Mercurial > traipse_dev
view orpg/tools/orpg_settings.py @ 128:fba298d65cf8 alpha
Traipse Alpha 'OpenRPG' {091003-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
---|---|
date | Tue, 03 Nov 2009 00:52:47 -0600 |
parents | d1aff41c031b |
children | 37d26a98883f |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg_settings.py # Author: Dj Gilcrease # Maintainer: # Version: # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ # # Description: classes for orpg settings # from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct from rgbhex import * import sys import os from orpg.orpg_xml import xml from orpg.tools.orpg_log import logger from orpg.tools.validate import validate from orpg.orpg_xml import xml class orpgSettings: def __init__(self): self.xml = component.get("xml") self.changes = [] validate.config_file("settings.xml","default_settings.xml") self.filename = dir_struct["user"] + "settings.xml" temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = xml.parseXml(txt) if self.xml_dom is None: self.rebuildSettings() self.xml_dom = self.xml_dom._get_documentElement() def rebuildSettings(self): logger.info("Settings file has be corrupted, rebuilding settings.", True) try: os.remove(self.filename) except: pass validate.config_file("settings.xml","default_settings.xml") temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = xml.parseXml(txt) def get_setting(self, name): ##Depricated return self.get(name) def get(self, name): try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value") except: return 0 def get_setting_keys(self): ##Depricated return self.get_keys() def get_keys(self): keys = [] tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("type") == 'grid': children = tabs[i]._get_childNodes() for c in children: keys.append(c._get_tagName()) return keys def set_setting(self, name, value): ##Depricated self.change(name, value) def change(self, name, value): self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value) def add_setting(self, tab, setting, value, options, help): ##Depricated return self.add(tab, setting, value, options, help) def add(self, tab, setting, value, options, help): if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False tabs = self.xml_dom.getElementsByTagName("tab") newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + options + '" help="' + help + '" />')._get_documentElement() for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid': tabs[i].appendChild(newsetting) return True return False def add_tab(self, parent, tabname, tabtype): tab_xml = '<tab ' if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />' else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>' newtab = xml.parseXml(tab_xml)._get_documentElement() if parent != None: tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab': children = tabs[i]._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False tabs[i].appendChild(newtab) return True else: children = self.xml_dom._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False self.xml_dom.appendChild(newtab) return True return False def updateIni(self): defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml' temp_file = open(defaultFile) txt = temp_file.read() temp_file.close() default_dom = xml.parseXml(txt)._get_documentElement() for child in default_dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child) default_dom.unlink() def proccessChildren(self, dom, parent=None): if dom._get_tagName() == 'tab': self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type")) for child in dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child, dom.getAttribute("name")) else: self.add_setting(dom.getAttribute("name"), child._get_tagName(), child.getAttribute("value"), child.getAttribute("options"), child.getAttribute("help")) def save(self): temp_file = open(self.filename, "w") temp_file.write(xml.toxml(self.xml_dom,1)) temp_file.close() class orpgSettingsWnd(wx.Dialog): def __init__(self, parent): wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", wx.DefaultPosition,size = wx.Size(-1,-1), style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) self.Freeze() self.settings = component.get("settings") self.chat = component.get("chat") self.changes = [] self.SetMinSize((545,500)) self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) self.build_gui() self.tabber.SetSelection(0) winsizer = wx.BoxSizer(wx.VERTICAL) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) winsizer.Add(self.tabber, 1, wx.EXPAND) winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) self.winsizer = winsizer self.SetSizer(self.winsizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) self.Thaw() def on_size(self,evt): (w,h) = self.GetClientSizeTuple() self.winsizer.SetDimension(0,0,w,h-25) def build_gui(self): validate.config_file("settings.xml","default_settings.xml") filename = dir_struct["user"] + "settings.xml" temp_file = open(filename) temp_file.close() children = self.settings.xml_dom._get_childNodes() for c in children: self.build_window(c,self.tabber) def build_window(self, xml_dom, parent_wnd): name = xml_dom._get_nodeName() #container = 0 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) return temp_wnd def do_tab_window(self, xml_dom, parent_wnd): type = xml_dom.getAttribute("type") name = xml_dom.getAttribute("name") if type == "grid": temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) parent_wnd.AddPage(temp_wnd, name, False) elif type == "tab": temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) children = xml_dom._get_childNodes() for c in children: if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd) temp_wnd.SetSelection(0) parent_wnd.AddPage(temp_wnd, name, False) elif type == "text": temp_wnd = wx.TextCtrl(parent_wnd,-1) parent_wnd.AddPage(temp_wnd, name, False) else: temp_wnd = None return temp_wnd def do_grid_tab(self, xml_dom, parent_wnd): settings = [] children = xml_dom._get_childNodes() for c in children: name = c._get_nodeName() value = c.getAttribute("value") help = c.getAttribute("help") options = c.getAttribute("options") settings.append([name, value, options, help]) temp_wnd = settings_grid(parent_wnd, settings, self.changes) return temp_wnd def onOk(self, evt): #This will write the settings back to the XML self.session = component.get("session") tabbedwindows = component.get("tabbedWindows") new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag() new.append(wnd) except: pass tabbedwindows = new component.add("tabbedWindows", tabbedwindows) rgbconvert = RGBHex() for i in xrange(0,len(self.changes)): self.settings.set_setting(self.changes[i][0], self.changes[i][1]) top_frame = component.get('frame') if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont': self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), self.settings.get_setting('defaultfontsize')) self.chat.InfoPost("Font is now " + self.settings.get_setting('defaultfont') + " point size " + self.settings.get_setting('defaultfontsize')) self.chat.chatwnd.scroll_down() if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor': self.chat.chatwnd.SetPage(self.chat.ResetPage()) self.chat.chatwnd.scroll_down() if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'ColorTree': if self.changes[i][1] == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() self.toggleToolBars(self.chat, self.changes[i]) try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) except: pass for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) if self.changes[i][0] == 'player': self.session.name = str(self.changes[i][1]) if (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 else: style |= FNB.FNB_FANCY_TABS wnd.SetWindowStyleFlag(style) wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) wnd.Refresh() if self.changes[i][0] == 'TabBackgroundGradient': for wnd in tabbedwindows: (red, green, blue) = rgbconvert.rgb_tuple(self.changes[i][1]) wnd.SetTabAreaColour(wx.Color(red, green, blue)) wnd.Refresh() self.settings.save() self.Destroy() def toggleToolBars(self, panel, changes): if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) class settings_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, settings, changed = []): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.setting_data = changed self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) self.CreateGrid(len(settings),3) self.SetRowLabelSize(0) self.SetColLabelValue(0,"Setting") self.SetColLabelValue(1,"Value") self.SetColLabelValue(2,"Available Options") self.settings = settings for i in range(len(settings)): self.SetCellValue(i,0,settings[i][0]) self.SetCellValue(i,1,settings[i][1]) if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) self.SetCellValue(i,2,settings[i][2]) def on_left_click(self,evt): row = evt.GetRow() col = evt.GetCol() if col == 2: return elif col == 0: name = self.GetCellValue(row,0) str = self.settings[row][3] msg = wx.MessageBox(str,name) return elif col == 1: setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) if value and value[0] == '#': hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) if hexcolor: self.SetCellValue(row,2, hexcolor) self.SetCellBackgroundColour(row,1,hexcolor) self.Refresh() setting = self.GetCellValue(row,0) self.setting_data.append([setting, hexcolor]) else: evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() if col != 1: return setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) self.setting_data.append([setting, value]) def get_h(self): (w,h) = self.GetClientSizeTuple() rows = self.GetNumberRows() minh = 0 for i in range (0,rows): minh += self.GetRowSize(i) minh += 120 return minh def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) self.Refresh() settings = orpgSettings() component.add('settings', settings)