view plugins/xxgvm.py @ 140:e842a5f1b775 beta

Traipse Beta 'OpenRPG' {091123-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Mon, 23 Nov 2009 03:36:26 -0600
parents c54768cffbd4
children
line wrap: on
line source

import os
import orpg.pluginhandler
import string

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Game Variable Manager'
        self.author = 'mDuo13'
        self.help = 'This plugin is used to manage variables in your idle status. That way,\n'
        self.help += 'you can keep as many numbers as you want in your idle status, and you can update \n'
        self.help += 'them without having to go to the Settings menu.\n'
        self.help += '\n'
        self.help += 'First you must create some variables. You can do that by typing \n'
        self.help += '"/gvm set *var*=*value*" where *var* is the variables name (no $ symbol), and\n'
        self.help += '*value* is the variables starting value. The variables name can be any word,\n'
        self.help += 'but dont put spaces between the variables name and value.\n'
        self.help += '\n'
        self.help += 'You can look up the value of a variable by typing "/gvm get *var*"\n'
        self.help += '\n'
        self.help += 'To set your status, type "/gvm status *message*" where *message* is the message \n'
        self.help += 'you want your status to have. To include variables, simply the variables name, \n'
        self.help += 'STARTING WITH A $ SYMBOL. For example, you could create a status with \n'
        self.help += '"/gvm status HP:$hp MP:$mp AC:$ac" which, if $hp was 20, $mp was 10, and $ac\n'
        self.help += 'was 5, would make your status "HP:20 MP:10 AC:5".\n'
        self.help += '\n'
        self.help += 'If you later change the values of any of the variables in your status, they will \n'
        self.help += 'be automatically updated; to update a value, just type\n'
        self.help += '"/gvm set *var*=*variable*" the same way you used it to create the variable.\n'
        self.help += '\n'
        self.help += 'You can list the current variables with the "/gvm list" command. You can also\n'
        self.help += 'now roll dice with curly brackets, and have filters apply to them, like this:\n'
        self.help += '"{4d6.takeHighest(3)+$bonus}". Any other filters you have (i.e. the Alias \n'
        self.help += 'Library) will also apply to curly bracket rolls automatically.\n'
        self.help += '\n'
        self.help += 'Note that the GVM plugin conflicts with the NowPlaying and GSC plugins, so if\n'
        self.help += 'you have both plugin enabled at the same time, they may not work quite right.\n'
        self.help += '\n'
        self.help += 'You can now save a group of variables with "/gvm save *name*". You can also load\n'
        self.help += 'a group of previously saved variables with "/gvm open *name*"\n'

        #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled
        #to set their proper values.
        self.vars = {}
        self.status_scrip=""
        self.status_on=0


    def plugin_enabled(self):
        #You can add new /commands like
        # self.plugin_addcommand(cmd, function, helptext)
        self.plugin_addcommand('/gvm', self.on_gvm, '[set name=value | calc name=value | get name | status | list | save set_name |  open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls')
        self.plugin_addcommand('/gvmq', self.on_gvmq, '[set name=value | calc name=value | get name | status | list | save set_name |  open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls', False)
        self.plugin_addcommand('/=', self.on_comment, '', False)

    def plugin_disabled(self):
        #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
        #such as closing windows created by the plugin
        self.plugin_removecmd('/gvm')
        self.plugin_removecmd('/gvmq')
        self.plugin_removecmd('/=')

    def on_comment(self, cmdargs):
        pass

    def on_gvm(self, cmdargs):
        for key in self.vars.keys():
            cmdargs = cmdargs.replace("$" + key, self.vars[key])

        args = cmdargs.split(None,-1)
        if len(args) == 0:
            args = [' ']
        if args[0]=="set":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            self.vars[cmd[0]] = cmd[1]
            self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + cmd[1])
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="calc":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            val = str(eval(cmd[1]))
            self.vars[cmd[0]] = val
            self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + val)
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="get":
            if args[1] in self.vars.keys():
                self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]])
            else:
                self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!")

        elif args[0]=="status":
            self.status_scrip = cmdargs[len(args[0])+1:]
            status_on = 1
            self.gvm_status(self.status_scrip)

        elif args[0]=="save":
            fname = cmdargs[len(args[0])+1:]
            self.plugindb.SetDict("xxgvm", fname, self.vars)
            self.chat.InfoPost("GVM: Successfully saved variable set " + fname + "!")

        elif args[0]=="open":
            fname = cmdargs[len(args[0])+1:]
            self.vars = self.plugindb.GetDict("xxgvm", fname, {})
            self.chat.InfoPost("GVM: Loaded the file " + fname + ". Variables contained are:<br />" + self.make_list())

        elif args[0] == "list":
            self.chat.Post(self.make_list())

        else:
            self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvm [set name=value | get name | status | list | save set_name |  open set_name]")

    def on_gvmq(self, cmdargs):
        for key in self.vars.keys():
            cmdargs = cmdargs.replace("$" + key, self.vars[key])
        args = cmdargs.split(None,-1)
        if len(args) == 0:
            args = [' ']
        if args[0]=="set":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            self.vars[cmd[0]] = cmd[1]
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="calc":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            self.vars[cmd[0]] = str(eval(cmd[1]))
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="get":
            if args[1] in self.vars.keys():
                self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]])
            else:
                self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!")

        elif args[0]=="status":
            self.status_scrip = cmdargs[len(args[0])+1:]
            status_on = 1
            self.gvm_status(self.status_scrip)

        elif args[0]=="save":
            fname = cmdargs[len(args[0])+1:]
            self.plugindb.SetDict("xxgvm", fname, self.vars)

        elif args[0]=="open":
            fname = cmdargs[len(args[0])+1:]
            self.vars = self.plugindb.GetDict("xxgvm", fname, {})

        elif args[0] == "list":
            self.chat.Post(self.make_list())

        else:
            self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvmq [set name=value | get name | status | list | save set_name |  open set_name]")


    def pre_parse(self, text):
        try:
            for key in self.vars.keys():
                text = text.replace("$" + key, self.vars[key])
        except Exception, e:
            print e
            print key
            self.vars[key]

        return text

    def gvm_status(self, cmd):
        keychain = self.vars.keys()
        keychain.sort()
        newchain = []
        for key in keychain:
            newchain = [key] + newchain
        for key in keychain:
            cmd = cmd.replace("$" + key, self.vars[key])
        self.settings.set_setting("IdleStatusAlias", cmd)
        self.session.set_text_status(cmd)

    def make_list(self):
        keychain = self.vars.keys()
        lister = ""
        for key in keychain:
            lister += "$" + key + "\t::\t" + self.vars[key] + "<br />"
        if len(keychain)==0:
            return "No variables!"
        else:
            return lister