view orpg/dieroller/rollers/trinity.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents dcae32e219f1
children
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line source

## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: trinity.py
# Author: Jacob Matthew, Talisan Creations
# Maintainer:
# Version:
#   $Id: trinity.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: Aeon Trinity die roller
# Modified from the WoD dieroller "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $"
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers
# Threshhold functionality removed, some tags remain in code.

__version__ = "$Id: trinity.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from std import std
from orpg.dieroller.base import *

class trinity(std):
    name = "trinity"

    def __init__(self,source=[],target=7,targetthr=0):
        std.__init__(self,source)
        self.target = target
        self.targetthr = targetthr

    def vs(self,target):
        self.target = target
        return self

    def thr(self,targetthr):
        self.targetthr = targetthr
        return self

    def sum(self):
        rolls = []
        s = 0
        b = 0
        for a in self.data:
            rolls.extend(a.gethistory())
        for r in rolls:
            if r >= self.target:
                s += 1
            elif r == 1:
                b -= 1
        if s == 0:
            return b
        else:
            return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            if self.sum() < 0:
                myStr += "] result of a (" + str(self.sum()) + ") botch"
            elif self.sum() == 0:
                myStr += "] result of a failure"
            else:
                myStr += "] result of (" + str(self.sum()) + ") success"


        return myStr

die_rollers.register(trinity)