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view plugins/cherrypy/_cpthreadinglocal.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 4385a7d0efd1 |
children |
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# This is a backport of Python-2.4's threading.local() implementation """Thread-local objects (Note that this module provides a Python version of thread threading.local class. Depending on the version of Python you're using, there may be a faster one available. You should always import the local class from threading.) Thread-local objects support the management of thread-local data. If you have data that you want to be local to a thread, simply create a thread-local object and use its attributes: >>> mydata = local() >>> mydata.number = 42 >>> mydata.number 42 You can also access the local-object's dictionary: >>> mydata.__dict__ {'number': 42} >>> mydata.__dict__.setdefault('widgets', []) [] >>> mydata.widgets [] What's important about thread-local objects is that their data are local to a thread. If we access the data in a different thread: >>> log = [] >>> def f(): ... items = mydata.__dict__.items() ... items.sort() ... log.append(items) ... mydata.number = 11 ... log.append(mydata.number) >>> import threading >>> thread = threading.Thread(target=f) >>> thread.start() >>> thread.join() >>> log [[], 11] we get different data. Furthermore, changes made in the other thread don't affect data seen in this thread: >>> mydata.number 42 Of course, values you get from a local object, including a __dict__ attribute, are for whatever thread was current at the time the attribute was read. For that reason, you generally don't want to save these values across threads, as they apply only to the thread they came from. You can create custom local objects by subclassing the local class: >>> class MyLocal(local): ... number = 2 ... initialized = False ... def __init__(self, **kw): ... if self.initialized: ... raise SystemError('__init__ called too many times') ... self.initialized = True ... self.__dict__.update(kw) ... def squared(self): ... return self.number ** 2 This can be useful to support default values, methods and initialization. Note that if you define an __init__ method, it will be called each time the local object is used in a separate thread. This is necessary to initialize each thread's dictionary. Now if we create a local object: >>> mydata = MyLocal(color='red') Now we have a default number: >>> mydata.number 2 an initial color: >>> mydata.color 'red' >>> del mydata.color And a method that operates on the data: >>> mydata.squared() 4 As before, we can access the data in a separate thread: >>> log = [] >>> thread = threading.Thread(target=f) >>> thread.start() >>> thread.join() >>> log [[('color', 'red'), ('initialized', True)], 11] without affecting this thread's data: >>> mydata.number 2 >>> mydata.color Traceback (most recent call last): ... AttributeError: 'MyLocal' object has no attribute 'color' Note that subclasses can define slots, but they are not thread local. They are shared across threads: >>> class MyLocal(local): ... __slots__ = 'number' >>> mydata = MyLocal() >>> mydata.number = 42 >>> mydata.color = 'red' So, the separate thread: >>> thread = threading.Thread(target=f) >>> thread.start() >>> thread.join() affects what we see: >>> mydata.number 11 >>> del mydata """ # Threading import is at end class _localbase(object): __slots__ = '_local__key', '_local__args', '_local__lock' def __new__(cls, *args, **kw): self = object.__new__(cls) key = '_local__key', 'thread.local.' + str(id(self)) object.__setattr__(self, '_local__key', key) object.__setattr__(self, '_local__args', (args, kw)) object.__setattr__(self, '_local__lock', RLock()) if args or kw and (cls.__init__ is object.__init__): raise TypeError("Initialization arguments are not supported") # We need to create the thread dict in anticipation of # __init__ being called, to make sire we don't cal it # again ourselves. dict = object.__getattribute__(self, '__dict__') currentThread().__dict__[key] = dict return self def _patch(self): key = object.__getattribute__(self, '_local__key') d = currentThread().__dict__.get(key) if d is None: d = {} currentThread().__dict__[key] = d object.__setattr__(self, '__dict__', d) # we have a new instance dict, so call out __init__ if we have # one cls = type(self) if cls.__init__ is not object.__init__: args, kw = object.__getattribute__(self, '_local__args') cls.__init__(self, *args, **kw) else: object.__setattr__(self, '__dict__', d) class local(_localbase): def __getattribute__(self, name): lock = object.__getattribute__(self, '_local__lock') lock.acquire() try: _patch(self) return object.__getattribute__(self, name) finally: lock.release() def __setattr__(self, name, value): lock = object.__getattribute__(self, '_local__lock') lock.acquire() try: _patch(self) return object.__setattr__(self, name, value) finally: lock.release() def __delattr__(self, name): lock = object.__getattribute__(self, '_local__lock') lock.acquire() try: _patch(self) return object.__delattr__(self, name) finally: lock.release() def __del__(): threading_enumerate = enumerate __getattribute__ = object.__getattribute__ def __del__(self): key = __getattribute__(self, '_local__key') try: threads = list(threading_enumerate()) except: # if enumerate fails, as it seems to do during # shutdown, we'll skip cleanup under the assumption # that there is nothing to clean up return for thread in threads: try: __dict__ = thread.__dict__ except AttributeError: # Thread is dying, rest in peace continue if key in __dict__: try: del __dict__[key] except KeyError: pass # didn't have anything in this thread return __del__ __del__ = __del__() from threading import currentThread, enumerate, RLock