Mercurial > traipse_dev
view orpg/tools/passtool.py @ 120:d86e762a994f alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
---|---|
date | Thu, 29 Oct 2009 20:37:11 -0500 |
parents | bd6ca89e4cbb |
children | 37d26a98883f |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: passtool.py # Author: Todd "Snowdog" Faris # Maintainer: # Version: # $Id: passtool.py,v 1.9 2006/11/04 21:24:22 digitalxero Exp $ # # Description: password helper. remembers passwords so user # doesn't have to type passwords over and over import orpg.orpg_windows from orpg.orpgCore import component import traceback #from orpg.tools.settings import settings ##################### ## Password Assistant ##################### class PassSet: "set of passwords for a given room id on a server" def __init__(self): #room admin password (aka boot password) self.admin = None #room password self.room = None class PassTool: "Password Management System" def __init__(self): self.settings = component.get("settings") #server admin password self.server = None self.groups = {} if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1 else: self.enabled = 0 def DumpPasswords(self): "Debugging Routine" print("Password Manager Dump\nServer: \""+self.server+"\"") for c in self.groups: ad = self.groups[c].admin rm = self.groups[c].room print( " #"+str(c)+" R:\""+str(rm)+"\" A:\""+str(ad)+"\"") def ClearPassword( self, type="ALL", groupid=0): if type == "ALL" and groupid == 0: self.server = None self.groups={} elif type == "ALL": self.groups[ int(groupid) ].admin= None self.groups[ int(groupid) ].room= None elif type == "server": self.server = None elif type == "admin": self.groups[ int(groupid) ].admin = None elif type == "room": self.groups[ int(groupid) ].room = None else: pass def QueryUser(self,info_string): pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required") if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK: pwd_dialog.Destroy() return str(pwd_dialog.GetValue()) else: pwd_dialog.Destroy() return None def CheckGroupData(self, id ): try: #see if group exists group=self.groups[ int(id) ] except: #group doesn't exist... create it self.groups[ int(id) ] = PassSet() def RemoveGroupData(self, id ): try: #if PassSet exists for group remove it. del self.groups[int(id)] except: pass def GetSilentPassword( self, type="server", groupid = 0): try: self.CheckGroupData( groupid ) ### Pre-Alpha ### How types will work # Server - top dog # Admin - second in command # Mod - some privileges # Room - You got it, unchanged (passwords the room entry) # Boot - This is the room admin password. if type == "admin": try: print self.groups[int(groupid)].admin except: pass try: print str(self.groups[int(groupid)].admin) except: pass if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin) else: return None elif type == "room": if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room) else: return None elif type == "server": if self.server != None: return str(self.server) else: return None except: traceback.print_exc() #return None def GetPassword(self, type="room", groupid=0): if self.Is_Enabled(): self.CheckGroupData( groupid ) if type == "admin": return self.AdminPass(int(groupid)) elif type == "room": return self.RoomPass(int(groupid)) elif type == "server": return self.ServerPass() else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) else: if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" ) elif type == "room": return self.QueryUser("Enter Room Password" ) elif type == "server": return self.QueryUser( "Enter Server Administrator Password" ) else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) def Is_Enabled(self): return int(self.enabled) def Enable(self): self.enabled = 1 self.settings.set_setting('PWMannager', 'On') def Disable(self): self.enabled = 0 self.settings.set_setting('PWMannager', 'Off') def AdminPass( self, groupid ): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin) else: self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:") return str(self.groups[ int(groupid) ].admin) def RoomPass( self, groupid): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room) else: self.groups[ int(groupid) ].room = self.QueryUser("Please enter the Room Password:") return str(self.groups[ int(groupid) ].room) def ServerPass( self ): if self.server != None: return str(self.server) else: self.server = self.QueryUser("Please enter the Server Administrator password:") return str(self.server) def FailPassword( self, type="room", groupid=0): self.CheckGroupData( groupid ) if type == "admin": self.ClearPassword( type, groupid ) return self.AdminPass() elif type == "room": self.ClearPassword( type, groupid ) return self.RoomPass() elif type == "server": self.ClearPassword( type, groupid ) return self.ServerPass() #PassTool = PassTool() component.add('password_manager', PassTool())