comparison orpg/tools/passtool.py @ 135:dcf4fbe09b70 beta

Traipse Beta 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author sirebral
date Tue, 10 Nov 2009 14:11:28 -0600
parents c54768cffbd4
children dcae32e219f1
comparison
equal deleted inserted replaced
101:394ebb3b6a0f 135:dcf4fbe09b70
27 # doesn't have to type passwords over and over 27 # doesn't have to type passwords over and over
28 28
29 import orpg.orpg_windows 29 import orpg.orpg_windows
30 from orpg.orpgCore import component 30 from orpg.orpgCore import component
31 import traceback 31 import traceback
32 #from orpg.tools.settings import settings 32 from orpg.tools.settings import settings
33 33
34 ##################### 34 #####################
35 ## Password Assistant 35 ## Password Assistant
36 ##################### 36 #####################
37 class PassSet: 37 class PassSet:
98 pass 98 pass
99 99
100 def GetSilentPassword( self, type="server", groupid = 0): 100 def GetSilentPassword( self, type="server", groupid = 0):
101 try: 101 try:
102 self.CheckGroupData( groupid ) 102 self.CheckGroupData( groupid )
103 ### Pre-Alpha ### How types will work
104 # Server - top dog
105 # Admin - second in command
106 # Mod - some privileges
107 # Room - You got it, unchanged (passwords the room entry)
108 # Boot - This is the room admin password.
103 if type == "admin": 109 if type == "admin":
104 if self.groups[int(groupid)].admin != None: return str(self.groups[int(groupid)].admin) 110 try: print self.groups[int(groupid)].admin
111 except: pass
112 try: print str(self.groups[int(groupid)].admin)
113 except: pass
114 if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin)
105 else: return None 115 else: return None
106 elif type == "room": 116 elif type == "room":
107 if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room) 117 if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room)
108 else: return None 118 else: return None
109 elif type == "server": 119 elif type == "server":