view plugins/cherrypy/_cpthreadinglocal.py @ 178:ff19dd30064b alpha

Traipse Alpha 'OpenRPG' {100114-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image
author sirebral
date Thu, 14 Jan 2010 12:45:14 -0600
parents 4385a7d0efd1
children
line wrap: on
line source

# This is a backport of Python-2.4's threading.local() implementation

"""Thread-local objects

(Note that this module provides a Python version of thread
 threading.local class.  Depending on the version of Python you're
 using, there may be a faster one available.  You should always import
 the local class from threading.)

Thread-local objects support the management of thread-local data.
If you have data that you want to be local to a thread, simply create
a thread-local object and use its attributes:

  >>> mydata = local()
  >>> mydata.number = 42
  >>> mydata.number
  42

You can also access the local-object's dictionary:

  >>> mydata.__dict__
  {'number': 42}
  >>> mydata.__dict__.setdefault('widgets', [])
  []
  >>> mydata.widgets
  []

What's important about thread-local objects is that their data are
local to a thread. If we access the data in a different thread:

  >>> log = []
  >>> def f():
  ...     items = mydata.__dict__.items()
  ...     items.sort()
  ...     log.append(items)
  ...     mydata.number = 11
  ...     log.append(mydata.number)

  >>> import threading
  >>> thread = threading.Thread(target=f)
  >>> thread.start()
  >>> thread.join()
  >>> log
  [[], 11]

we get different data.  Furthermore, changes made in the other thread
don't affect data seen in this thread:

  >>> mydata.number
  42

Of course, values you get from a local object, including a __dict__
attribute, are for whatever thread was current at the time the
attribute was read.  For that reason, you generally don't want to save
these values across threads, as they apply only to the thread they
came from.

You can create custom local objects by subclassing the local class:

  >>> class MyLocal(local):
  ...     number = 2
  ...     initialized = False
  ...     def __init__(self, **kw):
  ...         if self.initialized:
  ...             raise SystemError('__init__ called too many times')
  ...         self.initialized = True
  ...         self.__dict__.update(kw)
  ...     def squared(self):
  ...         return self.number ** 2

This can be useful to support default values, methods and
initialization.  Note that if you define an __init__ method, it will be
called each time the local object is used in a separate thread.  This
is necessary to initialize each thread's dictionary.

Now if we create a local object:

  >>> mydata = MyLocal(color='red')

Now we have a default number:

  >>> mydata.number
  2

an initial color:

  >>> mydata.color
  'red'
  >>> del mydata.color

And a method that operates on the data:

  >>> mydata.squared()
  4

As before, we can access the data in a separate thread:

  >>> log = []
  >>> thread = threading.Thread(target=f)
  >>> thread.start()
  >>> thread.join()
  >>> log
  [[('color', 'red'), ('initialized', True)], 11]

without affecting this thread's data:

  >>> mydata.number
  2
  >>> mydata.color
  Traceback (most recent call last):
  ...
  AttributeError: 'MyLocal' object has no attribute 'color'

Note that subclasses can define slots, but they are not thread
local. They are shared across threads:

  >>> class MyLocal(local):
  ...     __slots__ = 'number'

  >>> mydata = MyLocal()
  >>> mydata.number = 42
  >>> mydata.color = 'red'

So, the separate thread:

  >>> thread = threading.Thread(target=f)
  >>> thread.start()
  >>> thread.join()

affects what we see:

  >>> mydata.number
  11

>>> del mydata
"""

# Threading import is at end

class _localbase(object):
    __slots__ = '_local__key', '_local__args', '_local__lock'

    def __new__(cls, *args, **kw):
        self = object.__new__(cls)
        key = '_local__key', 'thread.local.' + str(id(self))
        object.__setattr__(self, '_local__key', key)
        object.__setattr__(self, '_local__args', (args, kw))
        object.__setattr__(self, '_local__lock', RLock())

        if args or kw and (cls.__init__ is object.__init__):
            raise TypeError("Initialization arguments are not supported")

        # We need to create the thread dict in anticipation of
        # __init__ being called, to make sire we don't cal it
        # again ourselves.
        dict = object.__getattribute__(self, '__dict__')
        currentThread().__dict__[key] = dict

        return self

def _patch(self):
    key = object.__getattribute__(self, '_local__key')
    d = currentThread().__dict__.get(key)
    if d is None:
        d = {}
        currentThread().__dict__[key] = d
        object.__setattr__(self, '__dict__', d)

        # we have a new instance dict, so call out __init__ if we have
        # one
        cls = type(self)
        if cls.__init__ is not object.__init__:
            args, kw = object.__getattribute__(self, '_local__args')
            cls.__init__(self, *args, **kw)
    else:
        object.__setattr__(self, '__dict__', d)

class local(_localbase):

    def __getattribute__(self, name):
        lock = object.__getattribute__(self, '_local__lock')
        lock.acquire()
        try:
            _patch(self)
            return object.__getattribute__(self, name)
        finally:
            lock.release()

    def __setattr__(self, name, value):
        lock = object.__getattribute__(self, '_local__lock')
        lock.acquire()
        try:
            _patch(self)
            return object.__setattr__(self, name, value)
        finally:
            lock.release()

    def __delattr__(self, name):
        lock = object.__getattribute__(self, '_local__lock')
        lock.acquire()
        try:
            _patch(self)
            return object.__delattr__(self, name)
        finally:
            lock.release()


    def __del__():
        threading_enumerate = enumerate
        __getattribute__ = object.__getattribute__

        def __del__(self):
            key = __getattribute__(self, '_local__key')

            try:
                threads = list(threading_enumerate())
            except:
                # if enumerate fails, as it seems to do during
                # shutdown, we'll skip cleanup under the assumption
                # that there is nothing to clean up
                return

            for thread in threads:
                try:
                    __dict__ = thread.__dict__
                except AttributeError:
                    # Thread is dying, rest in peace
                    continue

                if key in __dict__:
                    try:
                        del __dict__[key]
                    except KeyError:
                        pass # didn't have anything in this thread

        return __del__
    __del__ = __del__()

from threading import currentThread, enumerate, RLock