view orpg/tools/orpg_settings.py @ 130:d54e1328dbb1 alpha

Traipse Alpha 'OpenRPG' {091003-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! Dead Node Children, not that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 03 Nov 2009 21:06:03 -0600
parents d1aff41c031b
children 37d26a98883f
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg_settings.py
# Author: Dj Gilcrease
# Maintainer:
# Version:
#   $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $
#
# Description: classes for orpg settings
#

from orpg.orpg_windows import *
from orpg.orpgCore import component
from orpg.dirpath import dir_struct
from rgbhex import *
import sys
import os
from orpg.orpg_xml import xml
from orpg.tools.orpg_log import logger
from orpg.tools.validate import validate
from orpg.orpg_xml import xml

class orpgSettings:
    def __init__(self):
        self.xml = component.get("xml")
        self.changes = []
        validate.config_file("settings.xml","default_settings.xml")
        self.filename = dir_struct["user"] + "settings.xml"
        temp_file = open(self.filename)
        txt = temp_file.read()
        temp_file.close()

        self.xml_dom = xml.parseXml(txt)

        if self.xml_dom is None: self.rebuildSettings()
        self.xml_dom = self.xml_dom._get_documentElement()

    def rebuildSettings(self):
        logger.info("Settings file has be corrupted, rebuilding settings.", True)
        try: os.remove(self.filename)
        except: pass

        validate.config_file("settings.xml","default_settings.xml")
        temp_file = open(self.filename)
        txt = temp_file.read()
        temp_file.close()
        self.xml_dom = xml.parseXml(txt)

    def get_setting(self, name): ##Depricated
        return self.get(name)

    def get(self, name): 
        try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
        except: return 0

    def get_setting_keys(self): ##Depricated
        return self.get_keys()

    def get_keys(self):
        keys = []
        tabs = self.xml_dom.getElementsByTagName("tab")
        for i in xrange(0, len(tabs)):
            if tabs[i].getAttribute("type") == 'grid':
                children = tabs[i]._get_childNodes()
                for c in children: keys.append(c._get_tagName())
        return keys

    def set_setting(self, name, value): ##Depricated
        self.change(name, value)

    def change(self, name, value):
        self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)

    def add_setting(self, tab, setting, value, options, help): ##Depricated
        return self.add(tab, setting, value, options, help)

    def add(self, tab, setting, value, options, help):
        if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
        tabs = self.xml_dom.getElementsByTagName("tab")
        newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + 
                                        options + '" help="' + help + '" />')._get_documentElement()
        for i in xrange(0, len(tabs)):
            if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
                tabs[i].appendChild(newsetting)
                return True
        return False

    def add_tab(self, parent, tabname, tabtype):
        tab_xml = '<tab '
        if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
        else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
        newtab = xml.parseXml(tab_xml)._get_documentElement()
        if parent != None:
            tabs = self.xml_dom.getElementsByTagName("tab")
            for i in xrange(0, len(tabs)):
                if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
                    children = tabs[i]._get_childNodes()
                    for c in children:
                        if c.getAttribute("name") == tabname: return False
                    tabs[i].appendChild(newtab)
                    return True
        else:
            children = self.xml_dom._get_childNodes()
            for c in children:
                if c.getAttribute("name") == tabname: return False
            self.xml_dom.appendChild(newtab)
            return True
        return False

    def updateIni(self):
        defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
        temp_file = open(defaultFile)
        txt = temp_file.read()
        temp_file.close()
        default_dom = xml.parseXml(txt)._get_documentElement()
        for child in default_dom.getChildren():
            if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
        default_dom.unlink()

    def proccessChildren(self, dom, parent=None):
        if dom._get_tagName() == 'tab':
            self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))

        for child in dom.getChildren():
            if child._get_tagName() == 'tab' and child.hasChildNodes():
                self.proccessChildren(child, dom.getAttribute("name"))
            else:
                self.add_setting(dom.getAttribute("name"), child._get_tagName(), 
                                child.getAttribute("value"), child.getAttribute("options"), 
                                child.getAttribute("help"))

    def save(self):
        temp_file = open(self.filename, "w")
        temp_file.write(xml.toxml(self.xml_dom,1))
        temp_file.close()

class orpgSettingsWnd(wx.Dialog):
    def __init__(self, parent):
        wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", 
                            wx.DefaultPosition,size = wx.Size(-1,-1), 
                            style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION)
        self.Freeze()
        self.settings = component.get("settings")
        self.chat = component.get("chat")
        self.changes = []
        self.SetMinSize((545,500))
        self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON)
        self.build_gui()
        self.tabber.SetSelection(0)
        winsizer = wx.BoxSizer(wx.VERTICAL)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        winsizer.Add(self.tabber, 1, wx.EXPAND)
        winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM)
        self.winsizer = winsizer
        self.SetSizer(self.winsizer)
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK)
        self.Thaw()

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        self.winsizer.SetDimension(0,0,w,h-25)

    def build_gui(self):
        validate.config_file("settings.xml","default_settings.xml")
        filename = dir_struct["user"] + "settings.xml"
        temp_file = open(filename)
        temp_file.close()
        children = self.settings.xml_dom._get_childNodes()
        for c in children: self.build_window(c,self.tabber)

    def build_window(self, xml_dom, parent_wnd):
        name = xml_dom._get_nodeName()
        #container = 0
        if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd)
        return temp_wnd

    def do_tab_window(self, xml_dom, parent_wnd):
        type = xml_dom.getAttribute("type")
        name = xml_dom.getAttribute("name")

        if type == "grid":
            temp_wnd = self.do_grid_tab(xml_dom, parent_wnd)
            parent_wnd.AddPage(temp_wnd, name, False)
        elif type == "tab":
            temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON)
            children = xml_dom._get_childNodes()
            for c in children:
                if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd)
            temp_wnd.SetSelection(0)
            parent_wnd.AddPage(temp_wnd, name, False)
        elif type == "text":
            temp_wnd = wx.TextCtrl(parent_wnd,-1)
            parent_wnd.AddPage(temp_wnd, name, False)
        else: temp_wnd = None
        return temp_wnd

    def do_grid_tab(self, xml_dom, parent_wnd):
        settings = []
        children = xml_dom._get_childNodes()
        for c in children:
            name = c._get_nodeName()
            value = c.getAttribute("value")
            help = c.getAttribute("help")
            options = c.getAttribute("options")
            settings.append([name, value, options, help])
        temp_wnd = settings_grid(parent_wnd, settings, self.changes)
        return temp_wnd

    def onOk(self, evt):
        #This will write the settings back to the XML
        self.session = component.get("session")
        tabbedwindows = component.get("tabbedWindows")
        new = []
        for wnd in tabbedwindows:
            try:
                style = wnd.GetWindowStyleFlag()
                new.append(wnd)
            except: pass
        tabbedwindows = new
        component.add("tabbedWindows", tabbedwindows)
        rgbconvert = RGBHex()

        for i in xrange(0,len(self.changes)):
            self.settings.set_setting(self.changes[i][0], self.changes[i][1])
            top_frame = component.get('frame')

            if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont':
                self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), 
                                                        self.settings.get_setting('defaultfontsize'))
                self.chat.InfoPost("Font is now " + 
                                    self.settings.get_setting('defaultfont') + " point size " + 
                                    self.settings.get_setting('defaultfontsize'))
                self.chat.chatwnd.scroll_down()

            if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor':
                self.chat.chatwnd.SetPage(self.chat.ResetPage())
                self.chat.chatwnd.scroll_down()
                if self.settings.get_setting('ColorTree') == '1':
                    top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.players.Refresh()
                else:
                    top_frame.tree.SetBackgroundColour('white')
                    top_frame.tree.SetForegroundColour('black')
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour('white')
                    top_frame.players.SetForegroundColour('black')
                    top_frame.players.Refresh()

            if self.changes[i][0] == 'ColorTree':
                if self.changes[i][1] == '1':
                    top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor'))
                    top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor'))
                    top_frame.players.Refresh()
                else:
                    top_frame.tree.SetBackgroundColour('white')
                    top_frame.tree.SetForegroundColour('black')
                    top_frame.tree.Refresh()
                    top_frame.players.SetBackgroundColour('white')
                    top_frame.players.SetForegroundColour('black')
                    top_frame.players.Refresh()

            if self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab()
            self.toggleToolBars(self.chat, self.changes[i])
            try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i])
            except: pass
            for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i])
            for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i])
            for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i])

            if self.changes[i][0] == 'player': self.session.name = str(self.changes[i][1])

            if (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\
                (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'):

                gfrom = self.settings.get_setting('TabGradientFrom')
                (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom)

                gto = self.settings.get_setting('TabGradientTo')
                (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto)

                tabtext = self.settings.get_setting('TabTextColor')
                (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext)

                for wnd in tabbedwindows:
                    style = wnd.GetWindowStyleFlag()
                    # remove old tabs style
                    mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS)
                    style &= mirror
                    if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8
                    else: style |= FNB.FNB_FANCY_TABS
                    wnd.SetWindowStyleFlag(style)
                    wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue))
                    wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue))
                    wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))
                    wnd.Refresh()

            if self.changes[i][0] == 'TabBackgroundGradient':
                for wnd in tabbedwindows:
                    (red, green, blue) = rgbconvert.rgb_tuple(self.changes[i][1])
                    wnd.SetTabAreaColour(wx.Color(red, green, blue))
                    wnd.Refresh()
        self.settings.save()
        self.Destroy()

    def toggleToolBars(self, panel, changes):
        if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1])
        elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1])
        elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1])

class settings_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, settings, changed = []):
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.setting_data = changed
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click)
        self.CreateGrid(len(settings),3)
        self.SetRowLabelSize(0)
        self.SetColLabelValue(0,"Setting")
        self.SetColLabelValue(1,"Value")
        self.SetColLabelValue(2,"Available Options")
        self.settings = settings
        for i in range(len(settings)):
            self.SetCellValue(i,0,settings[i][0])
            self.SetCellValue(i,1,settings[i][1])
            if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1])
            self.SetCellValue(i,2,settings[i][2])

    def on_left_click(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        if col == 2: return
        elif col == 0:
            name = self.GetCellValue(row,0)
            str = self.settings[row][3]
            msg = wx.MessageBox(str,name)
            return
        elif col == 1:
            setting = self.GetCellValue(row,0)
            value = self.GetCellValue(row,1)
            if value and value[0] == '#':
                hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self)
                if hexcolor:
                    self.SetCellValue(row,2, hexcolor)
                    self.SetCellBackgroundColour(row,1,hexcolor)
                    self.Refresh()
                    setting = self.GetCellValue(row,0)
                    self.setting_data.append([setting, hexcolor])
            else: evt.Skip()

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        if col != 1: return
        setting = self.GetCellValue(row,0)
        value = self.GetCellValue(row,1)
        self.setting_data.append([setting, value])

    def get_h(self):
        (w,h) = self.GetClientSizeTuple()
        rows = self.GetNumberRows()
        minh = 0
        for i in range (0,rows): minh += self.GetRowSize(i)
        minh += 120
        return minh

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.SetColSize(i,col_w)
        self.Refresh()

settings = orpgSettings()
component.add('settings', settings)