; + } + } + + for(uint32 i = 0; i < sizeof(pControlTextures) / sizeof(pControlTextures[0]); ++i) + { + if(pControlTextures[i]) + { + pControlTextures[i]->Release(); + pControlTextures[i] = NULL; + } + } + + for(uint32 i = 0; i < Action_Count; ++i) + { + if(pActionTextures[i]) + { + pActionTextures[i]->Release(); + pActionTextures[i] = NULL; + } + } + + if(pBackgroundTexture) + { + pBackgroundTexture->Release(); + pBackgroundTexture = NULL; + } + + if(pBlockTexture) + { + pBlockTexture->Release(); + pBlockTexture = NULL; + } + + if(pInterfaceVertexBuffer) + { + pInterfaceVertexBuffer->Release(); + pInterfaceVertexBuffer = NULL; + } + + if(pBlockVertexBuffer) + { + pBlockVertexBuffer->Release(); + pBlockVertexBuffer = NULL; + } + + if(pInterfaceFont) + { + pInterfaceFont->Release(); + pInterfaceFont = NULL; + } + + if(pInterfaceEffect) + { + pInterfaceEffect->Release(); + pInterfaceEffect = NULL; + } + + if(pBlockEffect) + { + pBlockEffect->Release(); + pBlockEffect = 0; + } + + kContext.Terminate(); +} + +/* + * Render + */ +void View::Render() +{ + const uint32 nColor = D3DCOLOR_XRGB(32, 32, 32); + + kContext.Begin(nColor); + + if(pModel) + { + if(pModel->nGameState >= GameState_Active) + { + Render3D(); + Render2D(); + } + } + + kContext.End(); +} + +/* + * GetWindow + */ +HWND View::GetWindow() const +{ + return kWindow; +} + +/* + * UpdateCameraYaw + */ +void View::UpdateCameraYaw(float fDelta) +{ + kCameraController.Yaw(fDelta); +} + +/* + * UpdateCameraPitch + */ +void View::UpdateCameraPitch(float fDelta) +{ + kCameraController.Pitch(fDelta); +} + +/* + * UpdateCameraDistance + */ +void View::UpdateCameraDistance(float fDelta) +{ + kCameraController.Move(fDelta); +} + +/* + * SetupVertexBuffers + */ +ErrorCode View::SetupVertexBuffers() +{ + { + Vertex::Block* pVertices = NULL; + + HRESULT hResult = pBlockVertexBuffer->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD); + if(FAILED(hResult)) + { + return Error_Fail; + } + + const float fU1 = 0.66f; + const float fV1 = 0.66f; + + // front + pVertices[0] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 1.00f); + pVertices[1] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 0.66f); + pVertices[2] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 0.66f); + pVertices[3] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 1.00f); + pVertices[4] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 0.66f); + pVertices[5] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 1.00f); + // back + pVertices[6] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 1.00f); + pVertices[7] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 0.66f); + pVertices[8] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 0.66f); + pVertices[9] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 1.00f); + pVertices[10] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 0.66f); + pVertices[11] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 1.00f); + // left + pVertices[12] = Vertex::Block(-0.5f, 0.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[13] = Vertex::Block(-0.5f, 1.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 0.66f); + pVertices[14] = Vertex::Block(-0.5f, 1.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[15] = Vertex::Block(-0.5f, 0.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[16] = Vertex::Block(-0.5f, 1.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[17] = Vertex::Block(-0.5f, 0.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 1.00f); + // right + pVertices[18] = Vertex::Block(+0.5f, 0.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[19] = Vertex::Block(+0.5f, 1.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 0.66f); + pVertices[20] = Vertex::Block(+0.5f, 1.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[21] = Vertex::Block(+0.5f, 0.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[22] = Vertex::Block(+0.5f, 1.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[23] = Vertex::Block(+0.5f, 0.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 1.00f); + // top + pVertices[24] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.66f); + pVertices[25] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.00f); + pVertices[26] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.00f); + pVertices[27] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.66f); + pVertices[28] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.00f); + pVertices[29] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.66f); + // bottom + pVertices[30] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.66f); + pVertices[31] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.00f); + pVertices[32] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.00f); + pVertices[33] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.66f); + pVertices[34] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.00f); + pVertices[35] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.66f); + + pBlockVertexBuffer->Unlock(); + } + + { + Vertex::Quad* pVertices = NULL; + + HRESULT hResult = pInterfaceVertexBuffer->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD); + if(FAILED(hResult)) + { + return Error_Fail; + } + + pVertices[0] = Vertex::Quad(+0.0f, -1.0f, 1.0f, 0.0f, 1.0f); + pVertices[1] = Vertex::Quad(+0.0f, +0.0f, 1.0f, 0.0f, 0.0f); + pVertices[2] = Vertex::Quad(+1.0f, +0.0f, 1.0f, 1.0f, 0.0f); + pVertices[3] = Vertex::Quad(+0.0f, -1.0f, 1.0f, 0.0f, 1.0f); + pVertices[4] = Vertex::Quad(+1.0f, +0.0f, 1.0f, 1.0f, 0.0f); + pVertices[5] = Vertex::Quad(+1.0f, -1.0f, 1.0f, 1.0f, 1.0f); + + pInterfaceVertexBuffer->Unlock(); + } + + return Error_Success; +} + +/* + * Render3D + */ +void View::Render3D() +{ + Environment* pEnvironment = pModel->GetEnvironment(); + if(pEnvironment) + { + Bot* pBot = pModel->GetBot(); + if(pBot) + { + const D3DXVECTOR3& kScale = pEnvironment->GetScale(); + const uint32 nSizeX = pEnvironment->GetWidth(); + const uint32 nSizeY = pEnvironment->GetHeight(); + + const D3DXVECTOR3 kTarget(0.5f * (nSizeX - 1) * kScale.x, 0.0f, 0.5f * (nSizeY - 1) * kScale.z); + + kContext.SetupCamera3D(pBlockEffect, kCameraController.GetLocation(kTarget), kTarget); + + RenderEnvironment(pEnvironment); + RenderBot(pEnvironment, pBot); + } + } +} + +/* + * Render2D + */ +void View::Render2D() +{ + Environment* pEnvironment = pModel->GetEnvironment(); + if(pEnvironment) + { + Bot* pBot = pModel->GetBot(); + if(pBot) + { + kContext.SetupCamera2D(pInterfaceEffect); + + uint32 nPasses = 0; + + pInterfaceEffect->SetTechnique(pInterfaceEffect->GetTechnique(0)); + pInterfaceEffect->Begin(&nPasses, 0); + pInterfaceEffect->BeginPass(0); + + //RenderControlPanel(); + RenderBackground(); + RenderToolbar(); + RenderMain(); + RenderFunction(); + RenderControls(); + + if(pModel->nGameState == GameState_Complete) + { + RenderLevelDialog(); + } + else + + if(pModel->nGameState == GameState_Over) + { + RenderGameOverDialog(); + } + + RenderCursor(); + + pInterfaceEffect->EndPass(); + pInterfaceEffect->End(); + } + } +} + +/* + * RenderEnvironment + */ +void View::RenderEnvironment(Environment* pEnvironment) +{ + const D3DXVECTOR3& kScale = pEnvironment->GetScale(); + + uint32 nPasses = 0; + + pBlockEffect->SetTechnique(pBlockEffect->GetTechnique(0)); + pBlockEffect->Begin(&nPasses, 0); + pBlockEffect->BeginPass(0); + + D3DXMATRIX kScaleMatrix; + D3DXMatrixScaling(&kScaleMatrix, kScale.x, kScale.y, kScale.z); + + const uint32 nSizeX = pEnvironment->GetWidth(); + const uint32 nSizeY = pEnvironment->GetHeight(); + + D3DXVECTOR3 kCenterWorld(-0.0f, 0.0f, -0.0f); + //D3DXVec3Unproject(&kCenterWorld, &kCenterScreen, &kViewport, &kProjectionMatrix, &kViewMatrix, &kWorldMatrix); + + for(uint32 nZ = 0; nZ < nSizeY; ++nZ) + { + for(uint32 nX = 0; nX < nSizeX; ++nX) + { + uint32 nType = pEnvironment->GetType(nX, nZ); + uint32 nHeight = pEnvironment->GetAltitude(nX, nZ); + uint32 nState = pEnvironment->GetState(nX, nZ); + uint32 nColor = D3DCOLOR_XRGB(0x80, 0x80, 0x80); + + if(nType == 1) + { + nColor = nState ? D3DCOLOR_XRGB(0, 0, 255) : D3DCOLOR_XRGB(255, 0, 0); + } + + for(uint32 i = 0; i < pEnvironment->GetAltitude(nX, nZ); ++i) + { + D3DXMATRIX kTranslateMatrix; + D3DXMatrixTranslation(&kTranslateMatrix, kCenterWorld.x + nX * kScale.x, i * kScale.y, kCenterWorld.z + nZ * kScale.z); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScaleMatrix, &kTranslateMatrix); + + RenderBlock(kWorldMatrix, nColor); + } + } + } + + pBlockEffect->EndPass(); + pBlockEffect->End(); + + if(false) // wireframe + { + pBlockEffect->SetTechnique(pBlockEffect->GetTechniqueByName("Wire")); + pBlockEffect->Begin(&nPasses, 0); + pBlockEffect->BeginPass(0); + + for(uint32 nZ = 0; nZ < nSizeY; ++nZ) + { + for(uint32 nX = 0; nX < nSizeX; ++nX) + { + for(uint32 i = 0; i < pEnvironment->GetAltitude(nX, nZ); ++i) + { + D3DXMATRIX kTranslateMatrix; + D3DXMatrixTranslation(&kTranslateMatrix, nX * kScale.x, i * kScale.y, nZ * kScale.z); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScaleMatrix, &kTranslateMatrix); + + RenderBlock(kWorldMatrix, D3DCOLOR_XRGB(0x00, 0x00, 0x00)); + } + } + } + + pBlockEffect->EndPass(); + pBlockEffect->End(); + } +} + +/* + * RenderBot + */ +void View::RenderBot(Environment* pEnvironment, Bot* pBot) +{ + const D3DXVECTOR3& kPosition = pBot->GetWorldPosition(); + const D3DXVECTOR3& kOrientation = pBot->GetWorldOrientation(); + + uint32 nPasses = 0; + + pBlockEffect->SetTechnique(pBlockEffect->GetTechnique(0)); + pBlockEffect->Begin(&nPasses, 0); + pBlockEffect->BeginPass(0); + + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, pBot->kSize.x, pBot->kSize.y, pBot->kSize.z); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, kPosition.x, kPosition.y, kPosition.z); + + D3DXMATRIX kRotate; + D3DXMatrixRotationY(&kRotate, kOrientation.y); + + D3DXMATRIX kTempMatrix; + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, D3DXMatrixMultiply(&kTempMatrix, &kScale, &kRotate), &kTranslate); + + const float fAlpha = ((pBot->nColor >> 24) & 0xFF) / 255.0f; + const float fRed = ((pBot->nColor >> 16) & 0xFF) / 255.0f; + const float fGreen = ((pBot->nColor >> 8 ) & 0xFF) / 255.0f; + const float fBlue = ((pBot->nColor >> 0 ) & 0xFF) / 255.0f; + + const D3DXVECTOR4 kColorVector(fRed, fGreen, fBlue, fAlpha); + + pBlockEffect->SetMatrix(pBlockEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pBlockEffect->SetVector(pBlockEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pBlockEffect->SetTexture(pBlockEffect->GetParameterByName(NULL, "kTexture"), NULL); + pBlockEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Block::Declaration, pBlockVertexBuffer, sizeof(Vertex::Block), FacesPerCube * TrianglesPerFace); + + pBlockEffect->EndPass(); + pBlockEffect->End(); +} + +/* + * RenderBlock + */ +void View::RenderBlock(const D3DXMATRIX& kWorldMatrix, D3DCOLOR kColor) +{ + const float fAlpha = ((kColor >> 24) & 0xFF) / 255.0f; + const float fRed = ((kColor >> 16) & 0xFF) / 255.0f; + const float fGreen = ((kColor >> 8 ) & 0xFF) / 255.0f; + const float fBlue = ((kColor >> 0 ) & 0xFF) / 255.0f; + + const D3DXVECTOR4 kColorVector(fRed, fGreen, fBlue, fAlpha); + + pBlockEffect->SetMatrix(pBlockEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pBlockEffect->SetVector(pBlockEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pBlockEffect->SetTexture(pBlockEffect->GetParameterByName(NULL, "kTexture"), pBlockTexture); + pBlockEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Block::Declaration, pBlockVertexBuffer, sizeof(Vertex::Block), FacesPerCube * TrianglesPerFace); +} + +/* + * RenderBackground + */ +void View::RenderBackground() +{ + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + const float fWidth = 304.0f;//10.0f * ScreenSizeX / 26.0f; + const float fHeight = ScreenSizeY; + const float fX = ScreenSizeX - fWidth; + const float fY = 0.0f; + + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, fWidth, fHeight, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + fX + 0.5f, 0.5f * ScreenSizeY - fY + 0.5f, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pBackgroundTexture); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); +} + +/* + * RenderToolbar + */ +void View::RenderToolbar() +{ + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + for(uint32 i = 0; i < Action_Count; ++i) + { + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, pModel->kActionBounds[i].Width, pModel->kActionBounds[i].Height, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + pModel->kActionBounds[i].X, 0.5f * ScreenSizeY - pModel->kActionBounds[i].Y, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pActionTextures[i]); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + } +} + +/* + * RenderMain + */ +void View::RenderMain() +{ + Code* pCode = pModel->GetFunction(0); + if(pCode) + { + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + for(uint32 i = 0; i < Max(pCode->GetSize(), 16U); ++i) + { + const uint32 nAction = pCode->GetSlot(i); + + if(Action_Forward <= nAction && nAction <= Action_FunctionB) + { + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, pModel->kMainBounds[i].Width, pModel->kMainBounds[i].Height, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + pModel->kMainBounds[i].X, 0.5f * ScreenSizeY - pModel->kMainBounds[i].Y, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pActionTextures[nAction - Action_Forward]); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + } + } + } +} + +/* + * RenderFunction(); + */ +void View::RenderFunction() +{ + Code* pCode = pModel->GetFunction(pModel->nCurrentFunction + 1); + if(pCode) + { + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + for(uint32 i = 0; i < Max(pCode->GetSize(), 8U); ++i) + { + const uint32 nAction = pCode->GetSlot(i); + + if(Action_Forward <= nAction && nAction <= Action_FunctionB) + { + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, pModel->kFunctionBounds[i].Width, pModel->kFunctionBounds[i].Height, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + pModel->kFunctionBounds[i].X, 0.5f * ScreenSizeY - pModel->kFunctionBounds[i].Y, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pActionTextures[nAction - Action_Forward]); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + } + } + } +} + +/* + * RenderControls + */ +void View::RenderControls() +{ + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + for(uint32 i = 0; i < sizeof(pModel->kControlBounds) / sizeof(pModel->kControlBounds[0]); ++i) + { + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, pModel->kControlBounds[i].Width, pModel->kControlBounds[i].Height, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + pModel->kControlBounds[i].X, 0.5f * ScreenSizeY - pModel->kControlBounds[i].Y, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pControlTextures[i]); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + } + + for(uint32 i = 0; i < sizeof(pModel->kArrowBounds) / sizeof(pModel->kArrowBounds[0]); ++i) + { + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, pModel->kArrowBounds[i].Width, pModel->kArrowBounds[i].Height, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + pModel->kArrowBounds[i].X, 0.5f * ScreenSizeY - pModel->kArrowBounds[i].Y, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pArrowTextures[i]); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + } + + const uint32 nColor = D3DCOLOR_XRGB(0, 0, 0); + + RECT kRectangle; + + kRectangle.left = 1008; + kRectangle.top = 199; + kRectangle.right = kRectangle.left + 200; + kRectangle.bottom = kRectangle.top + 200; + + pInterfaceFont->DrawTextA(NULL, "Main", -1, &kRectangle, 0, nColor); + + kRectangle.left = 1008; + kRectangle.top = 472; + kRectangle.right = kRectangle.left + 200; + kRectangle.bottom = kRectangle.top + 200; + + pInterfaceFont->DrawTextA(NULL, "Function", -1, &kRectangle, 0, nColor); + + char kBuffer[16]; + sprintf_s(kBuffer, "%d", pModel->nCurrentFunction + 1); + + kRectangle.left = 1225; + kRectangle.top = 473; + kRectangle.right = kRectangle.left + 200; + kRectangle.bottom = kRectangle.top + 200; + + pInterfaceFont->DrawTextA(NULL, kBuffer, -1, &kRectangle, 0, nColor); +} + +/* + * RenderLevelDialog + */ +void View::RenderLevelDialog() +{ + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + D3DSURFACE_DESC kDescriptor; + pDialog1Texture->GetLevelDesc(0, &kDescriptor); + + const float fSizeX = (float)kDescriptor.Width; + const float fSizeY = (float)kDescriptor.Height; + + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, fSizeX, fSizeY, 1.0f); + + D3DXMATRIX kTranslate; + //D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + pModel->kControlBounds[i].X, 0.5f * ScreenSizeY - pModel->kControlBounds[i].Y, 0.0f); + D3DXMatrixTranslation(&kTranslate, -0.5f * fSizeX, 0.5f * fSizeY, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pDialog1Texture); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + + RECT kRectangle; + + kRectangle.left = ScreenSizeX / 2; + kRectangle.top = ScreenSizeY / 2 - 24; + kRectangle.right = ScreenSizeX / 2; + kRectangle.bottom = ScreenSizeY / 2 - 24; + + char kMessage[256]; + sprintf_s(kMessage, "Congratulations!\nYou have completed level %d", pModel->nCurrentLevel); + + pInterfaceFont->DrawTextA(NULL, kMessage, -1, &kRectangle, DT_CENTER | DT_VCENTER | DT_CALCRECT, D3DCOLOR_XRGB(0, 0, 0)); + pInterfaceFont->DrawTextA(NULL, kMessage, -1, &kRectangle, DT_CENTER | DT_VCENTER, D3DCOLOR_XRGB(0, 0, 0)); +} + +/* + * RenderGameOverDialog + */ +void View::RenderGameOverDialog() +{ +} + +/* + * RenderCursor + */ +void View::RenderCursor() +{ + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + if(pCursorTexture) + { + if(pModel->kDragController.IsActive()) + { + const uint32 nAction = pModel->kDragController.GetParameter() - Action_Forward; + + D3DSURFACE_DESC kDescriptor; + pActionTextures[nAction]->GetLevelDesc(0, &kDescriptor); + + const float fSizeX = (float)kDescriptor.Width; + const float fSizeY = (float)kDescriptor.Height; + + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, fSizeX, fSizeY, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + (pModel->fMouseX - 0.5f * fSizeX) + 0.5f, 0.5f * ScreenSizeY - (pModel->fMouseY - 0.5f * fSizeY) + 0.5f, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pActionTextures[nAction]); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + } + + D3DSURFACE_DESC kDescriptor; + pCursorTexture->GetLevelDesc(0, &kDescriptor); + + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, (float)kDescriptor.Width, (float)kDescriptor.Height, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, -0.5f * ScreenSizeX + pModel->fMouseX + 0.5f, 0.5f * ScreenSizeY - pModel->fMouseY + 0.5f, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pInterfaceEffect->SetMatrix(pInterfaceEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pInterfaceEffect->SetVector(pInterfaceEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pInterfaceEffect->SetTexture(pInterfaceEffect->GetParameterByName(NULL, "kTexture"), pCursorTexture); + pInterfaceEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pInterfaceVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + } +} + +/* + * OnMessage + */ +LRESULT View::OnMessage(UINT nMessage, WPARAM wParam, LPARAM lParam) +{ + if(nMessage == WM_CLOSE) + { + DestroyWindow(kWindow); + return 0; + } + else + + if(nMessage == WM_DESTROY) + { + PostQuitMessage(0); + return 0; + } + + return DefWindowProc(kWindow, nMessage, wParam, lParam); +} + +/* + * MessageRouter + */ +LRESULT CALLBACK View::MessageRouter(HWND hWnd, UINT nMessage, WPARAM wParam, LPARAM lParam) +{ + if(pView && pView->kWindow) + { + return pView->OnMessage(nMessage, wParam, lParam); + } + + return DefWindowProc(hWnd, nMessage, wParam, lParam); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/View.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,236 @@ +/* + * View + */ + +#ifndef __VIEW_H__ +#define __VIEW_H__ + +//#include <windows.h> +//#include <d3d9.h> +//#include <d3dx9.h> +#include "Core.h" +#include "Model.h" +#include "RenderContext.h" +#include "CameraController.h" + +/* + * View + */ +class View +{ + /* + * pView + */ + static View* pView; + + /* + * pModel + */ + Model* pModel; + + /* + * kWindow + */ + HWND kWindow; + + /* + * kContext + */ + RenderContext kContext; + + /* + * kCameraController + */ + CameraController kCameraController; + + /* + * pBlockEffect + */ + ID3DXEffect* pBlockEffect; + + /* + * pInterfaceEffect + */ + ID3DXEffect* pInterfaceEffect; + + /* + * pInterfaceFont + */ + ID3DXFont* pInterfaceFont; + + /* + * pBlockVertexBuffer + */ + IDirect3DVertexBuffer9* pBlockVertexBuffer; + + /* + * pInterfaceVertexBuffer + */ + IDirect3DVertexBuffer9* pInterfaceVertexBuffer; + + /* + * pBlockTexture + */ + IDirect3DTexture9* pBlockTexture; + + /* + * pBackgroundTexture + */ + IDirect3DTexture9* pBackgroundTexture; + + /* + * pActionTextures + */ + IDirect3DTexture9* pActionTextures[Action_Count]; + + /* + * pControlTextures + */ + IDirect3DTexture9* pControlTextures[3]; + + /* + * pArrowTextures + */ + IDirect3DTexture9* pArrowTextures[2]; + + /* + * pDialog1Texture + */ + IDirect3DTexture9* pDialog1Texture; + + /* + * pDialog2Texture + */ + IDirect3DTexture9* pDialog2Texture; + + /* + * pCursorTexture + */ + IDirect3DTexture9* pCursorTexture; + +public: + + /* + * View + */ + View(Model* pModel); + + /* + * Initialize + */ + ErrorCode Initialize(); + + /* + * Terminate + */ + void Terminate(); + + /* + * Render + */ + void Render(); + + /* + * GetWindow + */ + HWND GetWindow() const; + + /* + * UpdateCameraYaw + */ + void UpdateCameraYaw(float fDelta); + + /* + * UpdateCameraPitch + */ + void UpdateCameraPitch(float fDelta); + + /* + * UpdateCameraDistance + */ + void UpdateCameraDistance(float fDelta); + +private: + + /* + * SetupVertexBuffers + */ + ErrorCode SetupVertexBuffers(); + + /* + * Render3D + */ + void Render3D(); + + /* + * Render2D + */ + void Render2D(); + + /* + * RenderEnvironment + */ + void RenderEnvironment(Environment* pEnvironment); + + /* + * RenderBot + */ + void RenderBot(Environment* pEnvironment, Bot* pBot); + + /* + * RenderBlock + */ + void RenderBlock(const D3DXMATRIX& kWorldMatrix, D3DCOLOR kColor); + + /* + * RenderBackground + */ + void RenderBackground(); + + /* + * RenderToolbar + */ + void RenderToolbar(); + + /* + * RenderMain + */ + void RenderMain(); + + /* + * RenderFunction(); + */ + void RenderFunction(); + + /* + * RenderControls + */ + void RenderControls(); + + /* + * RenderLevelDialog + */ + void RenderLevelDialog(); + + /* + * RenderGameOverDialog + */ + void RenderGameOverDialog(); + + /* + * RenderCursor + */ + void RenderCursor(); + + /* + * OnMessage + */ + LRESULT OnMessage(UINT nMessage, WPARAM wParam, LPARAM lParam); + + /* + * MessageRouter + */ + static LRESULT CALLBACK MessageRouter(HWND hWnd, UINT nMessage, WPARAM wParam, LPARAM lParam); +}; + +#endif //__VIEW_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/VirtualMachine.cpp Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,187 @@ +/* + * VirtualMachine.cpp + */ + +#include "VirtualMachine.h" + +/* + * VirtualMachine + */ +VirtualMachine::VirtualMachine() : nInstructionPointer(0), nFunctionCount(0) +{ + ClearMemory(); +} + +/* + * Step + */ +uint32 VirtualMachine::Step() +{ + // decode and validate instruction pointer function and offset + const uint8 nSourceFunction = DecodeAddressFunction(nInstructionPointer); + const uint8 nSourceOffset = DecodeAddressOffset(nInstructionPointer); + + if(nSourceFunction < nFunctionCount && nSourceOffset <= kFunction[nSourceFunction].nSize) + { + DEBUG_PRINT("Reading address %d\n", nInstructionPointer); + + // read the next instruction + const uint8 nInstruction = Read(); + const uint8 nParameter = Read(); + + DEBUG_PRINT("Decoded I:%d P:%d\n", nInstruction, nParameter); + + if(nInstruction == Instruction_None) + { + return Action_Default; + } + else + + if(nInstruction == Instruction_Action) + { + // action instruction, the parameter is the action + DEBUG_PRINT(" -- Action Decoded: %d\n", nParameter); + return nParameter; + } + else + + if(nInstruction == Instruction_Call) + { + DEBUG_PRINT(" -- Call Decoded: %d\n", nParameter); + + // set instruction pointer to destination + if(nParameter < nFunctionCount) + { + const uint8 nDestinationSize = kFunction[nParameter].nSize; + + // insert continuation jump into destination function + nMemory[nParameter * FunctionStride + nDestinationSize + 0] = Instruction_Jump; + nMemory[nParameter * FunctionStride + nDestinationSize + 1] = nInstructionPointer; + + DEBUG_PRINT(" - Inserting continuation\n"); + DEBUG_PRINT(" Instruction: %d\n", Instruction_Jump); + DEBUG_PRINT(" Destination: %d\n", nInstructionPointer); + + // update instruction pointer to destination address + nInstructionPointer = nParameter * FunctionStride; + + // signal that we're not yet done + return Action_Default; + } + } + else + + if(nInstruction == Instruction_Jump) + { + DEBUG_PRINT(" -- Jump Decoded: %d\n", nParameter); + + // decode and validate destination function and offset + const uint8 nDestinationFunction = DecodeAddressFunction(nParameter); + const uint8 nDestinationOffset = DecodeAddressOffset(nParameter); + + DEBUG_PRINT(" - Function: %d\n", nDestinationFunction); + DEBUG_PRINT(" - Offset : %d\n", nDestinationOffset); + + // set instruction pointer to destination + if(nDestinationFunction < nFunctionCount && nDestinationOffset <= kFunction[nDestinationFunction].nSize) + { + // update instruction pointer to destination address + nInstructionPointer = nParameter; + + // signal that we're not yet done + return Action_Default; + } + } + } + + return Action_Complete; +} + +/* + * Reset + */ +void VirtualMachine::Reset() +{ + nInstructionPointer = 0; +} + +/* + * SetMemory + */ +bool VirtualMachine::SetMemory(uint8 nFunction, const uint8* pData, uint8 nSize) +{ + if(nFunction < nFunctionCount) + { + const uint8 nFunctionAddress = kFunction[nFunction].nAddress; + const uint8 nFunctionSize = kFunction[nFunction].nSize; + + for(uint8 nOffset = 0; nOffset < Min(nFunctionSize, nSize); ++nOffset) + { + nMemory[nFunctionAddress + nOffset] = pData[nOffset]; + } + + return true; + } + + return false; +} + +/* + * ClearMemory + */ +void VirtualMachine::ClearMemory() +{ + for(uint8 nFunction = 0; nFunction < MaximumFunctionCount; ++nFunction) + { + for(uint8 nLocation = 0; nLocation < MaximumInstructionCount; ++nLocation) + { + nMemory[nFunction * FunctionStride + nLocation] = Instruction_None; + } + + nMemory[nFunction * FunctionStride + FunctionStride - ContinuationInstructionSize + 0] = Instruction_Jump; + nMemory[nFunction * FunctionStride + FunctionStride - ContinuationInstructionSize + 1] = 0; + + } +} + +/* + * AddFunction + */ +bool VirtualMachine::AddFunction(uint8 nFunction, uint8 nSize) +{ + if(nFunctionCount + 1 < MaximumFunctionCount) + { + kFunction[nFunctionCount].nAddress = nFunctionCount * FunctionStride; + kFunction[nFunctionCount].nSize = nSize; + + ++nFunctionCount; + + return true; + } + + return false; +} + +/* + * RemoveAllFunctions + */ +void VirtualMachine::RemoveAllFunctions() +{ + nFunctionCount = 0; +} + +/* + * GetFunctionSize + */ +uint32 VirtualMachine::GetFunctionSize(uint32 nIndex) const +{ + return nIndex < nFunctionCount ? kFunction[nIndex].nSize : 0; +} + +/* + * GetFunctionMemory + */ +uint8* VirtualMachine::GetFunctionMemory(uint32 nIndex) +{ + return nIndex < nFunctionCount ? &nMemory[kFunction[nIndex].nAddress] : 0; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/VirtualMachine.h Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,198 @@ +/* + * VirtualMachine.h + */ + +#ifndef __VIRTUALMACHINE_H__ +#define __VIRTUALMACHINE_H__ + +#include "Core.h" + +/* + * Instruction + */ +enum +{ + Instruction_None = 0, + Instruction_Action = 1, + Instruction_Jump = 2, + Instruction_Call = 3, + Instruction_End = 4, +}; + +/* + * VirtualMachine + */ +class VirtualMachine +{ + /* + * FunctionDefinition + */ + struct FunctionDefinition + { + /* + * nId + */ + uint8 nAddress; + + /* + * nSize + */ + uint8 nSize; + }; + + /* + * WordBits + */ + static const uint8 WordBits = sizeof(uint8) << 3; + + /* + * FunctionBits + */ + static const uint8 FunctionBits = 3; + + /* + * FunctionShift + */ + static const uint8 FunctionShift = WordBits - FunctionBits; + + /* + * FunctionMask + */ + static const uint8 FunctionMask = ((1 << FunctionBits) - 1) << FunctionShift; + + /* + * InstructionBits + */ + static const uint8 InstructionBits = WordBits - FunctionBits; + + /* + * InstructionShift + */ + static const uint8 InstructionShift = 0; + + /* + * InstructionMask + */ + static const uint8 InstructionMask = ((1 << InstructionBits) - 1) << InstructionShift; + + /* + * MaximumFunctionCount + */ + static const uint8 MaximumFunctionCount = 1 << FunctionBits; + + /* + * ContinuationInstructionSize + * Continuations use two instruction slots, one for the jump and one for the address + */ + static const uint8 ContinuationInstructionSize = 2; + + /* + * MaximumInstructionCount + */ + static const uint8 MaximumInstructionCount = (1 << InstructionBits) - ContinuationInstructionSize; + + /* + * FunctionStride + */ + static const uint8 FunctionStride = 1 << InstructionBits; + + /* + * nMemory + * Define the memory layout for each possible function. The + * additional instruction is used to implement function + * continuations. + */ + uint8 nMemory[MaximumFunctionCount * FunctionStride]; + + /* + * nInstructionPointer + * Points to the instruction currently being executed. The value + * can be decoded into a function index and instruction offset + */ + uint8 nInstructionPointer; + + /* + * kFunction + */ + FunctionDefinition kFunction[MaximumFunctionCount]; + + /* + * nFunctionCount + */ + uint8 nFunctionCount; + +public: + + /* + * VirtualMachine + */ + VirtualMachine(); + + /* + * Step + */ + uint32 Step(); + + /* + * Reset + */ + void Reset(); + + /* + * SetMemory + */ + bool SetMemory(uint8 nFunction, const uint8* pData, uint8 nSize); + + /* + * ClearMemory + */ + void ClearMemory(); + + /* + * AddFunction + */ + bool AddFunction(uint8 nFunction, uint8 nSize); + + /* + * RemoveAllFunctions + */ + void RemoveAllFunctions(); + + /* + * GetFunctionSize + */ + uint32 GetFunctionSize(uint32 nFunction) const; + + /* + * GetFunctionMemory + */ + uint8* GetFunctionMemory(uint32 nFunction); + +private: + + /* + * Read + */ + uint8 Read() + { + return nMemory[nInstructionPointer++]; + } + + /* + * DecodeAddressFunction + */ + uint8 DecodeAddressFunction(uint8 nAddress) const + { + return (nAddress & FunctionMask) >> FunctionShift; + } + + /* + * DecodeAddressOffset + */ + uint8 DecodeAddressOffset(uint8 nAddress) const + { + return (nAddress & InstructionMask) >> InstructionShift; + } +}; + +#endif //__VIRTUALMACHINE_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/ToDo.txt Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,6 @@ +1. Check for ending conditions +2. Only draw slots that are being used +3. Center grid in viewport +4. Button tool tips +5. Main menu +6. Robot model & texture
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightTools/Build.py Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,30 @@ +# +# Build +# + +import Map +import os +import sys + +if __name__ == '__main__': + path_root = os.path.dirname(sys.argv[0]) + path_assets = os.path.abspath(os.path.join(path_root, '..', 'Assets', 'Maps')) + path_build = os.path.abspath(os.path.join(path_root, '..', 'Data', 'Maps')) + + if os.path.isdir(path_assets): + for filename in os.listdir(path_assets): + if not filename.endswith('.def'): + continue + + definition = Map.ReadDefinition(os.path.join(path_assets, filename)) + if not definition: + continue + + output = os.path.join(path_build, os.path.splitext(filename)[0] + '.map') + folder = os.path.dirname(output) + + if not os.path.isdir(folder): + os.makedirs(folder) + + print 'Building %s from %s' % (os.path.basename(output), os.path.basename(filename)) + definition.Write(output)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightTools/Map.py Wed Sep 07 12:36:37 2011 -0700 @@ -0,0 +1,84 @@ +# +# Map +# + +import sys +import string +import struct +import os +import functools + +class MapDefinition: + Parse = functools.partial(string.split, sep=',') + + def __init__(self, size, position, direction, fcount, functions, grid): + self.Size = self._ParseVector(size) + self.Position = self._ParseVector(position) + self.Direction = self._ParseVector(direction) + self.Count = self._ParseVector(fcount) + self.Functions = self._ParseList(functions) + self.Grid = self._ParseList(grid) + + def Write(self, filename): + with open(filename, 'wb') as handle: + handle.write(struct.pack('i' * len(self.Size), *self.Size)) # 8 + handle.write(struct.pack('i' * len(self.Position), *self.Position)) # 8 + handle.write(struct.pack('i' * len(self.Direction), *self.Direction)) # 4 + handle.write(struct.pack('i' * len(self.Count), *self.Count)) # 4 + + for function in self.Functions: + handle.write(struct.pack('i' * len(function), *function)) # 4 * Count + + for tower in self.Grid: + handle.write(struct.pack('i' * len(tower), *tower)) # 8 * Size.X * Size.Y + + def _ParseVector(self, line): + return map(int, self.Parse(line)) + + def _ParseList(self, lines): + return [self._ParseVector(line) for line in lines] + +def ReadDefinition(filename): + def FilterLines(lines): + for line in map(string.strip, lines): + if line and not line.startswith('#'): + yield line.split('#')[0] + + with open(filename, 'rt') as handle: + lines = handle.readlines() + + definition = tuple(FilterLines(lines)) + + offset = 0 + size = definition[offset] + offset += 1 + position = definition[offset] + offset += 1 + direction = definition[offset] + offset += 1 + fcount = definition[offset] + offset += 1 + length = int(fcount) + functions = definition[offset:offset+length] + offset += length + grid = definition[offset:] + + return MapDefinition(size, position, direction, fcount, functions, grid) + +if __name__ == '__main__': + if len(sys.argv) < 2: + print 'Usage: Map <map> [output]' + sys.exit() + + path_input = os.path.abspath(sys.argv[1]) + path_output = os.path.splitext(path_input)[0] + '.map' + + if len(sys.argv) > 2: + path_output = os.path.abspath(sys.argv[2]) + if os.path.isdir(path_output): + path_output += os.path.splitext(os.path.basename(path_input))[0] + '.map' + + definition = ReadDefinition(path_input) + if definition: + print 'Building %s from %s' % (os.path.basename(path_output), os.path.basename(path_input)) + definition.Write(path_output) \ No newline at end of file