Mercurial > traipse_dev
view orpg/mapper/background.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 68c7bd272f27 |
children | 54446a995007 e842a5f1b775 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: background.py # Author: Chris Davis # Maintainer: # Version: # $Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # __version__ = "$Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $" from base import * import thread import urllib import os.path import time import mimetypes from orpg.orpgCore import component from orpg.tools.orpg_log import logger from orpg.tools.decorators import debugging from orpg.tools.orpg_settings import settings ##----------------------------- ## background layer ##----------------------------- BG_NONE = 0 BG_TEXTURE = 1 BG_IMAGE = 2 BG_COLOR = 3 class layer_back_ground(layer_base): @debugging def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.canvas = canvas self.r_h = RGBHex() self.clear() @debugging def error_loading_image(self, image): msg = "Unable to load image:" + `image` dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() @debugging def clear(self): self.type = BG_NONE self.bg_bmp = None self.bg_color = None self.img_path = None self.local = False self.localPath = '' self.localTime = -1 self.isUpdated = True @debugging def get_type(self): return self.type @debugging def get_img_path(self): if self.img_path: return self.img_path else: return "" @debugging def get_color(self): hexcolor = "#FFFFFF" if self.bg_color: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) return hexcolor @debugging def set_texture(self, path): self.isUpdated = True self.type = BG_TEXTURE if self.img_path != path: try: self.bg_bmp = ImageHandler.load(path, "texture", 0) if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path @debugging def set_image(self, path, scale): self.isUpdated = True self.type = BG_IMAGE if self.img_path != path: self.bg_bmp = ImageHandler.load(path, "background", 0) try: if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight()) @debugging def set_color(self, color): self.isUpdated = True self.type = BG_COLOR (r,g,b) = color.Get() self.bg_color = cmpColour(r,g,b) self.canvas.SetBackgroundColour(self.bg_color) @debugging def layerDraw(self, dc, scale, topleft, size): if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): return False dc2 = wx.MemoryDC() ### Temporary ### try: self.bg_bmp = self.bg_bmp.ConvertToBitmap() except: pass ################# dc2.SelectObject(self.bg_bmp) topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] bmpW = self.bg_bmp.GetWidth() bmpH = self.bg_bmp.GetHeight() if self.type == BG_TEXTURE: x = (topLeft[0]/bmpW)*bmpW y1 = int(topLeft[1]/bmpH)*bmpH if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x while x < topRight[0]: if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 y = int(topLeft[1]/bmpH)*bmpH if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y while y < topRight[1]: if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) ct = 0 y = y+bmpH posy = y cl = 0 x = x+bmpW posx = x elif self.type == BG_IMAGE: x = 0 y = 0 if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) dc2.SelectObject(wx.NullBitmap) del dc2 return True @debugging def layerToXML(self, action="update"): xml_str = "<bg" if self.bg_color != None: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) xml_str += ' color="' + hexcolor + '"' if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"' if self.type != None: xml_str += ' type="' + str(self.type) + '"' if self.local and self.img_path != None: xml_str += ' local="True"' xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"' xml_str += ' localTime="' + str(self.localTime) + '"' xml_str += "/>" logger.debug(xml_str) if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' @debugging def layerTakeDOM(self, xml_dom): type = BG_COLOR color = xml_dom.getAttribute("color") logger.debug("color=" + color) path = urllib.unquote(xml_dom.getAttribute("path")) logger.debug("path=" + path) # Begin ted's map changes if xml_dom.hasAttribute("color"): r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color")) self.set_color(cmpColour(r,g,b)) # End ted's map changes if xml_dom.hasAttribute("type"): type = int(xml_dom.getAttribute("type")) logger.debug("type=" + str(type)) if type == BG_TEXTURE: if path != "": self.set_texture(path) elif type == BG_IMAGE: if path != "": self.set_image(path, 1) elif type == BG_NONE: self.clear() if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))): self.localPath = urllib.unquote(xml_dom.getAttribute('localPath')) self.local = True self.localTime = int(xml_dom.getAttribute('localTime')) if self.localTime-time.time() <= 144000: file = open(self.localPath, "rb") imgdata = file.read() file.close() filename = os.path.split(self.localPath) (imgtype,j) = mimetypes.guess_type(filename[1]) postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, self.localPath, type)) @debugging def upload(self, postdata, filename, type): self.lock.acquire() if type == 'Image' or type == 'Texture': url = component.get('settings').get_setting('ImageServerBaseURL') file = urllib.urlopen(url, postdata) recvdata = file.read() file.close() try: xml_dom = minidom.parseString(recvdata)._get_documentElement() if xml_dom.nodeName == 'path': path = xml_dom.getAttribute('url') path = urllib.unquote(path) if type == 'Image': self.set_image(path, 1) else: self.set_texture(path) self.localPath = filename self.local = True self.localTime = time.time() else: print xml_dom.getAttribute('msg') except Exception, e: print e print recvdata self.lock.release()