Mercurial > traipse_dev
view upmana/mercurial/parsers.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | |
children | 033887bb8a86 |
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# parsers.py - Python implementation of parsers.c # # Copyright 2009 Matt Mackall <mpm@selenic.com> and others # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. from mercurial.node import bin, nullid, nullrev from mercurial import util import struct, zlib _pack = struct.pack _unpack = struct.unpack _compress = zlib.compress _decompress = zlib.decompress _sha = util.sha1 def parse_manifest(mfdict, fdict, lines): for l in lines.splitlines(): f, n = l.split('\0') if len(n) > 40: fdict[f] = n[40:] mfdict[f] = bin(n[:40]) else: mfdict[f] = bin(n) def parse_index(data, inline): def gettype(q): return int(q & 0xFFFF) def offset_type(offset, type): return long(long(offset) << 16 | type) indexformatng = ">Qiiiiii20s12x" s = struct.calcsize(indexformatng) index = [] cache = None nodemap = {nullid: nullrev} n = off = 0 # if we're not using lazymap, always read the whole index l = len(data) - s append = index.append if inline: cache = (0, data) while off <= l: e = _unpack(indexformatng, data[off:off + s]) nodemap[e[7]] = n append(e) n += 1 if e[1] < 0: break off += e[1] + s else: while off <= l: e = _unpack(indexformatng, data[off:off + s]) nodemap[e[7]] = n append(e) n += 1 off += s e = list(index[0]) type = gettype(e[0]) e[0] = offset_type(0, type) index[0] = tuple(e) # add the magic null revision at -1 index.append((0, 0, 0, -1, -1, -1, -1, nullid)) return index, nodemap, cache def parse_dirstate(dmap, copymap, st): parents = [st[:20], st[20: 40]] # deref fields so they will be local in loop format = ">cllll" e_size = struct.calcsize(format) pos1 = 40 l = len(st) # the inner loop while pos1 < l: pos2 = pos1 + e_size e = _unpack(">cllll", st[pos1:pos2]) # a literal here is faster pos1 = pos2 + e[4] f = st[pos2:pos1] if '\0' in f: f, c = f.split('\0') copymap[f] = c dmap[f] = e[:4] return parents