view orpg/dieroller/utils.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents 3bbfd84619c0
children
line wrap: on
line source

#!/usr/bin/env python
# Copyright (C) 2000-2010 The OpenRPG Project
#
#       owner@madmathlabs.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: dieroller/utils.py
# Author: OpenRPG Team
# Maintainer (Traipse): Tyler Starke
# Version:
#   $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp  $
#
# Description: Classes to help manage the die roller
#

import re

import orpg.dieroller.rollers
from orpg.dieroller.base import die_rollers

"""
Die Roller Changes:
I've made some changes for ease of reading. Below you see the new formula and the old depricated formula. The new formula is easier to understand
and works a little better with math. Try this: [(2+4)+4d(6+8)+(4*4)] with both formulas. Traipse succeeds, Standard (1.7.1) fails.

The new formula deals only with numbers of the Fudge roller. The math has a required process flow, which is unliked currently by me but I am not
going to spend more time on at currently to correct it. It occurs when using paranthesis on the facet. If paranthesis are used no modifier can be added
at the end, but you can added it before the roll.

This is the standard roller formula: (Math D Numbers or Math or Fudge). If that fails the new non_stdDie looks for a regExpression formula inside
the current die roller, set under the name. So all of that bloat to include the english language in the Gilcrease 1.8.0 remains bloat and Traipse's
dice can be liberated to do what they want, where they want, when they want.
"""

class roller_manager(object):
    def __new__(cls):
        it = cls.__dict__.get("__it__")
        if it is not None: return it
        cls.__it__ = it = object.__new__(cls)
        it._init()
        return it

    def _init(self):
        self.setRoller('std')

    def setRoller(self, roller_class):
        try: self.roller_class = die_rollers[roller_class]
        except KeyError: raise Exception("Invalid die roller!")

    def getRoller(self):
        return self.roller_class.name

    def listRollers(self):
        return die_rollers.keys()

    def completeMath(self, matches):
        s = matches.group(0)
        try: doMath = str(eval(s))
        except: doMath = s
        return doMath

    def stdDie_Class(self, match):
        s = match.group(0)
        num_sides = s.split('d')
        if len(num_sides) > 1: 
            num_sides; num = num_sides[0]; sides = num_sides[1]
            if sides.strip().upper() == 'F': sides = "'f'"
            try:
                if int(num) > 100 or int(sides) > 10000: return None
            except: pass
            ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](",
                    sides.strip(), '))']
            s =  ''.join(ret)
            return s

    #  Use this to convert ndm-style (3d6) dice to d_base format
    def stdDie(self, s):
        math = '[\(0-9\/\*\-\+\)]+'
        reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])')
        #reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") ## Original
        try:
            (result, num_matches) = reg.subn(self.stdDie_Class, s)
            #print 'main', result, num_matches
            if num_matches == 0 or result is None:
                reg = re.compile(math)
                (result, math_matches) = reg.subn(self.completeMath, s)
                #print 'math1', result, num_matches
                reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])')
                (result, num_matches) = reg.subn(self.stdDie_Class, result)
                #print 'math2', result, num_matches
        except Exception, e: 
            print 'Die string conversion failed,', e
            return s
        return str(result)

    def nonStdDie(self, s):
        math = '[\(0-9\/\*\-\+\)]+'
        reg = re.compile(math)
        (result, math_matches) = reg.subn(self.completeMath, s)

        reg = re.compile(die_rollers._rollers[self.getRoller()].regExpression)
        (result, num_matches) = reg.subn(self.roller_class().non_stdDie, s) ## Currently skipping math

        if num_matches == 0 or result is None: return s
        else: return result

    def proccessRoll(self, s):
        ## Re arranged to allow the non standard dice to use the built in roller methods, 
        ## not re-written roller methods.
        b = self.stdDie(s)
        try: b = str(eval(b))
        except:
            b = self.nonStdDie(s)
            try: b = str(eval(b))
            except: pass
        return b