# HG changeset patch # User sirebral # Date 1250128486 18000 # Node ID 3b2cfa13b6108ff0cd64301786f12ec788298cfb # Parent 5aff3ef1ae462efcab23cda2af16e597410d8b6a Fix to toolbar menus. More correct fix so docking is working on Ubuntu Fix to three broken nodes. Update Manager is no longer a top window, has an icon and now has a place on the task bar (panel). diff -r 5aff3ef1ae46 -r 3b2cfa13b610 orpg/gametree/nodehandlers/StarWarsd20.py --- a/orpg/gametree/nodehandlers/StarWarsd20.py Tue Aug 11 17:48:30 2009 -0500 +++ b/orpg/gametree/nodehandlers/StarWarsd20.py Wed Aug 12 20:54:46 2009 -0500 @@ -1,1833 +1,1840 @@ -# Copyright (C) 2000-2001 The OpenRPG Project -# -# openrpg-dev@lists.sourceforge.net -# -# This program is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2 of the License, or -# (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -# -- -# -# File: StarWarsd20.py -# Author: Chris Davis; Mark Twombley -# Maintainer: Mark Twombley -# Version: -# $Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $ -# -# Description: The file contains code for the StarWarsd20 nodehanlers -# - -__version__ = "$Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $" - -from core import * - -SWD20_EXPORT = wx.NewId() -############################ -## StarWarsd20 character node handler -############################ -##The whole look and easy of use redone by Digitalxero -class container_handler(node_handler): - """ should not be used! only a base class! - - """ - def __init__(self,xml_dom,tree_node): - node_handler.__init__(self,xml_dom,tree_node) - self.load_children() - - def load_children(self): - children = self.master_dom._get_childNodes() - for c in children: - self.tree.load_xml(c,self.mytree_node) - - - def on_drop(self,evt): - drag_obj = self.tree.drag_obj - #if self.is_my_child(self.mytree_node,drag_obj.mytree_node): - # return - if drag_obj == self: - return - opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) - if opt == wx.YES: - xml_dom = self.tree.drag_obj.delete() - xml_dom = self.master_dom.insertBefore(xml_dom,None) - self.tree.load_xml(xml_dom, self.mytree_node) - self.tree.Expand(self.mytree_node) - elif opt == wx.NO: - node_handler.on_drop(self,evt) - - def tohtml(self): - cookie = 0 - html_str = "\n" - html_str += "
" - html_str += ""+self.master_dom.getAttribute("name") + "" - html_str += "
" - max = tree.GetChildrenCount(handler.mytree_node) - try: - (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie) - except: # If this happens we probably have a newer version of wxPython - (child,cookie)=self.tree.GetFirstChild(self.mytree_node) - obj = self.tree.GetPyData(child) - for m in xrange(max): - html_str += "

" + obj.tohtml() - if m < max-1: - child = self.tree.GetNextSibling(child) - obj = self.tree.GetPyData(child) - html_str += "

" - return html_str - - def get_size_constraint(self): - return 1 - - def get_char_name( self ): - return self.child_handlers['general'].get_char_name() - -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) -## - def get_char_lvl( self, attr ): - return self.child_handlers['classes'].get_char_lvl(attr) - - - -class SWd20char_handler(node_handler): - """ Node handler for a SWd20 charactor - - """ - def __init__(self,xml_dom,tree_node): - node_handler.__init__(self,xml_dom,tree_node) - self.frame = open_rpg.get_component('frame') - self.child_handlers = {} - self.new_child_handler('howtouse','HowTO use this tool',SWd20howto,'note') - self.new_child_handler('general','General Information',SWd20general,'gear') - self.new_child_handler('inventory','Money and Inventory',SWd20inventory,'money') - self.new_child_handler('abilities','Abilities Scores',SWd20ability,'gear') - self.new_child_handler('classes','Classes',SWd20classes,'knight') - self.new_child_handler('saves','Saves',SWd20saves,'skull') - self.new_child_handler('skills','Skills',SWd20skill,'book') - self.new_child_handler('feats','Feats',SWd20feats,'book') - self.new_child_handler('wp','Wound Points',SWd20hp,'gear') - self.new_child_handler('vp','Vitality Points',SWd20vp,'gear') - self.new_child_handler('attacks','Attacks',SWd20attacks,'spears') - self.new_child_handler('ac','Armor',SWd20armor,'spears') - self.myeditor = None - - - def on_version(self,old_version): - node_handler.on_version(self,old_version) - if old_version == "": - tmp = open(orpg.dirpath.dir_struct["nodes"]+"StarWars_d20character.xml","r") - xml_dom = parseXml_with_dlg(self.tree,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - ## add new nodes - for tag in ("howtouse","inventory","powers","divine","pp"): - node_list = xml_dom.getElementsByTagName(tag) - self.master_dom.appendChild(node_list[0]) - - ## add new atts - melee_attack = self.master_dom.getElementsByTagName('melee')[0] - melee_attack.setAttribute("second","0") - melee_attack.setAttribute("third","0") - melee_attack.setAttribute("forth","0") - melee_attack.setAttribute("fifth","0") - melee_attack.setAttribute("sixth","0") - range_attack = self.master_dom.getElementsByTagName('ranged')[0] - range_attack.setAttribute("second","0") - range_attack.setAttribute("third","0") - range_attack.setAttribute("forth","0") - range_attack.setAttribute("fifth","0") - range_attack.setAttribute("sixth","0") - - gen_list = self.master_dom.getElementsByTagName('general')[0] - - for tag in ("currentxp","xptolevel"): - node_list = xml_dom.getElementsByTagName(tag) - gen_list.appendChild(node_list[0]) - ## temp fix - #parent = self.master_dom._get_parentNode() - #old_dom = parent.replaceChild(xml_dom,self.master_dom) - #self.master_dom = xml_dom - print old_version - - - def get_char_name( self ): - return self.child_handlers['general'].get_char_name() - -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) - - def get_char_lvl( self, attr ): - return self.child_handlers['classes'].get_char_lvl(attr) - - - def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) - tree = self.tree - i = self.tree.icons[icon] - new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) - handler = handler_class(node_list[0],new_tree_node,self) - tree.SetPyData(new_tree_node,handler) - self.child_handlers[tag] = handler - - def get_design_panel(self,parent): - return tabbed_panel(parent,self,1) - - - def get_use_panel(self,parent): - return tabbed_panel(parent,self,2) - - - def tohtml(self): - html_str = "" - html_str += "" - html_str += "" - html_str += "
"+self.child_handlers['general'].tohtml()+"
"+self.child_handlers['abilities'].tohtml() - html_str += "

" + self.child_handlers['saves'].tohtml() - html_str += "

" + self.child_handlers['attacks'].tohtml() - html_str += "

" + self.child_handlers['ac'].tohtml() - html_str += "

" + self.child_handlers['feats'].tohtml() - #html_str += "

" + self.child_handlers['spells'].tohtml() - #html_str += "

" + self.child_handlers['divine'].tohtml() - #html_str += "

" + self.child_handlers['powers'].tohtml() - html_str += "

" + self.child_handlers['inventory'].tohtml() +"

"+self.child_handlers['classes'].tohtml() - html_str += "

" + self.child_handlers['wp'].tohtml() - html_str += "

" + self.child_handlers['vp'].tohtml() - #html_str += "

" + self.child_handlers['pp'].tohtml() - html_str += "

" + self.child_handlers['skills'].tohtml() +"

" - return html_str - - def about(self): - html_str = "
d20 Character Tool v0.7 beta" - html_str += "
by Chris Davis
chris@rpgarchive.com" - return html_str - - def get_char_name( self ): - return self.child_handlers['general'].get_char_name() - def get_armor_class( self ): - return self.child_handlers['ac'].get_armor_class() - def get_max_hp( self ): - return self.child_handlers['wp'].get_max_hp() - def get_current_hp( self ): - return self.child_handlers['wp'].get_current_hp() - def get_max_vp( self ): - return self.child_handlers['vp'].get_max_vp() - def get_current_vp( self ): - return self.child_handlers['vp'].get_current_vp() - -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) - - def get_char_lvl( self, attr ): - return self.child_handlers['classes'].get_char_lvl(attr) - -class tabbed_panel(wx.Notebook): - def __init__(self, parent, handler, mode): - wx.Notebook.__init__(self, parent, -1, size=(1200,800)) - self.handler = handler - self.parent = parent - tree = self.handler.tree - max = tree.GetChildrenCount(handler.mytree_node) - - cookie = 0 - max = tree.GetChildrenCount(handler.mytree_node) - try: - (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie) - except: # If this happens we probably have a newer version of wxPython - (child,cookie)=tree.GetFirstChild(handler.mytree_node) - obj = tree.GetPyData(child) - for m in xrange(max): - if mode == 1: - panel = obj.get_design_panel(self) - else: - panel = obj.get_use_panel(self) - name = obj.master_dom.getAttribute("name") - - if panel: - self.AddPage(panel,name) - if m < max-1: - child = tree.GetNextSibling(child) - obj = tree.GetPyData(child) - - - def about(self): - html_str = "
d20 Character Tool v0.7 beta" - html_str += "
by Chris Davis
chris@rpgarchive.com" - return html_str - - def get_char_name( self ): - return self.child_handlers['general'].get_char_name() - -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) - - def get_char_lvl( self, attr ): - return self.child_handlers['classes'].get_char_lvl(attr) - -class SWd20_char_child(node_handler): - """ Node Handler for skill. This handler will be - created by SWd20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - node_handler.__init__(self,xml_dom, tree_node) - self.char_hander = parent - self.drag = False - self.frame = open_rpg.get_component('frame') - self.myeditor = None - - - def on_drop(self,evt): - pass - - def on_rclick(self,evt): - pass - - def on_ldclick(self,evt): - return - if self.myeditor == None or self.myeditor.destroyed: - title = self.master_dom.getAttribute('name') + " Editor" - self.myeditor = orpgPFrame(self.frame,title,orpg.dirpath.dir_struct["icon"]+'grid.ico') - wnd = self.get_design_panel(self.myeditor) - self.myeditor.panel = wnd - self.wnd = wnd - self.myeditor.Show(1) - else: - self.myeditor.Raise() - - def on_html(self,evt): - html_str = self.tohtml() - wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') - self.frame.add_panel(wnd) - wnd.SetPage(html_str) - - def get_design_panel(self,parent): - pass - - def get_use_panel(self,parent): - return self.get_design_panel(parent) - - def delete(self): - pass - - -class SWd20skill(SWd20_char_child): - """ Node Handler for skill. This handler will be - created by SWd20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - tree = self.tree - icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('skill') - self.skills={} - for n in node_list: - name = n.getAttribute('name') - self.skills[name] = n - new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) - tree.SetPyData(new_tree_node,self) - - def get_mod(self,name): - skill = self.skills[name] - stat = skill.getAttribute('stat') - ac = int(skill.getAttribute('armorcheck')) - if ac: - ac = self.char_hander.child_handlers['ac'].get_check_pen() - stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - rank = int(skill.getAttribute('rank')) - misc = int(skill.getAttribute('misc')) - total = stat_mod + rank + misc + ac - return total - - def on_rclick(self,evt): - #updated with code for untrained use check - item = self.tree.GetSelection() - name = self.tree.GetItemText(item) - skill = self.skills[name] - rank = int(skill.getAttribute('rank')) - untrained = int(skill.getAttribute('untrained')) - chat = self.chat - if item == self.mytree_node: - SWd20_char_child.on_ldclick(self,evt) - else: - if rank == 0 and untrained == 0: - chat.Post('Can\'t use untrained!',True,True) - else: - mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod) - chat.ParsePost(txt,True,True) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,skill_grid,"Skills") - wnd.title = "Skills (edit)" - return wnd - - def tohtml(self): - html_str = """ - """ - node_list = self.master_dom.getElementsByTagName('skill') - for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - rank = n.getAttribute('rank') - html_str = html_str + "" - stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - misc = n.getAttribute('misc') - mod = str(self.get_mod(name)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - html_str = html_str + "' % (mod1, mod) - html_str = html_str + "
SkillKeyRankAbilMiscTotal
"+name+""+stat+""+rank+""+stat_mod+""+misc+'%s%s
" - return html_str - - -class SWd20ability(SWd20_char_child): - """ Node Handler for ability. This handler will be - created by SWd20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - self.abilities = {} - node_list = self.master_dom.getElementsByTagName('stat') - tree = self.tree - icons = tree.icons - for n in node_list: - name = n.getAttribute('abbr') - self.abilities[name] = n - new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) - tree.SetPyData( new_tree_node, self ) - - def on_rclick( self, evt ): - item = self.tree.GetSelection() - name = self.tree.GetItemText( item ) - if item == self.mytree_node: - SWd20_char_child.on_ldclick( self, evt ) - else: - mod = self.get_mod( name ) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - chat = self.chat - txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) - chat.ParsePost( txt, True, True ) - - def get_mod(self,abbr): - score = int(self.abilities[abbr].getAttribute('base')) - mod = (score - 10) / 2 - return mod - - def set_score(self,abbr,score): - if score >= 0: - self.abilities[abbr].setAttribute("base",str(score)) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,abil_grid,"Abilities") - wnd.title = "Abilities (edit)" - return wnd - - def tohtml(self): - html_str = """ - """ - node_list = self.master_dom.getElementsByTagName('stat') - for n in node_list: - name = n.getAttribute('name') - abbr = n.getAttribute('abbr') - base = n.getAttribute('base') - mod = str(self.get_mod(abbr)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - html_str = html_str + "' % (mod1, mod) - html_str = html_str + "
AbilityBaseModifier
"+name+""+base+'%s%s
" - return html_str - -class SWd20saves(SWd20_char_child): - """ Node Handler for saves. This handler will be - created by SWd20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - tree = self.tree - icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('save') - self.saves={} - for n in node_list: - name = n.getAttribute('name') - self.saves[name] = n - new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) - tree.SetPyData(new_tree_node,self) - - def get_mod(self,name): - save = self.saves[name] - stat = save.getAttribute('stat') - stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - base = int(save.getAttribute('base')) - miscmod = int(save.getAttribute('miscmod')) -# magmod = int(save.getAttribute('magmod')) -# total = stat_mod + base + miscmod + magmod - total = stat_mod + base + miscmod - return total - - def on_rclick(self,evt): - item = self.tree.GetSelection() - name = self.tree.GetItemText(item) - if item == self.mytree_node: - SWd20_char_child.on_ldclick(self,evt) - #wnd = save_grid(self.frame.note,self) - #wnd.title = "Saves" - #self.frame.add_panel(wnd) - else: - mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - chat = self.chat - txt = '%s save: [1d20%s%s]' % (name, mod1, mod) - chat.ParsePost( txt, True, True ) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,save_grid,"Saves") - wnd.title = "Saves" - return wnd - - def tohtml(self): - html_str = """ - - """ - node_list = self.master_dom.getElementsByTagName('save') - for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - base = n.getAttribute('base') - html_str = html_str + "" - stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - mag = n.getAttribute('magmod') - misc = n.getAttribute('miscmod') - mod = str(self.get_mod(name)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - html_str = html_str + "" - html_str = html_str + '' % (mod1, mod) - html_str = html_str + "
SaveKeyBaseAbilMagicMiscTotal
"+name+""+stat+""+base+""+stat_mod+""+mag+"'+misc+'%s%s
" - return html_str - - -class SWd20general(SWd20_char_child): - """ Node Handler for general information. This handler will be - created by SWd20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,gen_grid,"General Information") - wnd.title = "General Info" - return wnd - - def tohtml(self): - n_list = self.master_dom._get_childNodes() - html_str = "
General Information
" - for n in n_list: - t_node = safe_get_text_node(n) - html_str += ""+n._get_tagName().capitalize() +": " - html_str += t_node._get_nodeValue() + ", " - html_str = html_str[:len(html_str)-2] + "
" - return html_str - - def on_name_change(self,name): - self.char_hander.rename(name) - - def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = safe_get_text_node( node ) - return t_node._get_nodeValue() - - -class SWd20classes(SWd20_char_child): - """ Node Handler for classes. This handler will be - created by SWd20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,class_panel,"Classes") - wnd.title = "Classes" - return wnd - - def tohtml(self): - html_str = "
Classes
" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " - html_str = html_str[:len(html_str)-2] + "
" - return html_str - - def get_char_lvl( self, attr ): - node_list = self.master_dom.getElementsByTagName('class') - for n in node_list: - lvl = n.getAttribute('level') - type = n.getAttribute('name') - if attr == "level": - return lvl - elif attr == "class": - return type - - -class SWd20feats(SWd20_char_child): - """ Node Handler for classes. This handler will be - created by d20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,feat_panel,"Feats") - wnd.title = "Feats" - return wnd - - def tohtml(self): - html_str = "
Feats
" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += n.getAttribute('name')+ ", " - html_str = html_str[:len(html_str)-2] + "
" - return html_str - -class SWd20howto(SWd20_char_child): - """ Node Handler for hit points. This handler will be - created by d20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,howto_panel,"How To") - wnd.title = "How To" - return wnd - -class SWd20inventory(SWd20_char_child): - """ Node Handler for general information. This handler will be - created by d20char_handler. - """ - def __init__(self, xml_dom, tree_node, parent): - SWd20_char_child.__init__(self, xml_dom, tree_node, parent) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,inventory_grid,"Inventory") - wnd.title = "General Info" - return wnd - - def tohtml(self): - n_list = self.master_dom._get_childNodes() - html_str = "
General Information
" - for n in n_list: - t_node = safe_get_text_node(n) - html_str += ""+n._get_tagName().capitalize() +": " - html_str += t_node._get_nodeValue() + "
" - html_str = html_str[:len(html_str)-2] + "
" - return html_str - - def on_name_change(self,name): - self.char_hander.rename(name) - - def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = safe_get_text_node( node ) - return t_node._get_nodeValue() - -class SWd20hp(SWd20_char_child): - """ Node Handler for hit points. This handler will be - created by d20char_handler. - """ - def __init__(self,xml_dom,tree_node,parent): - SWd20_char_child.__init__(self,xml_dom,tree_node,parent) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,hp_panel,"Wound Points") - wnd.title = "Wound Points" - return wnd - - def tohtml(self): - html_str = "" - html_str += "" - html_str += "" - html_str += "
Wound Points
Max:"+self.master_dom.getAttribute('max')+"Current:"+self.master_dom.getAttribute('current')+"
" - return html_str - - def get_max_hp( self ): - try: - return eval( self.master_dom.getAttribute( 'max' ) ) - except: - return 0 - def get_current_hp( self ): - try: - return eval( self.master_dom.getAttribute( 'current' ) ) - except: - return 0 - -class SWd20vp(SWd20_char_child): - """ Node Handler for hit points. This handler will be - created by d20char_handler. - """ - def __init__(self,xml_dom,tree_node,parent): - SWd20_char_child.__init__(self,xml_dom,tree_node,parent) - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,vp_panel,"Vitality Points") - wnd.title = "Vitality Points" - return wnd - - def tohtml(self): - html_str = "" - html_str += "" - html_str += "" - html_str += "
Vitality Points
Max:"+self.master_dom.getAttribute('max')+"Current:"+self.master_dom.getAttribute('current')+"
" - return html_str - - def get_max_vp( self ): - try: - return eval( self.master_dom.getAttribute( 'max' ) ) - except: - return 0 - def get_current_vp( self ): - try: - return eval( self.master_dom.getAttribute( 'current' ) ) - except: - return 0 - -class SWd20attacks(SWd20_char_child): - """ Node Handler for attacks. This handler will be - created by d20char_handler. - """ - def __init__(self,xml_dom,tree_node,parent): - SWd20_char_child.__init__(self,xml_dom,tree_node,parent) - node_list = self.master_dom.getElementsByTagName('melee') - self.melee = node_list[0] - node_list = self.master_dom.getElementsByTagName('ranged') - self.ranged = node_list[0] - self.refresh_weapons() - - def refresh_weapons(self): - self.weapons = {} - tree = self.tree - icons = self.tree.icons - tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('weapon') - for n in node_list: - name = n.getAttribute('name') - new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) - tree.SetPyData(new_tree_node,self) - self.weapons[name]=n - - def get_mod(self,type='m'): - (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(type) - return base + misc + stat_mod - - def get_attack_data(self,type='m'): - if type=='m' or type=='0': - stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str') - temp = self.melee - else: - stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') - temp = self.ranged - base = int(temp.getAttribute('base')) - base2 = int(temp.getAttribute('second')) - base3 = int(temp.getAttribute('third')) - base4 = int(temp.getAttribute('forth')) - base5 = int(temp.getAttribute('fifth')) - base6 = int(temp.getAttribute('sixth')) - misc = int(temp.getAttribute('misc')) - return (base, base2, base3, base4, base5, base6, stat_mod ,misc) - - def on_rclick(self,evt): - #removed the DnD specific code - item = self.tree.GetSelection() - name = self.tree.GetItemText(item) - if item == self.mytree_node: - SWd20_char_child.on_ldclick(self,evt) - #self.frame.add_panel(self.get_design_panel(self.frame.note)) - else: - mod = int(self.weapons[name].getAttribute('mod')) - if self.weapons[name].getAttribute('range') == '0': - mod = mod + self.get_mod('m') - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - else: - mod = mod + self.get_mod('r') - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - chat = self.chat - dmg = self.weapons[name].getAttribute('damage') - lvl = self.get_char_lvl('level') - cname = self.char_hander.get_char_name() - txt = '%s %s Attack Roll: [1d20%s%s] ===> DMG: [%s%s%s]' % (cname, name, mod1, mod, dmg, mod1, mod) - chat.ParsePost( txt, True, False ) - temp = self.melee - stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str') - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,attack_panel,"Attacks") - wnd.title = "Attacks" - return wnd - - def get_char_lvl( self, attr ): - return self.char_hander.get_char_lvl(attr) - - def tohtml(self): - melee = self.get_attack_data('m') - ranged = self.get_attack_data('r') - html_str = """ - """ - html_str += "" - html_str += "" - html_str += "" - html_str += "" - html_str += "" - - html_str += "" - html_str += "" - html_str += "" - html_str += "" - html_str += "
AttackTotalBaseAbilMisc
Melee:"+str(melee[0]+melee[1]+melee[2])+""+str(melee[0])+""+str(melee[1])+""+str(melee[2])+"
Ranged:"+str(ranged[0]+ranged[1]+ranged[2])+""+str(ranged[0])+""+str(ranged[1])+""+str(ranged[2])+"
" - - n_list = self.master_dom.getElementsByTagName('weapon') - for n in n_list: - mod = n.getAttribute('mod') - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - ran = n.getAttribute('range') - total = str(int(mod) + self.get_mod(ran)) - html_str += """

- """ - html_str += "" - html_str += "" - html_str += """ - """ - html_str += "" - html_str += "" - html_str += '
WeaponAttackDamageCritical
"+n.getAttribute('name')+""+total+""+n.getAttribute('damage')+""+n.getAttribute('critical')+"
RangeWeightTypeSizeMisc Mod
"+ran+""+n.getAttribute('weight')+""+n.getAttribute('type')+""+n.getAttribute('size')+"%s%s
' % (mod1, mod) - return html_str - -class SWd20armor(SWd20_char_child): - """ Node Handler for ac. This handler will be - created by d20char_handler. - """ - def __init__(self,xml_dom,tree_node,parent): - SWd20_char_child.__init__(self,xml_dom,tree_node,parent) - - def get_total_weight(self): - return self.get_total('weight') - - def get_check_pen(self): - return self.get_total('checkpenalty') - - def get_armor_class(self): - ac_total = 10 - ac_total += self.get_total('bonus') - dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') - max_dex = self.get_max_dex() - if dex_mod < max_dex: - ac_total += dex_mod - else: - ac_total += max_dex - return ac_total - - def get_max_dex(self): - armor_list = self.master_dom.getElementsByTagName('armor') - dex = 10 - for a in armor_list: - temp = int(a.getAttribute("maxdex")) - if temp < dex: - dex = temp - return dex - - def get_total(self,attr): - armor_list = self.master_dom.getElementsByTagName('armor') - total = 0 - for a in armor_list: - total += int(a.getAttribute(attr)) - return total - - def get_design_panel(self,parent): - wnd = outline_panel(parent,self,ac_panel,"Armor") - wnd.title = "Armor" - return wnd - - def tohtml(self): - html_str = """ - """ - html_str += "" - html_str += "" - html_str += "" - html_str += "" - html_str += "
ACCheck PenaltySpell FailureMax DexTotal Weight
"+str(self.get_armor_class())+""+str(self.get_check_pen())+""+str(self.get_spell_failure())+""+str(self.get_max_dex())+""+str(self.get_total_weight())+"
" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += """

- """ - html_str += "" - html_str += "" - html_str += "" - html_str += """ - """ - html_str += "" - html_str += "" - html_str += "" - html_str += "
ArmorTypeBonus
"+n.getAttribute('name')+""+n.getAttribute('type')+""+n.getAttribute('bonus')+"
Check PenaltySpell FailureMax DexSpeedWeight
"+n.getAttribute('checkpenalty')+""+n.getAttribute('maxdex')+""+n.getAttribute('speed')+""+n.getAttribute('weight')+"
" - return html_str - - -######################## -## d20 char windows -######################## - -class base_panel(wx.Panel): - def __init__(self, parent): - wx.Panel.__init__(self, parent, -1) - - #self.build_ctrls() - self.Bind(wx.EVT_SIZE, self.on_size) - - def on_size(self,event): - s = self.GetClientSizeTuple() - #self.splitter.SetDimensions(0,0,s[0],s[1]) - -class outline_panel(wx.Panel): - def __init__(self, parent, handler, wnd, txt,): - wx.Panel.__init__(self, parent, -1) - self.panel = wnd(self,handler) - self.outline = wx.StaticBox(self,-1,txt) - self.Bind(wx.EVT_SIZE, self.on_size) - - def on_size(self,event): - s = self.GetClientSizeTuple() - self.panel.SetDimensions(20,20,s[0]-40,s[1]-40) - self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) - -class char_panel(wx.ScrolledWindow): - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'TWO') - wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) - self.height = 1200 - self.SetScrollbars(10, 10,80, self.height/10) - self.main_sizer = wx.BoxSizer(wx.HORIZONTAL) - self.panels = {} - keys = handler.child_handlers.keys() - for k in keys: - self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k]) - self.sub_sizer = wx.BoxSizer(wx.VERTICAL) - self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL) - self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND) - self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND) - - self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND) - self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND) - #self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND) - - self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND) - self.sub_sizer2.Add(self.panels['wp'], 1, wx.EXPAND) - self.sub_sizer2.Add(self.panels['vp'], 1, wx.EXPAND) - #self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND) - self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND) - - self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND) - #self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND) - self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND) - - self.main_sizer.Add(self.sub_sizer, 1, wx.EXPAND) - self.main_sizer.Add(self.sub_sizer2, 1, wx.EXPAND) - self.panels['abilities'].panel.char_wnd = self - self.SetSizer(self.main_sizer) - self.Bind(wx.EVT_SIZE, self.on_size) - - - def on_size(self,evt): - s = self.GetClientSizeTuple() - self.SetScrollbars(10, 10,s[0]/10, self.height/10) - dc = wx.ClientDC(self) - x = dc.DeviceToLogicalX(0) - y = dc.DeviceToLogicalY(0) - self.main_sizer.SetDimension(x,y,s[0],self.height) - evt.Skip() - - def refresh_data(self): - self.panels['saves'].panel.refresh_data() - self.panels['skills'].panel.refresh_data() - self.panels['attacks'].panel.refresh_data() -# self.panels['powers'].panel.refresh_data() -# self.panels['spells'].panel.refresh_data() - -HOWTO_MAX = wx.NewId() - -class howto_panel(wx.Panel): - def __init__(self, parent, handler): - wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'How To') - self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom - n_list = self.master_dom._get_childNodes() - for n in n_list: - t_node = safe_get_text_node(n) - self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()), 0, wx.ALIGN_CENTER_VERTICAL), - ]) - self.sizer.AddGrowableCol(1) - self.SetSizer(self.sizer) - - -WP_CUR = wx.NewId() -WP_MAX = wx.NewId() - -class hp_panel(wx.Panel): - def __init__(self, parent, handler): - wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'WoundPoints') - self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom - self.sizer.AddMany([ (wx.StaticText(self, -1, "WP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, WP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), - (wx.StaticText(self, -1, "WP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, WP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), - ]) - self.sizer.AddGrowableCol(1) - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.EVT_TEXT, self.on_text, id=WP_MAX) - self.Bind(wx.EVT_TEXT, self.on_text, id=WP_CUR) - self.SetSizer(self.sizer) - - def on_text(self,evt): - id = evt.GetId() - if id == WP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) - elif id == WP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) - - def on_size(self,evt): - s = self.GetClientSizeTuple() - self.sizer.SetDimension(0,0,s[0],s[1]) - -VP_CUR = wx.NewId() -VP_MAX = wx.NewId() - -class vp_panel(wx.Panel): - def __init__(self, parent, handler): - wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'VitalityPoints') - self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom - self.sizer.AddMany([ (wx.StaticText(self, -1, "VP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, VP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), - (wx.StaticText(self, -1, "VP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, VP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), - ]) - self.sizer.AddGrowableCol(1) - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.EVT_TEXT, self.on_text, id=VP_MAX) - self.Bind(wx.EVT_TEXT, self.on_text, id=VP_CUR) - self.SetSizer(self.sizer) - - def on_text(self,evt): - id = evt.GetId() - if id == VP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) - elif id == VP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) - - def on_size(self,evt): - s = self.GetClientSizeTuple() - self.sizer.SetDimension(0,0,s[0],s[1]) - -#PP_CUR = wx.NewId() -#PP_MAX = wx.NewId() -#PP_FRE = wx.NewId() -#PP_MFRE = wx.NewId() - -#class pp_panel(wx.Panel): -# def __init__(self, parent, handler): -# wx.Panel.__init__(self, parent, -1) -# pname = handler.master_dom.setAttribute("name", 'PowerPoints') -# self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap -# self.master_dom = handler.master_dom -# -# self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')), 0, wx.EXPAND), -# (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')), 0, wx.EXPAND), -# (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')), 0, wx.EXPAND), -# (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), -# ]) -# self.sizer.AddGrowableCol(1) -# self.Bind(wx.EVT_SIZE, self.on_size) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) -# -# def on_text(self,evt): -# id = evt.GetId() -# if id == PP_CUR: -# self.master_dom.setAttribute('current1',evt.GetString()) -# elif id == PP_MAX: -# self.master_dom.setAttribute('max1',evt.GetString()) -# elif id == PP_FRE: -# self.master_dom.setAttribute('free',evt.GetString()) -# elif id == PP_MFRE: -# self.master_dom.setAttribute('maxfree',evt.GetString()) -# -# def on_size(self,evt): -# s = self.GetClientSizeTuple() -# self.sizer.SetDimension(0,0,s[0],s[1]) - - -class gen_grid(wx.grid.Grid): - """grid for gen info""" - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'General') - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.handler = handler - n_list = handler.master_dom._get_childNodes() - self.CreateGrid(len(n_list),2) - self.SetRowLabelSize(0) - self.SetColLabelSize(0) - self.n_list = n_list - i = 0 - for i in range(len(n_list)): - self.refresh_row(i) - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) - if row==0: self.handler.on_name_change(value) - - def refresh_row(self,rowi): - t_node = safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) - self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) - - def on_size(self,evt): - (w,h) = self.GetClientSizeTuple() - cols = self.GetNumberCols() - col_w = w/(cols) - for i in range(0,cols): - self.SetColSize(i,col_w) - evt.Skip() - self.Refresh() - -class inventory_grid(wx.grid.Grid): - """grid for gen info""" - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Money and Inventory') - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.handler = handler - n_list = handler.master_dom._get_childNodes() - self.CreateGrid(len(n_list),2) - self.SetRowLabelSize(0) - self.SetColLabelSize(0) - self.n_list = n_list - i = 0 - for i in range(len(n_list)): - self.refresh_row(i) - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) - if row==0: self.handler.on_name_change(value) - - def refresh_row(self,rowi): - t_node = safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) - self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) - - def on_size(self,evt): - (w,h) = self.GetClientSizeTuple() - cols = self.GetNumberCols() - col_w = w/(cols) - for i in range(0,cols): - self.SetColSize(i,col_w) - evt.Skip() - self.Refresh() - -class abil_grid(wx.grid.Grid): - """grid for abilities""" - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Stats') - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.handler = handler - stats = handler.master_dom.getElementsByTagName('stat') - self.CreateGrid(len(stats),3) - self.SetRowLabelSize(0) - col_names = ['Ability','Score','Modifier'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) - self.stats = stats - i = 0 - for i in range(len(stats)): - self.refresh_row(i) - self.char_wnd = None - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.GetCellValue(row,col) - try: - int(value) - self.stats[row].setAttribute('base',value) - self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") - if self.char_wnd: - self.char_wnd.refresh_data() - - def refresh_row(self,rowi): - s = self.stats[rowi] - name = s.getAttribute('name') - abbr = s.getAttribute('abbr') - self.SetCellValue(rowi,0,name) - self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('base')) - self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) - self.SetReadOnly(rowi,2) - - def on_size(self,evt): - (w,h) = self.GetClientSizeTuple() - cols = self.GetNumberCols() - col_w = w/(cols+2) - self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) - evt.Skip() - self.Refresh() - - def refresh_data(self): - for r in range(self.GetNumberRows()-1): - self.refresh_row(r) - - -class save_grid(wx.grid.Grid): - """grid for saves""" - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Saves') - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.handler = handler - saves = handler.master_dom.getElementsByTagName('save') - self.stats = handler.char_hander.child_handlers['abilities'] - self.CreateGrid(len(saves),7) - self.SetRowLabelSize(0) - col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) - self.saves = saves - i = 0 - for i in range(len(saves)): - self.refresh_row(i) - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.GetCellValue(row,col) - try: - int(value) - if col == 2: - self.saves[row].setAttribute('base',value) - elif col ==4: - self.saves[row].setAttribute('magmod',value) - elif col ==4: - self.saves[row].setAttribute('miscmod',value) - self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") - - def refresh_row(self,rowi): - s = self.saves[rowi] - name = s.getAttribute('name') - self.SetCellValue(rowi,0,name) - self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') - self.SetCellValue(rowi,1,stat) - self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('base')) - self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) - self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('magmod')) - self.SetCellValue(rowi,5,s.getAttribute('miscmod')) - mod = str(self.handler.get_mod(name)) - self.SetCellValue(rowi,6,mod) - self.SetReadOnly(rowi,6) - - def on_size(self,evt): - (w,h) = self.GetClientSizeTuple() - cols = self.GetNumberCols() - col_w = w/(cols+2) - self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) - evt.Skip() - self.Refresh() - - def refresh_data(self): - for r in range(self.GetNumberRows()): - self.refresh_row(r) - - -class skill_grid(wx.grid.Grid): - """ panel for skills """ - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Skills') - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.handler = handler - skills = handler.master_dom.getElementsByTagName('skill') - self.stats = handler.char_hander.child_handlers['abilities'] - self.CreateGrid(len(skills),7) - self.SetRowLabelSize(0) - col_names = ['Skill','Key','Rank','Abil','Misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) - rowi = 0 - self.skills = skills - for i in range(len(skills)): - self.refresh_row(i) - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.GetCellValue(row,col) - #print value - try: - int(value) - if col == 3: - self.skills[row].setAttribute('rank',value) - elif col ==5: - self.skills[row].setAttribute('misc',value) - elif col == 1: - self.skills[row].setAttribute('untrained',value) - self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") - - def refresh_row(self,rowi): - s = self.skills[rowi] - name = s.getAttribute('name') - self.SetCellValue(rowi,0,name) - self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('untrained')) - stat = s.getAttribute('stat') - self.SetCellValue(rowi,2,stat) - self.SetReadOnly(rowi,2) - self.SetCellValue(rowi,3,s.getAttribute('rank')) - self.SetCellValue(rowi,4,str(self.stats.get_mod(stat))) - self.SetReadOnly(rowi,4) - self.SetCellValue(rowi,5,s.getAttribute('misc')) - mod = str(self.handler.get_mod(name)) - self.SetCellValue(rowi,6,mod) - self.SetReadOnly(rowi,6) - - def on_size(self,evt): - (w,h) = self.GetClientSizeTuple() - cols = self.GetNumberCols() - col_w = w/(cols+2) - self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) - evt.Skip() - self.Refresh() - - def refresh_data(self): - for r in range(self.GetNumberRows()): - self.refresh_row(r) - - - -class feat_panel(wx.Panel): - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Feats') - wx.Panel.__init__(self, parent, -1) - self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - sizer = wx.BoxSizer(wx.HORIZONTAL) - sizer.Add(wx.Button(self, 10, "Remove Feat"), 1, wx.EXPAND) - sizer.Add(wx.Size(10,10)) - sizer.Add(wx.Button(self, 20, "Add Feat"), 1, wx.EXPAND) - self.sizer = sizer - self.SetSizer(self.sizer) - self.Bind(wx.EVT_SIZE, self.on_size) - EVT_BUTTON(self, 10, self.on_remove) - EVT_BUTTON(self, 20, self.on_add) - - n_list = handler.master_dom._get_childNodes() - self.n_list = n_list - self.master_dom = handler.master_dom - self.grid.CreateGrid(len(n_list),2,1) - self.grid.SetRowLabelSize(0) - self.grid.SetColLabelValue(0,"Feat") - self.grid.SetColLabelValue(1,"Type") - for i in range(len(n_list)): - self.refresh_row(i) - self.temp_dom = None - - def refresh_row(self,i): - feat = self.n_list[i] - name = feat.getAttribute('name') - type = feat.getAttribute('type') - self.grid.SetCellValue(i,0,name) - self.grid.SetReadOnly(i,0) - self.grid.SetCellValue(i,1,type) - self.grid.SetReadOnly(i,1) - - def on_remove(self,evt): - rows = self.grid.GetNumberRows() - for i in range(rows): - if self.grid.IsInSelection(i,0): - self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - - def on_add(self,evt): - if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20feats.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('feat') - opts = [] - for f in f_list: - opts.append(f.getAttribute('name')) - dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) - if dlg.ShowModal() == wx.ID_OK: - i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) - self.grid.AppendRows(1) - self.refresh_row(self.grid.GetNumberRows()-1) - dlg.Destroy() - - - def on_size(self,event): - s = self.GetClientSizeTuple() - self.grid.SetDimensions(0,0,s[0],s[1]-25) - self.sizer.SetDimension(0,s[1]-25,s[0],25) - (w,h) = self.grid.GetClientSizeTuple() - cols = self.grid.GetNumberCols() - col_w = w/(cols) - for i in range(0,cols): - self.grid.SetColSize(i,col_w) - -class attack_grid(wx.grid.Grid): - """grid for attacks""" - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.parent = parent - self.handler = handler - self.rows = (self.handler.melee,self.handler.ranged) - self.CreateGrid(2,10) - self.SetRowLabelSize(0) - col_names = ['Type','base','base 2','base 3','base 4','base 5','base 6','abil','misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) - self.SetCellValue(0,0,"Melee") - self.SetCellValue(1,0,"Ranged") - self.refresh_data() - self.Bind(wx.EVT_SIZE, self.on_size) - self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.GetCellValue(row,col) - try: - int(value) - if col==1: - self.rows[row].setAttribute('base',value) - elif col==2: - self.rows[row].setAttribute('second',value) - elif col==3: - self.rows[row].setAttribute('third',value) - elif col==4: - self.rows[row].setAttribute('forth',value) - elif col==5: - self.rows[row].setAttribute('fifth',value) - elif col==6: - self.rows[row].setAttribute('sixth',value) - elif col==8: - self.rows[row].setAttribute('misc',value) - self.parent.refresh_data() - except: - self.SetCellValue(row,col,"0") - - def refresh_data(self): - melee = self.handler.get_attack_data('m') - ranged = self.handler.get_attack_data('r') - for i in range(0,7): - self.SetCellValue(0,i+1,str(melee[i])) - self.SetCellValue(1,i+1,str(ranged[i])) - self.SetCellValue(0,9,str(melee[0]+melee[6]+melee[7])) - self.SetCellValue(1,9,str(ranged[0]+ranged[6]+ranged[7])) - self.SetReadOnly(0,0) - self.SetReadOnly(1,0) - self.SetReadOnly(0,7) - self.SetReadOnly(1,7) - self.SetReadOnly(0,9) - self.SetReadOnly(1,9) - - - def on_size(self,evt): - (w,h) = self.GetClientSizeTuple() - cols = self.GetNumberCols() - col_w = w/(cols+1) - self.SetColSize(0,col_w*2) - for i in range(1,cols): - self.SetColSize(i,col_w) - evt.Skip() - self.Refresh() - -class weapon_panel(wx.Panel): - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Weapons') - wx.Panel.__init__(self, parent, -1) - self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - sizer = wx.BoxSizer(wx.HORIZONTAL) - sizer.Add(wx.Button(self, 10, "Remove Weapon"), 1, wx.EXPAND) - sizer.Add(wx.Size(10,10)) - sizer.Add(wx.Button(self, 20, "Add Weapon"), 1, wx.EXPAND) - self.sizer = sizer - self.SetSizer(self.sizer) - self.Bind(wx.EVT_SIZE, self.on_size) - EVT_BUTTON(self, 10, self.on_remove) - EVT_BUTTON(self, 20, self.on_add) - self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom.getElementsByTagName('weapon') - self.n_list = n_list - self.master_dom = handler.master_dom - self.handler = handler - self.grid.CreateGrid(len(n_list),9,1) - self.grid.SetRowLabelSize(0) - col_names = ['Name','damage','mod','critical','type','weight','range','size','Total'] - for i in range(len(col_names)): - self.grid.SetColLabelValue(i,col_names[i]) - self.refresh_data() - self.temp_dom = None - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.grid.GetCellValue(row,col) - if col == 0: - self.n_list[row].setAttribute('name',value) - elif col == 2: - try: - int(value) - self.n_list[row].setAttribute('mod',value) - self.refresh_row(row) - except: - self.grid.SetCellValue(row,col,"1") - else: - self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) - - def refresh_row(self,i): - n = self.n_list[i] - name = n.getAttribute('name') - mod = n.getAttribute('mod') - ran = n.getAttribute('range') - total = str(int(mod) + self.handler.get_mod(ran)) - self.grid.SetCellValue(i,0,name) - self.grid.SetCellValue(i,1,n.getAttribute('damage')) - self.grid.SetCellValue(i,2,mod) - self.grid.SetCellValue(i,3,n.getAttribute('critical')) - self.grid.SetCellValue(i,4,n.getAttribute('type')) - self.grid.SetCellValue(i,5,n.getAttribute('weight')) - self.grid.SetCellValue(i,6,ran) - self.grid.SetCellValue(i,7,n.getAttribute('size') ) - self.grid.SetCellValue(i,8,total) - self.grid.SetReadOnly(i,8) - - def on_remove(self,evt): - rows = self.grid.GetNumberRows() - for i in range(rows): - if self.grid.IsInSelection(i,0): - self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') - self.handler.refresh_weapons() - - def on_add(self,evt): - if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20weapons.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('weapon') - opts = [] - for f in f_list: - opts.append(f.getAttribute('name')) - dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) - if dlg.ShowModal() == wx.ID_OK: - i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) - self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('weapon') - self.refresh_row(self.grid.GetNumberRows()-1) - self.handler.refresh_weapons() - dlg.Destroy() - - def on_size(self,event): - s = self.GetClientSizeTuple() - self.grid.SetDimensions(0,0,s[0],s[1]-25) - self.sizer.SetDimension(0,s[1]-25,s[0],25) - (w,h) = self.grid.GetClientSizeTuple() - cols = self.grid.GetNumberCols() - col_w = w/(cols+1) - self.grid.SetColSize(0,col_w*2) - for i in range(1,cols): - self.grid.SetColSize(i,col_w) - - def refresh_data(self): - for i in range(len(self.n_list)): - self.refresh_row(i) - - -class attack_panel(wx.Panel): - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') - wx.Panel.__init__(self, parent, -1) - - self.a_grid = attack_grid(self, handler) - self.w_panel = weapon_panel(self, handler) - self.sizer = wx.BoxSizer(wx.VERTICAL) - self.sizer.Add(self.a_grid, 1, wx.EXPAND) - self.sizer.Add(self.w_panel, 2, wx.EXPAND) - self.SetSizer(self.sizer) - self.Bind(wx.EVT_SIZE, self.on_size) - - def on_size(self,event): - s = self.GetClientSizeTuple() - self.sizer.SetDimension(0,0,s[0],s[1]) - - def refresh_data(self): - self.w_panel.refresh_data() - self.a_grid.refresh_data() - - -class ac_panel(wx.Panel): - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Armor') - wx.Panel.__init__(self, parent, -1) - self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - sizer = wx.BoxSizer(wx.HORIZONTAL) - sizer.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) - sizer.Add(wx.Size(10,10)) - sizer.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) - self.sizer = sizer - self.SetSizer(self.sizer) - self.Bind(wx.EVT_SIZE, self.on_size) - EVT_BUTTON(self, 10, self.on_remove) - EVT_BUTTON(self, 20, self.on_add) - self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.master_dom = handler.master_dom - n_list = handler.master_dom._get_childNodes() - self.n_list = n_list - col_names = ['Armor','DR','Max Dex','Check Penalty','Weight','Speed (10)','Speed (6)','type'] - self.grid.CreateGrid(len(n_list),len(col_names),1) - self.grid.SetRowLabelSize(0) - for i in range(len(col_names)): - self.grid.SetColLabelValue(i,col_names[i]) - self.atts =['name','bonus','maxdex','checkpenalty','weight','speed','speed6','type'] - for i in range(len(n_list)): - self.refresh_row(i) - self.temp_dom = None - - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.grid.GetCellValue(row,col) - if col >= 1 and col <= 5: - try: - int(value) - self.n_list[row].setAttribute(self.atts[col],value) - except: - self.grid.SetCellValue(row,col,"0") - else: - self.n_list[row].setAttribute(self.atts[col],value) - - def refresh_row(self,i): - n = self.n_list[i] - for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) - - def on_remove(self,evt): - rows = self.grid.GetNumberRows() - for i in range(rows): - if self.grid.IsInSelection(i,0): - self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - - def on_add(self,evt): - if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20armor.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('armor') - opts = [] - for f in f_list: - opts.append(f.getAttribute('name')) - dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) - if dlg.ShowModal() == wx.ID_OK: - i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) - self.grid.AppendRows(1) - self.refresh_row(self.grid.GetNumberRows()-1) - dlg.Destroy() - - def on_size(self,event): - s = self.GetClientSizeTuple() - self.grid.SetDimensions(0,0,s[0],s[1]-25) - self.sizer.SetDimension(0,s[1]-25,s[0],25) - (w,h) = self.grid.GetClientSizeTuple() - cols = self.grid.GetNumberCols() - col_w = w/(cols+2) - self.grid.SetColSize(0,col_w*3) - for i in range(1,cols): - self.grid.SetColSize(i,col_w) - - -class class_panel(wx.Panel): - def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Class') - wx.Panel.__init__(self, parent, -1) - self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - sizer = wx.BoxSizer(wx.HORIZONTAL) - sizer.Add(wx.Button(self, 10, "Remove Class"), 1, wx.EXPAND) - sizer.Add(wx.Size(10,10)) - sizer.Add(wx.Button(self, 20, "Add Class"), 1, wx.EXPAND) - self.sizer = sizer - self.SetSizer(self.sizer) - self.Bind(wx.EVT_SIZE, self.on_size) - EVT_BUTTON(self, 10, self.on_remove) - EVT_BUTTON(self, 20, self.on_add) - self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - - n_list = handler.master_dom._get_childNodes() - self.n_list = n_list - self.master_dom = handler.master_dom - self.grid.CreateGrid(len(n_list),2,1) - self.grid.SetRowLabelSize(0) - self.grid.SetColLabelValue(0,"Class") - self.grid.SetColLabelValue(1,"Level") - for i in range(len(n_list)): - self.refresh_row(i) - self.temp_dom = None - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.grid.GetCellValue(row,col) - try: - int(value) - self.n_list[row].setAttribute('level',value) - except: - self.grid.SetCellValue(row,col,"1") - - - def refresh_row(self,i): - n = self.n_list[i] - name = n.getAttribute('name') - level = n.getAttribute('level') - self.grid.SetCellValue(i,0,name) - self.grid.SetReadOnly(i,0) - self.grid.SetCellValue(i,1,level) - #self.grid.SetReadOnly(i,1) - - def on_remove(self,evt): - rows = self.grid.GetNumberRows() - for i in range(rows): - if self.grid.IsInSelection(i,0): - self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - - def on_add(self,evt): - if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["SWd20"]+"SWd20classes.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('class') - opts = [] - for f in f_list: - opts.append(f.getAttribute('name')) - dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) - if dlg.ShowModal() == wx.ID_OK: - i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) - self.grid.AppendRows(1) - self.refresh_row(self.grid.GetNumberRows()-1) - dlg.Destroy() - - - def on_size(self,event): - s = self.GetClientSizeTuple() - self.grid.SetDimensions(0,0,s[0],s[1]-25) - self.sizer.SetDimension(0,s[1]-25,s[0],25) - (w,h) = self.grid.GetClientSizeTuple() - cols = self.grid.GetNumberCols() - col_w = w/(cols) - for i in range(0,cols): - self.grid.SetColSize(i,col_w) +# Copyright (C) 2000-2001 The OpenRPG Project +# +# openrpg-dev@lists.sourceforge.net +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# -- +# +# File: StarWarsd20.py +# Author: Chris Davis; Mark Twombley +# Maintainer: Mark Twombley +# Version: +# $Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $ +# +# Description: The file contains code for the StarWarsd20 nodehanlers +# + +__version__ = "$Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $" + +from core import * + +SWD20_EXPORT = wx.NewId() +############################ +## StarWarsd20 character node handler +############################ +##The whole look and easy of use redone by Digitalxero +class container_handler(node_handler): + """ should not be used! only a base class! + + """ + def __init__(self,xml_dom,tree_node): + node_handler.__init__(self,xml_dom,tree_node) + self.load_children() + + def load_children(self): + children = self.master_dom._get_childNodes() + for c in children: + self.tree.load_xml(c,self.mytree_node) + + + def on_drop(self,evt): + drag_obj = self.tree.drag_obj + #if self.is_my_child(self.mytree_node,drag_obj.mytree_node): + # return + if drag_obj == self: + return + opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) + if opt == wx.YES: + xml_dom = self.tree.drag_obj.delete() + xml_dom = self.master_dom.insertBefore(xml_dom,None) + self.tree.load_xml(xml_dom, self.mytree_node) + self.tree.Expand(self.mytree_node) + elif opt == wx.NO: + node_handler.on_drop(self,evt) + + def tohtml(self): + cookie = 0 + html_str = "\n" + html_str += "
" + html_str += ""+self.master_dom.getAttribute("name") + "" + html_str += "
" + max = tree.GetChildrenCount(handler.mytree_node) + try: + (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie) + except: # If this happens we probably have a newer version of wxPython + (child,cookie)=self.tree.GetFirstChild(self.mytree_node) + obj = self.tree.GetPyData(child) + for m in xrange(max): + html_str += "

" + obj.tohtml() + if m < max-1: + child = self.tree.GetNextSibling(child) + obj = self.tree.GetPyData(child) + html_str += "

" + return html_str + + def get_size_constraint(self): + return 1 + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + +## def set_char_pp(self,attr,evl): +## return self.child_handlers['pp'].set_char_pp(attr,evl) +## +## def get_char_pp( self, attr ): +## return self.child_handlers['pp'].get_char_pp(attr) +## + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + + + +class SWd20char_handler(node_handler): + """ Node handler for a SWd20 charactor + + """ + def __init__(self,xml_dom,tree_node): + node_handler.__init__(self,xml_dom,tree_node) + self.frame = open_rpg.get_component('frame') + self.child_handlers = {} + self.new_child_handler('howtouse','HowTO use this tool',SWd20howto,'note') + self.new_child_handler('general','General Information',SWd20general,'gear') + self.new_child_handler('inventory','Money and Inventory',SWd20inventory,'money') + self.new_child_handler('abilities','Abilities Scores',SWd20ability,'gear') + self.new_child_handler('classes','Classes',SWd20classes,'knight') + self.new_child_handler('saves','Saves',SWd20saves,'skull') + self.new_child_handler('skills','Skills',SWd20skill,'book') + self.new_child_handler('feats','Feats',SWd20feats,'book') + self.new_child_handler('wp','Wound Points',SWd20hp,'gear') + self.new_child_handler('vp','Vitality Points',SWd20vp,'gear') + self.new_child_handler('attacks','Attacks',SWd20attacks,'spears') + self.new_child_handler('ac','Armor',SWd20armor,'spears') + self.myeditor = None + + + def on_version(self,old_version): + node_handler.on_version(self,old_version) + if old_version == "": + tmp = open(orpg.dirpath.dir_struct["nodes"]+"StarWars_d20character.xml","r") + xml_dom = parseXml_with_dlg(self.tree,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + ## add new nodes + for tag in ("howtouse","inventory","powers","divine","pp"): + node_list = xml_dom.getElementsByTagName(tag) + self.master_dom.appendChild(node_list[0]) + + ## add new atts + melee_attack = self.master_dom.getElementsByTagName('melee')[0] + melee_attack.setAttribute("second","0") + melee_attack.setAttribute("third","0") + melee_attack.setAttribute("forth","0") + melee_attack.setAttribute("fifth","0") + melee_attack.setAttribute("sixth","0") + range_attack = self.master_dom.getElementsByTagName('ranged')[0] + range_attack.setAttribute("second","0") + range_attack.setAttribute("third","0") + range_attack.setAttribute("forth","0") + range_attack.setAttribute("fifth","0") + range_attack.setAttribute("sixth","0") + + gen_list = self.master_dom.getElementsByTagName('general')[0] + + for tag in ("currentxp","xptolevel"): + node_list = xml_dom.getElementsByTagName(tag) + gen_list.appendChild(node_list[0]) + ## temp fix + #parent = self.master_dom._get_parentNode() + #old_dom = parent.replaceChild(xml_dom,self.master_dom) + #self.master_dom = xml_dom + print old_version + + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + +## def set_char_pp(self,attr,evl): +## return self.child_handlers['pp'].set_char_pp(attr,evl) +## +## def get_char_pp( self, attr ): +## return self.child_handlers['pp'].get_char_pp(attr) + + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + + + def new_child_handler(self,tag,text,handler_class,icon='gear'): + node_list = self.master_dom.getElementsByTagName(tag) + tree = self.tree + i = self.tree.icons[icon] + new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) + handler = handler_class(node_list[0],new_tree_node,self) + tree.SetPyData(new_tree_node,handler) + self.child_handlers[tag] = handler + + def get_design_panel(self,parent): + return tabbed_panel(parent,self,1) + + + def get_use_panel(self,parent): + return tabbed_panel(parent,self,2) + + + def tohtml(self): + html_str = "" + html_str += "" + html_str += "" + html_str += "
"+self.child_handlers['general'].tohtml()+"
"+self.child_handlers['abilities'].tohtml() + html_str += "

" + self.child_handlers['saves'].tohtml() + html_str += "

" + self.child_handlers['attacks'].tohtml() + html_str += "

" + self.child_handlers['ac'].tohtml() + html_str += "

" + self.child_handlers['feats'].tohtml() + #html_str += "

" + self.child_handlers['spells'].tohtml() + #html_str += "

" + self.child_handlers['divine'].tohtml() + #html_str += "

" + self.child_handlers['powers'].tohtml() + html_str += "

" + self.child_handlers['inventory'].tohtml() +"

"+self.child_handlers['classes'].tohtml() + html_str += "

" + self.child_handlers['wp'].tohtml() + html_str += "

" + self.child_handlers['vp'].tohtml() + #html_str += "

" + self.child_handlers['pp'].tohtml() + html_str += "

" + self.child_handlers['skills'].tohtml() +"

" + return html_str + + def about(self): + html_str = "
d20 Character Tool v0.7 beta" + html_str += "
by Chris Davis
chris@rpgarchive.com" + return html_str + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + def get_armor_class( self ): + return self.child_handlers['ac'].get_armor_class() + def get_max_hp( self ): + return self.child_handlers['wp'].get_max_hp() + def get_current_hp( self ): + return self.child_handlers['wp'].get_current_hp() + def get_max_vp( self ): + return self.child_handlers['vp'].get_max_vp() + def get_current_vp( self ): + return self.child_handlers['vp'].get_current_vp() + +## def set_char_pp(self,attr,evl): +## return self.child_handlers['pp'].set_char_pp(attr,evl) +## +## def get_char_pp( self, attr ): +## return self.child_handlers['pp'].get_char_pp(attr) + + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + +class tabbed_panel(wx.Notebook): + def __init__(self, parent, handler, mode): + wx.Notebook.__init__(self, parent, -1, size=(1200,800)) + self.handler = handler + self.parent = parent + tree = self.handler.tree + max = tree.GetChildrenCount(handler.mytree_node, False) + cookie = 0 + try: + (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie) + except: # If this happens we probably have a newer version of wxPython + (child,cookie)=tree.GetFirstChild(handler.mytree_node) + obj = tree.GetPyData(child) + for m in xrange(max): + + if mode == 1: + panel = obj.get_design_panel(self) + else: + panel = obj.get_use_panel(self) + name = obj.master_dom.getAttribute("name") + + if panel: + self.AddPage(panel,name) + if m < max-1: + child = tree.GetNextSibling(child) + obj = tree.GetPyData(child) + + + def about(self): + html_str = "
d20 Character Tool v0.7 beta" + html_str += "
by Chris Davis
chris@rpgarchive.com" + return html_str + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + +## def set_char_pp(self,attr,evl): +## return self.child_handlers['pp'].set_char_pp(attr,evl) +## +## def get_char_pp( self, attr ): +## return self.child_handlers['pp'].get_char_pp(attr) + + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + +class SWd20_char_child(node_handler): + """ Node Handler for skill. This handler will be + created by SWd20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + node_handler.__init__(self,xml_dom, tree_node) + self.char_hander = parent + self.drag = False + self.frame = open_rpg.get_component('frame') + self.myeditor = None + + + def on_drop(self,evt): + pass + + def on_rclick(self,evt): + pass + + def on_ldclick(self,evt): #Function needs help. Needs an OnClose I think. + if self.myeditor == None or self.myeditor.destroyed: + title = self.master_dom.getAttribute('name') + " Editor" + # Frame created in correctly. + self.myeditor = wx.Frame(self.frame,title,orpg.dirpath.dir_struct["icon"]+'grid.ico') + wnd = self.get_design_panel(self.myeditor) + self.myeditor.panel = wnd + self.wnd = wnd + self.myeditor.Show(1) + else: + self.myeditor.Raise() + + def on_html(self,evt): + html_str = self.tohtml() + wnd = http_html_window(self.frame.note,-1) + wnd.title = self.master_dom.getAttribute('name') + self.frame.add_panel(wnd) + wnd.SetPage(html_str) + + def get_design_panel(self,parent): + pass + + def get_use_panel(self,parent): + return self.get_design_panel(parent) + + def delete(self): + pass + + +class SWd20skill(SWd20_char_child): + """ Node Handler for skill. This handler will be + created by SWd20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + tree = self.tree + icons = self.tree.icons + node_list = self.master_dom.getElementsByTagName('skill') + self.skills={} + for n in node_list: + name = n.getAttribute('name') + self.skills[name] = n + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) + tree.SetPyData(new_tree_node,self) + + def get_mod(self,name): + skill = self.skills[name] + stat = skill.getAttribute('stat') + ac = int(skill.getAttribute('armorcheck')) + if ac: + ac = self.char_hander.child_handlers['ac'].get_check_pen() + stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) + rank = int(skill.getAttribute('rank')) + misc = int(skill.getAttribute('misc')) + total = stat_mod + rank + misc + ac + return total + + def on_rclick(self,evt): + #updated with code for untrained use check + item = self.tree.GetSelection() + name = self.tree.GetItemText(item) + skill = self.skills[name] + rank = int(skill.getAttribute('rank')) + untrained = int(skill.getAttribute('untrained')) + chat = self.chat + if item == self.mytree_node: + SWd20_char_child.on_ldclick(self,evt) + else: + if rank == 0 and untrained == 0: + chat.Post('Can\'t use untrained!',True,True) + else: + mod = self.get_mod(name) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod) + chat.ParsePost(txt,True,True) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,skill_grid,"Skills") + wnd.title = "Skills (edit)" + return wnd + + def tohtml(self): + html_str = """ + """ + node_list = self.master_dom.getElementsByTagName('skill') + for n in node_list: + name = n.getAttribute('name') + stat = n.getAttribute('stat') + rank = n.getAttribute('rank') + html_str = html_str + "" + stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) + misc = n.getAttribute('misc') + mod = str(self.get_mod(name)) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + html_str = html_str + "' % (mod1, mod) + html_str = html_str + "
SkillKeyRankAbilMiscTotal
"+name+""+stat+""+rank+""+stat_mod+""+misc+'%s%s
" + return html_str + + +class SWd20ability(SWd20_char_child): + """ Node Handler for ability. This handler will be + created by SWd20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + self.abilities = {} + node_list = self.master_dom.getElementsByTagName('stat') + tree = self.tree + icons = tree.icons + for n in node_list: + name = n.getAttribute('abbr') + self.abilities[name] = n + new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) + tree.SetPyData( new_tree_node, self ) + + def on_rclick( self, evt ): + item = self.tree.GetSelection() + name = self.tree.GetItemText( item ) + if item == self.mytree_node: + SWd20_char_child.on_ldclick( self, evt ) + else: + mod = self.get_mod( name ) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + chat = self.chat + txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) + chat.ParsePost( txt, True, True ) + + def get_mod(self,abbr): + score = int(self.abilities[abbr].getAttribute('base')) + mod = (score - 10) / 2 + return mod + + def set_score(self,abbr,score): + if score >= 0: + self.abilities[abbr].setAttribute("base",str(score)) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,abil_grid,"Abilities") + wnd.title = "Abilities (edit)" + return wnd + + def tohtml(self): + html_str = """ + """ + node_list = self.master_dom.getElementsByTagName('stat') + for n in node_list: + name = n.getAttribute('name') + abbr = n.getAttribute('abbr') + base = n.getAttribute('base') + mod = str(self.get_mod(abbr)) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + html_str = html_str + "' % (mod1, mod) + html_str = html_str + "
AbilityBaseModifier
"+name+""+base+'%s%s
" + return html_str + +class SWd20saves(SWd20_char_child): + """ Node Handler for saves. This handler will be + created by SWd20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + tree = self.tree + icons = self.tree.icons + node_list = self.master_dom.getElementsByTagName('save') + self.saves={} + for n in node_list: + name = n.getAttribute('name') + self.saves[name] = n + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) + tree.SetPyData(new_tree_node,self) + + def get_mod(self,name): + save = self.saves[name] + stat = save.getAttribute('stat') + stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) + base = int(save.getAttribute('base')) + miscmod = int(save.getAttribute('miscmod')) +# magmod = int(save.getAttribute('magmod')) +# total = stat_mod + base + miscmod + magmod + total = stat_mod + base + miscmod + return total + + def on_rclick(self,evt): + item = self.tree.GetSelection() + name = self.tree.GetItemText(item) + if item == self.mytree_node: + SWd20_char_child.on_ldclick(self,evt) + #wnd = save_grid(self.frame.note,self) + #wnd.title = "Saves" + #self.frame.add_panel(wnd) + else: + mod = self.get_mod(name) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + chat = self.chat + txt = '%s save: [1d20%s%s]' % (name, mod1, mod) + chat.ParsePost( txt, True, True ) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,save_grid,"Saves") + wnd.title = "Saves" + return wnd + + def tohtml(self): + html_str = """ + + """ + node_list = self.master_dom.getElementsByTagName('save') + for n in node_list: + name = n.getAttribute('name') + stat = n.getAttribute('stat') + base = n.getAttribute('base') + html_str = html_str + "" + stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) + mag = n.getAttribute('magmod') + misc = n.getAttribute('miscmod') + mod = str(self.get_mod(name)) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + html_str = html_str + "" + html_str = html_str + '' % (mod1, mod) + html_str = html_str + "
SaveKeyBaseAbilMagicMiscTotal
"+name+""+stat+""+base+""+stat_mod+""+mag+"'+misc+'%s%s
" + return html_str + + +class SWd20general(SWd20_char_child): + """ Node Handler for general information. This handler will be + created by SWd20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,gen_grid,"General Information") + wnd.title = "General Info" + return wnd + + def tohtml(self): + n_list = self.master_dom._get_childNodes() + html_str = "
General Information
" + for n in n_list: + t_node = safe_get_text_node(n) + html_str += ""+n._get_tagName().capitalize() +": " + html_str += t_node._get_nodeValue() + ", " + html_str = html_str[:len(html_str)-2] + "
" + return html_str + + def on_name_change(self,name): + self.char_hander.rename(name) + + def get_char_name( self ): + node = self.master_dom.getElementsByTagName( 'name' )[0] + t_node = safe_get_text_node( node ) + return t_node._get_nodeValue() + + +class SWd20classes(SWd20_char_child): + """ Node Handler for classes. This handler will be + created by SWd20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,class_panel,"Classes") + wnd.title = "Classes" + return wnd + + def tohtml(self): + html_str = "
Classes
" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + html_str = html_str[:len(html_str)-2] + "
" + return html_str + + def get_char_lvl( self, attr ): + node_list = self.master_dom.getElementsByTagName('class') + for n in node_list: + lvl = n.getAttribute('level') + type = n.getAttribute('name') + if attr == "level": + return lvl + elif attr == "class": + return type + + +class SWd20feats(SWd20_char_child): + """ Node Handler for classes. This handler will be + created by d20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,feat_panel,"Feats") + wnd.title = "Feats" + return wnd + + def tohtml(self): + html_str = "
Feats
" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += n.getAttribute('name')+ ", " + html_str = html_str[:len(html_str)-2] + "
" + return html_str + +class SWd20howto(SWd20_char_child): + """ Node Handler for hit points. This handler will be + created by d20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,howto_panel,"How To") + wnd.title = "How To" + return wnd + +class SWd20inventory(SWd20_char_child): + """ Node Handler for general information. This handler will be + created by d20char_handler. + """ + def __init__(self, xml_dom, tree_node, parent): + SWd20_char_child.__init__(self, xml_dom, tree_node, parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,inventory_grid,"Inventory") + wnd.title = "General Info" + return wnd + + def tohtml(self): + n_list = self.master_dom._get_childNodes() + html_str = "
General Information
" + for n in n_list: + t_node = safe_get_text_node(n) + html_str += ""+n._get_tagName().capitalize() +": " + html_str += t_node._get_nodeValue() + "
" + html_str = html_str[:len(html_str)-2] + "
" + return html_str + + def on_name_change(self,name): + self.char_hander.rename(name) + + def get_char_name( self ): + node = self.master_dom.getElementsByTagName( 'name' )[0] + t_node = safe_get_text_node( node ) + return t_node._get_nodeValue() + +class SWd20hp(SWd20_char_child): + """ Node Handler for hit points. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + SWd20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,hp_panel,"Wound Points") + wnd.title = "Wound Points" + return wnd + + def tohtml(self): + html_str = "" + html_str += "" + html_str += "" + html_str += "
Wound Points
Max:"+self.master_dom.getAttribute('max')+"Current:"+self.master_dom.getAttribute('current')+"
" + return html_str + + def get_max_hp( self ): + try: + return eval( self.master_dom.getAttribute( 'max' ) ) + except: + return 0 + def get_current_hp( self ): + try: + return eval( self.master_dom.getAttribute( 'current' ) ) + except: + return 0 + +class SWd20vp(SWd20_char_child): + """ Node Handler for hit points. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + SWd20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,vp_panel,"Vitality Points") + wnd.title = "Vitality Points" + return wnd + + def tohtml(self): + html_str = "" + html_str += "" + html_str += "" + html_str += "
Vitality Points
Max:"+self.master_dom.getAttribute('max')+"Current:"+self.master_dom.getAttribute('current')+"
" + return html_str + + def get_max_vp( self ): + try: + return eval( self.master_dom.getAttribute( 'max' ) ) + except: + return 0 + def get_current_vp( self ): + try: + return eval( self.master_dom.getAttribute( 'current' ) ) + except: + return 0 + +class SWd20attacks(SWd20_char_child): + """ Node Handler for attacks. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + SWd20_char_child.__init__(self,xml_dom,tree_node,parent) + node_list = self.master_dom.getElementsByTagName('melee') + self.melee = node_list[0] + node_list = self.master_dom.getElementsByTagName('ranged') + self.ranged = node_list[0] + self.refresh_weapons() + + def refresh_weapons(self): + self.weapons = {} + tree = self.tree + icons = self.tree.icons + tree.CollapseAndReset(self.mytree_node) + node_list = self.master_dom.getElementsByTagName('weapon') + for n in node_list: + name = n.getAttribute('name') + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) + tree.SetPyData(new_tree_node,self) + self.weapons[name]=n + + def get_mod(self,type='m'): + (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(type) + return base + misc + stat_mod + + def get_attack_data(self,type='m'): + if type=='m' or type=='0': + stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str') + temp = self.melee + else: + stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') + temp = self.ranged + base = int(temp.getAttribute('base')) + base2 = int(temp.getAttribute('second')) + base3 = int(temp.getAttribute('third')) + base4 = int(temp.getAttribute('forth')) + base5 = int(temp.getAttribute('fifth')) + base6 = int(temp.getAttribute('sixth')) + misc = int(temp.getAttribute('misc')) + return (base, base2, base3, base4, base5, base6, stat_mod ,misc) + + def on_rclick(self,evt): + #removed the DnD specific code + item = self.tree.GetSelection() + name = self.tree.GetItemText(item) + if item == self.mytree_node: + SWd20_char_child.on_ldclick(self,evt) + #self.frame.add_panel(self.get_design_panel(self.frame.note)) + else: + mod = int(self.weapons[name].getAttribute('mod')) + if self.weapons[name].getAttribute('range') == '0': + mod = mod + self.get_mod('m') + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + else: + mod = mod + self.get_mod('r') + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + chat = self.chat + dmg = self.weapons[name].getAttribute('damage') + lvl = self.get_char_lvl('level') + cname = self.char_hander.get_char_name() + txt = '%s %s Attack Roll: [1d20%s%s] ===> DMG: [%s%s%s]' % (cname, name, mod1, mod, dmg, mod1, mod) + chat.ParsePost( txt, True, False ) + temp = self.melee + stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Str') + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,attack_panel,"Attacks") + wnd.title = "Attacks" + return wnd + + def get_char_lvl( self, attr ): + return self.char_hander.get_char_lvl(attr) + + def tohtml(self): + melee = self.get_attack_data('m') + ranged = self.get_attack_data('r') + html_str = """ + """ + html_str += "" + html_str += "" + html_str += "" + html_str += "" + html_str += "" + + html_str += "" + html_str += "" + html_str += "" + html_str += "" + html_str += "
AttackTotalBaseAbilMisc
Melee:"+str(melee[0]+melee[1]+melee[2])+""+str(melee[0])+""+str(melee[1])+""+str(melee[2])+"
Ranged:"+str(ranged[0]+ranged[1]+ranged[2])+""+str(ranged[0])+""+str(ranged[1])+""+str(ranged[2])+"
" + + n_list = self.master_dom.getElementsByTagName('weapon') + for n in n_list: + mod = n.getAttribute('mod') + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + ran = n.getAttribute('range') + total = str(int(mod) + self.get_mod(ran)) + html_str += """

+ """ + html_str += "" + html_str += "" + html_str += """ + """ + html_str += "" + html_str += "" + html_str += '
WeaponAttackDamageCritical
"+n.getAttribute('name')+""+total+""+n.getAttribute('damage')+""+n.getAttribute('critical')+"
RangeWeightTypeSizeMisc Mod
"+ran+""+n.getAttribute('weight')+""+n.getAttribute('type')+""+n.getAttribute('size')+"%s%s
' % (mod1, mod) + return html_str + +class SWd20armor(SWd20_char_child): + """ Node Handler for ac. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + SWd20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_total_weight(self): + return self.get_total('weight') + + def get_check_pen(self): + return self.get_total('checkpenalty') + + def get_armor_class(self): + ac_total = 10 + ac_total += self.get_total('bonus') + dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') + max_dex = self.get_max_dex() + if dex_mod < max_dex: + ac_total += dex_mod + else: + ac_total += max_dex + return ac_total + + def get_max_dex(self): + armor_list = self.master_dom.getElementsByTagName('armor') + dex = 10 + for a in armor_list: + temp = int(a.getAttribute("maxdex")) + if temp < dex: + dex = temp + return dex + + def get_total(self,attr): + armor_list = self.master_dom.getElementsByTagName('armor') + total = 0 + for a in armor_list: + total += int(a.getAttribute(attr)) + return total + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,ac_panel,"Armor") + wnd.title = "Armor" + return wnd + + def tohtml(self): + html_str = """ + """ + html_str += "" + html_str += "" + html_str += "" + html_str += "" + html_str += "
ACCheck PenaltySpell FailureMax DexTotal Weight
"+str(self.get_armor_class())+""+str(self.get_check_pen())+""+str(self.get_spell_failure())+""+str(self.get_max_dex())+""+str(self.get_total_weight())+"
" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += """

+ """ + html_str += "" + html_str += "" + html_str += "" + html_str += """ + """ + html_str += "" + html_str += "" + html_str += "" + html_str += "
ArmorTypeBonus
"+n.getAttribute('name')+""+n.getAttribute('type')+""+n.getAttribute('bonus')+"
Check PenaltySpell FailureMax DexSpeedWeight
"+n.getAttribute('checkpenalty')+""+n.getAttribute('maxdex')+""+n.getAttribute('speed')+""+n.getAttribute('weight')+"
" + return html_str + + +######################## +## d20 char windows +######################## + +class base_panel(wx.Panel): + def __init__(self, parent): + wx.Panel.__init__(self, parent, -1) + + #self.build_ctrls() + self.Bind(wx.EVT_SIZE, self.on_size) + + def on_size(self,event): + s = self.GetClientSizeTuple() + #self.splitter.SetDimensions(0,0,s[0],s[1]) + +class outline_panel(wx.Panel): + def __init__(self, parent, handler, wnd, txt,): + wx.Panel.__init__(self, parent, -1) + self.panel = wnd(self,handler) + self.outline = wx.StaticBox(self,-1,txt) + self.Bind(wx.EVT_SIZE, self.on_size) + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.panel.SetDimensions(20,20,s[0]-40,s[1]-40) + self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) + +class char_panel(wx.ScrolledWindow): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'TWO') + wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) + self.height = 1200 + self.SetScrollbars(10, 10,80, self.height/10) + self.main_sizer = wx.BoxSizer(wx.HORIZONTAL) + self.panels = {} + keys = handler.child_handlers.keys() + for k in keys: + self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k]) + self.sub_sizer = wx.BoxSizer(wx.VERTICAL) + self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL) + self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND) + self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND) + + self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND) + self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND) + #self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND) + + self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND) + self.sub_sizer2.Add(self.panels['wp'], 1, wx.EXPAND) + self.sub_sizer2.Add(self.panels['vp'], 1, wx.EXPAND) + #self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND) + self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND) + + self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND) + #self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND) + self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND) + + self.main_sizer.Add(self.sub_sizer, 1, wx.EXPAND) + self.main_sizer.Add(self.sub_sizer2, 1, wx.EXPAND) + self.panels['abilities'].panel.char_wnd = self + self.SetSizer(self.main_sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + + + def on_size(self,evt): + s = self.GetClientSizeTuple() + self.SetScrollbars(10, 10,s[0]/10, self.height/10) + dc = wx.ClientDC(self) + x = dc.DeviceToLogicalX(0) + y = dc.DeviceToLogicalY(0) + self.main_sizer.SetDimension(x,y,s[0],self.height) + evt.Skip() + + def refresh_data(self): + self.panels['saves'].panel.refresh_data() + self.panels['skills'].panel.refresh_data() + self.panels['attacks'].panel.refresh_data() +# self.panels['powers'].panel.refresh_data() +# self.panels['spells'].panel.refresh_data() + +HOWTO_MAX = wx.NewId() + +class howto_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + pname = handler.master_dom.setAttribute("name", 'How To') + self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap + self.master_dom = handler.master_dom + n_list = self.master_dom._get_childNodes() + for n in n_list: + t_node = safe_get_text_node(n) + self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()), 0, wx.ALIGN_CENTER_VERTICAL), + ]) + self.sizer.AddGrowableCol(1) + self.SetSizer(self.sizer) + + +WP_CUR = wx.NewId() +WP_MAX = wx.NewId() + +class hp_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + pname = handler.master_dom.setAttribute("name", 'WoundPoints') + self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap + self.master_dom = handler.master_dom + self.sizer.AddMany([ (wx.StaticText(self, -1, "WP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, WP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.StaticText(self, -1, "WP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, WP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + ]) + self.sizer.AddGrowableCol(1) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_TEXT, self.on_text, id=WP_MAX) + self.Bind(wx.EVT_TEXT, self.on_text, id=WP_CUR) + self.SetSizer(self.sizer) + + def on_text(self,evt): + id = evt.GetId() + if id == WP_CUR: + self.master_dom.setAttribute('current',evt.GetString()) + elif id == WP_MAX: + self.master_dom.setAttribute('max',evt.GetString()) + + def on_size(self,evt): + s = self.GetClientSizeTuple() + self.sizer.SetDimension(0,0,s[0],s[1]) + +VP_CUR = wx.NewId() +VP_MAX = wx.NewId() + +class vp_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + pname = handler.master_dom.setAttribute("name", 'VitalityPoints') + self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap + self.master_dom = handler.master_dom + self.sizer.AddMany([ (wx.StaticText(self, -1, "VP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, VP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.StaticText(self, -1, "VP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, VP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + ]) + self.sizer.AddGrowableCol(1) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_TEXT, self.on_text, id=VP_MAX) + self.Bind(wx.EVT_TEXT, self.on_text, id=VP_CUR) + self.SetSizer(self.sizer) + + def on_text(self,evt): + id = evt.GetId() + if id == VP_CUR: + self.master_dom.setAttribute('current',evt.GetString()) + elif id == VP_MAX: + self.master_dom.setAttribute('max',evt.GetString()) + + def on_size(self,evt): + s = self.GetClientSizeTuple() + self.sizer.SetDimension(0,0,s[0],s[1]) + +#PP_CUR = wx.NewId() +#PP_MAX = wx.NewId() +#PP_FRE = wx.NewId() +#PP_MFRE = wx.NewId() + +#class pp_panel(wx.Panel): +# def __init__(self, parent, handler): +# wx.Panel.__init__(self, parent, -1) +# pname = handler.master_dom.setAttribute("name", 'PowerPoints') +# self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap +# self.master_dom = handler.master_dom +# +# self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), +# (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')), 0, wx.EXPAND), +# (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), +# (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')), 0, wx.EXPAND), +# (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), +# (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')), 0, wx.EXPAND), +# (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), +# (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), +# ]) +# self.sizer.AddGrowableCol(1) +# self.Bind(wx.EVT_SIZE, self.on_size) +# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) +# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) +# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) +# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) +# +# def on_text(self,evt): +# id = evt.GetId() +# if id == PP_CUR: +# self.master_dom.setAttribute('current1',evt.GetString()) +# elif id == PP_MAX: +# self.master_dom.setAttribute('max1',evt.GetString()) +# elif id == PP_FRE: +# self.master_dom.setAttribute('free',evt.GetString()) +# elif id == PP_MFRE: +# self.master_dom.setAttribute('maxfree',evt.GetString()) +# +# def on_size(self,evt): +# s = self.GetClientSizeTuple() +# self.sizer.SetDimension(0,0,s[0],s[1]) + + +class gen_grid(wx.grid.Grid): + """grid for gen info""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'General') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + n_list = handler.master_dom._get_childNodes() + self.CreateGrid(len(n_list),2) + self.SetRowLabelSize(0) + self.SetColLabelSize(0) + self.n_list = n_list + i = 0 + for i in range(len(n_list)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + t_node = self.n_list[row]._get_firstChild() + t_node._set_nodeValue(value) + if row==0: self.handler.on_name_change(value) + + def refresh_row(self,rowi): + t_node = safe_get_text_node(self.n_list[rowi]) + self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetReadOnly(rowi,0) + self.SetCellValue(rowi,1,t_node._get_nodeValue()) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + +class inventory_grid(wx.grid.Grid): + """grid for gen info""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Money and Inventory') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + n_list = handler.master_dom._get_childNodes() + self.CreateGrid(len(n_list),2) + self.SetRowLabelSize(0) + self.SetColLabelSize(0) + self.n_list = n_list + i = 0 + for i in range(len(n_list)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + t_node = self.n_list[row]._get_firstChild() + t_node._set_nodeValue(value) + if row==0: self.handler.on_name_change(value) + + def refresh_row(self,rowi): + t_node = safe_get_text_node(self.n_list[rowi]) + self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetReadOnly(rowi,0) + self.SetCellValue(rowi,1,t_node._get_nodeValue()) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + +class abil_grid(wx.grid.Grid): + """grid for abilities""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Stats') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + stats = handler.master_dom.getElementsByTagName('stat') + self.CreateGrid(len(stats),3) + self.SetRowLabelSize(0) + col_names = ['Ability','Score','Modifier'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + self.stats = stats + i = 0 + for i in range(len(stats)): + self.refresh_row(i) + self.char_wnd = None + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + try: + int(value) + self.stats[row].setAttribute('base',value) + self.refresh_row(row) + except: + self.SetCellValue(row,col,"0") + if self.char_wnd: + self.char_wnd.refresh_data() + + def refresh_row(self,rowi): + s = self.stats[rowi] + name = s.getAttribute('name') + abbr = s.getAttribute('abbr') + self.SetCellValue(rowi,0,name) + self.SetReadOnly(rowi,0) + self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) + self.SetReadOnly(rowi,2) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols+2) + self.SetColSize(0,col_w*3) + for i in range(1,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + + def refresh_data(self): + for r in range(self.GetNumberRows()-1): + self.refresh_row(r) + + +class save_grid(wx.grid.Grid): + """grid for saves""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Saves') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + saves = handler.master_dom.getElementsByTagName('save') + self.stats = handler.char_hander.child_handlers['abilities'] + self.CreateGrid(len(saves),7) + self.SetRowLabelSize(0) + col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + self.saves = saves + i = 0 + for i in range(len(saves)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + try: + int(value) + if col == 2: + self.saves[row].setAttribute('base',value) + elif col ==4: + self.saves[row].setAttribute('magmod',value) + elif col ==4: + self.saves[row].setAttribute('miscmod',value) + self.refresh_row(row) + except: + self.SetCellValue(row,col,"0") + + def refresh_row(self,rowi): + s = self.saves[rowi] + name = s.getAttribute('name') + self.SetCellValue(rowi,0,name) + self.SetReadOnly(rowi,0) + stat = s.getAttribute('stat') + self.SetCellValue(rowi,1,stat) + self.SetReadOnly(rowi,1) + self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) + self.SetReadOnly(rowi,3) + self.SetCellValue(rowi,4,s.getAttribute('magmod')) + self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + mod = str(self.handler.get_mod(name)) + self.SetCellValue(rowi,6,mod) + self.SetReadOnly(rowi,6) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols+2) + self.SetColSize(0,col_w*3) + for i in range(1,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + + def refresh_data(self): + for r in range(self.GetNumberRows()): + self.refresh_row(r) + + +class skill_grid(wx.grid.Grid): + """ panel for skills """ + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Skills') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + skills = handler.master_dom.getElementsByTagName('skill') + self.stats = handler.char_hander.child_handlers['abilities'] + self.CreateGrid(len(skills),7) + self.SetRowLabelSize(0) + col_names = ['Skill','Key','Rank','Abil','Misc','Total'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + rowi = 0 + self.skills = skills + for i in range(len(skills)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + #print value + try: + int(value) + if col == 3: + self.skills[row].setAttribute('rank',value) + elif col ==5: + self.skills[row].setAttribute('misc',value) + elif col == 1: + self.skills[row].setAttribute('untrained',value) + self.refresh_row(row) + except: + self.SetCellValue(row,col,"0") + + def refresh_row(self,rowi): + s = self.skills[rowi] + name = s.getAttribute('name') + self.SetCellValue(rowi,0,name) + self.SetReadOnly(rowi,0) + self.SetCellValue(rowi,1,s.getAttribute('untrained')) + stat = s.getAttribute('stat') + self.SetCellValue(rowi,2,stat) + self.SetReadOnly(rowi,2) + self.SetCellValue(rowi,3,s.getAttribute('rank')) + self.SetCellValue(rowi,4,str(self.stats.get_mod(stat))) + self.SetReadOnly(rowi,4) + self.SetCellValue(rowi,5,s.getAttribute('misc')) + mod = str(self.handler.get_mod(name)) + self.SetCellValue(rowi,6,mod) + self.SetReadOnly(rowi,6) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols+2) + self.SetColSize(0,col_w*3) + for i in range(1,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + + def refresh_data(self): + for r in range(self.GetNumberRows()): + self.refresh_row(r) + + + +class feat_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Feats') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + remove_btn = wx.Button(self, wx.ID_ANY, "Remove Feat") + add_btn = wx.Button(self, wx.ID_ANY, "Add Feat") + sizer.Add(remove_btn, 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(add_btn, 1, wx.EXPAND) + self.sizer = sizer + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) + self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) + + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + self.master_dom = handler.master_dom + self.grid.CreateGrid(len(n_list),2,1) + self.grid.SetRowLabelSize(0) + self.grid.SetColLabelValue(0,"Feat") + self.grid.SetColLabelValue(1,"Type") + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + + def refresh_row(self,i): + feat = self.n_list[i] + name = feat.getAttribute('name') + type = feat.getAttribute('type') + self.grid.SetCellValue(i,0,name) + self.grid.SetReadOnly(i,0) + self.grid.SetCellValue(i,1,type) + self.grid.SetReadOnly(i,1) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20feats.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('feat') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.refresh_row(self.grid.GetNumberRows()-1) + dlg.Destroy() + + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.grid.SetColSize(i,col_w) + +class attack_grid(wx.grid.Grid): + """grid for attacks""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Melee') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.parent = parent + self.handler = handler + self.rows = (self.handler.melee,self.handler.ranged) + self.CreateGrid(2,10) + self.SetRowLabelSize(0) + col_names = ['Type','base','base 2','base 3','base 4','base 5','base 6','abil','misc','Total'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + self.SetCellValue(0,0,"Melee") + self.SetCellValue(1,0,"Ranged") + self.refresh_data() + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + try: + int(value) + if col==1: + self.rows[row].setAttribute('base',value) + elif col==2: + self.rows[row].setAttribute('second',value) + elif col==3: + self.rows[row].setAttribute('third',value) + elif col==4: + self.rows[row].setAttribute('forth',value) + elif col==5: + self.rows[row].setAttribute('fifth',value) + elif col==6: + self.rows[row].setAttribute('sixth',value) + elif col==8: + self.rows[row].setAttribute('misc',value) + self.parent.refresh_data() + except: + self.SetCellValue(row,col,"0") + + def refresh_data(self): + melee = self.handler.get_attack_data('m') + ranged = self.handler.get_attack_data('r') + for i in range(0,7): + self.SetCellValue(0,i+1,str(melee[i])) + self.SetCellValue(1,i+1,str(ranged[i])) + self.SetCellValue(0,9,str(melee[0]+melee[6]+melee[7])) + self.SetCellValue(1,9,str(ranged[0]+ranged[6]+ranged[7])) + self.SetReadOnly(0,0) + self.SetReadOnly(1,0) + self.SetReadOnly(0,7) + self.SetReadOnly(1,7) + self.SetReadOnly(0,9) + self.SetReadOnly(1,9) + + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols+1) + self.SetColSize(0,col_w*2) + for i in range(1,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + +class weapon_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Weapons') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + remove_btn = wx.Button(self, 10, "Remove Weapon") + add_btn = wx.Button(self, 20, "Add Weapon") + sizer.Add(remove_btn, 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(add_btn, 1, wx.EXPAND) + self.sizer = sizer + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) + self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + n_list = handler.master_dom.getElementsByTagName('weapon') + self.n_list = n_list + self.master_dom = handler.master_dom + self.handler = handler + self.grid.CreateGrid(len(n_list),9,1) + self.grid.SetRowLabelSize(0) + col_names = ['Name','damage','mod','critical','type','weight','range','size','Total'] + for i in range(len(col_names)): + self.grid.SetColLabelValue(i,col_names[i]) + self.refresh_data() + self.temp_dom = None + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + if col == 0: + self.n_list[row].setAttribute('name',value) + elif col == 2: + try: + int(value) + self.n_list[row].setAttribute('mod',value) + self.refresh_row(row) + except: + self.grid.SetCellValue(row,col,"1") + else: + self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) + + def refresh_row(self,i): + n = self.n_list[i] + name = n.getAttribute('name') + mod = n.getAttribute('mod') + ran = n.getAttribute('range') + total = str(int(mod) + self.handler.get_mod(ran)) + self.grid.SetCellValue(i,0,name) + self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,2,mod) + self.grid.SetCellValue(i,3,n.getAttribute('critical')) + self.grid.SetCellValue(i,4,n.getAttribute('type')) + self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,6,ran) + self.grid.SetCellValue(i,7,n.getAttribute('size') ) + self.grid.SetCellValue(i,8,total) + self.grid.SetReadOnly(i,8) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + self.n_list = self.master_dom.getElementsByTagName('weapon') + self.handler.refresh_weapons() + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20weapons.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('weapon') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.n_list = self.master_dom.getElementsByTagName('weapon') + self.refresh_row(self.grid.GetNumberRows()-1) + self.handler.refresh_weapons() + dlg.Destroy() + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols+1) + self.grid.SetColSize(0,col_w*2) + for i in range(1,cols): + self.grid.SetColSize(i,col_w) + + def refresh_data(self): + for i in range(len(self.n_list)): + self.refresh_row(i) + + +class attack_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Melee') + wx.Panel.__init__(self, parent, -1) + + self.a_grid = attack_grid(self, handler) + self.w_panel = weapon_panel(self, handler) + self.sizer = wx.BoxSizer(wx.VERTICAL) + self.sizer.Add(self.a_grid, 1, wx.EXPAND) + self.sizer.Add(self.w_panel, 2, wx.EXPAND) + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.sizer.SetDimension(0,0,s[0],s[1]) + + def refresh_data(self): + self.w_panel.refresh_data() + self.a_grid.refresh_data() + + +class ac_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Armor') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + remove_btn = wx.Button(self, 10, "Remove Armor") + add_btn = wx.Button(self, 20, "Add Armor") + sizer.Add(remove_btn, 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(add_btn, 1, wx.EXPAND) + self.sizer = sizer + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) + self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.master_dom = handler.master_dom + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + col_names = ['Armor','DR','Max Dex','Check Penalty','Weight','Speed (10)','Speed (6)','type'] + self.grid.CreateGrid(len(n_list),len(col_names),1) + self.grid.SetRowLabelSize(0) + for i in range(len(col_names)): + self.grid.SetColLabelValue(i,col_names[i]) + self.atts =['name','bonus','maxdex','checkpenalty','weight','speed','speed6','type'] + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + if col >= 1 and col <= 5: + try: + int(value) + self.n_list[row].setAttribute(self.atts[col],value) + except: + self.grid.SetCellValue(row,col,"0") + else: + self.n_list[row].setAttribute(self.atts[col],value) + + def refresh_row(self,i): + n = self.n_list[i] + for y in range(len(self.atts)): + self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20armor.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('armor') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.refresh_row(self.grid.GetNumberRows()-1) + dlg.Destroy() + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols+2) + self.grid.SetColSize(0,col_w*3) + for i in range(1,cols): + self.grid.SetColSize(i,col_w) + + +class class_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Class') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + remove_btn = wx.Button(self, wx.ID_ANY, "Remove Class") + add_btn = wx.Button(self, wx.ID_ANY, "Add Class") + sizer.Add(remove_btn, 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(add_btn, 1, wx.EXPAND) + self.sizer = sizer + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) + self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + self.master_dom = handler.master_dom + self.grid.CreateGrid(len(n_list),2,1) + self.grid.SetRowLabelSize(0) + self.grid.SetColLabelValue(0,"Class") + self.grid.SetColLabelValue(1,"Level") + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + try: + int(value) + self.n_list[row].setAttribute('level',value) + except: + self.grid.SetCellValue(row,col,"1") + + + def refresh_row(self,i): + n = self.n_list[i] + name = n.getAttribute('name') + level = n.getAttribute('level') + self.grid.SetCellValue(i,0,name) + self.grid.SetReadOnly(i,0) + self.grid.SetCellValue(i,1,level) + #self.grid.SetReadOnly(i,1) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["SWd20"]+"SWd20classes.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('class') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.refresh_row(self.grid.GetNumberRows()-1) + dlg.Destroy() + + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.grid.SetColSize(i,col_w) diff -r 5aff3ef1ae46 -r 3b2cfa13b610 orpg/gametree/nodehandlers/dnd35.py --- a/orpg/gametree/nodehandlers/dnd35.py Tue Aug 11 17:48:30 2009 -0500 +++ b/orpg/gametree/nodehandlers/dnd35.py Wed Aug 12 20:54:46 2009 -0500 @@ -215,7 +215,7 @@ t_node._set_nodeValue(value) if row==0: self.handler.on_name_change(value) - self.AutoSizeColumn(1) + #self.AutoSizeColumn(1) def refresh_row(self,rowi): t_node = safe_get_text_node(self.n_list[rowi]) diff -r 5aff3ef1ae46 -r 3b2cfa13b610 orpg/gametree/nodehandlers/dnd3e.py --- a/orpg/gametree/nodehandlers/dnd3e.py Tue Aug 11 17:48:30 2009 -0500 +++ b/orpg/gametree/nodehandlers/dnd3e.py Wed Aug 12 20:54:46 2009 -0500 @@ -459,7 +459,7 @@ t_node._set_nodeValue(value) if row==0: self.handler.on_name_change(value) - self.AutoSizeColumn(1) + #self.AutoSizeColumn(1) def refresh_row(self,rowi): t_node = safe_get_text_node(self.n_list[rowi]) diff -r 5aff3ef1ae46 -r 3b2cfa13b610 orpg/main.py --- a/orpg/main.py Tue Aug 11 17:48:30 2009 -0500 +++ b/orpg/main.py Wed Aug 12 20:54:46 2009 -0500 @@ -408,10 +408,10 @@ menuid = event.GetId() name = self.mainwindows[menuid] if name == 'Alias Lib': - if self.aliaslib.IsShown() == True: self.aliaslib.Hide() + if self.aliaslib.IsShown(): self.aliaslib.Hide() else: self.aliaslib.Show() else: - if self._mgr.GetPane(name).IsShown() == True: self._mgr.GetPane(name).Hide() + if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() else: self._mgr.GetPane(name).Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) @@ -620,13 +620,13 @@ txt = temp_file.read() xml_dom = self.xml.parseXml(txt)._get_documentElement() temp_file.close() + self.windowsmenu = wx.Menu() + self.mainwindows = {} #Plugins Window self.pluginsFrame = pluginUI.PluginFrame(self) open_rpg.add_component("plugins", self.get_activeplugins()) open_rpg.add_component("startplugs", self.get_startplugins()) - self.windowsmenu = wx.Menu() - self.mainwindows = {} self.log.log("Menu Created", ORPG_DEBUG) h = int(xml_dom.getAttribute("height")) w = int(xml_dom.getAttribute("width")) @@ -653,6 +653,8 @@ self.sound_player = orpg.tools.orpg_sound.orpgSound(self) open_rpg.add_component("sound", self.sound_player) wndinfo = AUI.AuiPaneInfo() + menuid = wx.NewId() + self.mainwindows[menuid] = "Sound Control Toolbar" wndinfo.DestroyOnClose(False) wndinfo.Name("Sound Control Toolbar") wndinfo.Caption("Sound Control Toolbar") @@ -666,6 +668,8 @@ # status window self.status = status_bar(self) wndinfo = AUI.AuiPaneInfo() + menuid = wx.NewId() + self.mainwindows[menuid] = "Status Window" wndinfo.DestroyOnClose(False) wndinfo.Name("Status Window") wndinfo.Caption("Status Window") @@ -678,6 +682,8 @@ # Create and show the floating dice toolbar self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) wndinfo = AUI.AuiPaneInfo() + menuid = wx.NewId() + self.mainwindows[menuid] = "Dice Tool Bar" wndinfo.DestroyOnClose(False) wndinfo.Name("Dice Tool Bar") wndinfo.Caption("Dice Tool Bar") @@ -690,6 +696,8 @@ #Create the Map tool bar self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) wndinfo = AUI.AuiPaneInfo() + menuid = wx.NewId() + self.mainwindows[menuid] = "Map Tool Bar" wndinfo.DestroyOnClose(False) wndinfo.Name("Map Tool Bar") wndinfo.Caption("Map Tool Bar") @@ -834,8 +842,16 @@ def onPaneClose(self, evt): self.log.log("Enter orpgFrame->onPaneClose()", ORPG_DEBUG) pane = evt.GetPane() - for wndid, wname in self.mainwindows.iteritems(): - if pane.name == wname: self.windowsmenu.Check(wndid, False); break + #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. + #Adding ID also fixed docking. Go figure. + if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) + elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) + elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) + elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) + else: + for wndid, wname in self.mainwindows.iteritems(): + #print pane.name, wname, wndid + if pane.name == wname: self.windowsmenu.Check(wndid, False); break evt.Skip() self._mgr.Update() self.log.log("Exit orpgFrame->onPaneClose()", ORPG_DEBUG) diff -r 5aff3ef1ae46 -r 3b2cfa13b610 orpg/orpg_version.py --- a/orpg/orpg_version.py Tue Aug 11 17:48:30 2009 -0500 +++ b/orpg/orpg_version.py Wed Aug 12 20:54:46 2009 -0500 @@ -4,7 +4,7 @@ #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed) DISTRO = "Traipse Dev" DIS_VER = "Ornery Orc" -BUILD = "090811-00" +BUILD = "090812-00" # This version is for network capability. PROTOCOL_VERSION = "1.2" diff -r 5aff3ef1ae46 -r 3b2cfa13b610 upmana/updatemana.py --- a/upmana/updatemana.py Tue Aug 11 17:48:30 2009 -0500 +++ b/upmana/updatemana.py Wed Aug 12 20:54:46 2009 -0500 @@ -433,10 +433,14 @@ class updaterFrame(wx.Frame): def __init__(self, parent, title, openrpg, manifest, main): - wx.Frame.__init__(self, None, wx.ID_ANY, title, size=(700,480), - style=wx.FRAME_NO_TASKBAR | wx.STAY_ON_TOP | wx.DEFAULT_FRAME_STYLE) + self.dir_struct = open_rpg.get_component("dir_struct") + + wx.Frame.__init__(self, None, wx.ID_ANY, title, size=(700,480), style=wx.DEFAULT_FRAME_STYLE) + if wx.Platform == '__WXMSW__': icon = wx.Icon(self.dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) + else: icon = wx.Icon(self.dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM ) + self.SetIcon(icon) + self.CenterOnScreen() - self.main = main ####### Panel Stuff ###### p = wx.Panel(self) @@ -463,8 +467,8 @@ def OnClose(self, event): if self.main == False: self.Destroy() - if self.main == True: self.Hide() #self.Hide() - #continue + if self.main == True: self.Hide() + class updateApp(wx.App): def OnInit(self): @@ -478,7 +482,7 @@ self.open_rpg.add_component("xml", orpg.orpg_xml) self.open_rpg.add_component("dir_struct", orpg.dirpath.dir_struct) self.validate = upmana.validate.Validate() - self.open_rpg.add_component("validate", self.validate) + self.open_rpg.add_component("validate", self.validate) self.updater = updaterFrame(self, "OpenRPG Update Manager 0.7.1 (open beta)", self.open_rpg, self.manifest, self.main) if self.manifest.GetString("updatemana", "auto_update", "") == 'on' and self.main == False: self.AutoUpdate(); self.OnExit()