changeset 60:3b2cfa13b610 ornery-dev

Fix to toolbar menus. More correct fix so docking is working on Ubuntu Fix to three broken nodes. Update Manager is no longer a top window, has an icon and now has a place on the task bar (panel).
author sirebral
date Wed, 12 Aug 2009 20:54:46 -0500
parents 5aff3ef1ae46
children f3d8101211c4
files orpg/gametree/nodehandlers/StarWarsd20.py orpg/gametree/nodehandlers/dnd35.py orpg/gametree/nodehandlers/dnd3e.py orpg/main.py orpg/orpg_version.py upmana/updatemana.py
diffstat 6 files changed, 1875 insertions(+), 1848 deletions(-) [+]
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/StarWarsd20.py	Tue Aug 11 17:48:30 2009 -0500
+++ b/orpg/gametree/nodehandlers/StarWarsd20.py	Wed Aug 12 20:54:46 2009 -0500
@@ -1,1833 +1,1840 @@
-# Copyright (C) 2000-2001 The OpenRPG Project
-#
-#        openrpg-dev@lists.sourceforge.net
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-# --
-#
-# File: StarWarsd20.py
-# Author: Chris Davis; Mark Twombley
-# Maintainer: Mark Twombley
-# Version:
-#   $Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $
-#
-# Description: The file contains code for the StarWarsd20 nodehanlers
-#
-
-__version__ = "$Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $"
-
-from core import *
-
-SWD20_EXPORT = wx.NewId()
-############################
-## StarWarsd20 character node handler
-############################
-##The whole look and easy of use redone by Digitalxero
-class container_handler(node_handler):
-    """ should not be used! only a base class!
-    <nodehandler name='?'  module='core' class='container_handler'  />
-    """
-    def __init__(self,xml_dom,tree_node):
-        node_handler.__init__(self,xml_dom,tree_node)
-        self.load_children()
-
-    def load_children(self):
-        children = self.master_dom._get_childNodes()
-        for c in children:
-            self.tree.load_xml(c,self.mytree_node)
-
-
-    def on_drop(self,evt):
-        drag_obj = self.tree.drag_obj
-        #if self.is_my_child(self.mytree_node,drag_obj.mytree_node):
-        #    return
-        if drag_obj == self:
-            return
-        opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
-        if opt == wx.YES:
-            xml_dom = self.tree.drag_obj.delete()
-            xml_dom = self.master_dom.insertBefore(xml_dom,None)
-            self.tree.load_xml(xml_dom, self.mytree_node)
-            self.tree.Expand(self.mytree_node)
-        elif opt == wx.NO:
-            node_handler.on_drop(self,evt)
-
-    def tohtml(self):
-        cookie = 0
-        html_str = "<table border=\"1\" ><tr><td>"
-        html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>"
-        html_str += "</td></tr>\n"
-        html_str += "<tr><td>"
-        max = tree.GetChildrenCount(handler.mytree_node)
-        try:
-            (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie)
-        except: # If this happens we probably have a newer version of wxPython
-            (child,cookie)=self.tree.GetFirstChild(self.mytree_node)
-        obj = self.tree.GetPyData(child)
-        for m in xrange(max):
-            html_str += "<p>" + obj.tohtml()
-            if m < max-1:
-                child = self.tree.GetNextSibling(child)
-                obj = self.tree.GetPyData(child)
-        html_str += "</td></tr></table>"
-        return html_str
-
-    def get_size_constraint(self):
-        return 1
-
-    def get_char_name( self ):
-        return self.child_handlers['general'].get_char_name()
-
-##    def set_char_pp(self,attr,evl):
-##        return self.child_handlers['pp'].set_char_pp(attr,evl)
-##
-##    def get_char_pp( self, attr ):
-##        return self.child_handlers['pp'].get_char_pp(attr)
-##
-    def get_char_lvl( self, attr ):
-        return self.child_handlers['classes'].get_char_lvl(attr)
-
-
-
-class SWd20char_handler(node_handler):
-    """ Node handler for a SWd20 charactor
-        <nodehandler name='?'  module='StarWarsd20' class='SWd20char_handler'  />
-    """
-    def __init__(self,xml_dom,tree_node):
-        node_handler.__init__(self,xml_dom,tree_node)
-        self.frame = open_rpg.get_component('frame')
-        self.child_handlers = {}
-        self.new_child_handler('howtouse','HowTO use this tool',SWd20howto,'note')
-        self.new_child_handler('general','General Information',SWd20general,'gear')
-        self.new_child_handler('inventory','Money and Inventory',SWd20inventory,'money')
-        self.new_child_handler('abilities','Abilities Scores',SWd20ability,'gear')
-        self.new_child_handler('classes','Classes',SWd20classes,'knight')
-        self.new_child_handler('saves','Saves',SWd20saves,'skull')
-        self.new_child_handler('skills','Skills',SWd20skill,'book')
-        self.new_child_handler('feats','Feats',SWd20feats,'book')
-        self.new_child_handler('wp','Wound Points',SWd20hp,'gear')
-        self.new_child_handler('vp','Vitality Points',SWd20vp,'gear')
-        self.new_child_handler('attacks','Attacks',SWd20attacks,'spears')
-        self.new_child_handler('ac','Armor',SWd20armor,'spears')
-        self.myeditor = None
-
-
-    def on_version(self,old_version):
-        node_handler.on_version(self,old_version)
-        if old_version == "":
-            tmp = open(orpg.dirpath.dir_struct["nodes"]+"StarWars_d20character.xml","r")
-            xml_dom = parseXml_with_dlg(self.tree,tmp.read())
-            xml_dom = xml_dom._get_firstChild()
-            tmp.close()
-            ## add new nodes
-            for tag in ("howtouse","inventory","powers","divine","pp"):
-                node_list = xml_dom.getElementsByTagName(tag)
-                self.master_dom.appendChild(node_list[0])
-
-            ## add new atts
-            melee_attack = self.master_dom.getElementsByTagName('melee')[0]
-            melee_attack.setAttribute("second","0")
-            melee_attack.setAttribute("third","0")
-            melee_attack.setAttribute("forth","0")
-            melee_attack.setAttribute("fifth","0")
-            melee_attack.setAttribute("sixth","0")
-            range_attack = self.master_dom.getElementsByTagName('ranged')[0]
-            range_attack.setAttribute("second","0")
-            range_attack.setAttribute("third","0")
-            range_attack.setAttribute("forth","0")
-            range_attack.setAttribute("fifth","0")
-            range_attack.setAttribute("sixth","0")
-
-            gen_list = self.master_dom.getElementsByTagName('general')[0]
-
-            for tag in ("currentxp","xptolevel"):
-                node_list = xml_dom.getElementsByTagName(tag)
-                gen_list.appendChild(node_list[0])
-            ## temp fix
-            #parent = self.master_dom._get_parentNode()
-            #old_dom = parent.replaceChild(xml_dom,self.master_dom)
-            #self.master_dom = xml_dom
-        print old_version
-
-
-    def get_char_name( self ):
-        return self.child_handlers['general'].get_char_name()
-
-##    def set_char_pp(self,attr,evl):
-##        return self.child_handlers['pp'].set_char_pp(attr,evl)
-##
-##    def get_char_pp( self, attr ):
-##        return self.child_handlers['pp'].get_char_pp(attr)
-
-    def get_char_lvl( self, attr ):
-        return self.child_handlers['classes'].get_char_lvl(attr)
-
-
-    def new_child_handler(self,tag,text,handler_class,icon='gear'):
-        node_list = self.master_dom.getElementsByTagName(tag)
-        tree = self.tree
-        i = self.tree.icons[icon]
-        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
-        handler = handler_class(node_list[0],new_tree_node,self)
-        tree.SetPyData(new_tree_node,handler)
-        self.child_handlers[tag] = handler
-
-    def get_design_panel(self,parent):
-        return tabbed_panel(parent,self,1)
-
-
-    def get_use_panel(self,parent):
-        return tabbed_panel(parent,self,2)
-
-
-    def tohtml(self):
-        html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>"
-        html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml()
-        html_str += "<P>" + self.child_handlers['saves'].tohtml()
-        html_str += "<P>" + self.child_handlers['attacks'].tohtml()
-        html_str += "<P>" + self.child_handlers['ac'].tohtml()
-        html_str += "<P>" + self.child_handlers['feats'].tohtml()
-        #html_str += "<P>" + self.child_handlers['spells'].tohtml()
-        #html_str += "<P>" + self.child_handlers['divine'].tohtml()
-        #html_str += "<P>" + self.child_handlers['powers'].tohtml()
-        html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>"
-        html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml()
-        html_str += "<P>" + self.child_handlers['wp'].tohtml()
-        html_str += "<P>" + self.child_handlers['vp'].tohtml()
-        #html_str += "<P>" + self.child_handlers['pp'].tohtml()
-        html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>"
-        html_str += "</tr></table>"
-        return html_str
-
-    def about(self):
-        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
-        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
-        return html_str
-
-    def get_char_name( self ):
-        return self.child_handlers['general'].get_char_name()
-    def get_armor_class( self ):
-        return self.child_handlers['ac'].get_armor_class()
-    def get_max_hp( self ):
-        return self.child_handlers['wp'].get_max_hp()
-    def get_current_hp( self ):
-        return self.child_handlers['wp'].get_current_hp()
-    def get_max_vp( self ):
-        return self.child_handlers['vp'].get_max_vp()
-    def get_current_vp( self ):
-        return self.child_handlers['vp'].get_current_vp()
-
-##    def set_char_pp(self,attr,evl):
-##        return self.child_handlers['pp'].set_char_pp(attr,evl)
-##
-##    def get_char_pp( self, attr ):
-##        return self.child_handlers['pp'].get_char_pp(attr)
-
-    def get_char_lvl( self, attr ):
-        return self.child_handlers['classes'].get_char_lvl(attr)
-
-class tabbed_panel(wx.Notebook):
-    def __init__(self, parent, handler, mode):
-        wx.Notebook.__init__(self, parent, -1, size=(1200,800))
-        self.handler = handler
-        self.parent = parent
-        tree = self.handler.tree
-        max = tree.GetChildrenCount(handler.mytree_node)
-
-        cookie = 0
-        max = tree.GetChildrenCount(handler.mytree_node)
-        try:
-            (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie)
-        except: # If this happens we probably have a newer version of wxPython
-            (child,cookie)=tree.GetFirstChild(handler.mytree_node)
-        obj = tree.GetPyData(child)
-        for m in xrange(max):
-            if mode == 1:
-                panel = obj.get_design_panel(self)
-            else:
-                panel = obj.get_use_panel(self)
-            name = obj.master_dom.getAttribute("name")
-
-            if panel:
-                self.AddPage(panel,name)
-            if m < max-1:
-                child = tree.GetNextSibling(child)
-                obj = tree.GetPyData(child)
-
-
-    def about(self):
-        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
-        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
-        return html_str
-
-    def get_char_name( self ):
-        return self.child_handlers['general'].get_char_name()
-
-##    def set_char_pp(self,attr,evl):
-##        return self.child_handlers['pp'].set_char_pp(attr,evl)
-##
-##    def get_char_pp( self, attr ):
-##        return self.child_handlers['pp'].get_char_pp(attr)
-
-    def get_char_lvl( self, attr ):
-        return self.child_handlers['classes'].get_char_lvl(attr)
-
-class SWd20_char_child(node_handler):
-    """ Node Handler for skill.  This handler will be
-        created by SWd20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        node_handler.__init__(self,xml_dom, tree_node)
-        self.char_hander = parent
-        self.drag = False
-        self.frame = open_rpg.get_component('frame')
-        self.myeditor = None
-
-
-    def on_drop(self,evt):
-        pass
-
-    def on_rclick(self,evt):
-        pass
-
-    def on_ldclick(self,evt):
-        return
-        if self.myeditor == None or self.myeditor.destroyed:
-            title = self.master_dom.getAttribute('name') + " Editor"
-            self.myeditor = orpgPFrame(self.frame,title,orpg.dirpath.dir_struct["icon"]+'grid.ico')
-            wnd = self.get_design_panel(self.myeditor)
-            self.myeditor.panel = wnd
-            self.wnd = wnd
-            self.myeditor.Show(1)
-        else:
-            self.myeditor.Raise()
-
-    def on_html(self,evt):
-        html_str = self.tohtml()
-        wnd = http_html_window(self.frame.note,-1)
-        wnd.title = self.master_dom.getAttribute('name')
-        self.frame.add_panel(wnd)
-        wnd.SetPage(html_str)
-
-    def get_design_panel(self,parent):
-        pass
-
-    def get_use_panel(self,parent):
-        return self.get_design_panel(parent)
-
-    def delete(self):
-        pass
-
-
-class SWd20skill(SWd20_char_child):
-    """ Node Handler for skill.  This handler will be
-        created by SWd20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-        tree = self.tree
-        icons = self.tree.icons
-        node_list = self.master_dom.getElementsByTagName('skill')
-        self.skills={}
-        for n in node_list:
-            name = n.getAttribute('name')
-            self.skills[name] = n
-            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
-            tree.SetPyData(new_tree_node,self)
-
-    def get_mod(self,name):
-        skill = self.skills[name]
-        stat = skill.getAttribute('stat')
-        ac = int(skill.getAttribute('armorcheck'))
-        if ac:
-            ac = self.char_hander.child_handlers['ac'].get_check_pen()
-        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
-        rank = int(skill.getAttribute('rank'))
-        misc = int(skill.getAttribute('misc'))
-        total = stat_mod + rank + misc + ac
-        return total
-
-    def on_rclick(self,evt):
-        #updated with code for untrained use check
-        item = self.tree.GetSelection()
-        name = self.tree.GetItemText(item)
-        skill = self.skills[name]
-        rank = int(skill.getAttribute('rank'))
-        untrained = int(skill.getAttribute('untrained'))
-        chat = self.chat
-        if item == self.mytree_node:
-            SWd20_char_child.on_ldclick(self,evt)
-        else:
-            if rank == 0 and untrained == 0:
-                chat.Post('Can\'t use untrained!',True,True)
-            else:
-                mod = self.get_mod(name)
-                if mod >= 0:
-                    mod1 = "+"
-                else:
-                    mod1 = ""
-                txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod)
-                chat.ParsePost(txt,True,True)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,skill_grid,"Skills")
-        wnd.title = "Skills (edit)"
-        return wnd
-
-    def tohtml(self):
-        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th>
-                    <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>"""
-        node_list = self.master_dom.getElementsByTagName('skill')
-        for n in node_list:
-            name = n.getAttribute('name')
-            stat = n.getAttribute('stat')
-            rank = n.getAttribute('rank')
-            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>"
-            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
-            misc = n.getAttribute('misc')
-            mod = str(self.get_mod(name))
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
-            html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
-        html_str = html_str + "</table>"
-        return html_str
-
-
-class SWd20ability(SWd20_char_child):
-    """ Node Handler for ability.   This handler will be
-        created by SWd20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-        self.abilities = {}
-        node_list = self.master_dom.getElementsByTagName('stat')
-        tree = self.tree
-        icons = tree.icons
-        for n in node_list:
-            name = n.getAttribute('abbr')
-            self.abilities[name] = n
-            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
-            tree.SetPyData( new_tree_node, self )
-
-    def on_rclick( self, evt ):
-        item = self.tree.GetSelection()
-        name = self.tree.GetItemText( item )
-        if item == self.mytree_node:
-            SWd20_char_child.on_ldclick( self, evt )
-        else:
-            mod = self.get_mod( name )
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
-            chat = self.chat
-            txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
-            chat.ParsePost( txt, True, True )
-
-    def get_mod(self,abbr):
-        score = int(self.abilities[abbr].getAttribute('base'))
-        mod = (score - 10) / 2
-        return mod
-
-    def set_score(self,abbr,score):
-        if score >= 0:
-            self.abilities[abbr].setAttribute("base",str(score))
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,abil_grid,"Abilities")
-        wnd.title = "Abilities (edit)"
-        return wnd
-
-    def tohtml(self):
-        html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th>
-                    <th>Base</th><th>Modifier</th></tr>"""
-        node_list = self.master_dom.getElementsByTagName('stat')
-        for n in node_list:
-            name = n.getAttribute('name')
-            abbr = n.getAttribute('abbr')
-            base = n.getAttribute('base')
-            mod = str(self.get_mod(abbr))
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
-            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)
-        html_str = html_str + "</table>"
-        return html_str
-
-class SWd20saves(SWd20_char_child):
-    """ Node Handler for saves.   This handler will be
-        created by SWd20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-        tree = self.tree
-        icons = self.tree.icons
-        node_list = self.master_dom.getElementsByTagName('save')
-        self.saves={}
-        for n in node_list:
-            name = n.getAttribute('name')
-            self.saves[name] = n
-            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
-            tree.SetPyData(new_tree_node,self)
-
-    def get_mod(self,name):
-        save = self.saves[name]
-        stat = save.getAttribute('stat')
-        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
-        base = int(save.getAttribute('base'))
-        miscmod = int(save.getAttribute('miscmod'))
-#        magmod = int(save.getAttribute('magmod'))
-#        total = stat_mod + base + miscmod + magmod
-        total = stat_mod + base + miscmod
-        return total
-
-    def on_rclick(self,evt):
-        item = self.tree.GetSelection()
-        name = self.tree.GetItemText(item)
-        if item == self.mytree_node:
-            SWd20_char_child.on_ldclick(self,evt)
-            #wnd = save_grid(self.frame.note,self)
-            #wnd.title = "Saves"
-            #self.frame.add_panel(wnd)
-        else:
-            mod = self.get_mod(name)
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
-            chat = self.chat
-            txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
-            chat.ParsePost( txt, True, True )
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,save_grid,"Saves")
-        wnd.title = "Saves"
-        return wnd
-
-    def tohtml(self):
-        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th>
-                    <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th>
-                    <th>Misc</th><th>Total</th></tr>"""
-        node_list = self.master_dom.getElementsByTagName('save')
-        for n in node_list:
-            name = n.getAttribute('name')
-            stat = n.getAttribute('stat')
-            base = n.getAttribute('base')
-            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>"
-            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
-            mag = n.getAttribute('magmod')
-            misc = n.getAttribute('miscmod')
-            mod = str(self.get_mod(name))
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
-            html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>"
-            html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
-        html_str = html_str + "</table>"
-        return html_str
-
-
-class SWd20general(SWd20_char_child):
-    """ Node Handler for general information.   This handler will be
-        created by SWd20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,gen_grid,"General Information")
-        wnd.title = "General Info"
-        return wnd
-
-    def tohtml(self):
-        n_list = self.master_dom._get_childNodes()
-        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
-        for n in n_list:
-            t_node = safe_get_text_node(n)
-            html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
-            html_str += t_node._get_nodeValue() + ", "
-        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
-        return html_str
-
-    def on_name_change(self,name):
-        self.char_hander.rename(name)
-
-    def get_char_name( self ):
-        node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
-        return t_node._get_nodeValue()
-
-
-class SWd20classes(SWd20_char_child):
-    """ Node Handler for classes.  This handler will be
-        created by SWd20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,class_panel,"Classes")
-        wnd.title = "Classes"
-        return wnd
-
-    def tohtml(self):
-        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>"
-        n_list = self.master_dom._get_childNodes()
-        for n in n_list:
-            html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), "
-        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
-        return html_str
-
-    def get_char_lvl( self, attr ):
-        node_list = self.master_dom.getElementsByTagName('class')
-        for n in node_list:
-            lvl = n.getAttribute('level')
-            type = n.getAttribute('name')
-            if attr == "level":
-                return lvl
-            elif attr == "class":
-                return type
-
-
-class SWd20feats(SWd20_char_child):
-    """ Node Handler for classes.  This handler will be
-        created by d20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,feat_panel,"Feats")
-        wnd.title = "Feats"
-        return wnd
-
-    def tohtml(self):
-        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>"
-        n_list = self.master_dom._get_childNodes()
-        for n in n_list:
-            html_str += n.getAttribute('name')+ ", "
-        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
-        return html_str
-
-class SWd20howto(SWd20_char_child):
-    """ Node Handler for hit points.  This handler will be
-        created by d20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,howto_panel,"How To")
-        wnd.title = "How To"
-        return wnd
-
-class SWd20inventory(SWd20_char_child):
-    """ Node Handler for general information.   This handler will be
-        created by d20char_handler.
-    """
-    def __init__(self, xml_dom, tree_node, parent):
-        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,inventory_grid,"Inventory")
-        wnd.title = "General Info"
-        return wnd
-
-    def tohtml(self):
-        n_list = self.master_dom._get_childNodes()
-        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
-        for n in n_list:
-            t_node = safe_get_text_node(n)
-            html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
-            html_str += t_node._get_nodeValue() + "<br />"
-        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
-        return html_str
-
-    def on_name_change(self,name):
-        self.char_hander.rename(name)
-
-    def get_char_name( self ):
-        node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
-        return t_node._get_nodeValue()
-
-class SWd20hp(SWd20_char_child):
-    """ Node Handler for hit points.  This handler will be
-        created by d20char_handler.
-    """
-    def __init__(self,xml_dom,tree_node,parent):
-        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,hp_panel,"Wound Points")
-        wnd.title = "Wound Points"
-        return wnd
-
-    def tohtml(self):
-        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Wound Points</th></tr>"
-        html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>"
-        html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>"
-        html_str += "</tr></table>"
-        return html_str
-
-    def get_max_hp( self ):
-        try:
-            return eval( self.master_dom.getAttribute( 'max' ) )
-        except:
-            return 0
-    def get_current_hp( self ):
-        try:
-            return eval( self.master_dom.getAttribute( 'current' ) )
-        except:
-            return 0
-
-class SWd20vp(SWd20_char_child):
-    """ Node Handler for hit points.  This handler will be
-        created by d20char_handler.
-    """
-    def __init__(self,xml_dom,tree_node,parent):
-        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,vp_panel,"Vitality Points")
-        wnd.title = "Vitality Points"
-        return wnd
-
-    def tohtml(self):
-        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Vitality Points</th></tr>"
-        html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>"
-        html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>"
-        html_str += "</tr></table>"
-        return html_str
-
-    def get_max_vp( self ):
-        try:
-            return eval( self.master_dom.getAttribute( 'max' ) )
-        except:
-            return 0
-    def get_current_vp( self ):
-        try:
-            return eval( self.master_dom.getAttribute( 'current' ) )
-        except:
-            return 0
-
-class SWd20attacks(SWd20_char_child):
-    """ Node Handler for attacks.  This handler will be
-        created by d20char_handler.
-    """
-    def __init__(self,xml_dom,tree_node,parent):
-        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
-        node_list = self.master_dom.getElementsByTagName('melee')
-        self.melee = node_list[0]
-        node_list = self.master_dom.getElementsByTagName('ranged')
-        self.ranged = node_list[0]
-        self.refresh_weapons()
-
-    def refresh_weapons(self):
-        self.weapons = {}
-        tree = self.tree
-        icons = self.tree.icons
-        tree.CollapseAndReset(self.mytree_node)
-        node_list = self.master_dom.getElementsByTagName('weapon')
-        for n in node_list:
-            name = n.getAttribute('name')
-            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword'])
-            tree.SetPyData(new_tree_node,self)
-            self.weapons[name]=n
-
-    def get_mod(self,type='m'):
-        (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(type)
-        return base + misc + stat_mod
-
-    def get_attack_data(self,type='m'):
-        if type=='m' or type=='0':
-            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str')
-            temp = self.melee
-        else:
-            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex')
-            temp = self.ranged
-        base = int(temp.getAttribute('base'))
-        base2 = int(temp.getAttribute('second'))
-        base3 = int(temp.getAttribute('third'))
-        base4 = int(temp.getAttribute('forth'))
-        base5 = int(temp.getAttribute('fifth'))
-        base6 = int(temp.getAttribute('sixth'))
-        misc = int(temp.getAttribute('misc'))
-        return (base, base2, base3, base4, base5, base6, stat_mod ,misc)
-
-    def on_rclick(self,evt):
-        #removed the DnD specific code
-        item = self.tree.GetSelection()
-        name = self.tree.GetItemText(item)
-        if item == self.mytree_node:
-            SWd20_char_child.on_ldclick(self,evt)
-            #self.frame.add_panel(self.get_design_panel(self.frame.note))
-        else:
-            mod = int(self.weapons[name].getAttribute('mod'))
-            if self.weapons[name].getAttribute('range') == '0':
-                mod = mod + self.get_mod('m')
-                if mod >= 0:
-                    mod1 = "+"
-                else:
-                    mod1 = ""
-            else:
-                mod = mod + self.get_mod('r')
-                if mod >= 0:
-                    mod1 = "+"
-                else:
-                    mod1 = ""
-            chat = self.chat
-            dmg = self.weapons[name].getAttribute('damage')
-            lvl = self.get_char_lvl('level')
-            cname = self.char_hander.get_char_name()
-            txt = '%s %s Attack Roll: [1d20%s%s] ===> DMG: [%s%s%s]' % (cname, name, mod1, mod, dmg, mod1, mod)
-            chat.ParsePost( txt, True, False )
-            temp = self.melee
-            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str')
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,attack_panel,"Attacks")
-        wnd.title = "Attacks"
-        return wnd
-
-    def get_char_lvl( self, attr ):
-        return self.char_hander.get_char_lvl(attr)
-
-    def tohtml(self):
-        melee = self.get_attack_data('m')
-        ranged = self.get_attack_data('r')
-        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Attack</th>
-                    <th>Total</th><th >Base</th><th>Abil</th><th>Misc</th></tr>"""
-        html_str += "<tr ALIGN='center' ><th >Melee:</th>"
-        html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>"
-        html_str += "<td>"+str(melee[0])+"</td>"
-        html_str += "<td>"+str(melee[1])+"</td>"
-        html_str += "<td>"+str(melee[2])+"</td></tr>"
-
-        html_str += "<tr ALIGN='center' ><th >Ranged:</th>"
-        html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>"
-        html_str += "<td>"+str(ranged[0])+"</td>"
-        html_str += "<td>"+str(ranged[1])+"</td>"
-        html_str += "<td>"+str(ranged[2])+"</td></tr></table>"
-
-        n_list = self.master_dom.getElementsByTagName('weapon')
-        for n in n_list:
-            mod = n.getAttribute('mod')
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
-            ran = n.getAttribute('range')
-            total = str(int(mod) + self.get_mod(ran))
-            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=2>Weapon</th>
-                    <th>Attack</th><th >Damage</th><th>Critical</th></tr>"""
-            html_str += "<tr ALIGN='center' ><td  colspan=2>"+n.getAttribute('name')+"</td><td>"+total+"</td>"
-            html_str += "<td>"+n.getAttribute('damage')+"</td><td>"+n.getAttribute('critical')+"</td></tr>"
-            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th>
-                        <th>Type</th><th>Size</th><th>Misc Mod</th></tr>"""
-            html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"+n.getAttribute('weight')+"</td>"
-            html_str += "<td>"+n.getAttribute('type')+"</td><td>"+n.getAttribute('size')+"</td>"
-            html_str += '<td>%s%s</td></tr></table>' % (mod1, mod)
-        return html_str
-
-class SWd20armor(SWd20_char_child):
-    """ Node Handler for ac.  This handler will be
-        created by d20char_handler.
-    """
-    def __init__(self,xml_dom,tree_node,parent):
-        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
-
-    def get_total_weight(self):
-        return self.get_total('weight')
-
-    def get_check_pen(self):
-        return self.get_total('checkpenalty')
-
-    def get_armor_class(self):
-        ac_total = 10
-        ac_total += self.get_total('bonus')
-        dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex')
-        max_dex = self.get_max_dex()
-        if dex_mod < max_dex:
-            ac_total += dex_mod
-        else:
-            ac_total += max_dex
-        return ac_total
-
-    def get_max_dex(self):
-        armor_list = self.master_dom.getElementsByTagName('armor')
-        dex = 10
-        for a in armor_list:
-            temp = int(a.getAttribute("maxdex"))
-            if temp < dex:
-                dex = temp
-        return dex
-
-    def get_total(self,attr):
-        armor_list = self.master_dom.getElementsByTagName('armor')
-        total = 0
-        for a in armor_list:
-            total += int(a.getAttribute(attr))
-        return total
-
-    def get_design_panel(self,parent):
-        wnd = outline_panel(parent,self,ac_panel,"Armor")
-        wnd.title = "Armor"
-        return wnd
-
-    def tohtml(self):
-        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>AC</th>
-                    <th>Check Penalty</th><th >Spell Failure</th><th>Max Dex</th><th>Total Weight</th></tr>"""
-        html_str += "<tr ALIGN='center' ><td>"+str(self.get_armor_class())+"</td>"
-        html_str += "<td>"+str(self.get_check_pen())+"</td>"
-        html_str += "<td>"+str(self.get_spell_failure())+"</td>"
-        html_str += "<td>"+str(self.get_max_dex())+"</td>"
-        html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>"
-        n_list = self.master_dom._get_childNodes()
-        for n in n_list:
-            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th>
-                    <th>Type</th><th >Bonus</th></tr>"""
-            html_str += "<tr ALIGN='center' ><td  colspan=3>"+n.getAttribute('name')+"</td>"
-            html_str += "<td>"+n.getAttribute('type')+"</td>"
-            html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>"
-            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th>
-                        <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>"""
-            html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>"
-            html_str += "<td>"+n.getAttribute('maxdex')+"</td>"
-            html_str += "<td>"+n.getAttribute('speed')+"</td>"
-            html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>"
-        return html_str
-
-
-########################
-##  d20 char windows
-########################
-
-class base_panel(wx.Panel):
-    def __init__(self, parent):
-        wx.Panel.__init__(self, parent, -1)
-
-        #self.build_ctrls()
-        self.Bind(wx.EVT_SIZE, self.on_size)
-
-    def on_size(self,event):
-        s = self.GetClientSizeTuple()
-        #self.splitter.SetDimensions(0,0,s[0],s[1])
-
-class outline_panel(wx.Panel):
-    def __init__(self, parent, handler, wnd, txt,):
-        wx.Panel.__init__(self, parent, -1)
-        self.panel = wnd(self,handler)
-        self.outline = wx.StaticBox(self,-1,txt)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-
-    def on_size(self,event):
-        s = self.GetClientSizeTuple()
-        self.panel.SetDimensions(20,20,s[0]-40,s[1]-40)
-        self.outline.SetDimensions(5,5,s[0]-10,s[1]-10)
-
-class char_panel(wx.ScrolledWindow):
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'TWO')
-        wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER  )
-        self.height = 1200
-        self.SetScrollbars(10, 10,80, self.height/10)
-        self.main_sizer = wx.BoxSizer(wx.HORIZONTAL)
-        self.panels = {}
-        keys = handler.child_handlers.keys()
-        for k in keys:
-            self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k])
-        self.sub_sizer = wx.BoxSizer(wx.VERTICAL)
-        self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL)
-        self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND)
-        self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND)
-
-        self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND)
-        self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND)
-        #self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND)
-
-        self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND)
-        self.sub_sizer2.Add(self.panels['wp'], 1, wx.EXPAND)
-        self.sub_sizer2.Add(self.panels['vp'], 1, wx.EXPAND)
-        #self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND)
-        self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND)
-
-        self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND)
-        #self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND)
-        self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND)
-
-        self.main_sizer.Add(self.sub_sizer,   1, wx.EXPAND)
-        self.main_sizer.Add(self.sub_sizer2,   1, wx.EXPAND)
-        self.panels['abilities'].panel.char_wnd = self
-        self.SetSizer(self.main_sizer)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-
-
-    def on_size(self,evt):
-        s = self.GetClientSizeTuple()
-        self.SetScrollbars(10, 10,s[0]/10, self.height/10)
-        dc = wx.ClientDC(self)
-        x = dc.DeviceToLogicalX(0)
-        y = dc.DeviceToLogicalY(0)
-        self.main_sizer.SetDimension(x,y,s[0],self.height)
-        evt.Skip()
-
-    def refresh_data(self):
-        self.panels['saves'].panel.refresh_data()
-        self.panels['skills'].panel.refresh_data()
-        self.panels['attacks'].panel.refresh_data()
-#        self.panels['powers'].panel.refresh_data()
-#        self.panels['spells'].panel.refresh_data()
-
-HOWTO_MAX = wx.NewId()
-
-class howto_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        wx.Panel.__init__(self, parent, -1)
-        pname = handler.master_dom.setAttribute("name", 'How To')
-        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
-        self.master_dom = handler.master_dom
-        n_list = self.master_dom._get_childNodes()
-        for n in n_list:
-            t_node = safe_get_text_node(n)
-        self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()),   0, wx.ALIGN_CENTER_VERTICAL),
-                 ])
-        self.sizer.AddGrowableCol(1)
-        self.SetSizer(self.sizer)
-
-
-WP_CUR = wx.NewId()
-WP_MAX = wx.NewId()
-
-class hp_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        wx.Panel.__init__(self, parent, -1)
-        pname = handler.master_dom.setAttribute("name", 'WoundPoints')
-        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
-        self.master_dom = handler.master_dom
-        self.sizer.AddMany([ (wx.StaticText(self, -1, "WP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
-                 (wx.TextCtrl(self, WP_CUR, self.master_dom.getAttribute('current')),   0, wx.EXPAND),
-                 (wx.StaticText(self, -1, "WP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
-                 (wx.TextCtrl(self, WP_MAX, self.master_dom.getAttribute('max')),  0, wx.EXPAND),
-                 ])
-        self.sizer.AddGrowableCol(1)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.EVT_TEXT, self.on_text, id=WP_MAX)
-        self.Bind(wx.EVT_TEXT, self.on_text, id=WP_CUR)
-        self.SetSizer(self.sizer)
-
-    def on_text(self,evt):
-        id = evt.GetId()
-        if id == WP_CUR:
-            self.master_dom.setAttribute('current',evt.GetString())
-        elif id == WP_MAX:
-            self.master_dom.setAttribute('max',evt.GetString())
-
-    def on_size(self,evt):
-        s = self.GetClientSizeTuple()
-        self.sizer.SetDimension(0,0,s[0],s[1])
-
-VP_CUR = wx.NewId()
-VP_MAX = wx.NewId()
-
-class vp_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        wx.Panel.__init__(self, parent, -1)
-        pname = handler.master_dom.setAttribute("name", 'VitalityPoints')
-        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
-        self.master_dom = handler.master_dom
-        self.sizer.AddMany([ (wx.StaticText(self, -1, "VP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
-                 (wx.TextCtrl(self, VP_CUR, self.master_dom.getAttribute('current')),   0, wx.EXPAND),
-                 (wx.StaticText(self, -1, "VP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
-                 (wx.TextCtrl(self, VP_MAX, self.master_dom.getAttribute('max')),  0, wx.EXPAND),
-                 ])
-        self.sizer.AddGrowableCol(1)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.EVT_TEXT, self.on_text, id=VP_MAX)
-        self.Bind(wx.EVT_TEXT, self.on_text, id=VP_CUR)
-        self.SetSizer(self.sizer)
-
-    def on_text(self,evt):
-        id = evt.GetId()
-        if id == VP_CUR:
-            self.master_dom.setAttribute('current',evt.GetString())
-        elif id == VP_MAX:
-            self.master_dom.setAttribute('max',evt.GetString())
-
-    def on_size(self,evt):
-        s = self.GetClientSizeTuple()
-        self.sizer.SetDimension(0,0,s[0],s[1])
-
-#PP_CUR = wx.NewId()
-#PP_MAX = wx.NewId()
-#PP_FRE = wx.NewId()
-#PP_MFRE = wx.NewId()
-
-#class pp_panel(wx.Panel):
-#    def __init__(self, parent, handler):
-#        wx.Panel.__init__(self, parent, -1)
-#        pname = handler.master_dom.setAttribute("name", 'PowerPoints')
-#        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
-#        self.master_dom = handler.master_dom
-#
-#        self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
-#                 (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')),   0, wx.EXPAND),
-#                 (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
-#                 (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')),  0, wx.EXPAND),
-#                 (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL),
-#                 (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')),  0, wx.EXPAND),
-#                 (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL),
-#                 (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')),  0, wx.EXPAND),
-#                 ])
-#        self.sizer.AddGrowableCol(1)
-#        self.Bind(wx.EVT_SIZE, self.on_size)
-#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX)
-#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR)
-#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE)
-#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE)
-#
-#    def on_text(self,evt):
-#        id = evt.GetId()
-#        if id == PP_CUR:
-#            self.master_dom.setAttribute('current1',evt.GetString())
-#        elif id == PP_MAX:
-#            self.master_dom.setAttribute('max1',evt.GetString())
-#        elif id == PP_FRE:
-#            self.master_dom.setAttribute('free',evt.GetString())
-#        elif id == PP_MFRE:
-#            self.master_dom.setAttribute('maxfree',evt.GetString())
-#
-#    def on_size(self,evt):
-#        s = self.GetClientSizeTuple()
-#        self.sizer.SetDimension(0,0,s[0],s[1])
-
-
-class gen_grid(wx.grid.Grid):
-    """grid for gen info"""
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'General')
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.handler = handler
-        n_list = handler.master_dom._get_childNodes()
-        self.CreateGrid(len(n_list),2)
-        self.SetRowLabelSize(0)
-        self.SetColLabelSize(0)
-        self.n_list = n_list
-        i = 0
-        for i in range(len(n_list)):
-            self.refresh_row(i)
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.GetCellValue(row,col)
-        t_node = self.n_list[row]._get_firstChild()
-        t_node._set_nodeValue(value)
-        if row==0: self.handler.on_name_change(value)
-
-    def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
-        self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
-        self.SetReadOnly(rowi,0)
-        self.SetCellValue(rowi,1,t_node._get_nodeValue())
-
-    def on_size(self,evt):
-        (w,h) = self.GetClientSizeTuple()
-        cols = self.GetNumberCols()
-        col_w = w/(cols)
-        for i in range(0,cols):
-            self.SetColSize(i,col_w)
-        evt.Skip()
-        self.Refresh()
-
-class inventory_grid(wx.grid.Grid):
-    """grid for gen info"""
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Money and Inventory')
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.handler = handler
-        n_list = handler.master_dom._get_childNodes()
-        self.CreateGrid(len(n_list),2)
-        self.SetRowLabelSize(0)
-        self.SetColLabelSize(0)
-        self.n_list = n_list
-        i = 0
-        for i in range(len(n_list)):
-            self.refresh_row(i)
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.GetCellValue(row,col)
-        t_node = self.n_list[row]._get_firstChild()
-        t_node._set_nodeValue(value)
-        if row==0: self.handler.on_name_change(value)
-
-    def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
-        self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
-        self.SetReadOnly(rowi,0)
-        self.SetCellValue(rowi,1,t_node._get_nodeValue())
-
-    def on_size(self,evt):
-        (w,h) = self.GetClientSizeTuple()
-        cols = self.GetNumberCols()
-        col_w = w/(cols)
-        for i in range(0,cols):
-            self.SetColSize(i,col_w)
-        evt.Skip()
-        self.Refresh()
-
-class abil_grid(wx.grid.Grid):
-    """grid for abilities"""
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Stats')
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.handler = handler
-        stats = handler.master_dom.getElementsByTagName('stat')
-        self.CreateGrid(len(stats),3)
-        self.SetRowLabelSize(0)
-        col_names = ['Ability','Score','Modifier']
-        for i in range(len(col_names)):
-            self.SetColLabelValue(i,col_names[i])
-        self.stats = stats
-        i = 0
-        for i in range(len(stats)):
-            self.refresh_row(i)
-        self.char_wnd = None
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.GetCellValue(row,col)
-        try:
-            int(value)
-            self.stats[row].setAttribute('base',value)
-            self.refresh_row(row)
-        except:
-            self.SetCellValue(row,col,"0")
-        if self.char_wnd:
-            self.char_wnd.refresh_data()
-
-    def refresh_row(self,rowi):
-        s = self.stats[rowi]
-        name = s.getAttribute('name')
-        abbr = s.getAttribute('abbr')
-        self.SetCellValue(rowi,0,name)
-        self.SetReadOnly(rowi,0)
-        self.SetCellValue(rowi,1,s.getAttribute('base'))
-        self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr)))
-        self.SetReadOnly(rowi,2)
-
-    def on_size(self,evt):
-        (w,h) = self.GetClientSizeTuple()
-        cols = self.GetNumberCols()
-        col_w = w/(cols+2)
-        self.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
-        evt.Skip()
-        self.Refresh()
-
-    def refresh_data(self):
-        for r in range(self.GetNumberRows()-1):
-            self.refresh_row(r)
-
-
-class save_grid(wx.grid.Grid):
-    """grid for saves"""
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Saves')
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.handler = handler
-        saves = handler.master_dom.getElementsByTagName('save')
-        self.stats = handler.char_hander.child_handlers['abilities']
-        self.CreateGrid(len(saves),7)
-        self.SetRowLabelSize(0)
-        col_names = ['Save','Key','base','Abil','Magic','Misc','Total']
-        for i in range(len(col_names)):
-            self.SetColLabelValue(i,col_names[i])
-        self.saves = saves
-        i = 0
-        for i in range(len(saves)):
-            self.refresh_row(i)
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.GetCellValue(row,col)
-        try:
-            int(value)
-            if col == 2:
-                self.saves[row].setAttribute('base',value)
-            elif col ==4:
-                self.saves[row].setAttribute('magmod',value)
-            elif col ==4:
-                self.saves[row].setAttribute('miscmod',value)
-            self.refresh_row(row)
-        except:
-            self.SetCellValue(row,col,"0")
-
-    def refresh_row(self,rowi):
-        s = self.saves[rowi]
-        name = s.getAttribute('name')
-        self.SetCellValue(rowi,0,name)
-        self.SetReadOnly(rowi,0)
-        stat = s.getAttribute('stat')
-        self.SetCellValue(rowi,1,stat)
-        self.SetReadOnly(rowi,1)
-        self.SetCellValue(rowi,2,s.getAttribute('base'))
-        self.SetCellValue(rowi,3,str(self.stats.get_mod(stat)))
-        self.SetReadOnly(rowi,3)
-        self.SetCellValue(rowi,4,s.getAttribute('magmod'))
-        self.SetCellValue(rowi,5,s.getAttribute('miscmod'))
-        mod = str(self.handler.get_mod(name))
-        self.SetCellValue(rowi,6,mod)
-        self.SetReadOnly(rowi,6)
-
-    def on_size(self,evt):
-        (w,h) = self.GetClientSizeTuple()
-        cols = self.GetNumberCols()
-        col_w = w/(cols+2)
-        self.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
-        evt.Skip()
-        self.Refresh()
-
-    def refresh_data(self):
-        for r in range(self.GetNumberRows()):
-            self.refresh_row(r)
-
-
-class skill_grid(wx.grid.Grid):
-    """ panel for skills """
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Skills')
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.handler = handler
-        skills = handler.master_dom.getElementsByTagName('skill')
-        self.stats = handler.char_hander.child_handlers['abilities']
-        self.CreateGrid(len(skills),7)
-        self.SetRowLabelSize(0)
-        col_names = ['Skill','Key','Rank','Abil','Misc','Total']
-        for i in range(len(col_names)):
-            self.SetColLabelValue(i,col_names[i])
-        rowi = 0
-        self.skills = skills
-        for i in range(len(skills)):
-            self.refresh_row(i)
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.GetCellValue(row,col)
-        #print value
-        try:
-            int(value)
-            if col == 3:
-                self.skills[row].setAttribute('rank',value)
-            elif col ==5:
-                self.skills[row].setAttribute('misc',value)
-            elif col == 1:
-                self.skills[row].setAttribute('untrained',value)
-            self.refresh_row(row)
-        except:
-            self.SetCellValue(row,col,"0")
-
-    def refresh_row(self,rowi):
-        s = self.skills[rowi]
-        name = s.getAttribute('name')
-        self.SetCellValue(rowi,0,name)
-        self.SetReadOnly(rowi,0)
-        self.SetCellValue(rowi,1,s.getAttribute('untrained'))
-        stat = s.getAttribute('stat')
-        self.SetCellValue(rowi,2,stat)
-        self.SetReadOnly(rowi,2)
-        self.SetCellValue(rowi,3,s.getAttribute('rank'))
-        self.SetCellValue(rowi,4,str(self.stats.get_mod(stat)))
-        self.SetReadOnly(rowi,4)
-        self.SetCellValue(rowi,5,s.getAttribute('misc'))
-        mod = str(self.handler.get_mod(name))
-        self.SetCellValue(rowi,6,mod)
-        self.SetReadOnly(rowi,6)
-
-    def on_size(self,evt):
-        (w,h) = self.GetClientSizeTuple()
-        cols = self.GetNumberCols()
-        col_w = w/(cols+2)
-        self.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
-        evt.Skip()
-        self.Refresh()
-
-    def refresh_data(self):
-        for r in range(self.GetNumberRows()):
-            self.refresh_row(r)
-
-
-
-class feat_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Feats')
-        wx.Panel.__init__(self, parent, -1)
-        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        sizer = wx.BoxSizer(wx.HORIZONTAL)
-        sizer.Add(wx.Button(self, 10, "Remove Feat"), 1, wx.EXPAND)
-        sizer.Add(wx.Size(10,10))
-        sizer.Add(wx.Button(self, 20, "Add Feat"), 1, wx.EXPAND)
-        self.sizer = sizer
-        self.SetSizer(self.sizer)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        EVT_BUTTON(self, 10, self.on_remove)
-        EVT_BUTTON(self, 20, self.on_add)
-
-        n_list = handler.master_dom._get_childNodes()
-        self.n_list = n_list
-        self.master_dom = handler.master_dom
-        self.grid.CreateGrid(len(n_list),2,1)
-        self.grid.SetRowLabelSize(0)
-        self.grid.SetColLabelValue(0,"Feat")
-        self.grid.SetColLabelValue(1,"Type")
-        for i in range(len(n_list)):
-            self.refresh_row(i)
-        self.temp_dom = None
-
-    def refresh_row(self,i):
-        feat = self.n_list[i]
-        name = feat.getAttribute('name')
-        type = feat.getAttribute('type')
-        self.grid.SetCellValue(i,0,name)
-        self.grid.SetReadOnly(i,0)
-        self.grid.SetCellValue(i,1,type)
-        self.grid.SetReadOnly(i,1)
-
-    def on_remove(self,evt):
-        rows = self.grid.GetNumberRows()
-        for i in range(rows):
-            if self.grid.IsInSelection(i,0):
-                self.grid.DeleteRows(i)
-                self.master_dom.removeChild(self.n_list[i])
-
-    def on_add(self,evt):
-        if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20feats.xml","r")
-            xml_dom = parseXml_with_dlg(self,tmp.read())
-            xml_dom = xml_dom._get_firstChild()
-            tmp.close()
-            self.temp_dom = xml_dom
-        f_list = self.temp_dom.getElementsByTagName('feat')
-        opts = []
-        for f in f_list:
-            opts.append(f.getAttribute('name'))
-        dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts)
-        if dlg.ShowModal() == wx.ID_OK:
-            i = dlg.GetSelection()
-            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
-            self.grid.AppendRows(1)
-            self.refresh_row(self.grid.GetNumberRows()-1)
-        dlg.Destroy()
-
-
-    def on_size(self,event):
-        s = self.GetClientSizeTuple()
-        self.grid.SetDimensions(0,0,s[0],s[1]-25)
-        self.sizer.SetDimension(0,s[1]-25,s[0],25)
-        (w,h) = self.grid.GetClientSizeTuple()
-        cols = self.grid.GetNumberCols()
-        col_w = w/(cols)
-        for i in range(0,cols):
-            self.grid.SetColSize(i,col_w)
-
-class attack_grid(wx.grid.Grid):
-    """grid for attacks"""
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Melee')
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        self.parent = parent
-        self.handler = handler
-        self.rows = (self.handler.melee,self.handler.ranged)
-        self.CreateGrid(2,10)
-        self.SetRowLabelSize(0)
-        col_names = ['Type','base','base 2','base 3','base 4','base 5','base 6','abil','misc','Total']
-        for i in range(len(col_names)):
-            self.SetColLabelValue(i,col_names[i])
-        self.SetCellValue(0,0,"Melee")
-        self.SetCellValue(1,0,"Ranged")
-        self.refresh_data()
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.GetCellValue(row,col)
-        try:
-            int(value)
-            if col==1:
-                self.rows[row].setAttribute('base',value)
-            elif col==2:
-                self.rows[row].setAttribute('second',value)
-            elif col==3:
-                self.rows[row].setAttribute('third',value)
-            elif col==4:
-                self.rows[row].setAttribute('forth',value)
-            elif col==5:
-                self.rows[row].setAttribute('fifth',value)
-            elif col==6:
-                self.rows[row].setAttribute('sixth',value)
-            elif col==8:
-                self.rows[row].setAttribute('misc',value)
-            self.parent.refresh_data()
-        except:
-            self.SetCellValue(row,col,"0")
-
-    def refresh_data(self):
-        melee = self.handler.get_attack_data('m')
-        ranged = self.handler.get_attack_data('r')
-        for i in range(0,7):
-            self.SetCellValue(0,i+1,str(melee[i]))
-            self.SetCellValue(1,i+1,str(ranged[i]))
-        self.SetCellValue(0,9,str(melee[0]+melee[6]+melee[7]))
-        self.SetCellValue(1,9,str(ranged[0]+ranged[6]+ranged[7]))
-        self.SetReadOnly(0,0)
-        self.SetReadOnly(1,0)
-        self.SetReadOnly(0,7)
-        self.SetReadOnly(1,7)
-        self.SetReadOnly(0,9)
-        self.SetReadOnly(1,9)
-
-
-    def on_size(self,evt):
-        (w,h) = self.GetClientSizeTuple()
-        cols = self.GetNumberCols()
-        col_w = w/(cols+1)
-        self.SetColSize(0,col_w*2)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
-        evt.Skip()
-        self.Refresh()
-
-class weapon_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Weapons')
-        wx.Panel.__init__(self, parent, -1)
-        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        sizer = wx.BoxSizer(wx.HORIZONTAL)
-        sizer.Add(wx.Button(self, 10, "Remove Weapon"), 1, wx.EXPAND)
-        sizer.Add(wx.Size(10,10))
-        sizer.Add(wx.Button(self, 20, "Add Weapon"), 1, wx.EXPAND)
-        self.sizer = sizer
-        self.SetSizer(self.sizer)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        EVT_BUTTON(self, 10, self.on_remove)
-        EVT_BUTTON(self, 20, self.on_add)
-        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        n_list = handler.master_dom.getElementsByTagName('weapon')
-        self.n_list = n_list
-        self.master_dom = handler.master_dom
-        self.handler = handler
-        self.grid.CreateGrid(len(n_list),9,1)
-        self.grid.SetRowLabelSize(0)
-        col_names = ['Name','damage','mod','critical','type','weight','range','size','Total']
-        for i in range(len(col_names)):
-            self.grid.SetColLabelValue(i,col_names[i])
-        self.refresh_data()
-        self.temp_dom = None
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.grid.GetCellValue(row,col)
-        if col == 0:
-            self.n_list[row].setAttribute('name',value)
-        elif col == 2:
-            try:
-                int(value)
-                self.n_list[row].setAttribute('mod',value)
-                self.refresh_row(row)
-            except:
-                self.grid.SetCellValue(row,col,"1")
-        else:
-            self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value)
-
-    def refresh_row(self,i):
-        n = self.n_list[i]
-        name = n.getAttribute('name')
-        mod = n.getAttribute('mod')
-        ran = n.getAttribute('range')
-        total = str(int(mod) + self.handler.get_mod(ran))
-        self.grid.SetCellValue(i,0,name)
-        self.grid.SetCellValue(i,1,n.getAttribute('damage'))
-        self.grid.SetCellValue(i,2,mod)
-        self.grid.SetCellValue(i,3,n.getAttribute('critical'))
-        self.grid.SetCellValue(i,4,n.getAttribute('type'))
-        self.grid.SetCellValue(i,5,n.getAttribute('weight'))
-        self.grid.SetCellValue(i,6,ran)
-        self.grid.SetCellValue(i,7,n.getAttribute('size') )
-        self.grid.SetCellValue(i,8,total)
-        self.grid.SetReadOnly(i,8)
-
-    def on_remove(self,evt):
-        rows = self.grid.GetNumberRows()
-        for i in range(rows):
-            if self.grid.IsInSelection(i,0):
-                self.grid.DeleteRows(i)
-                self.master_dom.removeChild(self.n_list[i])
-                self.n_list = self.master_dom.getElementsByTagName('weapon')
-                self.handler.refresh_weapons()
-
-    def on_add(self,evt):
-        if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20weapons.xml","r")
-            xml_dom = parseXml_with_dlg(self,tmp.read())
-            xml_dom = xml_dom._get_firstChild()
-            tmp.close()
-            self.temp_dom = xml_dom
-        f_list = self.temp_dom.getElementsByTagName('weapon')
-        opts = []
-        for f in f_list:
-            opts.append(f.getAttribute('name'))
-        dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts)
-        if dlg.ShowModal() == wx.ID_OK:
-            i = dlg.GetSelection()
-            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
-            self.grid.AppendRows(1)
-            self.n_list = self.master_dom.getElementsByTagName('weapon')
-            self.refresh_row(self.grid.GetNumberRows()-1)
-            self.handler.refresh_weapons()
-        dlg.Destroy()
-
-    def on_size(self,event):
-        s = self.GetClientSizeTuple()
-        self.grid.SetDimensions(0,0,s[0],s[1]-25)
-        self.sizer.SetDimension(0,s[1]-25,s[0],25)
-        (w,h) = self.grid.GetClientSizeTuple()
-        cols = self.grid.GetNumberCols()
-        col_w = w/(cols+1)
-        self.grid.SetColSize(0,col_w*2)
-        for i in range(1,cols):
-            self.grid.SetColSize(i,col_w)
-
-    def refresh_data(self):
-        for i in range(len(self.n_list)):
-            self.refresh_row(i)
-
-
-class attack_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Melee')
-        wx.Panel.__init__(self, parent, -1)
-
-        self.a_grid = attack_grid(self, handler)
-        self.w_panel = weapon_panel(self, handler)
-        self.sizer = wx.BoxSizer(wx.VERTICAL)
-        self.sizer.Add(self.a_grid, 1, wx.EXPAND)
-        self.sizer.Add(self.w_panel, 2, wx.EXPAND)
-        self.SetSizer(self.sizer)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-
-    def on_size(self,event):
-        s = self.GetClientSizeTuple()
-        self.sizer.SetDimension(0,0,s[0],s[1])
-
-    def refresh_data(self):
-        self.w_panel.refresh_data()
-        self.a_grid.refresh_data()
-
-
-class ac_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Armor')
-        wx.Panel.__init__(self, parent, -1)
-        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        sizer = wx.BoxSizer(wx.HORIZONTAL)
-        sizer.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND)
-        sizer.Add(wx.Size(10,10))
-        sizer.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND)
-        self.sizer = sizer
-        self.SetSizer(self.sizer)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        EVT_BUTTON(self, 10, self.on_remove)
-        EVT_BUTTON(self, 20, self.on_add)
-        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.master_dom = handler.master_dom
-        n_list = handler.master_dom._get_childNodes()
-        self.n_list = n_list
-        col_names = ['Armor','DR','Max Dex','Check Penalty','Weight','Speed (10)','Speed (6)','type']
-        self.grid.CreateGrid(len(n_list),len(col_names),1)
-        self.grid.SetRowLabelSize(0)
-        for i in range(len(col_names)):
-            self.grid.SetColLabelValue(i,col_names[i])
-        self.atts =['name','bonus','maxdex','checkpenalty','weight','speed','speed6','type']
-        for i in range(len(n_list)):
-            self.refresh_row(i)
-        self.temp_dom = None
-
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.grid.GetCellValue(row,col)
-        if col >= 1 and col <= 5:
-            try:
-                int(value)
-                self.n_list[row].setAttribute(self.atts[col],value)
-            except:
-                self.grid.SetCellValue(row,col,"0")
-        else:
-            self.n_list[row].setAttribute(self.atts[col],value)
-
-    def refresh_row(self,i):
-        n = self.n_list[i]
-        for y in range(len(self.atts)):
-            self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y]))
-
-    def on_remove(self,evt):
-        rows = self.grid.GetNumberRows()
-        for i in range(rows):
-            if self.grid.IsInSelection(i,0):
-                self.grid.DeleteRows(i)
-                self.master_dom.removeChild(self.n_list[i])
-
-    def on_add(self,evt):
-        if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20armor.xml","r")
-            xml_dom = parseXml_with_dlg(self,tmp.read())
-            xml_dom = xml_dom._get_firstChild()
-            tmp.close()
-            self.temp_dom = xml_dom
-        f_list = self.temp_dom.getElementsByTagName('armor')
-        opts = []
-        for f in f_list:
-            opts.append(f.getAttribute('name'))
-        dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts)
-        if dlg.ShowModal() == wx.ID_OK:
-            i = dlg.GetSelection()
-            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
-            self.grid.AppendRows(1)
-            self.refresh_row(self.grid.GetNumberRows()-1)
-        dlg.Destroy()
-
-    def on_size(self,event):
-        s = self.GetClientSizeTuple()
-        self.grid.SetDimensions(0,0,s[0],s[1]-25)
-        self.sizer.SetDimension(0,s[1]-25,s[0],25)
-        (w,h) = self.grid.GetClientSizeTuple()
-        cols = self.grid.GetNumberCols()
-        col_w = w/(cols+2)
-        self.grid.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.grid.SetColSize(i,col_w)
-
-
-class class_panel(wx.Panel):
-    def __init__(self, parent, handler):
-        pname = handler.master_dom.setAttribute("name", 'Class')
-        wx.Panel.__init__(self, parent, -1)
-        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        sizer = wx.BoxSizer(wx.HORIZONTAL)
-        sizer.Add(wx.Button(self, 10, "Remove Class"), 1, wx.EXPAND)
-        sizer.Add(wx.Size(10,10))
-        sizer.Add(wx.Button(self, 20, "Add Class"), 1, wx.EXPAND)
-        self.sizer = sizer
-        self.SetSizer(self.sizer)
-        self.Bind(wx.EVT_SIZE, self.on_size)
-        EVT_BUTTON(self, 10, self.on_remove)
-        EVT_BUTTON(self, 20, self.on_add)
-        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-
-        n_list = handler.master_dom._get_childNodes()
-        self.n_list = n_list
-        self.master_dom = handler.master_dom
-        self.grid.CreateGrid(len(n_list),2,1)
-        self.grid.SetRowLabelSize(0)
-        self.grid.SetColLabelValue(0,"Class")
-        self.grid.SetColLabelValue(1,"Level")
-        for i in range(len(n_list)):
-            self.refresh_row(i)
-        self.temp_dom = None
-
-    def on_cell_change(self,evt):
-        row = evt.GetRow()
-        col = evt.GetCol()
-        value = self.grid.GetCellValue(row,col)
-        try:
-            int(value)
-            self.n_list[row].setAttribute('level',value)
-        except:
-            self.grid.SetCellValue(row,col,"1")
-
-
-    def refresh_row(self,i):
-        n = self.n_list[i]
-        name = n.getAttribute('name')
-        level = n.getAttribute('level')
-        self.grid.SetCellValue(i,0,name)
-        self.grid.SetReadOnly(i,0)
-        self.grid.SetCellValue(i,1,level)
-        #self.grid.SetReadOnly(i,1)
-
-    def on_remove(self,evt):
-        rows = self.grid.GetNumberRows()
-        for i in range(rows):
-            if self.grid.IsInSelection(i,0):
-                self.grid.DeleteRows(i)
-                self.master_dom.removeChild(self.n_list[i])
-
-    def on_add(self,evt):
-        if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"SWd20classes.xml","r")
-            xml_dom = parseXml_with_dlg(self,tmp.read())
-            xml_dom = xml_dom._get_firstChild()
-            tmp.close()
-            self.temp_dom = xml_dom
-        f_list = self.temp_dom.getElementsByTagName('class')
-        opts = []
-        for f in f_list:
-            opts.append(f.getAttribute('name'))
-        dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts)
-        if dlg.ShowModal() == wx.ID_OK:
-            i = dlg.GetSelection()
-            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
-            self.grid.AppendRows(1)
-            self.refresh_row(self.grid.GetNumberRows()-1)
-        dlg.Destroy()
-
-
-    def on_size(self,event):
-        s = self.GetClientSizeTuple()
-        self.grid.SetDimensions(0,0,s[0],s[1]-25)
-        self.sizer.SetDimension(0,s[1]-25,s[0],25)
-        (w,h) = self.grid.GetClientSizeTuple()
-        cols = self.grid.GetNumberCols()
-        col_w = w/(cols)
-        for i in range(0,cols):
-            self.grid.SetColSize(i,col_w)
+# Copyright (C) 2000-2001 The OpenRPG Project
+#
+#        openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: StarWarsd20.py
+# Author: Chris Davis; Mark Twombley
+# Maintainer: Mark Twombley
+# Version:
+#   $Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $
+#
+# Description: The file contains code for the StarWarsd20 nodehanlers
+#
+
+__version__ = "$Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $"
+
+from core import *
+
+SWD20_EXPORT = wx.NewId()
+############################
+## StarWarsd20 character node handler
+############################
+##The whole look and easy of use redone by Digitalxero
+class container_handler(node_handler):
+    """ should not be used! only a base class!
+    <nodehandler name='?'  module='core' class='container_handler'  />
+    """
+    def __init__(self,xml_dom,tree_node):
+        node_handler.__init__(self,xml_dom,tree_node)
+        self.load_children()
+
+    def load_children(self):
+        children = self.master_dom._get_childNodes()
+        for c in children:
+            self.tree.load_xml(c,self.mytree_node)
+
+
+    def on_drop(self,evt):
+        drag_obj = self.tree.drag_obj
+        #if self.is_my_child(self.mytree_node,drag_obj.mytree_node):
+        #    return
+        if drag_obj == self:
+            return
+        opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
+        if opt == wx.YES:
+            xml_dom = self.tree.drag_obj.delete()
+            xml_dom = self.master_dom.insertBefore(xml_dom,None)
+            self.tree.load_xml(xml_dom, self.mytree_node)
+            self.tree.Expand(self.mytree_node)
+        elif opt == wx.NO:
+            node_handler.on_drop(self,evt)
+
+    def tohtml(self):
+        cookie = 0
+        html_str = "<table border=\"1\" ><tr><td>"
+        html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>"
+        html_str += "</td></tr>\n"
+        html_str += "<tr><td>"
+        max = tree.GetChildrenCount(handler.mytree_node)
+        try:
+            (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie)
+        except: # If this happens we probably have a newer version of wxPython
+            (child,cookie)=self.tree.GetFirstChild(self.mytree_node)
+        obj = self.tree.GetPyData(child)
+        for m in xrange(max):
+            html_str += "<p>" + obj.tohtml()
+            if m < max-1:
+                child = self.tree.GetNextSibling(child)
+                obj = self.tree.GetPyData(child)
+        html_str += "</td></tr></table>"
+        return html_str
+
+    def get_size_constraint(self):
+        return 1
+
+    def get_char_name( self ):
+        return self.child_handlers['general'].get_char_name()
+
+##    def set_char_pp(self,attr,evl):
+##        return self.child_handlers['pp'].set_char_pp(attr,evl)
+##
+##    def get_char_pp( self, attr ):
+##        return self.child_handlers['pp'].get_char_pp(attr)
+##
+    def get_char_lvl( self, attr ):
+        return self.child_handlers['classes'].get_char_lvl(attr)
+
+
+
+class SWd20char_handler(node_handler):
+    """ Node handler for a SWd20 charactor
+        <nodehandler name='?'  module='StarWarsd20' class='SWd20char_handler'  />
+    """
+    def __init__(self,xml_dom,tree_node):
+        node_handler.__init__(self,xml_dom,tree_node)
+        self.frame = open_rpg.get_component('frame')
+        self.child_handlers = {}
+        self.new_child_handler('howtouse','HowTO use this tool',SWd20howto,'note')
+        self.new_child_handler('general','General Information',SWd20general,'gear')
+        self.new_child_handler('inventory','Money and Inventory',SWd20inventory,'money')
+        self.new_child_handler('abilities','Abilities Scores',SWd20ability,'gear')
+        self.new_child_handler('classes','Classes',SWd20classes,'knight')
+        self.new_child_handler('saves','Saves',SWd20saves,'skull')
+        self.new_child_handler('skills','Skills',SWd20skill,'book')
+        self.new_child_handler('feats','Feats',SWd20feats,'book')
+        self.new_child_handler('wp','Wound Points',SWd20hp,'gear')
+        self.new_child_handler('vp','Vitality Points',SWd20vp,'gear')
+        self.new_child_handler('attacks','Attacks',SWd20attacks,'spears')
+        self.new_child_handler('ac','Armor',SWd20armor,'spears')
+        self.myeditor = None
+
+
+    def on_version(self,old_version):
+        node_handler.on_version(self,old_version)
+        if old_version == "":
+            tmp = open(orpg.dirpath.dir_struct["nodes"]+"StarWars_d20character.xml","r")
+            xml_dom = parseXml_with_dlg(self.tree,tmp.read())
+            xml_dom = xml_dom._get_firstChild()
+            tmp.close()
+            ## add new nodes
+            for tag in ("howtouse","inventory","powers","divine","pp"):
+                node_list = xml_dom.getElementsByTagName(tag)
+                self.master_dom.appendChild(node_list[0])
+
+            ## add new atts
+            melee_attack = self.master_dom.getElementsByTagName('melee')[0]
+            melee_attack.setAttribute("second","0")
+            melee_attack.setAttribute("third","0")
+            melee_attack.setAttribute("forth","0")
+            melee_attack.setAttribute("fifth","0")
+            melee_attack.setAttribute("sixth","0")
+            range_attack = self.master_dom.getElementsByTagName('ranged')[0]
+            range_attack.setAttribute("second","0")
+            range_attack.setAttribute("third","0")
+            range_attack.setAttribute("forth","0")
+            range_attack.setAttribute("fifth","0")
+            range_attack.setAttribute("sixth","0")
+
+            gen_list = self.master_dom.getElementsByTagName('general')[0]
+
+            for tag in ("currentxp","xptolevel"):
+                node_list = xml_dom.getElementsByTagName(tag)
+                gen_list.appendChild(node_list[0])
+            ## temp fix
+            #parent = self.master_dom._get_parentNode()
+            #old_dom = parent.replaceChild(xml_dom,self.master_dom)
+            #self.master_dom = xml_dom
+        print old_version
+
+
+    def get_char_name( self ):
+        return self.child_handlers['general'].get_char_name()
+
+##    def set_char_pp(self,attr,evl):
+##        return self.child_handlers['pp'].set_char_pp(attr,evl)
+##
+##    def get_char_pp( self, attr ):
+##        return self.child_handlers['pp'].get_char_pp(attr)
+
+    def get_char_lvl( self, attr ):
+        return self.child_handlers['classes'].get_char_lvl(attr)
+
+
+    def new_child_handler(self,tag,text,handler_class,icon='gear'):
+        node_list = self.master_dom.getElementsByTagName(tag)
+        tree = self.tree
+        i = self.tree.icons[icon]
+        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
+        handler = handler_class(node_list[0],new_tree_node,self)
+        tree.SetPyData(new_tree_node,handler)
+        self.child_handlers[tag] = handler
+
+    def get_design_panel(self,parent):
+        return tabbed_panel(parent,self,1)
+
+
+    def get_use_panel(self,parent):
+        return tabbed_panel(parent,self,2)
+
+
+    def tohtml(self):
+        html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>"
+        html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml()
+        html_str += "<P>" + self.child_handlers['saves'].tohtml()
+        html_str += "<P>" + self.child_handlers['attacks'].tohtml()
+        html_str += "<P>" + self.child_handlers['ac'].tohtml()
+        html_str += "<P>" + self.child_handlers['feats'].tohtml()
+        #html_str += "<P>" + self.child_handlers['spells'].tohtml()
+        #html_str += "<P>" + self.child_handlers['divine'].tohtml()
+        #html_str += "<P>" + self.child_handlers['powers'].tohtml()
+        html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>"
+        html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml()
+        html_str += "<P>" + self.child_handlers['wp'].tohtml()
+        html_str += "<P>" + self.child_handlers['vp'].tohtml()
+        #html_str += "<P>" + self.child_handlers['pp'].tohtml()
+        html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>"
+        html_str += "</tr></table>"
+        return html_str
+
+    def about(self):
+        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
+        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
+        return html_str
+
+    def get_char_name( self ):
+        return self.child_handlers['general'].get_char_name()
+    def get_armor_class( self ):
+        return self.child_handlers['ac'].get_armor_class()
+    def get_max_hp( self ):
+        return self.child_handlers['wp'].get_max_hp()
+    def get_current_hp( self ):
+        return self.child_handlers['wp'].get_current_hp()
+    def get_max_vp( self ):
+        return self.child_handlers['vp'].get_max_vp()
+    def get_current_vp( self ):
+        return self.child_handlers['vp'].get_current_vp()
+
+##    def set_char_pp(self,attr,evl):
+##        return self.child_handlers['pp'].set_char_pp(attr,evl)
+##
+##    def get_char_pp( self, attr ):
+##        return self.child_handlers['pp'].get_char_pp(attr)
+
+    def get_char_lvl( self, attr ):
+        return self.child_handlers['classes'].get_char_lvl(attr)
+
+class tabbed_panel(wx.Notebook):
+    def __init__(self, parent, handler, mode):
+        wx.Notebook.__init__(self, parent, -1, size=(1200,800))
+        self.handler = handler
+        self.parent = parent
+        tree = self.handler.tree
+        max = tree.GetChildrenCount(handler.mytree_node, False)
+        cookie = 0
+        try:
+            (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie)
+        except: # If this happens we probably have a newer version of wxPython
+            (child,cookie)=tree.GetFirstChild(handler.mytree_node)
+        obj = tree.GetPyData(child)
+        for m in xrange(max):
+    
+            if mode == 1:
+                panel = obj.get_design_panel(self)
+            else:
+                panel = obj.get_use_panel(self)
+            name = obj.master_dom.getAttribute("name")
+
+            if panel:
+                self.AddPage(panel,name)
+            if m < max-1: 
+                child = tree.GetNextSibling(child)
+                obj = tree.GetPyData(child)
+
+
+    def about(self):
+        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
+        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
+        return html_str
+
+    def get_char_name( self ):
+        return self.child_handlers['general'].get_char_name()
+
+##    def set_char_pp(self,attr,evl):
+##        return self.child_handlers['pp'].set_char_pp(attr,evl)
+##
+##    def get_char_pp( self, attr ):
+##        return self.child_handlers['pp'].get_char_pp(attr)
+
+    def get_char_lvl( self, attr ):
+        return self.child_handlers['classes'].get_char_lvl(attr)
+
+class SWd20_char_child(node_handler):
+    """ Node Handler for skill.  This handler will be
+        created by SWd20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        node_handler.__init__(self,xml_dom, tree_node)
+        self.char_hander = parent
+        self.drag = False
+        self.frame = open_rpg.get_component('frame')
+        self.myeditor = None
+
+
+    def on_drop(self,evt):
+        pass
+
+    def on_rclick(self,evt):
+        pass
+
+    def on_ldclick(self,evt): #Function needs help. Needs an OnClose I think.
+        if self.myeditor == None or self.myeditor.destroyed:
+            title = self.master_dom.getAttribute('name') + " Editor"
+            # Frame created in correctly.
+            self.myeditor = wx.Frame(self.frame,title,orpg.dirpath.dir_struct["icon"]+'grid.ico')
+            wnd = self.get_design_panel(self.myeditor)
+            self.myeditor.panel = wnd
+            self.wnd = wnd
+            self.myeditor.Show(1)
+        else:
+            self.myeditor.Raise()
+
+    def on_html(self,evt):
+        html_str = self.tohtml()
+        wnd = http_html_window(self.frame.note,-1)
+        wnd.title = self.master_dom.getAttribute('name')
+        self.frame.add_panel(wnd)
+        wnd.SetPage(html_str)
+
+    def get_design_panel(self,parent):
+        pass
+
+    def get_use_panel(self,parent):
+        return self.get_design_panel(parent)
+
+    def delete(self):
+        pass
+
+
+class SWd20skill(SWd20_char_child):
+    """ Node Handler for skill.  This handler will be
+        created by SWd20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+        tree = self.tree
+        icons = self.tree.icons
+        node_list = self.master_dom.getElementsByTagName('skill')
+        self.skills={}
+        for n in node_list:
+            name = n.getAttribute('name')
+            self.skills[name] = n
+            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
+            tree.SetPyData(new_tree_node,self)
+
+    def get_mod(self,name):
+        skill = self.skills[name]
+        stat = skill.getAttribute('stat')
+        ac = int(skill.getAttribute('armorcheck'))
+        if ac:
+            ac = self.char_hander.child_handlers['ac'].get_check_pen()
+        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
+        rank = int(skill.getAttribute('rank'))
+        misc = int(skill.getAttribute('misc'))
+        total = stat_mod + rank + misc + ac
+        return total
+
+    def on_rclick(self,evt):
+        #updated with code for untrained use check
+        item = self.tree.GetSelection()
+        name = self.tree.GetItemText(item)
+        skill = self.skills[name]
+        rank = int(skill.getAttribute('rank'))
+        untrained = int(skill.getAttribute('untrained'))
+        chat = self.chat
+        if item == self.mytree_node:
+            SWd20_char_child.on_ldclick(self,evt)
+        else:
+            if rank == 0 and untrained == 0:
+                chat.Post('Can\'t use untrained!',True,True)
+            else:
+                mod = self.get_mod(name)
+                if mod >= 0:
+                    mod1 = "+"
+                else:
+                    mod1 = ""
+                txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod)
+                chat.ParsePost(txt,True,True)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,skill_grid,"Skills")
+        wnd.title = "Skills (edit)"
+        return wnd
+
+    def tohtml(self):
+        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th>
+                    <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>"""
+        node_list = self.master_dom.getElementsByTagName('skill')
+        for n in node_list:
+            name = n.getAttribute('name')
+            stat = n.getAttribute('stat')
+            rank = n.getAttribute('rank')
+            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>"
+            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
+            misc = n.getAttribute('misc')
+            mod = str(self.get_mod(name))
+            if mod >= 0:
+                mod1 = "+"
+            else:
+                mod1 = ""
+            html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
+        html_str = html_str + "</table>"
+        return html_str
+
+
+class SWd20ability(SWd20_char_child):
+    """ Node Handler for ability.   This handler will be
+        created by SWd20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+        self.abilities = {}
+        node_list = self.master_dom.getElementsByTagName('stat')
+        tree = self.tree
+        icons = tree.icons
+        for n in node_list:
+            name = n.getAttribute('abbr')
+            self.abilities[name] = n
+            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
+            tree.SetPyData( new_tree_node, self )
+
+    def on_rclick( self, evt ):
+        item = self.tree.GetSelection()
+        name = self.tree.GetItemText( item )
+        if item == self.mytree_node:
+            SWd20_char_child.on_ldclick( self, evt )
+        else:
+            mod = self.get_mod( name )
+            if mod >= 0:
+                mod1 = "+"
+            else:
+                mod1 = ""
+            chat = self.chat
+            txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
+            chat.ParsePost( txt, True, True )
+
+    def get_mod(self,abbr):
+        score = int(self.abilities[abbr].getAttribute('base'))
+        mod = (score - 10) / 2
+        return mod
+
+    def set_score(self,abbr,score):
+        if score >= 0:
+            self.abilities[abbr].setAttribute("base",str(score))
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,abil_grid,"Abilities")
+        wnd.title = "Abilities (edit)"
+        return wnd
+
+    def tohtml(self):
+        html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th>
+                    <th>Base</th><th>Modifier</th></tr>"""
+        node_list = self.master_dom.getElementsByTagName('stat')
+        for n in node_list:
+            name = n.getAttribute('name')
+            abbr = n.getAttribute('abbr')
+            base = n.getAttribute('base')
+            mod = str(self.get_mod(abbr))
+            if mod >= 0:
+                mod1 = "+"
+            else:
+                mod1 = ""
+            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)
+        html_str = html_str + "</table>"
+        return html_str
+
+class SWd20saves(SWd20_char_child):
+    """ Node Handler for saves.   This handler will be
+        created by SWd20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+        tree = self.tree
+        icons = self.tree.icons
+        node_list = self.master_dom.getElementsByTagName('save')
+        self.saves={}
+        for n in node_list:
+            name = n.getAttribute('name')
+            self.saves[name] = n
+            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
+            tree.SetPyData(new_tree_node,self)
+
+    def get_mod(self,name):
+        save = self.saves[name]
+        stat = save.getAttribute('stat')
+        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
+        base = int(save.getAttribute('base'))
+        miscmod = int(save.getAttribute('miscmod'))
+#        magmod = int(save.getAttribute('magmod'))
+#        total = stat_mod + base + miscmod + magmod
+        total = stat_mod + base + miscmod
+        return total
+
+    def on_rclick(self,evt):
+        item = self.tree.GetSelection()
+        name = self.tree.GetItemText(item)
+        if item == self.mytree_node:
+            SWd20_char_child.on_ldclick(self,evt)
+            #wnd = save_grid(self.frame.note,self)
+            #wnd.title = "Saves"
+            #self.frame.add_panel(wnd)
+        else:
+            mod = self.get_mod(name)
+            if mod >= 0:
+                mod1 = "+"
+            else:
+                mod1 = ""
+            chat = self.chat
+            txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
+            chat.ParsePost( txt, True, True )
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,save_grid,"Saves")
+        wnd.title = "Saves"
+        return wnd
+
+    def tohtml(self):
+        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th>
+                    <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th>
+                    <th>Misc</th><th>Total</th></tr>"""
+        node_list = self.master_dom.getElementsByTagName('save')
+        for n in node_list:
+            name = n.getAttribute('name')
+            stat = n.getAttribute('stat')
+            base = n.getAttribute('base')
+            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>"
+            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
+            mag = n.getAttribute('magmod')
+            misc = n.getAttribute('miscmod')
+            mod = str(self.get_mod(name))
+            if mod >= 0:
+                mod1 = "+"
+            else:
+                mod1 = ""
+            html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>"
+            html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
+        html_str = html_str + "</table>"
+        return html_str
+
+
+class SWd20general(SWd20_char_child):
+    """ Node Handler for general information.   This handler will be
+        created by SWd20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,gen_grid,"General Information")
+        wnd.title = "General Info"
+        return wnd
+
+    def tohtml(self):
+        n_list = self.master_dom._get_childNodes()
+        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
+        for n in n_list:
+            t_node = safe_get_text_node(n)
+            html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
+            html_str += t_node._get_nodeValue() + ", "
+        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
+        return html_str
+
+    def on_name_change(self,name):
+        self.char_hander.rename(name)
+
+    def get_char_name( self ):
+        node = self.master_dom.getElementsByTagName( 'name' )[0]
+        t_node = safe_get_text_node( node )
+        return t_node._get_nodeValue()
+
+
+class SWd20classes(SWd20_char_child):
+    """ Node Handler for classes.  This handler will be
+        created by SWd20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,class_panel,"Classes")
+        wnd.title = "Classes"
+        return wnd
+
+    def tohtml(self):
+        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>"
+        n_list = self.master_dom._get_childNodes()
+        for n in n_list:
+            html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), "
+        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
+        return html_str
+
+    def get_char_lvl( self, attr ):
+        node_list = self.master_dom.getElementsByTagName('class')
+        for n in node_list:
+            lvl = n.getAttribute('level')
+            type = n.getAttribute('name')
+            if attr == "level":
+                return lvl
+            elif attr == "class":
+                return type
+
+
+class SWd20feats(SWd20_char_child):
+    """ Node Handler for classes.  This handler will be
+        created by d20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,feat_panel,"Feats")
+        wnd.title = "Feats"
+        return wnd
+
+    def tohtml(self):
+        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>"
+        n_list = self.master_dom._get_childNodes()
+        for n in n_list:
+            html_str += n.getAttribute('name')+ ", "
+        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
+        return html_str
+
+class SWd20howto(SWd20_char_child):
+    """ Node Handler for hit points.  This handler will be
+        created by d20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,howto_panel,"How To")
+        wnd.title = "How To"
+        return wnd
+
+class SWd20inventory(SWd20_char_child):
+    """ Node Handler for general information.   This handler will be
+        created by d20char_handler.
+    """
+    def __init__(self, xml_dom, tree_node, parent):
+        SWd20_char_child.__init__(self, xml_dom, tree_node, parent)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,inventory_grid,"Inventory")
+        wnd.title = "General Info"
+        return wnd
+
+    def tohtml(self):
+        n_list = self.master_dom._get_childNodes()
+        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
+        for n in n_list:
+            t_node = safe_get_text_node(n)
+            html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
+            html_str += t_node._get_nodeValue() + "<br />"
+        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
+        return html_str
+
+    def on_name_change(self,name):
+        self.char_hander.rename(name)
+
+    def get_char_name( self ):
+        node = self.master_dom.getElementsByTagName( 'name' )[0]
+        t_node = safe_get_text_node( node )
+        return t_node._get_nodeValue()
+
+class SWd20hp(SWd20_char_child):
+    """ Node Handler for hit points.  This handler will be
+        created by d20char_handler.
+    """
+    def __init__(self,xml_dom,tree_node,parent):
+        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,hp_panel,"Wound Points")
+        wnd.title = "Wound Points"
+        return wnd
+
+    def tohtml(self):
+        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Wound Points</th></tr>"
+        html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>"
+        html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>"
+        html_str += "</tr></table>"
+        return html_str
+
+    def get_max_hp( self ):
+        try:
+            return eval( self.master_dom.getAttribute( 'max' ) )
+        except:
+            return 0
+    def get_current_hp( self ):
+        try:
+            return eval( self.master_dom.getAttribute( 'current' ) )
+        except:
+            return 0
+
+class SWd20vp(SWd20_char_child):
+    """ Node Handler for hit points.  This handler will be
+        created by d20char_handler.
+    """
+    def __init__(self,xml_dom,tree_node,parent):
+        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,vp_panel,"Vitality Points")
+        wnd.title = "Vitality Points"
+        return wnd
+
+    def tohtml(self):
+        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Vitality Points</th></tr>"
+        html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>"
+        html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>"
+        html_str += "</tr></table>"
+        return html_str
+
+    def get_max_vp( self ):
+        try:
+            return eval( self.master_dom.getAttribute( 'max' ) )
+        except:
+            return 0
+    def get_current_vp( self ):
+        try:
+            return eval( self.master_dom.getAttribute( 'current' ) )
+        except:
+            return 0
+
+class SWd20attacks(SWd20_char_child):
+    """ Node Handler for attacks.  This handler will be
+        created by d20char_handler.
+    """
+    def __init__(self,xml_dom,tree_node,parent):
+        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
+        node_list = self.master_dom.getElementsByTagName('melee')
+        self.melee = node_list[0]
+        node_list = self.master_dom.getElementsByTagName('ranged')
+        self.ranged = node_list[0]
+        self.refresh_weapons()
+
+    def refresh_weapons(self):
+        self.weapons = {}
+        tree = self.tree
+        icons = self.tree.icons
+        tree.CollapseAndReset(self.mytree_node)
+        node_list = self.master_dom.getElementsByTagName('weapon')
+        for n in node_list:
+            name = n.getAttribute('name')
+            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword'])
+            tree.SetPyData(new_tree_node,self)
+            self.weapons[name]=n
+
+    def get_mod(self,type='m'):
+        (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(type)
+        return base + misc + stat_mod
+
+    def get_attack_data(self,type='m'):
+        if type=='m' or type=='0':
+            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str')
+            temp = self.melee
+        else:
+            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex')
+            temp = self.ranged
+        base = int(temp.getAttribute('base'))
+        base2 = int(temp.getAttribute('second'))
+        base3 = int(temp.getAttribute('third'))
+        base4 = int(temp.getAttribute('forth'))
+        base5 = int(temp.getAttribute('fifth'))
+        base6 = int(temp.getAttribute('sixth'))
+        misc = int(temp.getAttribute('misc'))
+        return (base, base2, base3, base4, base5, base6, stat_mod ,misc)
+
+    def on_rclick(self,evt):
+        #removed the DnD specific code
+        item = self.tree.GetSelection()
+        name = self.tree.GetItemText(item)
+        if item == self.mytree_node:
+            SWd20_char_child.on_ldclick(self,evt)
+            #self.frame.add_panel(self.get_design_panel(self.frame.note))
+        else:
+            mod = int(self.weapons[name].getAttribute('mod'))
+            if self.weapons[name].getAttribute('range') == '0':
+                mod = mod + self.get_mod('m')
+                if mod >= 0:
+                    mod1 = "+"
+                else:
+                    mod1 = ""
+            else:
+                mod = mod + self.get_mod('r')
+                if mod >= 0:
+                    mod1 = "+"
+                else:
+                    mod1 = ""
+            chat = self.chat
+            dmg = self.weapons[name].getAttribute('damage')
+            lvl = self.get_char_lvl('level')
+            cname = self.char_hander.get_char_name()
+            txt = '%s %s Attack Roll: [1d20%s%s] ===> DMG: [%s%s%s]' % (cname, name, mod1, mod, dmg, mod1, mod)
+            chat.ParsePost( txt, True, False )
+            temp = self.melee
+            stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str')
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,attack_panel,"Attacks")
+        wnd.title = "Attacks"
+        return wnd
+
+    def get_char_lvl( self, attr ):
+        return self.char_hander.get_char_lvl(attr)
+
+    def tohtml(self):
+        melee = self.get_attack_data('m')
+        ranged = self.get_attack_data('r')
+        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Attack</th>
+                    <th>Total</th><th >Base</th><th>Abil</th><th>Misc</th></tr>"""
+        html_str += "<tr ALIGN='center' ><th >Melee:</th>"
+        html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>"
+        html_str += "<td>"+str(melee[0])+"</td>"
+        html_str += "<td>"+str(melee[1])+"</td>"
+        html_str += "<td>"+str(melee[2])+"</td></tr>"
+
+        html_str += "<tr ALIGN='center' ><th >Ranged:</th>"
+        html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>"
+        html_str += "<td>"+str(ranged[0])+"</td>"
+        html_str += "<td>"+str(ranged[1])+"</td>"
+        html_str += "<td>"+str(ranged[2])+"</td></tr></table>"
+
+        n_list = self.master_dom.getElementsByTagName('weapon')
+        for n in n_list:
+            mod = n.getAttribute('mod')
+            if mod >= 0:
+                mod1 = "+"
+            else:
+                mod1 = ""
+            ran = n.getAttribute('range')
+            total = str(int(mod) + self.get_mod(ran))
+            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=2>Weapon</th>
+                    <th>Attack</th><th >Damage</th><th>Critical</th></tr>"""
+            html_str += "<tr ALIGN='center' ><td  colspan=2>"+n.getAttribute('name')+"</td><td>"+total+"</td>"
+            html_str += "<td>"+n.getAttribute('damage')+"</td><td>"+n.getAttribute('critical')+"</td></tr>"
+            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th>
+                        <th>Type</th><th>Size</th><th>Misc Mod</th></tr>"""
+            html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"+n.getAttribute('weight')+"</td>"
+            html_str += "<td>"+n.getAttribute('type')+"</td><td>"+n.getAttribute('size')+"</td>"
+            html_str += '<td>%s%s</td></tr></table>' % (mod1, mod)
+        return html_str
+
+class SWd20armor(SWd20_char_child):
+    """ Node Handler for ac.  This handler will be
+        created by d20char_handler.
+    """
+    def __init__(self,xml_dom,tree_node,parent):
+        SWd20_char_child.__init__(self,xml_dom,tree_node,parent)
+
+    def get_total_weight(self):
+        return self.get_total('weight')
+
+    def get_check_pen(self):
+        return self.get_total('checkpenalty')
+
+    def get_armor_class(self):
+        ac_total = 10
+        ac_total += self.get_total('bonus')
+        dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex')
+        max_dex = self.get_max_dex()
+        if dex_mod < max_dex:
+            ac_total += dex_mod
+        else:
+            ac_total += max_dex
+        return ac_total
+
+    def get_max_dex(self):
+        armor_list = self.master_dom.getElementsByTagName('armor')
+        dex = 10
+        for a in armor_list:
+            temp = int(a.getAttribute("maxdex"))
+            if temp < dex:
+                dex = temp
+        return dex
+
+    def get_total(self,attr):
+        armor_list = self.master_dom.getElementsByTagName('armor')
+        total = 0
+        for a in armor_list:
+            total += int(a.getAttribute(attr))
+        return total
+
+    def get_design_panel(self,parent):
+        wnd = outline_panel(parent,self,ac_panel,"Armor")
+        wnd.title = "Armor"
+        return wnd
+
+    def tohtml(self):
+        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>AC</th>
+                    <th>Check Penalty</th><th >Spell Failure</th><th>Max Dex</th><th>Total Weight</th></tr>"""
+        html_str += "<tr ALIGN='center' ><td>"+str(self.get_armor_class())+"</td>"
+        html_str += "<td>"+str(self.get_check_pen())+"</td>"
+        html_str += "<td>"+str(self.get_spell_failure())+"</td>"
+        html_str += "<td>"+str(self.get_max_dex())+"</td>"
+        html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>"
+        n_list = self.master_dom._get_childNodes()
+        for n in n_list:
+            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th>
+                    <th>Type</th><th >Bonus</th></tr>"""
+            html_str += "<tr ALIGN='center' ><td  colspan=3>"+n.getAttribute('name')+"</td>"
+            html_str += "<td>"+n.getAttribute('type')+"</td>"
+            html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>"
+            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th>
+                        <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>"""
+            html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>"
+            html_str += "<td>"+n.getAttribute('maxdex')+"</td>"
+            html_str += "<td>"+n.getAttribute('speed')+"</td>"
+            html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>"
+        return html_str
+
+
+########################
+##  d20 char windows
+########################
+
+class base_panel(wx.Panel):
+    def __init__(self, parent):
+        wx.Panel.__init__(self, parent, -1)
+
+        #self.build_ctrls()
+        self.Bind(wx.EVT_SIZE, self.on_size)
+
+    def on_size(self,event):
+        s = self.GetClientSizeTuple()
+        #self.splitter.SetDimensions(0,0,s[0],s[1])
+
+class outline_panel(wx.Panel):
+    def __init__(self, parent, handler, wnd, txt,):
+        wx.Panel.__init__(self, parent, -1)
+        self.panel = wnd(self,handler)
+        self.outline = wx.StaticBox(self,-1,txt)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+
+    def on_size(self,event):
+        s = self.GetClientSizeTuple()
+        self.panel.SetDimensions(20,20,s[0]-40,s[1]-40)
+        self.outline.SetDimensions(5,5,s[0]-10,s[1]-10)
+
+class char_panel(wx.ScrolledWindow):
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'TWO')
+        wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER  )
+        self.height = 1200
+        self.SetScrollbars(10, 10,80, self.height/10)
+        self.main_sizer = wx.BoxSizer(wx.HORIZONTAL)
+        self.panels = {}
+        keys = handler.child_handlers.keys()
+        for k in keys:
+            self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k])
+        self.sub_sizer = wx.BoxSizer(wx.VERTICAL)
+        self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL)
+        self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND)
+        self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND)
+
+        self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND)
+        self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND)
+        #self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND)
+
+        self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND)
+        self.sub_sizer2.Add(self.panels['wp'], 1, wx.EXPAND)
+        self.sub_sizer2.Add(self.panels['vp'], 1, wx.EXPAND)
+        #self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND)
+        self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND)
+
+        self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND)
+        #self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND)
+        self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND)
+
+        self.main_sizer.Add(self.sub_sizer,   1, wx.EXPAND)
+        self.main_sizer.Add(self.sub_sizer2,   1, wx.EXPAND)
+        self.panels['abilities'].panel.char_wnd = self
+        self.SetSizer(self.main_sizer)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+
+
+    def on_size(self,evt):
+        s = self.GetClientSizeTuple()
+        self.SetScrollbars(10, 10,s[0]/10, self.height/10)
+        dc = wx.ClientDC(self)
+        x = dc.DeviceToLogicalX(0)
+        y = dc.DeviceToLogicalY(0)
+        self.main_sizer.SetDimension(x,y,s[0],self.height)
+        evt.Skip()
+
+    def refresh_data(self):
+        self.panels['saves'].panel.refresh_data()
+        self.panels['skills'].panel.refresh_data()
+        self.panels['attacks'].panel.refresh_data()
+#        self.panels['powers'].panel.refresh_data()
+#        self.panels['spells'].panel.refresh_data()
+
+HOWTO_MAX = wx.NewId()
+
+class howto_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        wx.Panel.__init__(self, parent, -1)
+        pname = handler.master_dom.setAttribute("name", 'How To')
+        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
+        self.master_dom = handler.master_dom
+        n_list = self.master_dom._get_childNodes()
+        for n in n_list:
+            t_node = safe_get_text_node(n)
+        self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()),   0, wx.ALIGN_CENTER_VERTICAL),
+                 ])
+        self.sizer.AddGrowableCol(1)
+        self.SetSizer(self.sizer)
+
+
+WP_CUR = wx.NewId()
+WP_MAX = wx.NewId()
+
+class hp_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        wx.Panel.__init__(self, parent, -1)
+        pname = handler.master_dom.setAttribute("name", 'WoundPoints')
+        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
+        self.master_dom = handler.master_dom
+        self.sizer.AddMany([ (wx.StaticText(self, -1, "WP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
+                 (wx.TextCtrl(self, WP_CUR, self.master_dom.getAttribute('current')),   0, wx.EXPAND),
+                 (wx.StaticText(self, -1, "WP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
+                 (wx.TextCtrl(self, WP_MAX, self.master_dom.getAttribute('max')),  0, wx.EXPAND),
+                 ])
+        self.sizer.AddGrowableCol(1)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.EVT_TEXT, self.on_text, id=WP_MAX)
+        self.Bind(wx.EVT_TEXT, self.on_text, id=WP_CUR)
+        self.SetSizer(self.sizer)
+
+    def on_text(self,evt):
+        id = evt.GetId()
+        if id == WP_CUR:
+            self.master_dom.setAttribute('current',evt.GetString())
+        elif id == WP_MAX:
+            self.master_dom.setAttribute('max',evt.GetString())
+
+    def on_size(self,evt):
+        s = self.GetClientSizeTuple()
+        self.sizer.SetDimension(0,0,s[0],s[1])
+
+VP_CUR = wx.NewId()
+VP_MAX = wx.NewId()
+
+class vp_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        wx.Panel.__init__(self, parent, -1)
+        pname = handler.master_dom.setAttribute("name", 'VitalityPoints')
+        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
+        self.master_dom = handler.master_dom
+        self.sizer.AddMany([ (wx.StaticText(self, -1, "VP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
+                 (wx.TextCtrl(self, VP_CUR, self.master_dom.getAttribute('current')),   0, wx.EXPAND),
+                 (wx.StaticText(self, -1, "VP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
+                 (wx.TextCtrl(self, VP_MAX, self.master_dom.getAttribute('max')),  0, wx.EXPAND),
+                 ])
+        self.sizer.AddGrowableCol(1)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.EVT_TEXT, self.on_text, id=VP_MAX)
+        self.Bind(wx.EVT_TEXT, self.on_text, id=VP_CUR)
+        self.SetSizer(self.sizer)
+
+    def on_text(self,evt):
+        id = evt.GetId()
+        if id == VP_CUR:
+            self.master_dom.setAttribute('current',evt.GetString())
+        elif id == VP_MAX:
+            self.master_dom.setAttribute('max',evt.GetString())
+
+    def on_size(self,evt):
+        s = self.GetClientSizeTuple()
+        self.sizer.SetDimension(0,0,s[0],s[1])
+
+#PP_CUR = wx.NewId()
+#PP_MAX = wx.NewId()
+#PP_FRE = wx.NewId()
+#PP_MFRE = wx.NewId()
+
+#class pp_panel(wx.Panel):
+#    def __init__(self, parent, handler):
+#        wx.Panel.__init__(self, parent, -1)
+#        pname = handler.master_dom.setAttribute("name", 'PowerPoints')
+#        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
+#        self.master_dom = handler.master_dom
+#
+#        self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
+#                 (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')),   0, wx.EXPAND),
+#                 (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
+#                 (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')),  0, wx.EXPAND),
+#                 (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL),
+#                 (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')),  0, wx.EXPAND),
+#                 (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL),
+#                 (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')),  0, wx.EXPAND),
+#                 ])
+#        self.sizer.AddGrowableCol(1)
+#        self.Bind(wx.EVT_SIZE, self.on_size)
+#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX)
+#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR)
+#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE)
+#        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE)
+#
+#    def on_text(self,evt):
+#        id = evt.GetId()
+#        if id == PP_CUR:
+#            self.master_dom.setAttribute('current1',evt.GetString())
+#        elif id == PP_MAX:
+#            self.master_dom.setAttribute('max1',evt.GetString())
+#        elif id == PP_FRE:
+#            self.master_dom.setAttribute('free',evt.GetString())
+#        elif id == PP_MFRE:
+#            self.master_dom.setAttribute('maxfree',evt.GetString())
+#
+#    def on_size(self,evt):
+#        s = self.GetClientSizeTuple()
+#        self.sizer.SetDimension(0,0,s[0],s[1])
+
+
+class gen_grid(wx.grid.Grid):
+    """grid for gen info"""
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'General')
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.handler = handler
+        n_list = handler.master_dom._get_childNodes()
+        self.CreateGrid(len(n_list),2)
+        self.SetRowLabelSize(0)
+        self.SetColLabelSize(0)
+        self.n_list = n_list
+        i = 0
+        for i in range(len(n_list)):
+            self.refresh_row(i)
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.GetCellValue(row,col)
+        t_node = self.n_list[row]._get_firstChild()
+        t_node._set_nodeValue(value)
+        if row==0: self.handler.on_name_change(value)
+
+    def refresh_row(self,rowi):
+        t_node = safe_get_text_node(self.n_list[rowi])
+        self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
+        self.SetReadOnly(rowi,0)
+        self.SetCellValue(rowi,1,t_node._get_nodeValue())
+
+    def on_size(self,evt):
+        (w,h) = self.GetClientSizeTuple()
+        cols = self.GetNumberCols()
+        col_w = w/(cols)
+        for i in range(0,cols):
+            self.SetColSize(i,col_w)
+        evt.Skip()
+        self.Refresh()
+
+class inventory_grid(wx.grid.Grid):
+    """grid for gen info"""
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Money and Inventory')
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.handler = handler
+        n_list = handler.master_dom._get_childNodes()
+        self.CreateGrid(len(n_list),2)
+        self.SetRowLabelSize(0)
+        self.SetColLabelSize(0)
+        self.n_list = n_list
+        i = 0
+        for i in range(len(n_list)):
+            self.refresh_row(i)
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.GetCellValue(row,col)
+        t_node = self.n_list[row]._get_firstChild()
+        t_node._set_nodeValue(value)
+        if row==0: self.handler.on_name_change(value)
+
+    def refresh_row(self,rowi):
+        t_node = safe_get_text_node(self.n_list[rowi])
+        self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
+        self.SetReadOnly(rowi,0)
+        self.SetCellValue(rowi,1,t_node._get_nodeValue())
+
+    def on_size(self,evt):
+        (w,h) = self.GetClientSizeTuple()
+        cols = self.GetNumberCols()
+        col_w = w/(cols)
+        for i in range(0,cols):
+            self.SetColSize(i,col_w)
+        evt.Skip()
+        self.Refresh()
+
+class abil_grid(wx.grid.Grid):
+    """grid for abilities"""
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Stats')
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.handler = handler
+        stats = handler.master_dom.getElementsByTagName('stat')
+        self.CreateGrid(len(stats),3)
+        self.SetRowLabelSize(0)
+        col_names = ['Ability','Score','Modifier']
+        for i in range(len(col_names)):
+            self.SetColLabelValue(i,col_names[i])
+        self.stats = stats
+        i = 0
+        for i in range(len(stats)):
+            self.refresh_row(i)
+        self.char_wnd = None
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.GetCellValue(row,col)
+        try:
+            int(value)
+            self.stats[row].setAttribute('base',value)
+            self.refresh_row(row)
+        except:
+            self.SetCellValue(row,col,"0")
+        if self.char_wnd:
+            self.char_wnd.refresh_data()
+
+    def refresh_row(self,rowi):
+        s = self.stats[rowi]
+        name = s.getAttribute('name')
+        abbr = s.getAttribute('abbr')
+        self.SetCellValue(rowi,0,name)
+        self.SetReadOnly(rowi,0)
+        self.SetCellValue(rowi,1,s.getAttribute('base'))
+        self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr)))
+        self.SetReadOnly(rowi,2)
+
+    def on_size(self,evt):
+        (w,h) = self.GetClientSizeTuple()
+        cols = self.GetNumberCols()
+        col_w = w/(cols+2)
+        self.SetColSize(0,col_w*3)
+        for i in range(1,cols):
+            self.SetColSize(i,col_w)
+        evt.Skip()
+        self.Refresh()
+
+    def refresh_data(self):
+        for r in range(self.GetNumberRows()-1):
+            self.refresh_row(r)
+
+
+class save_grid(wx.grid.Grid):
+    """grid for saves"""
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Saves')
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.handler = handler
+        saves = handler.master_dom.getElementsByTagName('save')
+        self.stats = handler.char_hander.child_handlers['abilities']
+        self.CreateGrid(len(saves),7)
+        self.SetRowLabelSize(0)
+        col_names = ['Save','Key','base','Abil','Magic','Misc','Total']
+        for i in range(len(col_names)):
+            self.SetColLabelValue(i,col_names[i])
+        self.saves = saves
+        i = 0
+        for i in range(len(saves)):
+            self.refresh_row(i)
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.GetCellValue(row,col)
+        try:
+            int(value)
+            if col == 2:
+                self.saves[row].setAttribute('base',value)
+            elif col ==4:
+                self.saves[row].setAttribute('magmod',value)
+            elif col ==4:
+                self.saves[row].setAttribute('miscmod',value)
+            self.refresh_row(row)
+        except:
+            self.SetCellValue(row,col,"0")
+
+    def refresh_row(self,rowi):
+        s = self.saves[rowi]
+        name = s.getAttribute('name')
+        self.SetCellValue(rowi,0,name)
+        self.SetReadOnly(rowi,0)
+        stat = s.getAttribute('stat')
+        self.SetCellValue(rowi,1,stat)
+        self.SetReadOnly(rowi,1)
+        self.SetCellValue(rowi,2,s.getAttribute('base'))
+        self.SetCellValue(rowi,3,str(self.stats.get_mod(stat)))
+        self.SetReadOnly(rowi,3)
+        self.SetCellValue(rowi,4,s.getAttribute('magmod'))
+        self.SetCellValue(rowi,5,s.getAttribute('miscmod'))
+        mod = str(self.handler.get_mod(name))
+        self.SetCellValue(rowi,6,mod)
+        self.SetReadOnly(rowi,6)
+
+    def on_size(self,evt):
+        (w,h) = self.GetClientSizeTuple()
+        cols = self.GetNumberCols()
+        col_w = w/(cols+2)
+        self.SetColSize(0,col_w*3)
+        for i in range(1,cols):
+            self.SetColSize(i,col_w)
+        evt.Skip()
+        self.Refresh()
+
+    def refresh_data(self):
+        for r in range(self.GetNumberRows()):
+            self.refresh_row(r)
+
+
+class skill_grid(wx.grid.Grid):
+    """ panel for skills """
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Skills')
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.handler = handler
+        skills = handler.master_dom.getElementsByTagName('skill')
+        self.stats = handler.char_hander.child_handlers['abilities']
+        self.CreateGrid(len(skills),7)
+        self.SetRowLabelSize(0)
+        col_names = ['Skill','Key','Rank','Abil','Misc','Total']
+        for i in range(len(col_names)):
+            self.SetColLabelValue(i,col_names[i])
+        rowi = 0
+        self.skills = skills
+        for i in range(len(skills)):
+            self.refresh_row(i)
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.GetCellValue(row,col)
+        #print value
+        try:
+            int(value)
+            if col == 3:
+                self.skills[row].setAttribute('rank',value)
+            elif col ==5:
+                self.skills[row].setAttribute('misc',value)
+            elif col == 1:
+                self.skills[row].setAttribute('untrained',value)
+            self.refresh_row(row)
+        except:
+            self.SetCellValue(row,col,"0")
+
+    def refresh_row(self,rowi):
+        s = self.skills[rowi]
+        name = s.getAttribute('name')
+        self.SetCellValue(rowi,0,name)
+        self.SetReadOnly(rowi,0)
+        self.SetCellValue(rowi,1,s.getAttribute('untrained'))
+        stat = s.getAttribute('stat')
+        self.SetCellValue(rowi,2,stat)
+        self.SetReadOnly(rowi,2)
+        self.SetCellValue(rowi,3,s.getAttribute('rank'))
+        self.SetCellValue(rowi,4,str(self.stats.get_mod(stat)))
+        self.SetReadOnly(rowi,4)
+        self.SetCellValue(rowi,5,s.getAttribute('misc'))
+        mod = str(self.handler.get_mod(name))
+        self.SetCellValue(rowi,6,mod)
+        self.SetReadOnly(rowi,6)
+
+    def on_size(self,evt):
+        (w,h) = self.GetClientSizeTuple()
+        cols = self.GetNumberCols()
+        col_w = w/(cols+2)
+        self.SetColSize(0,col_w*3)
+        for i in range(1,cols):
+            self.SetColSize(i,col_w)
+        evt.Skip()
+        self.Refresh()
+
+    def refresh_data(self):
+        for r in range(self.GetNumberRows()):
+            self.refresh_row(r)
+
+
+
+class feat_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Feats')
+        wx.Panel.__init__(self, parent, -1)
+        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        sizer = wx.BoxSizer(wx.HORIZONTAL)
+        remove_btn = wx.Button(self, wx.ID_ANY, "Remove Feat")
+        add_btn = wx.Button(self, wx.ID_ANY, "Add Feat")
+        sizer.Add(remove_btn, 1, wx.EXPAND)
+        sizer.Add(wx.Size(10,10))
+        sizer.Add(add_btn, 1, wx.EXPAND)
+        self.sizer = sizer
+        self.SetSizer(self.sizer)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
+        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)
+
+        n_list = handler.master_dom._get_childNodes()
+        self.n_list = n_list
+        self.master_dom = handler.master_dom
+        self.grid.CreateGrid(len(n_list),2,1)
+        self.grid.SetRowLabelSize(0)
+        self.grid.SetColLabelValue(0,"Feat")
+        self.grid.SetColLabelValue(1,"Type")
+        for i in range(len(n_list)):
+            self.refresh_row(i)
+        self.temp_dom = None
+
+    def refresh_row(self,i):
+        feat = self.n_list[i]
+        name = feat.getAttribute('name')
+        type = feat.getAttribute('type')
+        self.grid.SetCellValue(i,0,name)
+        self.grid.SetReadOnly(i,0)
+        self.grid.SetCellValue(i,1,type)
+        self.grid.SetReadOnly(i,1)
+
+    def on_remove(self,evt):
+        rows = self.grid.GetNumberRows()
+        for i in range(rows):
+            if self.grid.IsInSelection(i,0):
+                self.grid.DeleteRows(i)
+                self.master_dom.removeChild(self.n_list[i])
+
+    def on_add(self,evt):
+        if not self.temp_dom:
+            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20feats.xml","r")
+            xml_dom = parseXml_with_dlg(self,tmp.read())
+            xml_dom = xml_dom._get_firstChild()
+            tmp.close()
+            self.temp_dom = xml_dom
+        f_list = self.temp_dom.getElementsByTagName('feat')
+        opts = []
+        for f in f_list:
+            opts.append(f.getAttribute('name'))
+        dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts)
+        if dlg.ShowModal() == wx.ID_OK:
+            i = dlg.GetSelection()
+            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
+            self.grid.AppendRows(1)
+            self.refresh_row(self.grid.GetNumberRows()-1)
+        dlg.Destroy()
+
+
+    def on_size(self,event):
+        s = self.GetClientSizeTuple()
+        self.grid.SetDimensions(0,0,s[0],s[1]-25)
+        self.sizer.SetDimension(0,s[1]-25,s[0],25)
+        (w,h) = self.grid.GetClientSizeTuple()
+        cols = self.grid.GetNumberCols()
+        col_w = w/(cols)
+        for i in range(0,cols):
+            self.grid.SetColSize(i,col_w)
+
+class attack_grid(wx.grid.Grid):
+    """grid for attacks"""
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Melee')
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        self.parent = parent
+        self.handler = handler
+        self.rows = (self.handler.melee,self.handler.ranged)
+        self.CreateGrid(2,10)
+        self.SetRowLabelSize(0)
+        col_names = ['Type','base','base 2','base 3','base 4','base 5','base 6','abil','misc','Total']
+        for i in range(len(col_names)):
+            self.SetColLabelValue(i,col_names[i])
+        self.SetCellValue(0,0,"Melee")
+        self.SetCellValue(1,0,"Ranged")
+        self.refresh_data()
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.GetCellValue(row,col)
+        try:
+            int(value)
+            if col==1:
+                self.rows[row].setAttribute('base',value)
+            elif col==2:
+                self.rows[row].setAttribute('second',value)
+            elif col==3:
+                self.rows[row].setAttribute('third',value)
+            elif col==4:
+                self.rows[row].setAttribute('forth',value)
+            elif col==5:
+                self.rows[row].setAttribute('fifth',value)
+            elif col==6:
+                self.rows[row].setAttribute('sixth',value)
+            elif col==8:
+                self.rows[row].setAttribute('misc',value)
+            self.parent.refresh_data()
+        except:
+            self.SetCellValue(row,col,"0")
+
+    def refresh_data(self):
+        melee = self.handler.get_attack_data('m')
+        ranged = self.handler.get_attack_data('r')
+        for i in range(0,7):
+            self.SetCellValue(0,i+1,str(melee[i]))
+            self.SetCellValue(1,i+1,str(ranged[i]))
+        self.SetCellValue(0,9,str(melee[0]+melee[6]+melee[7]))
+        self.SetCellValue(1,9,str(ranged[0]+ranged[6]+ranged[7]))
+        self.SetReadOnly(0,0)
+        self.SetReadOnly(1,0)
+        self.SetReadOnly(0,7)
+        self.SetReadOnly(1,7)
+        self.SetReadOnly(0,9)
+        self.SetReadOnly(1,9)
+
+
+    def on_size(self,evt):
+        (w,h) = self.GetClientSizeTuple()
+        cols = self.GetNumberCols()
+        col_w = w/(cols+1)
+        self.SetColSize(0,col_w*2)
+        for i in range(1,cols):
+            self.SetColSize(i,col_w)
+        evt.Skip()
+        self.Refresh()
+
+class weapon_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Weapons')
+        wx.Panel.__init__(self, parent, -1)
+        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        sizer = wx.BoxSizer(wx.HORIZONTAL)
+        remove_btn = wx.Button(self, 10, "Remove Weapon")
+        add_btn = wx.Button(self, 20, "Add Weapon")
+        sizer.Add(remove_btn, 1, wx.EXPAND)
+        sizer.Add(wx.Size(10,10))
+        sizer.Add(add_btn, 1, wx.EXPAND)
+        self.sizer = sizer
+        self.SetSizer(self.sizer)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
+        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)
+        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        n_list = handler.master_dom.getElementsByTagName('weapon')
+        self.n_list = n_list
+        self.master_dom = handler.master_dom
+        self.handler = handler
+        self.grid.CreateGrid(len(n_list),9,1)
+        self.grid.SetRowLabelSize(0)
+        col_names = ['Name','damage','mod','critical','type','weight','range','size','Total']
+        for i in range(len(col_names)):
+            self.grid.SetColLabelValue(i,col_names[i])
+        self.refresh_data()
+        self.temp_dom = None
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.grid.GetCellValue(row,col)
+        if col == 0:
+            self.n_list[row].setAttribute('name',value)
+        elif col == 2:
+            try:
+                int(value)
+                self.n_list[row].setAttribute('mod',value)
+                self.refresh_row(row)
+            except:
+                self.grid.SetCellValue(row,col,"1")
+        else:
+            self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value)
+
+    def refresh_row(self,i):
+        n = self.n_list[i]
+        name = n.getAttribute('name')
+        mod = n.getAttribute('mod')
+        ran = n.getAttribute('range')
+        total = str(int(mod) + self.handler.get_mod(ran))
+        self.grid.SetCellValue(i,0,name)
+        self.grid.SetCellValue(i,1,n.getAttribute('damage'))
+        self.grid.SetCellValue(i,2,mod)
+        self.grid.SetCellValue(i,3,n.getAttribute('critical'))
+        self.grid.SetCellValue(i,4,n.getAttribute('type'))
+        self.grid.SetCellValue(i,5,n.getAttribute('weight'))
+        self.grid.SetCellValue(i,6,ran)
+        self.grid.SetCellValue(i,7,n.getAttribute('size') )
+        self.grid.SetCellValue(i,8,total)
+        self.grid.SetReadOnly(i,8)
+
+    def on_remove(self,evt):
+        rows = self.grid.GetNumberRows()
+        for i in range(rows):
+            if self.grid.IsInSelection(i,0):
+                self.grid.DeleteRows(i)
+                self.master_dom.removeChild(self.n_list[i])
+                self.n_list = self.master_dom.getElementsByTagName('weapon')
+                self.handler.refresh_weapons()
+
+    def on_add(self,evt):
+        if not self.temp_dom:
+            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20weapons.xml","r")
+            xml_dom = parseXml_with_dlg(self,tmp.read())
+            xml_dom = xml_dom._get_firstChild()
+            tmp.close()
+            self.temp_dom = xml_dom
+        f_list = self.temp_dom.getElementsByTagName('weapon')
+        opts = []
+        for f in f_list:
+            opts.append(f.getAttribute('name'))
+        dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts)
+        if dlg.ShowModal() == wx.ID_OK:
+            i = dlg.GetSelection()
+            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
+            self.grid.AppendRows(1)
+            self.n_list = self.master_dom.getElementsByTagName('weapon')
+            self.refresh_row(self.grid.GetNumberRows()-1)
+            self.handler.refresh_weapons()
+        dlg.Destroy()
+
+    def on_size(self,event):
+        s = self.GetClientSizeTuple()
+        self.grid.SetDimensions(0,0,s[0],s[1]-25)
+        self.sizer.SetDimension(0,s[1]-25,s[0],25)
+        (w,h) = self.grid.GetClientSizeTuple()
+        cols = self.grid.GetNumberCols()
+        col_w = w/(cols+1)
+        self.grid.SetColSize(0,col_w*2)
+        for i in range(1,cols):
+            self.grid.SetColSize(i,col_w)
+
+    def refresh_data(self):
+        for i in range(len(self.n_list)):
+            self.refresh_row(i)
+
+
+class attack_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Melee')
+        wx.Panel.__init__(self, parent, -1)
+
+        self.a_grid = attack_grid(self, handler)
+        self.w_panel = weapon_panel(self, handler)
+        self.sizer = wx.BoxSizer(wx.VERTICAL)
+        self.sizer.Add(self.a_grid, 1, wx.EXPAND)
+        self.sizer.Add(self.w_panel, 2, wx.EXPAND)
+        self.SetSizer(self.sizer)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+
+    def on_size(self,event):
+        s = self.GetClientSizeTuple()
+        self.sizer.SetDimension(0,0,s[0],s[1])
+
+    def refresh_data(self):
+        self.w_panel.refresh_data()
+        self.a_grid.refresh_data()
+
+
+class ac_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Armor')
+        wx.Panel.__init__(self, parent, -1)
+        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        sizer = wx.BoxSizer(wx.HORIZONTAL)
+        remove_btn = wx.Button(self, 10, "Remove Armor")
+        add_btn = wx.Button(self, 20, "Add Armor")
+        sizer.Add(remove_btn, 1, wx.EXPAND)
+        sizer.Add(wx.Size(10,10))
+        sizer.Add(add_btn, 1, wx.EXPAND)
+        self.sizer = sizer
+        self.SetSizer(self.sizer)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
+        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)
+        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.master_dom = handler.master_dom
+        n_list = handler.master_dom._get_childNodes()
+        self.n_list = n_list
+        col_names = ['Armor','DR','Max Dex','Check Penalty','Weight','Speed (10)','Speed (6)','type']
+        self.grid.CreateGrid(len(n_list),len(col_names),1)
+        self.grid.SetRowLabelSize(0)
+        for i in range(len(col_names)):
+            self.grid.SetColLabelValue(i,col_names[i])
+        self.atts =['name','bonus','maxdex','checkpenalty','weight','speed','speed6','type']
+        for i in range(len(n_list)):
+            self.refresh_row(i)
+        self.temp_dom = None
+
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.grid.GetCellValue(row,col)
+        if col >= 1 and col <= 5:
+            try:
+                int(value)
+                self.n_list[row].setAttribute(self.atts[col],value)
+            except:
+                self.grid.SetCellValue(row,col,"0")
+        else:
+            self.n_list[row].setAttribute(self.atts[col],value)
+
+    def refresh_row(self,i):
+        n = self.n_list[i]
+        for y in range(len(self.atts)):
+            self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y]))
+
+    def on_remove(self,evt):
+        rows = self.grid.GetNumberRows()
+        for i in range(rows):
+            if self.grid.IsInSelection(i,0):
+                self.grid.DeleteRows(i)
+                self.master_dom.removeChild(self.n_list[i])
+
+    def on_add(self,evt):
+        if not self.temp_dom:
+            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20armor.xml","r")
+            xml_dom = parseXml_with_dlg(self,tmp.read())
+            xml_dom = xml_dom._get_firstChild()
+            tmp.close()
+            self.temp_dom = xml_dom
+        f_list = self.temp_dom.getElementsByTagName('armor')
+        opts = []
+        for f in f_list:
+            opts.append(f.getAttribute('name'))
+        dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts)
+        if dlg.ShowModal() == wx.ID_OK:
+            i = dlg.GetSelection()
+            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
+            self.grid.AppendRows(1)
+            self.refresh_row(self.grid.GetNumberRows()-1)
+        dlg.Destroy()
+
+    def on_size(self,event):
+        s = self.GetClientSizeTuple()
+        self.grid.SetDimensions(0,0,s[0],s[1]-25)
+        self.sizer.SetDimension(0,s[1]-25,s[0],25)
+        (w,h) = self.grid.GetClientSizeTuple()
+        cols = self.grid.GetNumberCols()
+        col_w = w/(cols+2)
+        self.grid.SetColSize(0,col_w*3)
+        for i in range(1,cols):
+            self.grid.SetColSize(i,col_w)
+
+
+class class_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        pname = handler.master_dom.setAttribute("name", 'Class')
+        wx.Panel.__init__(self, parent, -1)
+        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
+        sizer = wx.BoxSizer(wx.HORIZONTAL)
+        remove_btn = wx.Button(self, wx.ID_ANY, "Remove Class")
+        add_btn = wx.Button(self, wx.ID_ANY, "Add Class")
+        sizer.Add(remove_btn, 1, wx.EXPAND)
+        sizer.Add(wx.Size(10,10))
+        sizer.Add(add_btn, 1, wx.EXPAND)
+        self.sizer = sizer
+        self.SetSizer(self.sizer)
+        self.Bind(wx.EVT_SIZE, self.on_size)
+        self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn)
+        self.Bind(wx.EVT_BUTTON, self.on_add, add_btn)
+        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+
+        n_list = handler.master_dom._get_childNodes()
+        self.n_list = n_list
+        self.master_dom = handler.master_dom
+        self.grid.CreateGrid(len(n_list),2,1)
+        self.grid.SetRowLabelSize(0)
+        self.grid.SetColLabelValue(0,"Class")
+        self.grid.SetColLabelValue(1,"Level")
+        for i in range(len(n_list)):
+            self.refresh_row(i)
+        self.temp_dom = None
+
+    def on_cell_change(self,evt):
+        row = evt.GetRow()
+        col = evt.GetCol()
+        value = self.grid.GetCellValue(row,col)
+        try:
+            int(value)
+            self.n_list[row].setAttribute('level',value)
+        except:
+            self.grid.SetCellValue(row,col,"1")
+
+
+    def refresh_row(self,i):
+        n = self.n_list[i]
+        name = n.getAttribute('name')
+        level = n.getAttribute('level')
+        self.grid.SetCellValue(i,0,name)
+        self.grid.SetReadOnly(i,0)
+        self.grid.SetCellValue(i,1,level)
+        #self.grid.SetReadOnly(i,1)
+
+    def on_remove(self,evt):
+        rows = self.grid.GetNumberRows()
+        for i in range(rows):
+            if self.grid.IsInSelection(i,0):
+                self.grid.DeleteRows(i)
+                self.master_dom.removeChild(self.n_list[i])
+
+    def on_add(self,evt):
+        if not self.temp_dom:
+            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"SWd20classes.xml","r")
+            xml_dom = parseXml_with_dlg(self,tmp.read())
+            xml_dom = xml_dom._get_firstChild()
+            tmp.close()
+            self.temp_dom = xml_dom
+        f_list = self.temp_dom.getElementsByTagName('class')
+        opts = []
+        for f in f_list:
+            opts.append(f.getAttribute('name'))
+        dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts)
+        if dlg.ShowModal() == wx.ID_OK:
+            i = dlg.GetSelection()
+            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
+            self.grid.AppendRows(1)
+            self.refresh_row(self.grid.GetNumberRows()-1)
+        dlg.Destroy()
+
+
+    def on_size(self,event):
+        s = self.GetClientSizeTuple()
+        self.grid.SetDimensions(0,0,s[0],s[1]-25)
+        self.sizer.SetDimension(0,s[1]-25,s[0],25)
+        (w,h) = self.grid.GetClientSizeTuple()
+        cols = self.grid.GetNumberCols()
+        col_w = w/(cols)
+        for i in range(0,cols):
+            self.grid.SetColSize(i,col_w)
--- a/orpg/gametree/nodehandlers/dnd35.py	Tue Aug 11 17:48:30 2009 -0500
+++ b/orpg/gametree/nodehandlers/dnd35.py	Wed Aug 12 20:54:46 2009 -0500
@@ -215,7 +215,7 @@
         t_node._set_nodeValue(value)
         if row==0:
             self.handler.on_name_change(value)
-        self.AutoSizeColumn(1)
+        #self.AutoSizeColumn(1)
 
     def refresh_row(self,rowi):
         t_node = safe_get_text_node(self.n_list[rowi])
--- a/orpg/gametree/nodehandlers/dnd3e.py	Tue Aug 11 17:48:30 2009 -0500
+++ b/orpg/gametree/nodehandlers/dnd3e.py	Wed Aug 12 20:54:46 2009 -0500
@@ -459,7 +459,7 @@
         t_node._set_nodeValue(value)
         if row==0:
             self.handler.on_name_change(value)
-        self.AutoSizeColumn(1)
+        #self.AutoSizeColumn(1)
 
     def refresh_row(self,rowi):
         t_node = safe_get_text_node(self.n_list[rowi])
--- a/orpg/main.py	Tue Aug 11 17:48:30 2009 -0500
+++ b/orpg/main.py	Wed Aug 12 20:54:46 2009 -0500
@@ -408,10 +408,10 @@
         menuid = event.GetId()
         name = self.mainwindows[menuid]
         if name == 'Alias Lib':
-            if self.aliaslib.IsShown() == True: self.aliaslib.Hide()
+            if self.aliaslib.IsShown(): self.aliaslib.Hide()
             else: self.aliaslib.Show()
         else:
-            if self._mgr.GetPane(name).IsShown() == True: self._mgr.GetPane(name).Hide()
+            if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide()
             else: self._mgr.GetPane(name).Show()
             self._mgr.Update()
         self.log.log("Exit orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG)
@@ -620,13 +620,13 @@
         txt = temp_file.read()
         xml_dom = self.xml.parseXml(txt)._get_documentElement()
         temp_file.close()
+        self.windowsmenu = wx.Menu()
+        self.mainwindows = {}
 
         #Plugins Window
         self.pluginsFrame = pluginUI.PluginFrame(self)
         open_rpg.add_component("plugins", self.get_activeplugins())
         open_rpg.add_component("startplugs", self.get_startplugins())
-        self.windowsmenu = wx.Menu()
-        self.mainwindows = {}
         self.log.log("Menu Created", ORPG_DEBUG)
         h = int(xml_dom.getAttribute("height"))
         w = int(xml_dom.getAttribute("width"))
@@ -653,6 +653,8 @@
         self.sound_player = orpg.tools.orpg_sound.orpgSound(self)
         open_rpg.add_component("sound", self.sound_player)
         wndinfo = AUI.AuiPaneInfo()
+        menuid = wx.NewId()
+        self.mainwindows[menuid] = "Sound Control Toolbar"
         wndinfo.DestroyOnClose(False)
         wndinfo.Name("Sound Control Toolbar")
         wndinfo.Caption("Sound Control Toolbar")
@@ -666,6 +668,8 @@
         # status window
         self.status = status_bar(self)
         wndinfo = AUI.AuiPaneInfo()
+        menuid = wx.NewId()
+        self.mainwindows[menuid] = "Status Window"
         wndinfo.DestroyOnClose(False)
         wndinfo.Name("Status Window")
         wndinfo.Caption("Status Window")
@@ -678,6 +682,8 @@
         # Create and show the floating dice toolbar
         self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost)
         wndinfo = AUI.AuiPaneInfo()
+        menuid = wx.NewId()
+        self.mainwindows[menuid] = "Dice Tool Bar"
         wndinfo.DestroyOnClose(False)
         wndinfo.Name("Dice Tool Bar")
         wndinfo.Caption("Dice Tool Bar")
@@ -690,6 +696,8 @@
         #Create the Map tool bar
         self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar)
         wndinfo = AUI.AuiPaneInfo()
+        menuid = wx.NewId()
+        self.mainwindows[menuid] = "Map Tool Bar"
         wndinfo.DestroyOnClose(False)
         wndinfo.Name("Map Tool Bar")
         wndinfo.Caption("Map Tool Bar")
@@ -834,8 +842,16 @@
     def onPaneClose(self, evt):
         self.log.log("Enter orpgFrame->onPaneClose()", ORPG_DEBUG)
         pane = evt.GetPane()
-        for wndid, wname in self.mainwindows.iteritems():
-            if pane.name == wname: self.windowsmenu.Check(wndid, False); break
+        #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration.
+        #Adding ID also fixed docking. Go figure.
+        if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) 
+        elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) 
+        elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) 
+        elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) 
+        else: 
+            for wndid, wname in self.mainwindows.iteritems():
+                #print pane.name, wname, wndid
+                if pane.name == wname: self.windowsmenu.Check(wndid, False); break
         evt.Skip()
         self._mgr.Update()
         self.log.log("Exit orpgFrame->onPaneClose()", ORPG_DEBUG)
--- a/orpg/orpg_version.py	Tue Aug 11 17:48:30 2009 -0500
+++ b/orpg/orpg_version.py	Wed Aug 12 20:54:46 2009 -0500
@@ -4,7 +4,7 @@
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
 DISTRO = "Traipse Dev"
 DIS_VER = "Ornery Orc"
-BUILD = "090811-00"
+BUILD = "090812-00"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"
--- a/upmana/updatemana.py	Tue Aug 11 17:48:30 2009 -0500
+++ b/upmana/updatemana.py	Wed Aug 12 20:54:46 2009 -0500
@@ -433,10 +433,14 @@
 
 class updaterFrame(wx.Frame):
     def __init__(self, parent, title, openrpg, manifest, main):
-        wx.Frame.__init__(self, None, wx.ID_ANY, title, size=(700,480), 
-            style=wx.FRAME_NO_TASKBAR | wx.STAY_ON_TOP | wx.DEFAULT_FRAME_STYLE)
+        self.dir_struct = open_rpg.get_component("dir_struct")
+
+        wx.Frame.__init__(self, None, wx.ID_ANY, title, size=(700,480), style=wx.DEFAULT_FRAME_STYLE)
+        if wx.Platform == '__WXMSW__': icon = wx.Icon(self.dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO)
+        else: icon = wx.Icon(self.dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM )
+        self.SetIcon(icon)
+
         self.CenterOnScreen()
-
         self.main = main
         ####### Panel Stuff ######
         p = wx.Panel(self)
@@ -463,8 +467,8 @@
 
     def OnClose(self, event):
         if self.main == False: self.Destroy()
-        if self.main == True: self.Hide() #self.Hide()
-        #continue
+        if self.main == True: self.Hide()
+
 
 class updateApp(wx.App):
     def OnInit(self):
@@ -478,7 +482,7 @@
         self.open_rpg.add_component("xml", orpg.orpg_xml)
         self.open_rpg.add_component("dir_struct", orpg.dirpath.dir_struct)
         self.validate = upmana.validate.Validate()
-        self.open_rpg.add_component("validate", self.validate)
+        self.open_rpg.add_component("validate", self.validate)
         self.updater = updaterFrame(self, "OpenRPG Update Manager 0.7.1 (open beta)", self.open_rpg, self.manifest, self.main)
         if self.manifest.GetString("updatemana", "auto_update", "") == 'on' and self.main == False:
             self.AutoUpdate(); self.OnExit()