view orpg/mapper/base_msg.py @ 116:d078a8cdc1e4 alpha

Traipse Alpha 'OpenRPG' {091012-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core {091011} fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. {091012} 00: Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. 01: Un remarks Update Manager from main.py
author sirebral
date Mon, 12 Oct 2009 22:48:57 -0500
parents 072ffc1d466f
children 217fb049bd00 dcf4fbe09b70
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/base_msg.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: base_msg.py,v 1.9 2007/03/09 14:11:55 digitalxero Exp $
#
# Description:
#
__version__ = "$Id: base_msg.py,v 1.9 2007/03/09 14:11:55 digitalxero Exp $"

from threading import RLock
from orpg.networking.mplay_client import *

class map_element_msg_base:
#  This is a base class

    def __init__(self,reentrant_lock_object = None):

        if not hasattr(self,"tagname"):
            raise Exception, "This is a virtual class that cannot be directly instantiated.  Set self.tagname in derived class."

        self._props = {}
        #  This is a dictionary that holds (value,changed) 2-tuples, indexed by attribute
        #  Avoid manipulating these values directly.  Instead, use the provided accessor methods.
        #  If there is not one that suits your needs, please add one to this class and
        #  use it instead.

        self.children = {}
        # This next clause will set self.p_lock to a passed-in RLock object, if present.
        #    Otherwise, it will create it's very own for this instance.
        #    Using a passed in object is useful to protect an entire <map/> element from
        #    being changed by another thread when any part of it is being change by another
        #    thread.  Just pass the map_msg's p_lock object in to it's descendents.
        if reentrant_lock_object: self.p_lock = reentrant_lock_object
        else: self.p_lock = RLock()

    def clear(self):
        self.p_lock.acquire()

        for child in self.children.keys():
            self.children[child].clear()
            self.children[child] = None
            del self.children[child]

        for p in self._props.keys(): self._props[p] = None

        self.p_lock.release()

    #########################################
    #  Accessor functions begin

    #  Access single property

    def init_prop(self,prop,value):  # set's the changed flag to False and assigns
        self.p_lock.acquire()
        self._props[prop] = (value, 0)
        self.p_lock.release()

    def set_prop(self,prop,value):  # set's the changed flag to True and assigns
        self.p_lock.acquire()
        self._props[prop] = (value, 1)
        self.p_lock.release()

    def get_prop(self,prop):  # returns None if prop not found
        self.p_lock.acquire()
        if prop in self._props.keys():
            (p,c) = self._props[prop]
            self.p_lock.release()
            return p
        else: self.p_lock.release(); return None

    def is_prop_changed(self,prop):  # returns None if prop not found
        self.p_lock_acquire()
        if prop in self._props.keys():
            (p,c) = self._props[prop]
            self.p_lock.release()
            return c
        else: self.p_lock.release(); return None

    def get_child(self,key):         # returns None if key not found in children list
        self.p_lock_acquire()
        if self.children.has_key(key):
            self.p_lock.release()
            return self.children[key]
        else:
            self.p_lock.release()
            return None

    #  Access multiple properties

    def init_props(self,props):               # same as init_prop(), but takes dictionary of props
        self.p_lock.acquire()
        for k in props.keys(): self._props[k] = (props[k],0)
        self.p_lock.release()

    def set_props(self,props):                # same as set_prop(), but takes dictionary of props
        self.p_lock.acquire()
        for k in props.keys(): self._props[k] = (props[k],1)
        self.p_lock.release()

    def get_all_props(self):                  # returns dictionary of all properties, regardless of change
        self.p_lock.acquire()

        result = {}
        for k in self._props.keys():
            (p,c) = self._props[k]
            result[k] = p

        self.p_lock.release()
        return result

    def get_changed_props(self):              # returns dictionary of all properties that have been changed
        self.p_lock.acquire()
        result = {}
        for k in self._props.keys():
            (p,c) = self._props[k]
            if c: result[k] = p
        self.p_lock.release()
        return result

    def get_children(self):                 # returns dictionary of children
        return self.children

    #  Accessor functions end
    #########################################

    #########################################
    #  XML emitters begin
    def get_all_xml(self,action="new",output_action = 0):    # outputs a tag with all attributes it contains
        self.p_lock.acquire()
        xml_str = "<" + self.tagname
        if action and output_action: xml_str += " action='" + action + "'"
        for k in self._props.keys():
            (p,c) = self._props[k]
            if k != "action" or not action: xml_str += " " + k + "='" + p + "'"
        if self.children:
            xml_str += ">"
            for child in self.children.keys(): xml_str += self.children[child].get_all_xml(action)
            xml_str += "</" + self.tagname + ">"
        else: xml_str += "/>"
        self.p_lock.release()
        return xml_str

    def get_changed_xml(self,action="update",output_action = 0):    # outputs a tag with all changed attributes
        self.p_lock.acquire()
        xml_str = "<" + self.tagname
        if action and output_action:
            xml_str += " action='" + action + "'"

        # if present, always send the id, even if it didn't change
        if self._props.has_key("id"):
            (p,c) = self._props["id"]
            xml_str += " id='" + p + "'"
        for k in self._props.keys():
            (p,c) = self._props[k]
            if (k != "id" or k != "action") and c == 1: xml_str += " " + k + "='" + p + "'"
        if self.children:
            xml_str += ">"
            for child in self.children.keys(): xml_str += self.children[child].get_changed_xml(action)
            xml_str += "</" + self.tagname + ">"
        else: xml_str += "/>"
        self.p_lock.release()
        return xml_str

    # convenience method to use if only this tag is modified
    #   outputs a <map/> element containing only the changes to this tag
    def standalone_update_text(self,update_id_string):
        buffer = "<map id='" + update_id_string + "'>"
        buffer += self.get_changed_xml("update")
        buffer += "<map/>"
        return buffer

    # XML emitters end
    #########################################

    #########################################
    #  XML importers begin

    def _from_dom(self,xml_dom,prop_func):
        self.p_lock.acquire()
        if xml_dom.tagName == self.tagname:
            if xml_dom.getAttributeKeys():
                for k in xml_dom.getAttributeKeys():
                    prop_func(k,xml_dom.getAttribute(k))
        else:
            self.p_lock.release()
            raise Exception, "Error attempting to modify a " + self.tagname + " from a non-<" + self.tagname + "/> element"
        self.p_lock.release()

    def init_from_dom(self,xml_dom):
    #  xml_dom must be pointing to an empty tag.  Override in a derived class for <map/> and other similar tags.
        self._from_dom(xml_dom,self.init_prop)

    def set_from_dom(self,xml_dom):
    #  xml_dom must be pointing to an empty tag.  Override in a derived class for <map/> and other similar tags
        self._from_dom(xml_dom,self.set_prop)

    def init_from_xml(self,xml):
        xml_dom = parseXml(xml)
        node_list = xml_dom.getElementsByTagName(self.tagname)
        if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
        else:
            while len(node_list): self.init_from_dom(node_list.pop())
        if xml_dom: xml_dom.unlink()

    def set_from_xml(self,xml):
        xml_dom = parseXml(xml)
        node_list = xml_dom.getElementsByTagName(self.tagname)
        if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
        else:
            while len(node_list): self.set_from_dom(node_list.pop())
        if xml_dom: xml_dom.unlink()

    # XML importers end
    #########################################