comparison upmana/mercurial/parsers.py @ 135:dcf4fbe09b70 beta

Traipse Beta 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author sirebral
date Tue, 10 Nov 2009 14:11:28 -0600
parents
children 033887bb8a86
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101:394ebb3b6a0f 135:dcf4fbe09b70
1 # parsers.py - Python implementation of parsers.c
2 #
3 # Copyright 2009 Matt Mackall <mpm@selenic.com> and others
4 #
5 # This software may be used and distributed according to the terms of the
6 # GNU General Public License version 2, incorporated herein by reference.
7
8 from mercurial.node import bin, nullid, nullrev
9 from mercurial import util
10 import struct, zlib
11
12 _pack = struct.pack
13 _unpack = struct.unpack
14 _compress = zlib.compress
15 _decompress = zlib.decompress
16 _sha = util.sha1
17
18 def parse_manifest(mfdict, fdict, lines):
19 for l in lines.splitlines():
20 f, n = l.split('\0')
21 if len(n) > 40:
22 fdict[f] = n[40:]
23 mfdict[f] = bin(n[:40])
24 else:
25 mfdict[f] = bin(n)
26
27 def parse_index(data, inline):
28 def gettype(q):
29 return int(q & 0xFFFF)
30
31 def offset_type(offset, type):
32 return long(long(offset) << 16 | type)
33
34 indexformatng = ">Qiiiiii20s12x"
35
36 s = struct.calcsize(indexformatng)
37 index = []
38 cache = None
39 nodemap = {nullid: nullrev}
40 n = off = 0
41 # if we're not using lazymap, always read the whole index
42 l = len(data) - s
43 append = index.append
44 if inline:
45 cache = (0, data)
46 while off <= l:
47 e = _unpack(indexformatng, data[off:off + s])
48 nodemap[e[7]] = n
49 append(e)
50 n += 1
51 if e[1] < 0:
52 break
53 off += e[1] + s
54 else:
55 while off <= l:
56 e = _unpack(indexformatng, data[off:off + s])
57 nodemap[e[7]] = n
58 append(e)
59 n += 1
60 off += s
61
62 e = list(index[0])
63 type = gettype(e[0])
64 e[0] = offset_type(0, type)
65 index[0] = tuple(e)
66
67 # add the magic null revision at -1
68 index.append((0, 0, 0, -1, -1, -1, -1, nullid))
69
70 return index, nodemap, cache
71
72 def parse_dirstate(dmap, copymap, st):
73 parents = [st[:20], st[20: 40]]
74 # deref fields so they will be local in loop
75 format = ">cllll"
76 e_size = struct.calcsize(format)
77 pos1 = 40
78 l = len(st)
79
80 # the inner loop
81 while pos1 < l:
82 pos2 = pos1 + e_size
83 e = _unpack(">cllll", st[pos1:pos2]) # a literal here is faster
84 pos1 = pos2 + e[4]
85 f = st[pos2:pos1]
86 if '\0' in f:
87 f, c = f.split('\0')
88 copymap[f] = c
89 dmap[f] = e[:4]
90 return parents