Mercurial > traipse_dev
view orpg/tools/orpg_sound.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | c54768cffbd4 |
children |
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from orpg.orpgCore import * from orpg.orpg_wx import * class orpgSound(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.log = component.get("log") self.settings = component.get('settings') self.log.log("Enter orpgSound", ORPG_DEBUG) # Create some controls try: self.mc = wx.media.MediaCtrl(self, wx.ID_ANY, size=(1,1)) self.OldPlayer = False self.Bind(wx.media.EVT_MEDIA_LOADED, self.OnMediaLoaded) self.log.log("wx.media Used", ORPG_DEBUG) except NotImplementedError: self.OldPlayer = True self.log.log("Old Player Used", ORPG_DEBUG) else: btn2 = wx.Button(self, -1, "Play") self.Bind(wx.EVT_BUTTON, self.OnPlay, btn2) self.playBtn = btn2 self.playBtn.Disable() btn3 = wx.Button(self, -1, "stop") self.Bind(wx.EVT_BUTTON, self.OnStop, btn3) self.stopBtn = btn3 self.playList = wx.Choice(self, wx.ID_ANY) self.playDict = {} self.pslider = wx.Slider(self, wx.ID_ANY, 0, 0, 100, size=wx.Size(100, -1)) self.Bind(wx.EVT_SLIDER, self.onSeek, self.pslider) self.pos = wx.StaticText(self, wx.ID_ANY, "Position:") self.vol = wx.StaticText(self, wx.ID_ANY, "Volume:") self.vslider = wx.Slider(self, wx.ID_ANY, 100, 0, 100, size=wx.Size(50, -1)) self.Bind(wx.EVT_SLIDER, self.onVol, self.vslider) self.log.log("Buttons Created", ORPG_DEBUG) self.loopSound = False self.seeking = False self.lastlen = 0 # setup the layout sizer = wx.GridBagSizer(hgap=1, vgap=1) sizer.Add(self.mc, (0,20)) sizer.Add(self.playList, (0,0), span=(1,2)) sizer.Add(btn2, (0,2)) sizer.Add(btn3, (0,3)) sizer.Add(self.pos, (1,0), flag=wx.ALIGN_CENTER) sizer.Add(self.pslider, (1,1), flag=wx.EXPAND) sizer.Add(self.vol, (1,2), flag=wx.ALIGN_CENTER) sizer.Add(self.vslider, (1,3), flag=wx.EXPAND) sizer.AddGrowableCol(0) sizer.AddGrowableCol(3) sizer.SetEmptyCellSize((0,0)) self.SetSizer(sizer) self.SetAutoLayout(True) self.log.log("Sizer Set", ORPG_DEBUG) self.Fit() self.Bind(wx.EVT_CHOICE, self.PlaySelected, self.playList) self.Bind(wx.EVT_CLOSE, self.OnClose) self.timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.OnTimer) self.timer.Start(100) self.log.log("Events Bound", ORPG_DEBUG) self.log.log("Exit orpgSound", ORPG_DEBUG) def play(self, sound_file, type="local", loop_sound=False): self.log.log("Enter orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG) if self.OldPlayer: if wx.Platform == '__WXMSW__': import winsound self.play_windows(sound_file.replace('&', '&')) elif wx.Platform == '__WXGTK__': self.play_unix(sound_file.replace('&', '&')) else: self.loopSound = loop_sound self.LoadSound(sound_file.replace('&', '&'), type) self.log.log("Exit orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG) def play_windows(self,sound_file): self.log.log("Enter orpgSound->play_windows(self,sound_file)", ORPG_DEBUG) winsound.PlaySound(sound_file, winsound.SND_FILENAME) self.log.log("Exit orpgSound->play_windows(self,sound_file)", ORPG_DEBUG) def play_unix(self, sound_file): self.log.log("Enter orpgSound->play_unix(self, sound_file)", ORPG_DEBUG) unix_player = self.settings.get_setting('UnixSoundPlayer') if unix_player != '': os.system(unix_player + " " + sound_file) self.log.log("Exit orpgSound->play_unix(self, sound_file)", ORPG_DEBUG) def onSeek(self, evt): self.log.log("Enter orpgSound->onSeek(self, evt)", ORPG_DEBUG) offset = self.pslider.GetValue() self.mc.Seek(offset) self.log.log("Exit orpgSound->onSeek(self, evt)", ORPG_DEBUG) def PlaySelected(self, evt): self.log.log("Enter orpgSound->PlaySelected(self, evt)", ORPG_DEBUG) name = self.playList.GetStringSelection() info = self.playDict[name] sound_file = info[0] pos = info[1] self.mc.LoadURI(sound_file) pane = self.parent._mgr.GetPane("Sound Control Toolbar") pane.window.SetInitialSize() pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1)) self.parent._mgr.Update() if pos > 0: self.seeking = True wx.CallAfter(self.mc.Pause) self.log.log("Exit orpgSound->PlaySelected(self, evt)", ORPG_DEBUG) def LoadSound(self, sound_file, type="local"): self.log.log("Enter orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG) if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING: pos = self.mc.Tell() len = self.mc.Length() self.mc.Stop() if (len-pos) <= 2000: pos = 0 pname = self.playList.GetStringSelection() self.playDict[pname][1] = pos (path, name) = os.path.split(sound_file) if type != "local": self.mc.LoadURI(sound_file) else: self.mc.Load(sound_file) if not self.playDict.has_key(name): self.playList.Append(name) pane = self.parent._mgr.GetPane("Sound Control Toolbar") pane.window.SetInitialSize() pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1)) self.parent._mgr.Update() self.playDict[name] = [sound_file, 0] self.playList.SetStringSelection(name) self.log.log("Exit orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG) return def OnMediaLoaded(self, evt): self.log.log("Enter orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG) self.mc.Play() self.playBtn.Enable() self.log.log("Exit orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG) def OnPlay(self, evt): self.log.log("Enter orpgSound->OnPlay(self, evt)", ORPG_DEBUG) self.mc.Play() self.log.log("Exit orpgSound->OnPlay(self, evt)", ORPG_DEBUG) def OnStop(self, evt): self.log.log("Enter orpgSound->OnStop(self, evt)", ORPG_DEBUG) self.loopSound = False self.mc.Stop() self.log.log("Exit orpgSound->OnStop(self, evt)", ORPG_DEBUG) def OnClose(self, evt): self.log.log("Enter orpgSound->OnClose(self, evt)", ORPG_DEBUG) self.timer.Stop() del self.timer self.log.log("Exit orpgSound->OnClose(self, evt)", ORPG_DEBUG) def __del__(self): self.timer.Stop() def onVol(self, evt): self.log.log("Enter orpgSound->onVol(self, evt)", ORPG_DEBUG) vol = float(self.vslider.GetValue())/100 self.mc.SetVolume(vol) self.log.log("Exit orpgSound->onVol(self, evt)", ORPG_DEBUG) def OnTimer(self, args): if not self.OldPlayer: if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING and not self.stopBtn.IsEnabled(): self.stopBtn.Enable() elif self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.stopBtn.IsEnabled(): self.stopBtn.Disable() if self.mc.Length() > 0 and self.lastlen != self.mc.Length(): self.pslider.SetRange(0, self.mc.Length()) self.lastlen = self.mc.Length() if not self.seeking: self.pslider.SetValue(self.mc.Tell()) if self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.loopSound: self.mc.Play() if self.seeking: name = self.playList.GetStringSelection() info = self.playDict[name] if self.mc.Tell() >= info[1]: self.seeking = False else: self.pslider.SetValue(info[1]) wx.CallAfter(self.onSeek, None) elif self.stopBtn.IsShown(): self.playBtn.Hide() self.stopBtn.Hide() return class SoundFrame(wx.Frame): def __init__(self, openrpg): wx.Frame.__init__(self, None, title="Sound Control Toolbar", style=wx.CAPTION | wx.SYSTEM_MENU | wx.STAY_ON_TOP) self.soundCtrl = orpgSound(self, openrpg) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(self.soundCtrl, 1, wx.EXPAND) self.SetSizer(sizer) self.SetSizer(sizer) self.SetAutoLayout(True) self.Fit() class BlankApp(wx.App): def OnInit(self): self.frame = SoundFrame() self.frame.Show() self.SetTopWindow(self.frame) return True def OnChar(self, event): #Not sure how to determin if only Tab or Shift Tab was used to initiate self.tabgroup.GoNext( self.frame1.FindFocus() ) if __name__ == "__main__": app = BlankApp(0) app.MainLoop()