view upmana/mercurial/parsers.py @ 135:dcf4fbe09b70 beta

Traipse Beta 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author sirebral
date Tue, 10 Nov 2009 14:11:28 -0600
parents
children 033887bb8a86
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# parsers.py - Python implementation of parsers.c
#
# Copyright 2009 Matt Mackall <mpm@selenic.com> and others
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2, incorporated herein by reference.

from mercurial.node import bin, nullid, nullrev
from mercurial import util
import struct, zlib

_pack = struct.pack
_unpack = struct.unpack
_compress = zlib.compress
_decompress = zlib.decompress
_sha = util.sha1

def parse_manifest(mfdict, fdict, lines):
    for l in lines.splitlines():
        f, n = l.split('\0')
        if len(n) > 40:
            fdict[f] = n[40:]
            mfdict[f] = bin(n[:40])
        else:
            mfdict[f] = bin(n)

def parse_index(data, inline):
    def gettype(q):
        return int(q & 0xFFFF)

    def offset_type(offset, type):
        return long(long(offset) << 16 | type)

    indexformatng = ">Qiiiiii20s12x"

    s = struct.calcsize(indexformatng)
    index = []
    cache = None
    nodemap = {nullid: nullrev}
    n = off = 0
    # if we're not using lazymap, always read the whole index
    l = len(data) - s
    append = index.append
    if inline:
        cache = (0, data)
        while off <= l:
            e = _unpack(indexformatng, data[off:off + s])
            nodemap[e[7]] = n
            append(e)
            n += 1
            if e[1] < 0:
                break
            off += e[1] + s
    else:
        while off <= l:
            e = _unpack(indexformatng, data[off:off + s])
            nodemap[e[7]] = n
            append(e)
            n += 1
            off += s

    e = list(index[0])
    type = gettype(e[0])
    e[0] = offset_type(0, type)
    index[0] = tuple(e)

    # add the magic null revision at -1
    index.append((0, 0, 0, -1, -1, -1, -1, nullid))

    return index, nodemap, cache

def parse_dirstate(dmap, copymap, st):
    parents = [st[:20], st[20: 40]]
    # deref fields so they will be local in loop
    format = ">cllll"
    e_size = struct.calcsize(format)
    pos1 = 40
    l = len(st)

    # the inner loop
    while pos1 < l:
        pos2 = pos1 + e_size
        e = _unpack(">cllll", st[pos1:pos2]) # a literal here is faster
        pos1 = pos2 + e[4]
        f = st[pos2:pos1]
        if '\0' in f:
            f, c = f.split('\0')
            copymap[f] = c
        dmap[f] = e[:4]
    return parents