Mercurial > traipse_dev
view orpg/tools/rgbhex.py @ 67:c5bc2abaf7f8 ornery-dev
Traipse Dev 'OpenRPG' {090818-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete().
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:34:35 -0500 |
parents | 4385a7d0efd1 |
children | dcae32e219f1 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: rgbhex.py # Author: Chris Davis # Maintainer: # Version: # $Id: rgbhex.py,v 1.10 2007/02/19 16:33:20 digitalxero Exp $ # # Description: rgb to hex utility from orpg.orpg_wx import * ##################### ## RPGHex Tool ##################### class RGBHex: "Tools for Converting from hex to rgb and versa vicea" def rgb_tuple(self,hexnum): red = self.c2rgb(hexnum[1:3]) green = self.c2rgb(hexnum[3:5]) blue = self.c2rgb(hexnum[5:7]) #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue) return (red, green, blue) def hexstring(self, red, green, blue): hexcolor = "#" + self.c2hex(red) hexcolor = hexcolor + self.c2hex(green) hexcolor = hexcolor + self.c2hex(blue) return hexcolor def c2rgb(self,num): "Converts from hex to rgb" first = num[0] second = num[1] s = 0 if first == 'a': s = 10 * 16 elif first == 'b': s = 11 * 16 elif first == 'c': s = 12 * 16 elif first == 'd': s = 13 * 16 elif first == 'e': s = 14 * 16 elif first == 'f': s = 15 * 16 else: s = s+ int(first) * 16 if second == 'a': s = s + 10 elif second == 'b': s = s + 11 elif second == 'c': s = s + 12 elif second == 'd': s = s + 13 elif second == 'e': s = s + 14 elif second == 'f': s = s + 15 else: s = s + int(second) return s def c2hex(self,num): "Converts from RGB to Hex" first = num/16 second = num%16 s = "" if first == 10: s = s+"a" elif first == 11: s = s+"b" elif first == 12: s = s+"c" elif first == 13: s = s+"d" elif first == 14: s = s+"e" elif first == 15: s = s+"f" else: s = s+ str(first) if second == 10: s = s+"a" elif second == 11: s = s+"b" elif second == 12: s = s+"c" elif second == 13: s = s+"d" elif second == 14: s = s+"e" elif second == 15: s = s+"f" else: s = s+ str(second) return s def do_hex_color_dlg(self, parent): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(parent, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() (red,green,blue) = data.GetColour().Get() hexcolor = self.hexstring(red, green, blue) dlg.Destroy() return hexcolor else: dlg.Destroy() return None