Mercurial > LightClone
view LightClone.sln @ 71:bc8afcf7e1ec
Refactor world into game screen
author | koryspansel <koryspansel@bendbroadband.com> |
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date | Tue, 11 Oct 2011 13:20:43 -0700 |
parents | 7e3a0ae9c016 |
children |
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Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LightClone", "LightClone\LightClone.vcproj", "{24506D51-1AB0-434D-AFBB-40314CF4DFD6}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Debug|Win32.ActiveCfg = Debug|Win32 {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Debug|Win32.Build.0 = Debug|Win32 {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Release|Win32.ActiveCfg = Release|Win32 {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal