Mercurial > traipse_dev
view orpg/tools/passtool.py @ 133:37d26a98883f alpha
Traipse Alpha 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 12:11:13 -0600 |
parents | bd6ca89e4cbb |
children | b633f4c64aae |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: passtool.py # Author: Todd "Snowdog" Faris # Maintainer: # Version: # $Id: passtool.py,v 1.9 2006/11/04 21:24:22 digitalxero Exp $ # # Description: password helper. remembers passwords so user # doesn't have to type passwords over and over import orpg.orpg_windows from orpg.orpgCore import component import traceback from orpg.tools.settings import settings ##################### ## Password Assistant ##################### class PassSet: "set of passwords for a given room id on a server" def __init__(self): #room admin password (aka boot password) self.admin = None #room password self.room = None class PassTool: "Password Management System" def __init__(self): self.settings = component.get("settings") #server admin password self.server = None self.groups = {} if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1 else: self.enabled = 0 def DumpPasswords(self): "Debugging Routine" print("Password Manager Dump\nServer: \""+self.server+"\"") for c in self.groups: ad = self.groups[c].admin rm = self.groups[c].room print( " #"+str(c)+" R:\""+str(rm)+"\" A:\""+str(ad)+"\"") def ClearPassword( self, type="ALL", groupid=0): if type == "ALL" and groupid == 0: self.server = None self.groups={} elif type == "ALL": self.groups[ int(groupid) ].admin= None self.groups[ int(groupid) ].room= None elif type == "server": self.server = None elif type == "admin": self.groups[ int(groupid) ].admin = None elif type == "room": self.groups[ int(groupid) ].room = None else: pass def QueryUser(self,info_string): pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required") if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK: pwd_dialog.Destroy() return str(pwd_dialog.GetValue()) else: pwd_dialog.Destroy() return None def CheckGroupData(self, id ): try: #see if group exists group=self.groups[ int(id) ] except: #group doesn't exist... create it self.groups[ int(id) ] = PassSet() def RemoveGroupData(self, id ): try: #if PassSet exists for group remove it. del self.groups[int(id)] except: pass def GetSilentPassword( self, type="server", groupid = 0): try: self.CheckGroupData( groupid ) ### Pre-Alpha ### How types will work # Server - top dog # Admin - second in command # Mod - some privileges # Room - You got it, unchanged (passwords the room entry) # Boot - This is the room admin password. if type == "admin": try: print self.groups[int(groupid)].admin except: pass try: print str(self.groups[int(groupid)].admin) except: pass if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin) else: return None elif type == "room": if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room) else: return None elif type == "server": if self.server != None: return str(self.server) else: return None except: traceback.print_exc() #return None def GetPassword(self, type="room", groupid=0): if self.Is_Enabled(): self.CheckGroupData( groupid ) if type == "admin": return self.AdminPass(int(groupid)) elif type == "room": return self.RoomPass(int(groupid)) elif type == "server": return self.ServerPass() else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) else: if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" ) elif type == "room": return self.QueryUser("Enter Room Password" ) elif type == "server": return self.QueryUser( "Enter Server Administrator Password" ) else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) def Is_Enabled(self): return int(self.enabled) def Enable(self): self.enabled = 1 self.settings.set_setting('PWMannager', 'On') def Disable(self): self.enabled = 0 self.settings.set_setting('PWMannager', 'Off') def AdminPass( self, groupid ): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin) else: self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:") return str(self.groups[ int(groupid) ].admin) def RoomPass( self, groupid): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room) else: self.groups[ int(groupid) ].room = self.QueryUser("Please enter the Room Password:") return str(self.groups[ int(groupid) ].room) def ServerPass( self ): if self.server != None: return str(self.server) else: self.server = self.QueryUser("Please enter the Server Administrator password:") return str(self.server) def FailPassword( self, type="room", groupid=0): self.CheckGroupData( groupid ) if type == "admin": self.ClearPassword( type, groupid ) return self.AdminPass() elif type == "room": self.ClearPassword( type, groupid ) return self.RoomPass() elif type == "server": self.ClearPassword( type, groupid ) return self.ServerPass() #PassTool = PassTool() component.add('password_manager', PassTool())