Mercurial > traipse_dev
comparison orpg/mapper/background.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
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date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 68c7bd272f27 |
children | 54446a995007 e842a5f1b775 |
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101:394ebb3b6a0f | 135:dcf4fbe09b70 |
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132 @debugging | 132 @debugging |
133 def layerDraw(self, dc, scale, topleft, size): | 133 def layerDraw(self, dc, scale, topleft, size): |
134 if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): | 134 if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): |
135 return False | 135 return False |
136 dc2 = wx.MemoryDC() | 136 dc2 = wx.MemoryDC() |
137 | |
138 ### Temporary ### | |
139 try: self.bg_bmp = self.bg_bmp.ConvertToBitmap() | |
140 except: pass | |
141 ################# | |
142 | |
137 dc2.SelectObject(self.bg_bmp) | 143 dc2.SelectObject(self.bg_bmp) |
138 topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] | 144 topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] |
139 topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] | 145 topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] |
140 if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] | 146 if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] |
141 if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] | 147 if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] |