Mercurial > traipse_dev
annotate orpg/tools/rgbhex.py @ 67:c5bc2abaf7f8 ornery-dev
Traipse Dev 'OpenRPG' {090818-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete().
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author | sirebral |
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date | Tue, 18 Aug 2009 07:34:35 -0500 |
parents | 4385a7d0efd1 |
children | dcae32e219f1 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: rgbhex.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: rgbhex.py,v 1.10 2007/02/19 16:33:20 digitalxero Exp $ |
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25 # |
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26 # Description: rgb to hex utility |
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27 |
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28 from orpg.orpg_wx import * |
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29 |
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30 |
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31 ##################### |
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32 ## RPGHex Tool |
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33 ##################### |
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34 |
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35 class RGBHex: |
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36 "Tools for Converting from hex to rgb and versa vicea" |
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37 |
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38 def rgb_tuple(self,hexnum): |
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39 red = self.c2rgb(hexnum[1:3]) |
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40 green = self.c2rgb(hexnum[3:5]) |
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41 blue = self.c2rgb(hexnum[5:7]) |
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42 #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue) |
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43 return (red, green, blue) |
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44 |
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45 def hexstring(self, red, green, blue): |
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46 hexcolor = "#" + self.c2hex(red) |
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47 hexcolor = hexcolor + self.c2hex(green) |
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48 hexcolor = hexcolor + self.c2hex(blue) |
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49 return hexcolor |
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50 |
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51 def c2rgb(self,num): |
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52 "Converts from hex to rgb" |
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53 first = num[0] |
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54 second = num[1] |
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55 s = 0 |
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56 if first == 'a': s = 10 * 16 |
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57 elif first == 'b': s = 11 * 16 |
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58 elif first == 'c': s = 12 * 16 |
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59 elif first == 'd': s = 13 * 16 |
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60 elif first == 'e': s = 14 * 16 |
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61 elif first == 'f': s = 15 * 16 |
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62 else: s = s+ int(first) * 16 |
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63 if second == 'a': s = s + 10 |
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64 elif second == 'b': s = s + 11 |
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65 elif second == 'c': s = s + 12 |
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66 elif second == 'd': s = s + 13 |
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67 elif second == 'e': s = s + 14 |
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68 elif second == 'f': s = s + 15 |
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69 else: s = s + int(second) |
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70 return s |
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71 |
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72 def c2hex(self,num): |
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73 "Converts from RGB to Hex" |
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74 first = num/16 |
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75 second = num%16 |
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76 s = "" |
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77 if first == 10: s = s+"a" |
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78 elif first == 11: s = s+"b" |
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79 elif first == 12: s = s+"c" |
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80 elif first == 13: s = s+"d" |
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81 elif first == 14: s = s+"e" |
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82 elif first == 15: s = s+"f" |
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83 else: s = s+ str(first) |
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84 if second == 10: s = s+"a" |
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85 elif second == 11: s = s+"b" |
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86 elif second == 12: s = s+"c" |
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87 elif second == 13: s = s+"d" |
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88 elif second == 14: s = s+"e" |
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89 elif second == 15: s = s+"f" |
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90 else: s = s+ str(second) |
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91 return s |
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92 |
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93 def do_hex_color_dlg(self, parent): |
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94 data = wx.ColourData() |
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95 data.SetChooseFull(True) |
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96 dlg = wx.ColourDialog(parent, data) |
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97 if dlg.ShowModal() == wx.ID_OK: |
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98 data = dlg.GetColourData() |
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99 (red,green,blue) = data.GetColour().Get() |
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100 hexcolor = self.hexstring(red, green, blue) |
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101 dlg.Destroy() |
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102 return hexcolor |
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103 else: |
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104 dlg.Destroy() |
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105 return None |