annotate LightClone.sln @ 69:d1be174e5585

Adding fixed stack for game screens
author koryspansel <koryspansel@bendbroadband.com>
date Mon, 10 Oct 2011 09:49:54 -0700
parents 7e3a0ae9c016
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0
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1 
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2 Microsoft Visual Studio Solution File, Format Version 10.00
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3 # Visual Studio 2008
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LightClone", "LightClone\LightClone.vcproj", "{24506D51-1AB0-434D-AFBB-40314CF4DFD6}"
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5 EndProject
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6 Global
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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8 Debug|Win32 = Debug|Win32
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9 Release|Win32 = Release|Win32
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10 EndGlobalSection
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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12 {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Debug|Win32.ActiveCfg = Debug|Win32
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13 {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Debug|Win32.Build.0 = Debug|Win32
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14 {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Release|Win32.ActiveCfg = Release|Win32
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15 {24506D51-1AB0-434D-AFBB-40314CF4DFD6}.Release|Win32.Build.0 = Release|Win32
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16 EndGlobalSection
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17 GlobalSection(SolutionProperties) = preSolution
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18 HideSolutionNode = FALSE
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19 EndGlobalSection
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20 EndGlobal