view orpg/tools/passtool.py @ 108:e8b93e5f3721 alpha

Traipse Alpha 'OpenRPG' {091007-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: {091006} 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. {091007} 00: New images added to Plugin Control Panel for Auto Start. 01: Attempting to fix Deprecation warning from Main. 02: Second attempt, problem in gsclient with "s.
author sirebral
date Wed, 07 Oct 2009 19:23:03 -0500
parents c54768cffbd4
children bd6ca89e4cbb dcf4fbe09b70
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: passtool.py
# Author: Todd "Snowdog" Faris
# Maintainer:
# Version:
#   $Id: passtool.py,v 1.9 2006/11/04 21:24:22 digitalxero Exp $
#
# Description: password helper. remembers passwords so user
#              doesn't have to type passwords over and over

import orpg.orpg_windows
from orpg.orpgCore import component
import traceback
#from orpg.tools.settings import settings

#####################
## Password Assistant
#####################
class PassSet:
    "set of passwords for a given room id on a server"
    def __init__(self):
        #room admin password (aka boot password)
        self.admin = None

        #room password
        self.room = None

class PassTool:
    "Password Management System"
    def __init__(self):
        self.settings = component.get("settings")
        #server admin password
        self.server = None
        self.groups = {}
        if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1
        else: self.enabled = 0


    def DumpPasswords(self):
        "Debugging Routine"
        print("Password Manager Dump\nServer: \""+self.server+"\"")
        for c in self.groups:
            ad = self.groups[c].admin
            rm = self.groups[c].room
            print( " #"+str(c)+"  R:\""+str(rm)+"\"  A:\""+str(ad)+"\"")

    def ClearPassword( self, type="ALL", groupid=0):
        if type == "ALL" and groupid == 0:
            self.server = None
            self.groups={}
        elif type == "ALL":
            self.groups[ int(groupid) ].admin= None
            self.groups[ int(groupid) ].room= None
        elif type == "server": self.server = None
        elif type == "admin":  self.groups[ int(groupid) ].admin = None
        elif type == "room":
            self.groups[ int(groupid) ].room = None
        else: pass

    def QueryUser(self,info_string):
        pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required")
        if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK:
            pwd_dialog.Destroy()
            return str(pwd_dialog.GetValue())
        else:
            pwd_dialog.Destroy()
            return None

    def CheckGroupData(self, id ):
        try: #see if group exists
            group=self.groups[ int(id) ]
        except: #group doesn't exist... create it
            self.groups[ int(id) ] = PassSet()

    def RemoveGroupData(self, id ):
        try:
            #if PassSet exists for group remove it.
            del self.groups[int(id)]
        except:
            pass

    def GetSilentPassword( self, type="server", groupid = 0):
        try:
            self.CheckGroupData( groupid )
            if type == "admin":
                if self.groups[int(groupid)].admin != None: return str(self.groups[int(groupid)].admin)
                else: return None
            elif type == "room":
                if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room)
                else: return None
            elif type == "server":
                if self.server != None: return str(self.server)
                else: return None
        except:
            traceback.print_exc()
            #return None

    def GetPassword(self, type="room", groupid=0):
        if self.Is_Enabled():
            self.CheckGroupData( groupid )
            if type == "admin": return self.AdminPass(int(groupid))
            elif type == "room": return self.RoomPass(int(groupid))
            elif type == "server": return self.ServerPass()
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )
        else:
            if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" )
            elif type == "room": return self.QueryUser("Enter Room Password" )
            elif type == "server": return self.QueryUser( "Enter Server Administrator Password" )
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )


    def Is_Enabled(self):
        return int(self.enabled)

    def Enable(self):
        self.enabled = 1
        self.settings.set_setting('PWMannager', 'On')

    def Disable(self):
        self.enabled = 0
        self.settings.set_setting('PWMannager', 'Off')


    def AdminPass( self, groupid ):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin)
        else:
            self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:")
            return  str(self.groups[ int(groupid) ].admin)


    def RoomPass( self, groupid):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room)
        else:
            self.groups[ int(groupid) ].room =  self.QueryUser("Please enter the Room Password:")
            return str(self.groups[ int(groupid) ].room)


    def ServerPass( self ):
        if self.server != None: return str(self.server)
        else:
            self.server = self.QueryUser("Please enter the Server Administrator password:")
            return str(self.server)

    def FailPassword( self, type="room", groupid=0):
        self.CheckGroupData( groupid )
        if type == "admin":
            self.ClearPassword( type, groupid )
            return self.AdminPass()
        elif type == "room":
            self.ClearPassword( type, groupid  )
            return self.RoomPass()
        elif type == "server":
            self.ClearPassword( type, groupid  )
            return self.ServerPass()

#PassTool = PassTool()
component.add('password_manager', PassTool())