Mercurial > traipse_dev
view orpg/chat/chatwnd.py @ 82:2fa8bd6785a5 ornery-dev
TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
author | sirebral |
---|---|
date | Thu, 27 Aug 2009 00:51:22 -0500 |
parents | dd4be4817377 |
children | eb1b275699c4 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: chatutils.py # Author: Chris Davis # Maintainer: # Version: # $Id: chatwnd.py,v 1.177 2007/12/07 20:39:48 digitalxero Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # # History # 2002-01-20 HeroMan # + Added 4 dialog items on toolbar in support of Alias Library Functionallity # + Shrunk the text view button to an image # 2005-04-25 Snowdog # + Added simple_html_repair() to post() to fix malformed html in the chat window # + Added strip_script_tags() to post() to remove crash point. See chat_util.py # 2005-04-25 Snowdog # + Added simple_html_repair() to post() to fix malformed html in the chat window # __version__ = "$Id: chatwnd.py,v 1.177 2007/12/07 20:39:48 digitalxero Exp $" ## ## Module Loading ## from orpg.orpg_windows import * from orpg.player_list import WG_LIST from orpg.dirpath import dir_struct import orpg.tools.rgbhex import orpg.tools.inputValidator #from orpg.tools.metamenus import MenuEx #Needed? import webbrowser from string import * from orpg.orpg_version import VERSION import commands import chat_msg import time import orpg.tools.predTextCtrl from orpg.networking.mplay_client import MPLAY_CONNECTED # needed to only send typing/not_typing messages while connected import os import time import re import sys import cStringIO # for reading inline imagedata as a stream from HTMLParser import HTMLParser import chat_util import traceback from wx.lib.expando import EVT_ETC_LAYOUT_NEEDED from orpg.tools.validate import validate from orpg.tools.orpg_settings import settings from orpg.orpgCore import component from orpg.tools.orpg_log import logger from orpg.tools.decorators import debugging NEWCHAT = False try: import wx.webview NEWCHAT = True except: pass NEWCHAT = False # Global parser for stripping HTML tags: # The 'tag stripping' is implicit, because this parser echoes every # type of html data *except* the tags. class HTMLStripper(HTMLParser): @debugging def __init__(self): self.accum = "" self.special_tags = ['hr', 'br', 'img'] @debugging def handle_data(self, data): # quote cdata literally self.accum += data @debugging def handle_entityref(self, name): # entities must be preserved exactly self.accum += "&" + name + ";" @debugging def handle_starttag(self, tag, attrs): if tag in self.special_tags: self.accum += '<' + tag for attrib in attrs: self.accum += ' ' + attrib[0] + '="' + attrib[1] + '"' self.accum += '>' @debugging def handle_charref(self, name): # charrefs too self.accum += "&#" + name + ";" htmlstripper = HTMLStripper() # utility function; see Post(). @debugging def strip_html(string): "Return string tripped of html tags." htmlstripper.reset() htmlstripper.accum = "" htmlstripper.feed(string) htmlstripper.close() return htmlstripper.accum @debugging def log( settings, c, text ): filename = settings.get_setting('GameLogPrefix') if filename > '' and filename[0] != commands.ANTI_LOG_CHAR: filename = filename + time.strftime( '-%Y-%m-%d.html', time.localtime( time.time() ) ) #filename = time.strftime( filename, time.localtime( time.time() ) ) timestamp = time.ctime(time.time()) header = '[%s] : ' % ( timestamp ); if settings.get_setting('TimeStampGameLog') != '1': header = '' try: f = open( dir_struct["user"] + filename, 'a' ) f.write( '<div class="'+c+'">%s%s</div>\n' % ( header, text ) ) f.close() except: print "could not open " + dir_struct["user"] + filename + ", ignoring..." pass # This class displayes the chat information in html? # # Defines: # __init__(self, parent, id) # OnLinkClicked(self, linkinfo) # CalculateAllFonts(self, defaultsize) # SetDefaultFontAndSize(self, fontname) # class chat_html_window(wx.html.HtmlWindow): """ a wxHTMLwindow that will load links """ # initialization subroutine # # !self : instance of self # !parent : # !id : @debugging def __init__(self, parent, id): wx.html.HtmlWindow.__init__(self, parent, id, style=wx.SUNKEN_BORDER|wx.html.HW_SCROLLBAR_AUTO|wx.NO_FULL_REPAINT_ON_RESIZE) self.parent = parent self.build_menu() self.Bind(wx.EVT_LEFT_UP, self.LeftUp) self.Bind(wx.EVT_RIGHT_DOWN, self.onPopup) if "gtk2" in wx.PlatformInfo: self.SetStandardFonts() # def __init__ - end @debugging def onPopup(self, evt): self.PopupMenu(self.menu) @debugging def LeftUp(self, event): event.Skip() wx.CallAfter(self.parent.set_chat_text_focus, None) @debugging def build_menu(self): self.menu = wx.Menu() item = wx.MenuItem(self.menu, wx.ID_ANY, "Copy", "Copy") self.Bind(wx.EVT_MENU, self.OnM_EditCopy, item) self.menu.AppendItem(item) @debugging def OnM_EditCopy(self, evt): wx.TheClipboard.Open() wx.TheClipboard.Clear() wx.TheClipboard.SetData(wx.TextDataObject(self.SelectionToText())) wx.TheClipboard.Close() @debugging def scroll_down(self): maxrange = self.GetScrollRange(wx.VERTICAL) pagesize = self.GetScrollPageSize(wx.VERTICAL) self.Scroll(-1, maxrange-pagesize) @debugging def mouse_wheel(self, event): amt = event.GetWheelRotation() units = amt/(-(event.GetWheelDelta())) self.ScrollLines(units*3) @debugging def Header(self): return '<html><body bgcolor="' + self.parent.bgcolor + '" text="' + self.parent.textcolor + '">' @debugging def StripHeader(self): return self.GetPageSource().replace(self.Header(), '') @debugging def GetPageSource(self): return self.GetParser().GetSource() # This subroutine fires up the webbrowser when a link is clicked. # # !self : instance of self # !linkinfo : instance of a class that contains the link information @debugging def OnLinkClicked(self, linkinfo): href = linkinfo.GetHref() wb = webbrowser.get() wb.open(href) # def OnLinkClicked - end @debugging def CalculateAllFonts(self, defaultsize): return [int(defaultsize * 0.4), int(defaultsize * 0.7), int(defaultsize), int(defaultsize * 1.3), int(defaultsize * 1.7), int(defaultsize * 2), int(defaultsize * 2.5)] @debugging def SetDefaultFontAndSize(self, fontname, fontsize): """Set 'fontname' to the default chat font. Returns current font settings in a (fontname, fontsize) tuple.""" self.SetFonts(fontname, "", self.CalculateAllFonts(int(fontsize))) return (self.GetFont().GetFaceName(), self.GetFont().GetPointSize()) # class chat_html_window - end if NEWCHAT: class ChatHtmlWindow(wx.webview.WebView): @debugging def __init__(self, parent, id): wx.webview.WebView.__init__(self, parent, id) self.parent = parent self.__font = wx.Font(10, wx.FONTFAMILY_ROMAN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, faceName='Ariel') self.build_menu() self.Bind(wx.EVT_LEFT_UP, self.LeftUp) self.Bind(wx.EVT_RIGHT_DOWN, self.onPopup) self.Bind(wx.webview.EVT_WEBVIEW_BEFORE_LOAD, self.OnLinkClicked) #Wrapers so I dont have to add special Code @debugging def SetPage(self, htmlstring): self.SetPageSource(htmlstring) @debugging def AppendToPage(self, htmlstring): self.SetPageSource(self.GetPageSource() + htmlstring) @debugging def GetFont(self): return self.__font @debugging def CalculateAllFonts(self, defaultsize): return @debugging def SetDefaultFontAndSize(self, fontname, fontsize): self.__font = wx.Font(int(fontsize), wx.FONTFAMILY_ROMAN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, faceName=fontname) try: self.SetPageSource(self.Header() + self.StripHeader()) except Exception, e: print e return (self.GetFont().GetFaceName(), self.GetFont().GetPointSize()) #Events @debugging def OnLinkClicked(self, linkinfo): href = linkinfo.GetHref() wb = webbrowser.get() wb.open(href) @debugging def onPopup(self, evt): self.PopupMenu(self.menu) @debugging def LeftUp(self, event): event.Skip() wx.CallAfter(self.parent.set_chat_text_focus, None) @debugging def OnM_EditCopy(self, evt): self.Copy() #Cutom Methods @debugging def Header(self): return "<html><head><style>body {font-size: " + str(self.GetFont().GetPointSize()) + "px;font-family: " + self.GetFont().GetFaceName() + ";color: " + self.parent.textcolor + ";background-color: " + self.parent.bgcolor + ";margin: 0;padding: 0 0;height: 100%;}</style></head><body>" @debugging def StripHeader(self): tmp = self.GetPageSource().split('<BODY>') if tmp[-1].find('<body>') > -1: tmp = tmp[-1].split('<body>') return tmp[-1] @debugging def build_menu(self): self.menu = wx.Menu() item = wx.MenuItem(self.menu, wx.ID_ANY, "Copy", "Copy") self.Bind(wx.EVT_MENU, self.OnM_EditCopy, item) self.menu.AppendItem(item) @debugging def scroll_down(self): maxrange = self.GetScrollRange(wx.VERTICAL) pagesize = self.GetScrollPageSize(wx.VERTICAL) self.Scroll(-1, maxrange-pagesize) @debugging def mouse_wheel(self, event): amt = event.GetWheelRotation() units = amt/(-(event.GetWheelDelta())) self.ScrollLines(units*3) chat_html_window = ChatHtmlWindow ######################### #chat frame window ######################### # These are kinda global...and static..and should be located somewhere else # then the middle of a file between two classes. ################### # Tab Types ################### MAIN_TAB = wx.NewId() WHISPER_TAB = wx.NewId() GROUP_TAB = wx.NewId() NULL_TAB = wx.NewId() # This class defines the tabbed 'notebook' that holds multiple chatpanels. # It's the widget attached to the main application frame. # # Inherits: wxNotebook # # Defines: # create_private_tab(self, playerid) # get_tab_index(self, chatpanel) # destroy_private_tab(self, chatpanel) # OnPageChanged(self, event) # set_default_font(self, font, fontsize) class chat_notebook(orpgTabberWnd): @debugging def __init__(self, parent, size): orpgTabberWnd.__init__(self, parent, True, size=size, style=FNB.FNB_DROPDOWN_TABS_LIST|FNB.FNB_NO_NAV_BUTTONS|FNB.FNB_MOUSE_MIDDLE_CLOSES_TABS) self.settings = component.get("settings") self.whisper_tabs = [] self.group_tabs = [] self.null_tabs = [] self.il = wx.ImageList(16, 16) bmp = wx.Bitmap(dir_struct["icon"]+'player.gif') self.il.Add(bmp) bmp = wx.Bitmap(dir_struct["icon"]+'clear.gif') self.il.Add(bmp) self.SetImageList(self.il) # Create "main" chatpanel tab, undeletable, connected to 'public' room. self.MainChatPanel = chat_panel(self, -1, MAIN_TAB, 'all') self.AddPage(self.MainChatPanel, "Main Room") self.SetPageImage(0, 1) self.chat_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.MainChatPanel.typingTimerFunc) self.chat_timer.Start(1000) # Hook up event handler for flipping tabs self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CHANGED, self.onPageChanged) self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CHANGING, self.onPageChanging) self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CLOSING, self.onCloseTab) # html font/fontsize is global to all the notebook tabs. self.font, self.fontsize = self.MainChatPanel.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), self.settings.get_setting('defaultfontsize')) self.GMChatPanel = None if self.settings.get_setting("GMWhisperTab") == '1': self.create_gm_tab() self.SetSelection(0) @debugging def get_tab_index(self, chatpanel): "Return the index of a chatpanel in the wxNotebook." for i in xrange(self.GetPageCount()): if (self.GetPage(i) == chatpanel): return i @debugging def create_gm_tab(self): if self.GMChatPanel == None: self.GMChatPanel = chat_panel(self, -1, MAIN_TAB, 'gm') self.AddPage(self.GMChatPanel, "GM", False) self.SetPageImage(self.GetPageCount()-1, 1) self.GMChatPanel.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) @debugging def create_whisper_tab(self, playerid): "Add a new chatpanel directly connected to integer 'playerid' via whispering." private_tab = chat_panel(self, -1, WHISPER_TAB, playerid) playername = strip_html(self.MainChatPanel.session.get_player_by_player_id(playerid)[0]) self.AddPage(private_tab, playername, False) private_tab.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) self.whisper_tabs.append(private_tab) self.newMsg(self.GetPageCount()-1) self.AliasLib = component.get('alias') wx.CallAfter(self.AliasLib.RefreshAliases) return private_tab @debugging def create_group_tab(self, group_name): "Add a new chatpanel directly connected to integer 'playerid' via whispering." private_tab = chat_panel(self, -1, GROUP_TAB, group_name) self.AddPage(private_tab, group_name, False) private_tab.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) self.group_tabs.append(private_tab) self.newMsg(self.GetPageCount()-1) self.AliasLib = component.get('alias') wx.CallAfter(self.AliasLib.RefreshAliases) return private_tab @debugging def create_null_tab(self, tab_name): "Add a new chatpanel directly connected to integer 'playerid' via whispering." private_tab = chat_panel(self, -1, NULL_TAB, tab_name) self.AddPage(private_tab, tab_name, False) private_tab.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) self.null_tabs.append(private_tab) self.newMsg(self.GetPageCount()-1) self.AliasLib = component.get('alias') wx.CallAfter(self.AliasLib.RefreshAliases) return private_tab @debugging def onCloseTab(self, evt): try: tabid = evt.GetSelection() except: tabid = self.GetSelection() if self.GetPageText(tabid) == 'Main Room': #send no close error to chat evt.Veto() return if self.GetPageText(tabid) == 'GM': msg = "Are You Sure You Want To Close This Page?" dlg = wx.MessageDialog(self, msg, "NotebookCtrl Question", wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if wx.Platform != '__WXMAC__': dlg.SetFont(wx.Font(8, wx.NORMAL, wx.NORMAL, wx.NORMAL, False)) if dlg.ShowModal() in [wx.ID_NO]: dlg.Destroy() evt.Veto() return dlg.Destroy() self.GMChatPanel = None self.settings.set_setting("GMWhisperTab", "0") panel = self.GetPage(tabid) if panel in self.whisper_tabs: self.whisper_tabs.remove(panel) elif panel in self.group_tabs: self.group_tabs.remove(panel) elif panel in self.null_tabs: self.null_tabs.remove(panel) @debugging def newMsg(self, tabid): if tabid != self.GetSelection(): self.SetPageImage(tabid, 0) @debugging def onPageChanging(self, event): """When private chattabs are selected, set the bitmap back to 'normal'.""" event.Skip() @debugging def onPageChanged(self, event): """When private chattabs are selected, set the bitmap back to 'normal'.""" selected_idx = event.GetSelection() self.SetPageImage(selected_idx, 1) page = self.GetPage(selected_idx) #wx.CallAfter(page.set_chat_text_focus, 0) event.Skip() """ This class defines and builds the Chat Frame for OpenRPG Inherits: wxPanel Defines: __init__((self, parent, id, openrpg, sendtarget) build_ctrls(self) on_buffer_size(self,evt) set_colors(self) set_buffersize(self) set_chat_text(self,txt) OnChar(self,event) on_chat_save(self,evt) on_text_color(self,event) colorize(self, color, text) on_text_format(self,event) OnSize(self,event) scroll_down(self) InfoPost(self,s) Post(self,s="",send=False,myself=False) ParsePost(self,s,send=False,myself=False) ParseDice(self,s) ParseNodes(self,s) get_sha_checksum(self) get_color(self) """ class chat_panel(wx.Panel): """ This is the initialization subroutine !self : instance of self !parent : parent that defines the chatframe !id : !openrpg : !sendtarget: who gets outbound messages: either 'all' or a playerid """ @debugging def __init__(self, parent, id, tab_type, sendtarget): wx.Panel.__init__(self, parent, id) logger._set_log_to_console(False) self.session = component.get('session') self.settings = component.get('settings') self.activeplugins = component.get('plugins') self.parent = parent # who receives outbound messages, either "all" or "playerid" string self.sendtarget = sendtarget self.type = tab_type #self.sound_player = component.get('sound') #Removing! # create die roller manager #self.DiceManager = component.get('DiceManager') #Removing! # create rpghex tool self.r_h = orpg.tools.rgbhex.RGBHex() self.h = 0 self.set_colors() self.version = VERSION self.histidx = -1 self.temptext = "" self.history = [] self.storedata = [] #self.lasthistevt = None self.parsed=0 #chat commands self.lockscroll = False # set the default to scrolling on. self.chat_cmds = commands.chat_commands(self) self.html_strip = strip_html #Alias Lib stuff self.defaultAliasName = 'Use Real Name' self.defaultFilterName = 'No Filter' self.advancedFilter = False self.lastSend = 0 # this is used to help implement the player typing indicator self.lastPress = 0 # this is used to help implement the player typing indicator self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(EVT_ETC_LAYOUT_NEEDED, self.OnSize) #require to keep text at bottom of chat when text entry expands --SD self.build_ctrls() StartupFont = self.settings.get_setting("defaultfont") StartupFontSize = self.settings.get_setting("defaultfontsize") if(StartupFont != "") and (StartupFontSize != ""): try: self.set_default_font(StartupFont, int(StartupFontSize)) except: pass self.font = self.chatwnd.GetFont().GetFaceName() self.fontsize = self.chatwnd.GetFont().GetPointSize() self.scroll_down() @debugging def set_default_font(self, fontname=None, fontsize=None): """Set all chatpanels to new default fontname/fontsize. Returns current font settings in a (fontname, fontsize) tuple.""" if (fontname is not None): newfont = fontname else: newfont = self.font if (fontsize is not None): newfontsize = int(fontsize) else: newfontsize = int(self.fontsize) self.chatwnd.SetDefaultFontAndSize(newfont, newfontsize) self.InfoPost("Font is now " + newfont + " point size " + `newfontsize`) self.font = newfont self.fontsize = newfontsize return (self.font, self.fontsize) @debugging def build_menu(self): top_frame = component.get('frame') menu = wx.Menu() item = wx.MenuItem(menu, wx.ID_ANY, "&Background color", "Background color") top_frame.Bind(wx.EVT_MENU, self.OnMB_BackgroundColor, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "&Text color", "Text color") top_frame.Bind(wx.EVT_MENU, self.OnMB_TextColor, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "&Chat Focus\tCtrl-H", "Chat Focus") self.setChatFocusMenu = item top_frame.Bind(wx.EVT_MENU, self.set_chat_text_focus, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "Toggle &Scroll Lock", "Toggle Scroll Lock") top_frame.Bind(wx.EVT_MENU, self.lock_scroll, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Save Chat &Log", "Save Chat Log") top_frame.Bind(wx.EVT_MENU, self.on_chat_save, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Text &View", "Text View") top_frame.Bind(wx.EVT_MENU, self.pop_textpop, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Forward Tab\tCtrl+Tab", "Swap Tabs") top_frame.Bind(wx.EVT_MENU, self.forward_tabs, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Forward Tab\tCtrl+Shift+Tab", "Swap Tabs") top_frame.Bind(wx.EVT_MENU, self.back_tabs, item) menu.AppendItem(item) menu.AppendSeparator() settingmenu = wx.Menu() wndmenu = wx.Menu() tabmenu = wx.Menu() toolmenu = wx.Menu() item = wx.MenuItem(wndmenu, wx.ID_ANY, "Show Images", "Show Images", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ShowImages, item) wndmenu.AppendItem(item) if self.settings.get_setting("Show_Images_In_Chat") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Strip HTML", "Strip HTML", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_StripHTML, item) wndmenu.AppendItem(item) if self.settings.get_setting("striphtml") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Chat Time Index", "Chat Time Index", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ChatTimeIndex, item) wndmenu.AppendItem(item) if self.settings.get_setting("Chat_Time_Indexing") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Chat Auto Complete", "Chat Auto Complete", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ChatAutoComplete, item) wndmenu.AppendItem(item) if self.settings.get_setting("SuppressChatAutoComplete") == '0': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Show ID in Chat", "Show ID in Chat", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ShowIDinChat, item) wndmenu.AppendItem(item) if self.settings.get_setting("ShowIDInChat") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Log Time Index", "Log Time Index", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_LogTimeIndex, item) wndmenu.AppendItem(item) if self.settings.get_setting("TimeStampGameLog") == '1': item.Check(True) settingmenu.AppendMenu(wx.ID_ANY, 'Chat Window', wndmenu ) item = wx.MenuItem(tabmenu, wx.ID_ANY, "Tabbed Whispers", "Tabbed Whispers", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_TabbedWhispers, item) tabmenu.AppendItem(item) if self.settings.get_setting("tabbedwhispers") == '1': item.Check(True) item = wx.MenuItem(tabmenu, wx.ID_ANY, "GM Tab", "GM Tab", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_GMTab, item) tabmenu.AppendItem(item) if self.settings.get_setting("GMWhisperTab") == '1':item.Check(True) item = wx.MenuItem(tabmenu, wx.ID_ANY, "Group Whisper Tabs", "Group Whisper Tabs", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_GroupWhisperTabs, item) tabmenu.AppendItem(item) if self.settings.get_setting("GroupWhisperTab") == '1': item.Check(True) settingmenu.AppendMenu(wx.ID_ANY, 'Chat Tabs', tabmenu) item = wx.MenuItem(toolmenu, wx.ID_ANY, "Dice Bar", "Dice Bar", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_DiceBar, item) toolmenu.AppendItem(item) if self.settings.get_setting("DiceButtons_On") == '1': item.Check(True) item = wx.MenuItem(toolmenu, wx.ID_ANY, "Format Buttons", "Format Buttons", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_FormatButtons, item) toolmenu.AppendItem(item) if self.settings.get_setting("FormattingButtons_On") == '1': item.Check(True) item = wx.MenuItem(toolmenu, wx.ID_ANY, "Alias Tool", "Alias Tool", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_AliasTool, item) toolmenu.AppendItem(item) if self.settings.get_setting("AliasTool_On") == '1': item.Check(True) settingmenu.AppendMenu(wx.ID_ANY, 'Chat Tool Bars', toolmenu) menu.AppendMenu(wx.ID_ANY, 'Chat Settings', settingmenu) top_frame.mainmenu.Insert(2, menu, '&Chat') ## Settings Menu Events @debugging def OnMB_ShowImages(self, event): if event.IsChecked(): self.settings.set_setting("Show_Images_In_Chat", '1') else: self.settings.set_setting("Show_Images_In_Chat", '0') @debugging def OnMB_StripHTML(self, event): if event.IsChecked(): self.settings.set_setting("Sstriphtml", '1') else: self.settings.set_setting("striphtml", '0') @debugging def OnMB_ChatTimeIndex(self, event): if event.IsChecked(): self.settings.set_setting("Chat_Time_Indexing", '1') else: self.settings.set_setting("Chat_Time_Indexing", '0') @debugging def OnMB_ChatAutoComplete(self, event): if event.IsChecked(): self.settings.set_setting("SuppressChatAutoComplete", '0') else: self.settings.set_setting("SuppressChatAutoComplete", '1') @debugging def OnMB_ShowIDinChat(self, event): if event.IsChecked(): self.settings.set_setting("ShowIDInChat", '1') else: self.settings.set_setting("ShowIDInChat", '0') @debugging def OnMB_LogTimeIndex(self, event): if event.IsChecked(): self.settings.set_setting("TimeStampGameLog", '1') else: self.settings.set_setting("TimeStampGameLog", '0') @debugging def OnMB_TabbedWhispers(self, event): if event.IsChecked(): self.settings.set_setting("tabbedwhispers", '1') else: self.settings.set_setting("tabbedwhispers", '0') @debugging def OnMB_GMTab(self, event): if event.IsChecked(): self.settings.set_setting("GMWhisperTab", '1') self.parent.create_gm_tab() else: self.settings.set_setting("GMWhisperTab", '0') @debugging def OnMB_GroupWhisperTabs(self, event): if event.IsChecked(): self.settings.set_setting("GroupWhisperTab", '1') else: self.settings.set_setting("GroupWhisperTab", '0') @debugging def OnMB_DiceBar(self, event): act = '0' if event.IsChecked(): self.settings.set_setting("DiceButtons_On", '1') act = '1' else: self.settings.set_setting("DiceButtons_On", '0') self.toggle_dice(act) try: self.parent.GMChatPanel.toggle_dice(act) except: pass for panel in self.parent.whisper_tabs: panel.toggle_dice(act) for panel in self.parent.group_tabs: panel.toggle_dice(act) for panel in self.parent.null_tabs: panel.toggle_dice(act) @debugging def OnMB_FormatButtons(self, event): act = '0' if event.IsChecked(): self.settings.set_setting("FormattingButtons_On", '1') act = '1' else: self.settings.set_setting("FormattingButtons_On", '0') self.toggle_formating(act) try: self.parent.GMChatPanel.toggle_formating(act) except: pass for panel in self.parent.whisper_tabs: panel.toggle_formating(act) for panel in self.parent.group_tabs: panel.toggle_formating(act) for panel in self.parent.null_tabs: panel.toggle_formating(act) @debugging def OnMB_AliasTool(self, event): act = '0' if event.IsChecked(): self.settings.set_setting("AliasTool_On", '1') act = '1' else: self.settings.set_setting("AliasTool_On", '0') self.toggle_alias(act) try: self.parent.GMChatPanel.toggle_alias(act) except: pass for panel in self.parent.whisper_tabs: panel.toggle_alias(act) for panel in self.parent.group_tabs: panel.toggle_alias(act) for panel in self.parent.null_tabs:panel.toggle_alias(act) @debugging def OnMB_BackgroundColor(self, event): top_frame = component.get('frame') hexcolor = self.get_color() if hexcolor != None: self.bgcolor = hexcolor self.settings.set_setting('bgcolor', hexcolor) self.chatwnd.SetPage(self.ResetPage()) if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() self.chatwnd.scroll_down() @debugging def OnMB_TextColor(self, event): top_frame = component.get('frame') hexcolor = self.get_color() if hexcolor != None: self.textcolor = hexcolor self.settings.set_setting('textcolor', hexcolor) self.chatwnd.SetPage(self.ResetPage()) if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() self.chatwnd.scroll_down() @debugging def get_hot_keys(self): # dummy menus for hotkeys self.build_menu() entries = [] entries.append((wx.ACCEL_CTRL, ord('H'), self.setChatFocusMenu.GetId())) #entries.append((wx.ACCEL_CTRL, wx.WXK_TAB, SWAP_TABS)) return entries @debugging def forward_tabs(self, evt): self.parent.AdvanceSelection() def back_tabs(self, evt): self.parent.AdvanceSelection(False) # This subroutine builds the controls for the chat frame # # !self : instance of self @debugging def build_ctrls(self): self.chatwnd = chat_html_window(self,-1) self.set_colors() wx.CallAfter(self.chatwnd.SetPage, self.chatwnd.Header()) if (self.sendtarget == "all"): wx.CallAfter(self.Post, self.colorize(self.syscolor, "<b>Welcome to <a href='http://www.openrpg.com'>OpenRPG</a> version " + self.version + "... </b>")) #self.chat_cmds.on_help() self.chattxt = orpg.tools.predTextCtrl.predTextCtrl(self, -1, "", style=wx.TE_PROCESS_ENTER |wx.TE_PROCESS_TAB|wx.TE_LINEWRAP, keyHook = self.myKeyHook, validator=None ) self.build_bar() self.basesizer = wx.BoxSizer(wx.VERTICAL) self.basesizer.Add( self.chatwnd, 1, wx.EXPAND ) self.basesizer.Add( self.toolbar_sizer, 0, wx.EXPAND ) self.basesizer.Add( self.chattxt, 0, wx.EXPAND ) self.SetSizer(self.basesizer) self.SetAutoLayout(True) self.Fit() #events self.Bind(wx.EVT_BUTTON, self.on_text_format, self.boldButton) self.Bind(wx.EVT_BUTTON, self.on_text_format, self.italicButton) self.Bind(wx.EVT_BUTTON, self.on_text_format, self.underlineButton) self.Bind(wx.EVT_BUTTON, self.on_text_color, self.color_button) self.Bind(wx.EVT_BUTTON, self.on_chat_save, self.saveButton) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d4Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d6Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d8Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d10Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d12Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d20Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d100Button) self.dieIDs = {} self.dieIDs[self.d4Button.GetId()] = 'd4' self.dieIDs[self.d6Button.GetId()] = 'd6' self.dieIDs[self.d8Button.GetId()] = 'd8' self.dieIDs[self.d10Button.GetId()] = 'd10' self.dieIDs[self.d12Button.GetId()] = 'd12' self.dieIDs[self.d20Button.GetId()] = 'd20' self.dieIDs[self.d100Button.GetId()] = 'd100' self.Bind(wx.EVT_BUTTON, self.pop_textpop, self.textpop_lock) self.Bind(wx.EVT_BUTTON, self.lock_scroll, self.scroll_lock) self.chattxt.Bind(wx.EVT_MOUSEWHEEL, self.chatwnd.mouse_wheel) self.chattxt.Bind(wx.EVT_CHAR, self.chattxt.OnChar) self.chattxt.Bind(wx.EVT_TEXT_COPY, self.textCopy) # def build_ctrls - end @debugging def textCopy(self, event): if self.chattxt.GetStringSelection() == '': self.chatwnd.OnM_EditCopy(None) else: self.chatwnd.Copy() @debugging def build_bar(self): self.toolbar_sizer = wx.BoxSizer(wx.HORIZONTAL) self.scroll_lock = None self.numDieText = None self.dieModText = None if self.settings.get_setting('Toolbar_On') == "1": self.build_alias() self.build_dice() self.build_scroll() self.build_text() self.toolbar_sizer.Add( self.textpop_lock, 0, wx.EXPAND ) self.toolbar_sizer.Add(self.scroll_lock,0,wx.EXPAND) self.build_formating() self.build_colorbutton() @debugging def build_scroll(self): self.scroll_lock = wx.Button( self, wx.ID_ANY, "Scroll ON",size= wx.Size(80,25)) @debugging def build_alias(self): self.aliasList = wx.Choice(self, wx.ID_ANY, size=(100, 25), choices=[self.defaultAliasName]) self.aliasButton = createMaskedButton( self, dir_struct["icon"] + 'player.gif', 'Refresh list of aliases from Game Tree', wx.ID_ANY, '#bdbdbd' ) self.aliasList.SetSelection(0) self.filterList = wx.Choice(self, wx.ID_ANY, size=(100, 25), choices=[self.defaultFilterName]) self.filterButton = createMaskedButton( self, dir_struct["icon"] + 'add_filter.gif', 'Refresh list of filters from Game Tree', wx.ID_ANY, '#bdbdbd' ) self.filterList.SetSelection(0) self.toolbar_sizer.Add( self.aliasButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.aliasList,0,wx.EXPAND) self.toolbar_sizer.Add( self.filterButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.filterList,0,wx.EXPAND) if self.settings.get_setting('AliasTool_On') == '0': self.toggle_alias('0') else: self.toggle_alias('1') @debugging def toggle_alias(self, act): if act == '0': self.toolbar_sizer.Show(self.aliasList, False) self.toolbar_sizer.Show(self.filterList, False) self.toolbar_sizer.Show(self.aliasButton, False) self.toolbar_sizer.Show(self.filterButton, False) self.toolbar_sizer.Layout() else: self.toolbar_sizer.Show(self.aliasList, True) self.toolbar_sizer.Show(self.filterList, True) self.toolbar_sizer.Show(self.aliasButton, True) self.toolbar_sizer.Show(self.filterButton, True) self.toolbar_sizer.Layout() @debugging def build_text(self): self.textpop_lock = createMaskedButton(self, dir_struct["icon"]+'note.gif', 'Open Text View Of Chat Session', wx.ID_ANY, '#bdbdbd') @debugging def build_dice(self): self.numDieText = wx.TextCtrl( self, wx.ID_ANY, "1", size= wx.Size(25, 25), validator=orpg.tools.inputValidator.MathOnlyValidator() ) self.dieModText = wx.TextCtrl( self, wx.ID_ANY, "", size= wx.Size(50, 25), validator=orpg.tools.inputValidator.MathOnlyValidator() ) self.d4Button = createMaskedButton(self, dir_struct["icon"]+'b_d4.gif', 'Roll d4', wx.ID_ANY) self.d6Button = createMaskedButton(self, dir_struct["icon"]+'b_d6.gif', 'Roll d6', wx.ID_ANY) self.d8Button = createMaskedButton(self, dir_struct["icon"]+'b_d8.gif', 'Roll d8', wx.ID_ANY) self.d10Button = createMaskedButton(self, dir_struct["icon"]+'b_d10.gif', 'Roll d10', wx.ID_ANY) self.d12Button = createMaskedButton(self, dir_struct["icon"]+'b_d12.gif', 'Roll d12', wx.ID_ANY) self.d20Button = createMaskedButton(self, dir_struct["icon"]+'b_d20.gif', 'Roll d20', wx.ID_ANY) self.d100Button = createMaskedButton(self, dir_struct["icon"]+'b_d100.gif', 'Roll d100', wx.ID_ANY) self.toolbar_sizer.Add( self.numDieText, 0, wx.ALIGN_CENTER | wx.EXPAND) self.toolbar_sizer.Add( self.d4Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d6Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d8Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d10Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d12Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d20Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d100Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.dieModText, 0, wx.ALIGN_CENTER, 5 ) if self.settings.get_setting('DiceButtons_On') == '0': self.toggle_dice('0') else: self.toggle_dice('1') @debugging def toggle_dice(self, act): if act == '0': self.toolbar_sizer.Show(self.numDieText, False) self.toolbar_sizer.Show(self.d4Button, False) self.toolbar_sizer.Show(self.d6Button, False) self.toolbar_sizer.Show(self.d8Button, False) self.toolbar_sizer.Show(self.d10Button, False) self.toolbar_sizer.Show(self.d12Button, False) self.toolbar_sizer.Show(self.d20Button, False) self.toolbar_sizer.Show(self.d100Button, False) self.toolbar_sizer.Show(self.dieModText, False) self.toolbar_sizer.Layout() else: self.toolbar_sizer.Show(self.numDieText, True) self.toolbar_sizer.Show(self.d4Button, True) self.toolbar_sizer.Show(self.d6Button, True) self.toolbar_sizer.Show(self.d8Button, True) self.toolbar_sizer.Show(self.d10Button, True) self.toolbar_sizer.Show(self.d12Button, True) self.toolbar_sizer.Show(self.d20Button, True) self.toolbar_sizer.Show(self.d100Button, True) self.toolbar_sizer.Show(self.dieModText, True) self.toolbar_sizer.Layout() @debugging def build_formating(self): self.boldButton = createMaskedButton( self, dir_struct["icon"]+'bold.gif', 'Make the selected text Bold', wx.ID_ANY, '#bdbdbd') self.italicButton = createMaskedButton( self, dir_struct["icon"]+'italic.gif', 'Italicize the selected text', wx.ID_ANY, '#bdbdbd' ) self.underlineButton = createMaskedButton( self, dir_struct["icon"]+'underlined.gif', 'Underline the selected text', wx.ID_ANY, '#bdbdbd' ) self.toolbar_sizer.Add( self.boldButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.italicButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.underlineButton, 0, wx.EXPAND ) if self.settings.get_setting('FormattingButtons_On') == '0': self.toggle_formating('0') else: self.toggle_formating('1') @debugging def toggle_formating(self, act): if act == '0': self.toolbar_sizer.Show(self.boldButton, False) self.toolbar_sizer.Show(self.italicButton, False) self.toolbar_sizer.Show(self.underlineButton, False) self.toolbar_sizer.Layout() else: self.toolbar_sizer.Show(self.boldButton, True) self.toolbar_sizer.Show(self.italicButton, True) self.toolbar_sizer.Show(self.underlineButton, True) self.toolbar_sizer.Layout() # Heroman - Ideally, we would use static labels... @debugging def build_colorbutton(self): self.color_button = createMaskedButton(self, dir_struct["icon"]+'textcolor.gif', 'Text Color', wx.ID_ANY, '#bdbdbd', wx.BITMAP_TYPE_GIF) self.saveButton = createMaskedButton(self, dir_struct["icon"]+'save.bmp', 'Save the chatbuffer', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) self.color_button.SetBackgroundColour(self.settings.get_setting('mytextcolor')) self.toolbar_sizer.Add(self.color_button, 0, wx.EXPAND) self.toolbar_sizer.Add(self.saveButton, 0, wx.EXPAND) @debugging def OnMotion(self, evt): contain = self.chatwnd.GetInternalRepresentation() if contain: sx = sy = 0 x = y = 0 (sx,sy) = self.chatwnd.GetViewStart() (sx1,sy1) = self.chatwnd.GetScrollPixelsPerUnit() sx = sx*sx1 sy = sy*sy1 (x,y) = evt.GetPosition() lnk = contain.GetLink(sx+x,sy+y) if lnk: try: link = lnk.GetHref() self.session.set_status_url(link) except: pass else: logger.general("Error, self.chatwnd.GetInternalRepresentation() return None") evt.Skip() # This subroutine is registered with predTextCtrl to be run for every OnChar event # It checks if we need to send a typing message # # self: duh # event: raw KeyEvent from OnChar() @debugging def myKeyHook(self, event): if self.session.get_status() == MPLAY_CONNECTED: # only do if we're connected thisPress = time.time() # thisPress is local temp variable if (thisPress - self.lastSend) > 4: # Check to see if it's been 5 seconds since our last notice # If we're not already typing, then self.lastSend will be 0 self.sendTyping(1) # send a not typing event here (1 for True) self.lastPress = thisPress # either way, record the time of this keystroke for use in # self.typingTimerFunc() if self.settings.get_setting('SuppressChatAutoComplete') == '1': logger.debug("Exit chat_panel->myKeyHook(self, event) return 1") return 1 else: logger.debug("Exit chat_panel->myKeyHook(self, event) return 0") return 0 # This subroutine gets called once a second by the typing Timer # It checks if we need to send a not_typing message # # self: duh @debugging def typingTimerFunc(self, event): #following added by mDuo13 ##############refresh_counter()############## for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: plugin.refresh_counter() except Exception, e: if str(e) != "'module' object has no attribute 'refresh_counter'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) #end mDuo13 added code if self.lastSend: # This will be zero when not typing, so equiv to if is_typing thisTime = time.time() # thisTime is a local temp variable if (thisTime - self.lastPress) > 4: # Check to see if it's been 5 seconds since our last keystroke # If we're not already typing, then self.lastSend will be 0 self.sendTyping(0) # send a typing event here (0 for False) # This subroutine actually takes care of sending the messages for typing/not_typing events # # self: duh # typing: boolean @debugging def sendTyping(self, typing): if typing: self.lastSend = time.time() # remember our send time for use in myKeyHook() #I think this is cleaner status_text = self.settings.get_setting('TypingStatusAlias') if status_text == "" or status_text == None: status_text = "Typing" self.session.set_text_status(status_text) else: self.lastSend = 0 # set lastSend to zero to indicate we're not typing #I think this is cleaner status_text = self.settings.get_setting('IdleStatusAlias') if status_text == "" or status_text == None: status_text = "Idle" self.session.set_text_status(status_text) # This subroutine sets the colors of the chat based on the settings in the # self instance. # # !self : instance of self @debugging def set_colors(self): # chat window backround color self.bgcolor = self.settings.get_setting('bgcolor') # chat window normal text color self.textcolor = self.settings.get_setting('textcolor') # color of text player types self.mytextcolor = self.settings.get_setting('mytextcolor') # color of system warnings self.syscolor = self.settings.get_setting('syscolor') # color of system info messages self.infocolor = self.settings.get_setting('infocolor') # color of emotes self.emotecolor = self.settings.get_setting('emotecolor') # color of whispers self.whispercolor = self.settings.get_setting('whispercolor') # def set_colors - end # This subroutine will insert text into the chat window # # !self : instance of self # !txt : text to be inserted into the chat window @debugging def set_chat_text(self, txt): self.chattxt.SetValue(txt) self.chattxt.SetFocus() self.chattxt.SetInsertionPointEnd() # def set_chat_text - end @debugging def get_chat_text(self): return self.chattxt.GetValue() # This subroutine sets the focus to the chat window @debugging def set_chat_text_focus(self, event): wx.CallAfter(self.chattxt.SetFocus) # def set_chat_text_focus - end # This subrtouine grabs the user input and make the special keys and # modifiers work. # # !self : instance of self # !event : # # Note: self.chattxt now handles it's own Key events. It does, however still # call it's parent's (self) OnChar to handle "default" behavior. @debugging def OnChar(self, event): s = self.chattxt.GetValue() #self.histlen = len(self.history) - 1 ## RETURN KEY (no matter if there is text in chattxt) # This section is run even if there is nothing in the chattxt (as opposed to the next wx.WXK_RETURN handler if event.GetKeyCode() == wx.WXK_RETURN: logger.debug("event.GetKeyCode() == wx.WXK_RETURN") self.set_colors() if self.session.get_status() == MPLAY_CONNECTED: # only do if we're connected self.sendTyping(0) # Send a "not_typing" event on enter key press macroText="" recycle_bin = {wx.WXK_F1: 'event.GetKeyCode() == wx.WXK_F1', wx.WXK_F2: 'event.GetKeyCode() == wx.WXK_F2', wx.WXK_F3: 'event.GetKeyCode() == wx.WXK_F3', wx.WXK_F4: 'event.GetKeyCode() == wx.WXK_F4', wx.WXK_F5: 'event.GetKeyCode() == wx.WXK_F5', wx.WXK_F6: 'event.GetKeyCode() == wx.WXK_F6', wx.WXK_F7: 'event.GetKeyCode() == wx.WXK_F7', wx.WXK_F8: 'event.GetKeyCode() == wx.WXK_F8', wx.WXK_F9: 'event.GetKeyCode() == wx.WXK_F9', wx.WXK_F10: 'event.GetKeyCode() == wx.WXK_F10', wx.WXK_F11: 'event.GetKeyCode() == wx.WXK_F11', wx.WXK_F12: 'event.GetKeyCode() == wx.WXK_F12'} bin_event = event.GetKeyCode() if recycle_bin.has_key(bin_event): logger.debug(lambda bin_event: recycle_bin[bin_event]) macroText = self.settings.get_setting(recycle_bin[bin_event][29:]) recycle_bin = {}; del bin_event # Append to the existing typed text as needed and make sure the status doesn't change back. if len(macroText): self.sendTyping(0) s = macroText ## RETURN KEY (and not text in control) if (event.GetKeyCode() == wx.WXK_RETURN and len(s)) or len(macroText): logger.debug("(event.GetKeyCode() == wx.WXK_RETURN and len(s)) or len(macroText)") self.histidx = -1 self.temptext = "" self.history = [s] + self.history#prepended instead of appended now, so higher index = greater age if not len(macroText): self.chattxt.SetValue("") # play sound sound_file = self.settings.get_setting("SendSound") if sound_file != '': component.get('sound').play(sound_file) if s[0] != "/": ## it's not a slash command s = self.ParsePost( s, True, True ) else: self.chat_cmds.docmd(s) # emote is in chatutils.py ## UP KEY elif event.GetKeyCode() == wx.WXK_UP: logger.debug("event.GetKeyCode() == wx.WXK_UP") if self.histidx < len(self.history)-1: #text that's not in history but also hasn't been sent to chat gets stored in self.temptext #this way if someone presses the up key, they don't lose their current message permanently #(unless they also press enter at the time) if self.histidx is -1: self.temptext = self.chattxt.GetValue() self.histidx += 1 self.chattxt.SetValue(self.history[self.histidx]) self.chattxt.SetInsertionPointEnd() else: self.histidx = len(self.history) -1#in case it got too high somehow, this should fix it #self.InfoPost("**Going up? I don't think so.**") #print self.histidx, "in",self.history ## DOWN KEY elif event.GetKeyCode() == wx.WXK_DOWN: logger.debug("event.GetKeyCode() == wx.WXK_DOWN") #histidx of -1 indicates currently viewing text that's not in self.history if self.histidx > -1: self.histidx -= 1 if self.histidx is -1: #remember, it just decreased self.chattxt.SetValue(self.temptext) else: self.chattxt.SetValue(self.history[self.histidx]) self.chattxt.SetInsertionPointEnd() else: self.histidx = -1 #just in case it somehow got below -1, this should fix it #self.InfoPost("**Going down? I don't think so.**") #print self.histidx, "in",self.history ## TAB KEY elif event.GetKeyCode() == wx.WXK_TAB: logger.debug("event.GetKeyCode() == wx.WXK_TAB") if s !="": found = 0 nicks = [] testnick = "" inlength = len(s) for getnames in self.session.players.keys(): striphtmltag = re.compile ('<[^>]+>*') testnick = striphtmltag.sub ("", self.session.players[getnames][0]) if string.lower(s) == string.lower(testnick[:inlength]): found = found + 1 nicks[len(nicks):]=[testnick] if found == 0: ## no nick match self.Post(self.colorize(self.syscolor," ** No match found")) elif found > 1: ## matched more than 1, tell user what matched nickstring = "" nicklist = [] for foundnicks in nicks: nickstring = nickstring + foundnicks + ", " nicklist.append(foundnicks) nickstring = nickstring[:-2] self.Post(self.colorize(self.syscolor, " ** Multiple matches found: " + nickstring)) # set text to the prefix match between first two matches settext = re.match(''.join(map(lambda x: '(%s?)' % x, string.lower(nicklist[0]))), string.lower(nicklist[1])).group() # run through the rest of the nicks for i in nicklist: settext = re.match(''.join(map(lambda x: '(%s?)' % x, string.lower(i))), string.lower(settext)).group() if settext: self.chattxt.SetValue(settext) self.chattxt.SetInsertionPointEnd() else: ## put the matched name in the chattxt box settext = nicks[0] + ": " self.chattxt.SetValue(settext) self.chattxt.SetInsertionPointEnd() else: ## not online, and no text in chattxt box self.Post(self.colorize(self.syscolor, " ** That's the Tab key, Dave")) ## PAGE UP elif event.GetKeyCode() in (wx.WXK_PRIOR, wx.WXK_PAGEUP): logger.debug("event.GetKeyCode() in (wx.WXK_PRIOR, wx.WXK_PAGEUP)") self.chatwnd.ScrollPages(-1) if not self.lockscroll: self.lock_scroll(0) ## PAGE DOWN elif event.GetKeyCode() in (wx.WXK_NEXT, wx.WXK_PAGEDOWN): logger.debug("event.GetKeyCode() in (wx.WXK_NEXT, wx.WXK_PAGEDOWN)") if not self.lockscroll: self.lock_scroll(0) if ((self.chatwnd.GetScrollRange(1)-self.chatwnd.GetScrollPos(1)-self.chatwnd.GetScrollThumb(1) < 30) and self.lockscroll): self.lock_scroll(0) self.chatwnd.ScrollPages(1) ## END elif event.GetKeyCode() == wx.WXK_END: logger.debug("event.GetKeyCode() == wx.WXK_END") if self.lockscroll: self.lock_scroll(0) self.Post() event.Skip() ## NOTHING else: event.Skip() logger.debug("Exit chat_panel->OnChar(self, event)") # def OnChar - end @debugging def onDieRoll(self, evt): """Roll the dice based on the button pressed and the die modifiers entered, if any.""" # Get any die modifiers if they have been entered numDie = self.numDieText.GetValue() dieMod = self.dieModText.GetValue() dieText = numDie # Now, apply and roll die mods based on the button that was pressed id = evt.GetId() if self.dieIDs.has_key(id): dieText += self.dieIDs[id] if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod dieText += dieMod dieText = "[" + dieText + "]" self.ParsePost(dieText, 1, 1) self.chattxt.SetFocus() # This subroutine saves a chat buffer as html to a file chosen via a # FileDialog. # # !self : instance of self # !evt : @debugging def on_chat_save(self, evt): f = wx.FileDialog(self,"Save Chat Buffer",".","","HTM* (*.htm*)|*.htm*|HTML (*.html)|*.html|HTM (*.htm)|*.htm",wx.SAVE) if f.ShowModal() == wx.ID_OK: file = open(f.GetPath(), "w") file.write(self.ResetPage() + "</body></html>") file.close() f.Destroy() os.chdir(dir_struct["home"]) # def on_chat_save - end @debugging def ResetPage(self): self.set_colors() buffertext = self.chatwnd.Header() + "\n" buffertext += chat_util.strip_body_tags(self.chatwnd.StripHeader()).replace("<br>", "<br />").replace('</html>', '').replace("<br />", "<br />\n").replace("\n\n", '') return buffertext # This subroutine sets the color of selected text, or base text color if # nothing is selected @debugging def on_text_color(self, event): hexcolor = self.r_h.do_hex_color_dlg(self) if hexcolor != None: (beg,end) = self.chattxt.GetSelection() if beg != end: txt = self.chattxt.GetValue() txt = txt[:beg]+self.colorize(hexcolor,txt[beg:end]) +txt[end:] self.chattxt.SetValue(txt) self.chattxt.SetInsertionPointEnd() self.chattxt.SetFocus() else: self.color_button.SetBackgroundColour(hexcolor) self.mytextcolor = hexcolor self.settings.set_setting('mytextcolor',hexcolor) self.set_colors() self.Post() # def on_text_color - end # This subroutine take a color and a text string and formats it into html. # # !self : instance of self # !color : color for the text to be set # !text : text string to be included in the html. @debugging def colorize(self, color, text): """Puts font tags of 'color' around 'text' value, and returns the string""" return "<font color='" + color + "'>" + text + "</font>" # def colorize - end # This subroutine takes and event and inserts text with the basic format # tags included. # # !self : instance of self # !event : @debugging def on_text_format(self, event): id = event.GetId() txt = self.chattxt.GetValue() (beg,end) = self.chattxt.GetSelection() if beg != end: sel_txt = txt[beg:end] else: sel_txt = txt if id == self.boldButton.GetId(): sel_txt = "<b>" + sel_txt + "</b>" elif id == self.italicButton.GetId(): sel_txt = "<i>" + sel_txt + "</i>" elif id == self.underlineButton.GetId(): sel_txt = "<u>" + sel_txt + "</u>" if beg != end: txt = txt[:beg] + sel_txt + txt[end:] else: txt = sel_txt self.chattxt.SetValue(txt) self.chattxt.SetInsertionPointEnd() self.chattxt.SetFocus() # def on_text_format - end @debugging def lock_scroll(self, event): if self.lockscroll: self.lockscroll = False self.scroll_lock.SetLabel("Scroll ON") if len(self.storedata) != 0: for line in self.storedata: self.chatwnd.AppendToPage(line) self.storedata = [] self.scroll_down() else: self.lockscroll = True self.scroll_lock.SetLabel("Scroll OFF") # This subroutine will popup a text window with the chatbuffer contents # # !self : instance of self # !event : @debugging def pop_textpop(self, event): """searchable popup text view of chatbuffer""" h_buffertext = self.ResetPage() h_dlg = orpgScrolledMessageFrameEditor(self, h_buffertext, "Text View of Chat Window", None, (500,300)) h_dlg.Show(True) # This subroutine will change the dimension of the window # # !self : instance of self # !event : @debugging def OnSize(self, event=None): event.Skip() wx.CallAfter(self.scroll_down) # def OnSize - end @debugging def scroll_down(self): self.Freeze() self.chatwnd.scroll_down() self.Thaw() ###### message helpers ###### @debugging def PurgeChat(self): self.set_colors() self.chatwnd.SetPage(self.chatwnd.Header()) @debugging def system_message(self, text): self.send_chat_message(text,chat_msg.SYSTEM_MESSAGE) self.SystemPost(text) @debugging def info_message(self, text): self.send_chat_message(text,chat_msg.INFO_MESSAGE) self.InfoPost(text) @debugging def get_gms(self): the_gms = [] for playerid in self.session.players: if len(self.session.players[playerid])>7: if self.session.players[playerid][7]=="GM" and self.session.group_id != '0': the_gms += [playerid] return the_gms @debugging def GetName(self): self.AliasLib = component.get('alias') player = self.session.get_my_info() if self.AliasLib != None: self.AliasLib.alias = self.aliasList.GetStringSelection(); if self.AliasLib.alias[0] != self.defaultAliasName: logger.debug("Exit chat_panel->GetName(self)") return [self.chat_display_name([self.AliasLib.alias[0], player[1], player[2]]), self.AliasLib.alias[1]] return [self.chat_display_name(player), "Default"] @debugging def GetFilteredText(self, text): advregex = re.compile('\"(.*?)\"', re.I) self.AliasLib = component.get('alias') if self.AliasLib != None: self.AliasLib.filter = self.filterList.GetSelection()-1; for rule in self.AliasLib.filterRegEx: if not self.advancedFilter: text = re.sub(rule[0], rule[1], text) else: for m in advregex.finditer(text): match = m.group(0) newmatch = re.sub(rule[0], rule[1], match) text = text.replace(match, newmatch) return text @debugging def emote_message(self, text): text = self.NormalizeParse(text) text = self.colorize(self.emotecolor, text) if self.type == MAIN_TAB and self.sendtarget == 'all': self.send_chat_message(text,chat_msg.EMOTE_MESSAGE) elif self.type == MAIN_TAB and self.sendtarget == "gm": msg_type = chat_msg.WHISPER_EMOTE_MESSAGE the_gms = self.get_gms() for each_gm in the_gms: self.send_chat_message(text,chat_msg.WHISPER_EMOTE_MESSAGE, str(each_gm)) elif self.type == GROUP_TAB and WG_LIST.has_key(self.sendtarget): for pid in WG_LIST[self.sendtarget]: self.send_chat_message(text,chat_msg.WHISPER_EMOTE_MESSAGE, str(pid)) elif self.type == WHISPER_TAB: self.send_chat_message(text,chat_msg.WHISPER_EMOTE_MESSAGE, str(self.sendtarget)) elif self.type == NULL_TAB: pass name = self.GetName()[0] text = "** " + name + " " + text + " **" self.EmotePost(text) @debugging def whisper_to_players(self, text, player_ids): tabbed_whispers_p = self.settings.get_setting("tabbedwhispers") # Heroman - apply any filtering selected text = self.NormalizeParse(text) player_names = "" # post to our chat before we colorize for m in player_ids: id = m.strip() if self.session.is_valid_id(id): returned_name = self.session.get_player_by_player_id(id)[0] player_names += returned_name player_names += ", " else: player_names += " Unknown!" player_names += ", " comma = "," comma.join(player_ids) if (self.sendtarget == "all"): self.InfoPost("<i>whispering to "+ player_names + " " + text + "</i> ") # colorize and loop, sending whisper messages to all valid clients text = self.colorize(self.mytextcolor, text) for id in player_ids: id = id.strip() if self.session.is_valid_id(id): self.send_chat_message(text,chat_msg.WHISPER_MESSAGE,id) else: self.InfoPost(id + " Unknown!") @debugging def send_chat_message(self, text, type=chat_msg.CHAT_MESSAGE, player_id="all"): #########send_msg()############# send = 1 for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: text, send = plugin.send_msg(text, send) except Exception, e: if str(e) != "'module' object has no attribute 'send_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) msg = chat_msg.chat_msg() msg.set_text(text) msg.set_type(type) turnedoff = False if self.settings.get_setting("ShowIDInChat") == "1": turnedoff = True self.settings.set_setting("ShowIDInChat", "0") playername = self.GetName()[0] if turnedoff: self.settings.set_setting("ShowIDInChat", "1") msg.set_alias(playername) if send: self.session.send(msg.toxml(),player_id) del msg #### incoming chat message handler ##### @debugging def post_incoming_msg(self, msg, player): # pull data type = msg.get_type() text = msg.get_text() alias = msg.get_alias() # who sent us the message? if alias: display_name = self.chat_display_name([alias, player[1], player[2]]) elif player: display_name = self.chat_display_name(player) else: display_name = "Server Administrator" ######### START plugin_incoming_msg() ########### for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: text, type, name = plugin.plugin_incoming_msg(text, type, display_name, player) except Exception, e: if str(e) != "'module' object has no attribute 'receive_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) #end mDuo13 added code #image stripping for players' names strip_img = self.settings.get_setting("Show_Images_In_Chat") if (strip_img == "0"): display_name = chat_util.strip_img_tags(display_name) #end image stripping. --mDuo13, July 11th, 2005 # default sound recvSound = "RecvSound" # act on the type of messsage if (type == chat_msg.CHAT_MESSAGE): text = "<b>" + display_name + "</b>: " + text self.Post(text) self.parent.newMsg(0) elif type == chat_msg.WHISPER_MESSAGE or type == chat_msg.WHISPER_EMOTE_MESSAGE: tabbed_whispers_p = self.settings.get_setting("tabbedwhispers") displaypanel = self whisperingstring = " (whispering): " panelexists = 0 GMWhisperTab = self.settings.get_setting("GMWhisperTab") GroupWhisperTab = self.settings.get_setting("GroupWhisperTab") name = '<i><b>' + display_name + '</b>: ' text += '</i>' panelexists = 0 created = 0 try: if GMWhisperTab == '1': the_gms = self.get_gms() #Check if whisper if from a GM if player[2] in the_gms: msg = name + ' (GM Whisper:) ' + text if type == chat_msg.WHISPER_MESSAGE: self.parent.GMChatPanel.Post(msg) else: self.parent.GMChatPanel.EmotePost("**" + msg + "**") idx = self.parent.get_tab_index(self.parent.GMChatPanel) self.parent.newMsg(idx) panelexists = 1 #See if message if from someone in our groups or for a whisper tab we already have if not panelexists and GroupWhisperTab == "1": for panel in self.parent.group_tabs: if WG_LIST.has_key(panel.sendtarget) and WG_LIST[panel.sendtarget].has_key(int(player[2])): msg = name + text if type == chat_msg.WHISPER_MESSAGE: panel.Post(msg) else: panel.EmotePost("**" + msg + "**") idx = self.parent.get_tab_index(panel) self.parent.newMsg(idx) panelexists = 1 break if not panelexists and tabbed_whispers_p == "1": for panel in self.parent.whisper_tabs: #check for whisper tabs as well, to save the number of loops if panel.sendtarget == player[2]: msg = name + whisperingstring + text if type == chat_msg.WHISPER_MESSAGE: panel.Post(msg) else: panel.EmotePost("**" + msg + "**") idx = self.parent.get_tab_index(panel) self.parent.newMsg(idx) panelexists = 1 break #We did not fint the tab if not panelexists: #If we get here the tab was not found if GroupWhisperTab == "1": for group in WG_LIST.keys(): #Check if this group has the player in it if WG_LIST[group].has_key(int(player[2])): #Yup, post message. Player may be in more then 1 group so continue as well panel = self.parent.create_group_tab(group) msg = name + text if type == chat_msg.WHISPER_MESSAGE: wx.CallAfter(panel.Post, msg) else: wx.CallAfter(panel.EmotePost, "**" + msg + "**") created = 1 #Check to see if we should create a whisper tab if not created and tabbed_whispers_p == "1": panel = self.parent.create_whisper_tab(player[2]) msg = name + whisperingstring + text if type == chat_msg.WHISPER_MESSAGE: wx.CallAfter(panel.Post, msg) else: wx.CallAfter(panel.EmotePost, "**" + msg + "**") created = 1 #Final check if not created: #No tabs to create, just send the message to the main chat tab msg = name + whisperingstring + text if type == chat_msg.WHISPER_MESSAGE: self.parent.MainChatPanel.Post(msg) else: self.parent.MainChatPanel.EmotePost("**" + msg + "**") self.parent.newMsg(0) except Exception, e: logger.general(traceback.format_exc()) logger.general("EXCEPTION: 'Error in posting whisper message': " + str(e)) elif (type == chat_msg.EMOTE_MESSAGE): text = "** " + display_name + " " + text + " **" self.EmotePost(text) self.parent.newMsg(0) elif (type == chat_msg.INFO_MESSAGE): text = "<b>" + display_name + "</b>: " + text self.InfoPost(text) self.parent.newMsg(0) elif (type == chat_msg.SYSTEM_MESSAGE): text = "<b>" + display_name + "</b>: " + text self.SystemPost(text) self.parent.newMsg(0) # playe sound sound_file = self.settings.get_setting(recvSound) if sound_file != '': component.get('sound').play(sound_file) #### Posting helpers ##### @debugging def InfoPost(self, s): self.Post(self.colorize(self.infocolor, s), c='info') @debugging def SystemPost(self, s): self.Post(self.colorize(self.syscolor, s), c='system') @debugging def EmotePost(self, s): self.Post(self.colorize(self.emotecolor, s), c='emote') #### Standard Post method ##### @debugging def Post(self, s="", send=False, myself=False, c='post'): strip_p = self.settings.get_setting("striphtml") strip_img = self.settings.get_setting("Show_Images_In_Chat")#moved back 7-11-05. --mDuo13 if (strip_p == "1"): s = strip_html(s) if (strip_img == "0"): s = chat_util.strip_img_tags(s) s = chat_util.simple_html_repair(s) s = chat_util.strip_script_tags(s) s = chat_util.strip_li_tags(s) s = chat_util.strip_body_tags(s) #7-27-05 mDuo13 s = chat_util.strip_misalignment_tags(s) #7-27-05 mDuo13 aliasInfo = self.GetName() display_name = aliasInfo[0] if aliasInfo[1] != 'Default': defaultcolor = self.settings.get_setting("mytextcolor") self.settings.set_setting("mytextcolor", aliasInfo[1]) self.set_colors() newline = '' #following added by mDuo13 #########post_msg() - other########## if not myself and not send: for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: s = plugin.post_msg(s, myself) except Exception, e: if str(e) != "'module' object has no attribute 'post_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) #end mDuo13 added code if myself: name = "<b>" + display_name + "</b>: " s = self.colorize(self.mytextcolor, s) else: name = "" if aliasInfo[1] != 'Default': self.settings.set_setting("mytextcolor", defaultcolor) self.set_colors() #following line based on sourceforge patch #880403 from mDuo # EDIT: Had to rework blank line check to handle malformed HTML throwing error. # this limits the effectiveness of this check -SD lineHasText = 1 try: lineHasText = strip_html(s).replace(" ","").replace(" ","").strip()!="" except: # HTML parser has errored out (most likely). Being as all we are doing is # scanning for empty/blank lines anyway there is no harm in letting a # troublesome message though. Worst case is a blank line to chat. lineHasText = 1 if lineHasText: #following added by mDuo13 if myself: s2 = s ########post_msg() - self ####### for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: s2 = plugin.post_msg(s2, myself) except Exception, e: if str(e) != "'module' object has no attribute 'post_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) if s2 != "": #Italici the messages from tabbed whispers if self.type == WHISPER_TAB or self.type == GROUP_TAB or self.sendtarget == 'gm': s2 = s2 + '</i>' name = '<i>' + name if self.type == WHISPER_TAB: name += " (whispering): " elif self.type == GROUP_TAB: name += self.settings.get_setting("gwtext") + ' ' elif self.sendtarget == 'gm': name += " (whispering to GM) " newline = "<div class='"+c+"'> " + self.TimeIndexString() + name + s2 + "</div>" log( self.settings, c, name+s2 ) else: newline = "<div class='"+c+"'> " + self.TimeIndexString() + name + s + "</div>" log( self.settings, c, name+s ) else: send = False newline = component.get('xml').strip_unicode(newline) if self.lockscroll == 0: self.chatwnd.AppendToPage(newline) self.scroll_down() else: self.storedata.append(newline) if send: if self.type == MAIN_TAB and self.sendtarget == 'all': self.send_chat_message(s) elif self.type == MAIN_TAB and self.sendtarget == "gm": the_gms = self.get_gms() self.whisper_to_players(s, the_gms) elif self.type == GROUP_TAB and WG_LIST.has_key(self.sendtarget): members = [] for pid in WG_LIST[self.sendtarget]: members.append(str(WG_LIST[self.sendtarget][pid])) self.whisper_to_players(self.settings.get_setting("gwtext") + s, members) elif self.type == WHISPER_TAB: self.whisper_to_players(s, [self.sendtarget]) elif self.type == NULL_TAB: pass else: self.InfoPost("Failed to send message, unknown send type for this tab") self.parsed=0 # # TimeIndexString() # # time indexing for chat display only (don't log time indexing) # added by Snowdog 4/04 @debugging def TimeIndexString(self): try: mtime = "" if self.settings.get_setting('Chat_Time_Indexing') == "0": pass elif self.settings.get_setting('Chat_Time_Indexing') == "1": mtime = time.strftime("[%I:%M:%S] ", time.localtime()) return mtime except Exception, e: logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) return "[ERROR]" #### Post with parsing dice #### @debugging def ParsePost(self, s, send=False, myself=False): s = self.NormalizeParse(s) self.set_colors() self.Post(s,send,myself) @debugging def NormalizeParse(self, s): for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: s = plugin.pre_parse(s) except Exception, e: if str(e) != "'module' object has no attribute 'post_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) if self.parsed == 0: s = self.ParseNode(s) s = self.ParseDice(s) s = self.ParseFilter(s) self.parsed = 1 return s @debugging def ParseFilter(self, s): s = self.GetFilteredText(s) return s @debugging def ParseNode(self, s): """Parses player input for embedded nodes rolls""" cur_loc = 0 #[a-zA-Z0-9 _\-\.] reg = re.compile("(!@([a-zA-Z0-9 _\-\./]+(::[a-zA-Z0-9 _\-\./]+)*)@!)") matches = reg.findall(s) for i in xrange(0,len(matches)): newstr = self.ParseNode(self.resolve_nodes(matches[i][1])) s = s.replace(matches[i][0], newstr, 1) return s @debugging def ParseDice(self, s): """Parses player input for embedded dice rolls""" reg = re.compile("\[([^]]*?)\]") matches = reg.findall(s) for i in xrange(0,len(matches)): newstr = self.PraseUnknowns(matches[i]) qmode = 0 newstr1 = newstr if newstr[0].lower() == 'q': newstr = newstr[1:] qmode = 1 try: newstr = component.get('DiceManager').proccessRoll(newstr) except: pass if qmode == 1: s = s.replace("[" + matches[i] + "]", "<!-- Official Roll [" + newstr1 + "] => " + newstr + "-->" + newstr, 1) else: s = s.replace("[" + matches[i] + "]", "[" + newstr1 + "<!-- Official Roll -->] => " + newstr, 1) return s @debugging def PraseUnknowns(self, s): # Uses a tuple. Usage: ?Label}dY. If no Label is assigned then use ?}DY newstr = "0" reg = re.compile("(\?\{*)([a-zA-Z ]*)(\}*)") matches = reg.findall(s) for i in xrange(0,len(matches)): lb = "Replace '?' with: " if len(matches[i][0]): lb = matches[i][1] + "?: " dlg = wx.TextEntryDialog(self, lb, "Missing Value?") dlg.SetValue('') if matches[i][0] != '': dlg.SetTitle("Enter Value for " + matches[i][1]) if dlg.ShowModal() == wx.ID_OK: newstr = dlg.GetValue() if newstr == '': newstr = '0' s = s.replace(matches[i][0], newstr, 1).replace(matches[i][1], '', 1).replace(matches[i][2], '', 1) dlg.Destroy() return s # This subroutine builds a chat display name. # @debugging def chat_display_name(self, player): if self.settings.get_setting("ShowIDInChat") == "0": display_name = player[0] else: display_name = "("+player[2]+") " + player[0] return display_name # This subroutine will get a hex color and return it, or return nothing # @debugging def get_color(self): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() (red,green,blue) = data.GetColour().Get() hexcolor = self.r_h.hexstring(red, green, blue) dlg.Destroy() return hexcolor else: dlg.Destroy() return None # def get_color - end @debugging def replace_quotes(self, s): in_tag = 0 i = 0 rs = s[:] for c in s: if c == "<": in_tag += 1 elif c == ">": if in_tag: in_tag -= 1 elif c == '"': if in_tag: rs = rs[:i] + "'" + rs[i+1:] i += 1 return rs @debugging def resolve_loop(self, dom, nodeName, doLoop = False): for node in dom: if node._get_tagName() != 'nodehandler': continue if doLoop and node.getAttribute('class') != 'textctrl_handler' and node.hasChildNodes(): (found, node) = self.resolve_loop(node.getChildren(), nodeName, doLoop) if not found: continue if node.getAttribute('name') != nodeName: continue foundNode = node return (True, foundNode) return (False, '') @debugging def resolve_nodes(self, s): value = "" node_path_list = s.split("::") gametree = component.get('tree') dom = gametree.master_dom.getChildren() for nodeName in node_path_list: (found, node) = self.resolve_loop(dom, nodeName) if not found: break dom = node.getChildren() if not found: dom = gametree.master_dom.getChildren() loop = False if len(node_path_list) == 1: loop = True for nodeName in node_path_list: (found, node) = self.resolve_loop(dom, nodeName, loop) if not found: break dom = node.getChildren() loop = True if found: text = node.getElementsByTagName('text') node = text[0]._get_firstChild() value = node._get_nodeValue() else: value = s return value