view orpg/dieroller/hero.py @ 63:c160f26ecf65 ornery-dev

Traipse Dev 'OpenRPG' {090817-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Minor fixes to plugins. Hidden Die Roll no longer prints out data to the terminal. Bug fix in Simple Init; if the Auto Advance check was off and members were added, buttons would remain disabled. Added new CSS classes to Simple Init posts. Fix to Chat Log so log parses CSS classes correctly. Added Text Color button from Core; background color defaults to your settings. Fix to Alias Lib so panes have a minimum size.
author sirebral
date Mon, 17 Aug 2009 00:56:02 -0500
parents 4385a7d0efd1
children 449a8900f9ac
line wrap: on
line source

# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: Hero.py
# Version:
#   $Id: Hero.py,v .3 DJM & Heroman
#
# Description: Hero System die roller originally based on Posterboy's D20 Dieroller
#
# Changelog:
# v.3 by Heroman
# Added hl() to show hit location (+side), and hk() for Hit Location killing damage
# (No random stun multiplier)
# v.2 DJM
# Removed useless modifiers from the Normal damage roller
# Changed Combat Value roller and SKill roller so that positive numbers are bonuses,
# negative numbers are penalties
# Changed Killing damage roller to correct stun multiplier bug
# Handled new rounding issues
#
# v.1 original release DJM

from die import *
from time import time, clock
import random


__version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $"

# Hero stands for "Hero system" not 20 sided die :)

class hero(std):
    def __init__(self,source=[]):
        std.__init__(self,source)

# these methods return new die objects for specific options

    def k(self,mod):
        return herok(self,mod)

    def hl(self):
        return herohl(self)

    def hk(self):
        return herohk(self)

    def n(self):
        return heron(self)

    def cv(self,cv,mod):
        return herocv(self,cv,mod)

    def sk(self,sk,mod):
        return herosk(self,sk,mod)

class herocv(std):
    def __init__(self,source=[],cv=10,mod=0):
        std.__init__(self,source)
        self.cv = cv
        self.mod = mod


    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"

        myStr += " with a CV of " + str(self.cv)
        myStr += " and a modifier of " + str(self.mod)
        cvhit = 11 + self.cv - self.sum() + self.mod
        myStr += " hits up to <b>DCV <font color='#ff0000'>" + str(cvhit) + "</font></b>"
        return myStr

class herosk(std):
    def __init__(self,source=[],sk=11,mod=0):
        std.__init__(self,source)
        self.sk = sk
        self.mod = mod

    def is_success(self):
        return (((self.sum()-self.mod) <= self.sk))

    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        strAdd="] - "
        swapmod=self.mod
        if self.mod < 0:
            strAdd= "] + "
            swapmod= -self.mod
        myStr += strAdd + str(swapmod)
        modSum = self.sum()-self.mod
        myStr += " = (" + str(modSum) + ")"
        myStr += " vs " + str(self.sk)

        if self.is_success():
            myStr += " or less <font color='#ff0000'>Success!"
        else:
            myStr += " or less <font color='#ff0000'>Failure!"

        Diff = self.sk - modSum
        myStr += " by " + str(Diff) +" </font>"

        return myStr

class herok(std):
    def __init__(self,source=[],mod=0):
        std.__init__(self,source)
        self.mod = mod

    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)"
        stunx = random.randint(1,6)-1
        if stunx <= 1:
            stunx = 1
        myStr += " <b>Body</b> and a stunx of (" + str(stunx)
        stunx = stunx + self.mod
        myStr += " + " + str(self.mod)
        stunsum = round(self.sum()) * stunx
        myStr += ") for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>"
        return myStr

class herohl(std):
    def __init__(self,source=[],mod=0):
        std.__init__(self,source)
        self.mod = mod

    def __str__(self):
        myStr = "[" + str(self.data[0])
        side = random.randint(1,6)
        sidestr = "Left "
        if side >=4:
            sidestr = "Right "
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) "
        location = int(round(self.sum()))
        if location <= 5:
            myStr += "Location: <B>Head</B>, StunX:<B>x5</B>, NStun:<B>x2</B>, Bodyx:<B>x2</B>"
        elif location == 6:
            myStr += "Location: <B>" + sidestr + "Hand</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
        elif location == 7:
            myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
        elif location == 8:
            myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
        elif location == 9:
            myStr += "Location: <B>" + sidestr + "Shoulder</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
        elif location == 10:
            myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
        elif location == 11:
            myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
        elif location == 12:
            myStr += "Location: <B>Stomach</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x1</B>"
        elif location == 13:
            myStr += "Location: <B>Vitals</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x2</B>"
        elif location == 14:
            myStr += "Location: <B>" + sidestr + "Thigh</B>, StunX:<B>x2</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
        elif location == 15:
            myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
        elif location == 16:
            myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
        elif location >= 17:
            myStr += "Location: <B>" + sidestr + "Foot</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
        return myStr

class herohk(std):
    def __init__(self,source=[],mod=0):
        std.__init__(self,source)
        self.mod = mod

    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)"
        stunx = 1
        myStr += " <b>Body</b> "
        stunx = stunx + self.mod
        stunsum = round(self.sum()) * stunx
        myStr += " for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>"
        return myStr

class heron(std):
    def __init__(self,source=[],mod=0):
        std.__init__(self,source)
        self.bodtot=0

    def __str__(self):
        myStr = "[" + str(self.data[0])
        if self.data[0] == 6:
            self.bodtot=self.bodtot+2
        else:
            self.bodtot=self.bodtot+1
        if self.data[0] <= 1:
            self.bodtot=self.bodtot-1
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
            if a == 6:
                self.bodtot=self.bodtot+2
            else:
                self.bodtot=self.bodtot+1
            if a <= 1:
                self.bodtot=self.bodtot-1
        myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)"
        myStr += " <b>Body</b> and "
        myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>"
        return myStr