view orpg/map/__init__.py @ 164:d263c8ff4d7c beta

Traipse Beta 'OpenRPG' {091202-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Wed, 02 Dec 2009 21:21:34 -0600
parents 4385a7d0efd1
children
line wrap: on
line source

from threading import Lock
import mimetypes
import xml.dom.minidom as minidom

import wx

import orpg.dirpath
from orpg.orpgCore import *
from orpg.tools.rgbhex import RGBHex
import orpg.tools.ButtonPanel as BP

from _canvas import MapCanvas

class MapWnd(wx.Panel):
    def __init__(self, parent, openrpg):
        wx.Panel.__init__(self, parent, wx.ID_ANY)
        self.openrpg = openrpg
        self.log = self.openrpg.get_component("log")
        self.xml = self.openrpg.get_component("xml")
        self.dir_struct = self.openrpg.get_component("dir_struct")
        self.validate = self.openrpg.get_component("validate")
        self.settings = self.openrpg.get_component("settings")

        self.Freeze()
        sizer = wx.GridBagSizer(hgap=1, vgap=1)
        sizer.SetEmptyCellSize((0,0))

        self.canvas = MapCanvas(self, self.openrpg)
        sizer.Add(self.canvas, (0,0), flag=wx.EXPAND)

        self.gmToolBar = BP.ButtonPanel(self, wx.ID_ANY)
        sizer.Add(self.gmToolBar, (1,0), flag=wx.EXPAND)
        self.playerToolBar = BP.ButtonPanel(self, wx.ID_ANY)
        sizer.Add(self.playerToolBar, (2,0), flag=wx.EXPAND)

        sizer.AddGrowableCol(0)
        sizer.AddGrowableRow(0)

        self.SetSizer(sizer)
        self.SetAutoLayout(True)

        self._CreateToolBar()

        self.Bind(wx.EVT_MOUSEWHEEL, self.canvas.OnZoom)
        self.Bind(wx.EVT_KEY_DOWN, self.canvas.OnKey)
        self.Bind(wx.EVT_KEY_UP, self.canvas.OnKey)
        self.Layout()
        self.Thaw()

        wx.CallAfter(self.PostLoad)

    #Public API
    def PostLoad(self):
        self.canvas.Clear()
        #self.canvas.roleTimer.Start(100)
        self.canvas.UpdateMap()

    #Events


    #Private Methods
    def _SetColorBtn(self, color, btn):
        dc = wx.MemoryDC()
        bmp = wx.EmptyBitmap(16, 16)
        dc.SelectObject(bmp)
        dc.SetBrush(wx.Brush(color))
        dc.DrawRectangle(0,0, 16, 16)

        del dc

        btn.SetBitmap(bmp)

    def _CreateToolBar(self):
        self.exclusiveToolList = {}

        self.OpenBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'open.bmp', wx.BITMAP_TYPE_BMP), kind=wx.ITEM_NORMAL, shortHelp="Load New Map", longHelp="Load New Map")
        self.gmToolBar.AddButton(self.OpenBtn)

        self.SaveBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'save.bmp', wx.BITMAP_TYPE_BMP), kind=wx.ITEM_NORMAL, shortHelp="Save Map", longHelp="Save Map")
        self.gmToolBar.AddButton(self.SaveBtn)

        self.DefaultBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'defaultmap.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_NORMAL, shortHelp="Load Default Map", longHelp="Load Default Map")
        self.gmToolBar.AddButton(self.DefaultBtn)
        self.Bind(wx.EVT_BUTTON, self.canvas.OnDefaultBtn, id=self.DefaultBtn.GetId())

        self.MapPropsBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'compass.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Map Properties", longHelp="Map Properties")
        self.gmToolBar.AddButton(self.MapPropsBtn)


        self.gmToolBar.AddSeparator()

        self.BGBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'img.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Change Background", longHelp="Change Background")
        self.gmToolBar.AddButton(self.BGBtn)
        self.Bind(wx.EVT_BUTTON, self.canvas.OnBGBtn, id=self.BGBtn.GetId())

        self.BGColorBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.EmptyBitmap(16,16), kind=wx.ITEM_NORMAL, shortHelp="Map Background Color", longHelp="Map Background Color")
        self.gmToolBar.AddButton(self.BGColorBtn)
        self._SetColorBtn(wx.GREEN, self.BGColorBtn)
        self.Bind(wx.EVT_BUTTON, self.canvas.OnBGColorBtn, id=self.BGColorBtn.GetId())

        self.TileAddBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'chess.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Add Map Tile", longHelp="Add Map Tile")
        self.gmToolBar.AddButton(self.TileAddBtn)

        self.TileMoveBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'crosshair.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Edit Tiles", longHelp="Edit Tiles")
        self.gmToolBar.AddButton(self.TileMoveBtn)
        self.exclusiveToolList[self.TileMoveBtn.GetId()] = self.TileMoveBtn
        self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.TileMoveBtn.GetId())

        self.GridBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'grid.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Set Grid", longHelp="Set Grid")
        self.gmToolBar.AddButton(self.GridBtn)

        self.gmToolBar.AddSeparator()

        self.FogBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'fogon.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Turn Fog On", longHelp="Turn Fog On")
        self.gmToolBar.AddButton(self.FogBtn)
        self.Bind(wx.EVT_BUTTON, self.canvas.OnFogBtn, id=self.FogBtn.GetId())

        self.FogToolBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'showfog.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Show Tool", longHelp="Show Tool")
        self.gmToolBar.AddButton(self.FogToolBtn)
        self.exclusiveToolList[self.FogToolBtn.GetId()] = self.FogToolBtn
        self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.FogToolBtn.GetId())
        menu = wx.Menu("Fog Tool")
        item = wx.MenuItem(menu, 1, "Show", "Show")
        self.Bind(wx.EVT_MENU, self.OnFogSelection, item)
        menu.AppendItem(item)
        item = wx.MenuItem(menu, 2, "Hide", "Hide")
        self.Bind(wx.EVT_MENU, self.OnFogSelection, item)
        menu.AppendItem(item)
        self.currentFog = 'Show'
        self.FogToolBtn.SetMenu(menu)

        self.FogColorBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.EmptyBitmap(16,16), kind=wx.ITEM_NORMAL, shortHelp="Fog Color", longHelp="Fog Color")
        self.gmToolBar.AddButton(self.FogColorBtn)
        self._SetColorBtn(wx.BLACK, self.FogColorBtn)
        self.Bind(wx.EVT_BUTTON, self.canvas.OnFogColorBtn, id=self.FogColorBtn.GetId())

        self.gmToolBar.AddSeparator()

        self.MiniPropsBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'questionhead.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Miniture Properties", longHelp="Miniture Properties")
        self.gmToolBar.AddButton(self.MiniPropsBtn)

        self.gmToolBar.DoLayout()

        self.SelectorBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'mouse.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Selection Tool", longHelp="Selection Tool")
        self.playerToolBar.AddButton(self.SelectorBtn)
        self.exclusiveToolList[self.SelectorBtn.GetId()] = self.SelectorBtn
        self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.SelectorBtn.GetId())

        self.MeasureBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'tape.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Measure Tool", longHelp="Measure Tool")
        self.playerToolBar.AddButton(self.MeasureBtn)
        self.exclusiveToolList[self.MeasureBtn.GetId()] = self.MeasureBtn
        self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.MeasureBtn.GetId())

        self.ColorBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.EmptyBitmap(16,16), kind=wx.ITEM_NORMAL, shortHelp="Select a Color", longHelp="Select a Color")
        self.playerToolBar.AddButton(self.ColorBtn)
        self._SetColorBtn(wx.BLACK, self.ColorBtn)
        self.Bind(wx.EVT_BUTTON, self.canvas.OnColorBtn, id=self.ColorBtn.GetId())

        self.DrawBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'draw.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Freehand Line Tool", longHelp="Freehand Line Tool")
        self.playerToolBar.AddButton(self.DrawBtn)
        self.exclusiveToolList[self.DrawBtn.GetId()] = self.DrawBtn
        self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.DrawBtn.GetId())
        menu = wx.Menu("Line Tool")
        item = wx.MenuItem(menu, 3, "Free Draw", "Free Draw")
        self.Bind(wx.EVT_MENU, self.OnLineSelection, item)
        menu.AppendItem(item)
        item = wx.MenuItem(menu, 4, "Poly Draw", "Poly Draw")
        self.Bind(wx.EVT_MENU, self.OnLineSelection, item)
        menu.AppendItem(item)
        self.currentLine = 'Free'
        self.DrawBtn.SetMenu(menu)

        self.AddTextBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'text.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Add Text Tool", longHelp="Add Text Tool")
        self.playerToolBar.AddButton(self.AddTextBtn)
        self.exclusiveToolList[self.AddTextBtn.GetId()] = self.AddTextBtn
        self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.AddTextBtn.GetId())

        self.AddShapeBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'circle.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Add Shape Tool", longHelp="Add Shape Tool")
        self.playerToolBar.AddButton(self.AddShapeBtn)
        self.exclusiveToolList[self.AddShapeBtn.GetId()] = self.AddShapeBtn
        self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.AddShapeBtn.GetId())
        menu = wx.Menu("Shape Tool")
        item = wx.MenuItem(menu, 5, "Circle", "Circle")
        self.Bind(wx.EVT_MENU, self.OnShapeSelection, item)
        menu.AppendItem(item)
        item = wx.MenuItem(menu, 6, "Rectangle", "Rectangle")
        self.Bind(wx.EVT_MENU, self.OnShapeSelection, item)
        menu.AppendItem(item)
        item = wx.MenuItem(menu, 7, "Arc", "Arc")
        self.Bind(wx.EVT_MENU, self.OnShapeSelection, item)
        menu.AppendItem(item)
        self.currentShape = 'Circle'
        self.AddShapeBtn.SetMenu(menu)

        self.LineWidth = wx.Choice(self.playerToolBar, wx.ID_ANY, choices=["1","2","3","4","5","6","7","8","9","10"])
        self.LineWidth.SetSelection(0)
        self.playerToolBar.AddControl(self.LineWidth)

        self.playerToolBar.AddSeparator()

        self.MiniBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'player.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Add Mini", longHelp="Add Mini")
        self.playerToolBar.AddButton(self.MiniBtn)

        self.playerToolBar.DoLayout()

    def OnShapeSelection(self, event):
        id = event.GetId()
        if id == 5:
            self.currentShape = 'Circle'
            self.AddShapeBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'circle.png', wx.BITMAP_TYPE_PNG)
        elif id == 6:
            self.currentShape = 'Rectangle'
            self.AddShapeBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'rectangle.png', wx.BITMAP_TYPE_PNG)
        elif id == 7:
            self.currentShape = 'Arc'
            self.AddShapeBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'arc.png', wx.BITMAP_TYPE_PNG)

    def OnLineSelection(self, event):
        id = event.GetId()
        if id == 3:
            self.currentLine = 'Free'
            self.DrawBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'draw.gif', wx.BITMAP_TYPE_GIF)
            self.DrawBtn.SetShortHelp("Freehand Line Tool")
            self.DrawBtn.SetLongHelp("Freehand Line Tool")
        elif id == 4:
            self.currentLine = 'Poly'
            self.DrawBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'dash.png', wx.BITMAP_TYPE_PNG)
            self.DrawBtn.SetShortHelp("Poly Line Tool")
            self.DrawBtn.SetLongHelp("Poly Line Tool")

    def OnFogSelection(self, event):
        id = event.GetId()
        if id == 1:
            self.currentFog = 'Show'
            self.FogToolBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'showfog.png', wx.BITMAP_TYPE_PNG)
            self.FogToolBtn.SetShortHelp("Show Fog Tool")
            self.FogToolBtn.SetLongHelp("Show Fog Tool")
        elif id == 2:
            self.currentFog = 'Hide'
            self.FogToolBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'hidefog.png', wx.BITMAP_TYPE_PNG)
            self.FogToolBtn.SetShortHelp("Hide Fog Tool")
            self.FogToolBtn.SetLongHelp("Hide Fog Tool")

### Test Stuff
class BlankFrame(wx.Frame):
    def __init__(self, openrpg):
        wx.Frame.__init__(self, None, title="New Map Test Window", size=(740,480))

        self.map = MapWnd(self, openrpg)
        self.basesizer = wx.BoxSizer(wx.VERTICAL)
        self.basesizer.Add(self.map, 1, wx.EXPAND)

        self.SetSizer(self.basesizer)
        self.SetAutoLayout(True)
        #self.Fit()


class BlankApp(wx.App):
    def OnInit(self):
        self.frame = BlankFrame()
        self.frame.Show()
        self.SetTopWindow(self.frame)


        return True

if __name__ == "__main__":
    app = BlankApp(0)
    app.MainLoop()