view orpg/tools/passtool.py @ 135:dcf4fbe09b70 beta

Traipse Beta 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author sirebral
date Tue, 10 Nov 2009 14:11:28 -0600
parents c54768cffbd4
children dcae32e219f1
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: passtool.py
# Author: Todd "Snowdog" Faris
# Maintainer:
# Version:
#   $Id: passtool.py,v 1.9 2006/11/04 21:24:22 digitalxero Exp $
#
# Description: password helper. remembers passwords so user
#              doesn't have to type passwords over and over

import orpg.orpg_windows
from orpg.orpgCore import component
import traceback
from orpg.tools.settings import settings

#####################
## Password Assistant
#####################
class PassSet:
    "set of passwords for a given room id on a server"
    def __init__(self):
        #room admin password (aka boot password)
        self.admin = None

        #room password
        self.room = None

class PassTool:
    "Password Management System"
    def __init__(self):
        self.settings = component.get("settings")
        #server admin password
        self.server = None
        self.groups = {}
        if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1
        else: self.enabled = 0


    def DumpPasswords(self):
        "Debugging Routine"
        print("Password Manager Dump\nServer: \""+self.server+"\"")
        for c in self.groups:
            ad = self.groups[c].admin
            rm = self.groups[c].room
            print( " #"+str(c)+"  R:\""+str(rm)+"\"  A:\""+str(ad)+"\"")

    def ClearPassword( self, type="ALL", groupid=0):
        if type == "ALL" and groupid == 0:
            self.server = None
            self.groups={}
        elif type == "ALL":
            self.groups[ int(groupid) ].admin= None
            self.groups[ int(groupid) ].room= None
        elif type == "server": self.server = None
        elif type == "admin":  self.groups[ int(groupid) ].admin = None
        elif type == "room":
            self.groups[ int(groupid) ].room = None
        else: pass

    def QueryUser(self,info_string):
        pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required")
        if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK:
            pwd_dialog.Destroy()
            return str(pwd_dialog.GetValue())
        else:
            pwd_dialog.Destroy()
            return None

    def CheckGroupData(self, id ):
        try: #see if group exists
            group=self.groups[ int(id) ]
        except: #group doesn't exist... create it
            self.groups[ int(id) ] = PassSet()

    def RemoveGroupData(self, id ):
        try:
            #if PassSet exists for group remove it.
            del self.groups[int(id)]
        except:
            pass

    def GetSilentPassword( self, type="server", groupid = 0):
        try:
            self.CheckGroupData( groupid )
            ### Pre-Alpha ### How types will work
            # Server - top dog
            # Admin - second in command
            # Mod - some privileges
            # Room - You got it, unchanged (passwords the room entry)
            # Boot - This is the room admin password.
            if type == "admin":
                try: print self.groups[int(groupid)].admin
                except: pass
                try: print str(self.groups[int(groupid)].admin)
                except: pass
                if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin)
                else: return None
            elif type == "room":
                if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room)
                else: return None
            elif type == "server":
                if self.server != None: return str(self.server)
                else: return None
        except:
            traceback.print_exc()
            #return None

    def GetPassword(self, type="room", groupid=0):
        if self.Is_Enabled():
            self.CheckGroupData( groupid )
            if type == "admin": return self.AdminPass(int(groupid))
            elif type == "room": return self.RoomPass(int(groupid))
            elif type == "server": return self.ServerPass()
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )
        else:
            if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" )
            elif type == "room": return self.QueryUser("Enter Room Password" )
            elif type == "server": return self.QueryUser( "Enter Server Administrator Password" )
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )


    def Is_Enabled(self):
        return int(self.enabled)

    def Enable(self):
        self.enabled = 1
        self.settings.set_setting('PWMannager', 'On')

    def Disable(self):
        self.enabled = 0
        self.settings.set_setting('PWMannager', 'Off')


    def AdminPass( self, groupid ):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin)
        else:
            self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:")
            return  str(self.groups[ int(groupid) ].admin)


    def RoomPass( self, groupid):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room)
        else:
            self.groups[ int(groupid) ].room =  self.QueryUser("Please enter the Room Password:")
            return str(self.groups[ int(groupid) ].room)


    def ServerPass( self ):
        if self.server != None: return str(self.server)
        else:
            self.server = self.QueryUser("Please enter the Server Administrator password:")
            return str(self.server)

    def FailPassword( self, type="room", groupid=0):
        self.CheckGroupData( groupid )
        if type == "admin":
            self.ClearPassword( type, groupid )
            return self.AdminPass()
        elif type == "room":
            self.ClearPassword( type, groupid  )
            return self.RoomPass()
        elif type == "server":
            self.ClearPassword( type, groupid  )
            return self.ServerPass()

#PassTool = PassTool()
component.add('password_manager', PassTool())