Mercurial > traipse_dev
annotate orpg/dieroller/hero.py @ 63:c160f26ecf65 ornery-dev
Traipse Dev 'OpenRPG' {090817-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Minor fixes to plugins. Hidden Die Roll no longer prints out data to the terminal. Bug fix in Simple Init; if the Auto Advance check was off and members were added, buttons would remain disabled. Added new CSS classes to Simple Init posts. Fix to Chat Log so log parses CSS classes correctly. Added Text Color button from Core; background color defaults to your settings. Fix to Alias Lib so panes have a minimum size.
author | sirebral |
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date | Mon, 17 Aug 2009 00:56:02 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
rev | line source |
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0
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1 # (at your option) any later version. |
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2 # |
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3 # This program is distributed in the hope that it will be useful, |
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4 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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5 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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6 # GNU General Public License for more details. |
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7 # |
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8 # You should have received a copy of the GNU General Public License |
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9 # along with this program; if not, write to the Free Software |
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10 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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11 # -- |
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12 # |
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13 # File: Hero.py |
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14 # Version: |
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15 # $Id: Hero.py,v .3 DJM & Heroman |
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16 # |
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17 # Description: Hero System die roller originally based on Posterboy's D20 Dieroller |
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18 # |
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19 # Changelog: |
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20 # v.3 by Heroman |
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21 # Added hl() to show hit location (+side), and hk() for Hit Location killing damage |
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22 # (No random stun multiplier) |
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23 # v.2 DJM |
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24 # Removed useless modifiers from the Normal damage roller |
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25 # Changed Combat Value roller and SKill roller so that positive numbers are bonuses, |
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26 # negative numbers are penalties |
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27 # Changed Killing damage roller to correct stun multiplier bug |
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28 # Handled new rounding issues |
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29 # |
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30 # v.1 original release DJM |
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31 |
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32 from die import * |
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33 from time import time, clock |
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34 import random |
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35 |
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36 |
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37 __version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $" |
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38 |
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39 # Hero stands for "Hero system" not 20 sided die :) |
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40 |
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41 class hero(std): |
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42 def __init__(self,source=[]): |
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43 std.__init__(self,source) |
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44 |
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45 # these methods return new die objects for specific options |
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46 |
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47 def k(self,mod): |
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48 return herok(self,mod) |
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49 |
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50 def hl(self): |
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51 return herohl(self) |
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52 |
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53 def hk(self): |
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54 return herohk(self) |
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55 |
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56 def n(self): |
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57 return heron(self) |
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58 |
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59 def cv(self,cv,mod): |
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60 return herocv(self,cv,mod) |
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61 |
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62 def sk(self,sk,mod): |
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63 return herosk(self,sk,mod) |
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64 |
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65 class herocv(std): |
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66 def __init__(self,source=[],cv=10,mod=0): |
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67 std.__init__(self,source) |
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68 self.cv = cv |
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69 self.mod = mod |
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70 |
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71 |
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72 def __str__(self): |
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73 myStr = "[" + str(self.data[0]) |
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74 for a in self.data[1:]: |
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75 myStr += "," |
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76 myStr += str(a) |
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77 myStr += "] = (" + str(self.sum()) + ")" |
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78 |
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79 myStr += " with a CV of " + str(self.cv) |
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80 myStr += " and a modifier of " + str(self.mod) |
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81 cvhit = 11 + self.cv - self.sum() + self.mod |
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82 myStr += " hits up to <b>DCV <font color='#ff0000'>" + str(cvhit) + "</font></b>" |
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83 return myStr |
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84 |
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85 class herosk(std): |
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86 def __init__(self,source=[],sk=11,mod=0): |
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87 std.__init__(self,source) |
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88 self.sk = sk |
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89 self.mod = mod |
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90 |
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91 def is_success(self): |
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92 return (((self.sum()-self.mod) <= self.sk)) |
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93 |
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94 def __str__(self): |
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95 myStr = "[" + str(self.data[0]) |
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96 for a in self.data[1:]: |
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97 myStr += "," |
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98 myStr += str(a) |
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99 strAdd="] - " |
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100 swapmod=self.mod |
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101 if self.mod < 0: |
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102 strAdd= "] + " |
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103 swapmod= -self.mod |
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104 myStr += strAdd + str(swapmod) |
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105 modSum = self.sum()-self.mod |
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106 myStr += " = (" + str(modSum) + ")" |
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107 myStr += " vs " + str(self.sk) |
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108 |
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109 if self.is_success(): |
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110 myStr += " or less <font color='#ff0000'>Success!" |
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111 else: |
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112 myStr += " or less <font color='#ff0000'>Failure!" |
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113 |
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114 Diff = self.sk - modSum |
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115 myStr += " by " + str(Diff) +" </font>" |
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116 |
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117 return myStr |
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118 |
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119 class herok(std): |
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120 def __init__(self,source=[],mod=0): |
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121 std.__init__(self,source) |
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122 self.mod = mod |
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123 |
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124 def __str__(self): |
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125 myStr = "[" + str(self.data[0]) |
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126 for a in self.data[1:]: |
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127 myStr += "," |
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128 myStr += str(a) |
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129 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" |
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130 stunx = random.randint(1,6)-1 |
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131 if stunx <= 1: |
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132 stunx = 1 |
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133 myStr += " <b>Body</b> and a stunx of (" + str(stunx) |
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134 stunx = stunx + self.mod |
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135 myStr += " + " + str(self.mod) |
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136 stunsum = round(self.sum()) * stunx |
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137 myStr += ") for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" |
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138 return myStr |
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139 |
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140 class herohl(std): |
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141 def __init__(self,source=[],mod=0): |
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142 std.__init__(self,source) |
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143 self.mod = mod |
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144 |
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145 def __str__(self): |
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146 myStr = "[" + str(self.data[0]) |
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147 side = random.randint(1,6) |
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148 sidestr = "Left " |
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149 if side >=4: |
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150 sidestr = "Right " |
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151 for a in self.data[1:]: |
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152 myStr += "," |
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153 myStr += str(a) |
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154 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) " |
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155 location = int(round(self.sum())) |
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156 if location <= 5: |
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157 myStr += "Location: <B>Head</B>, StunX:<B>x5</B>, NStun:<B>x2</B>, Bodyx:<B>x2</B>" |
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158 elif location == 6: |
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159 myStr += "Location: <B>" + sidestr + "Hand</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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160 elif location == 7: |
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161 myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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162 elif location == 8: |
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163 myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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164 elif location == 9: |
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165 myStr += "Location: <B>" + sidestr + "Shoulder</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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166 elif location == 10: |
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167 myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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168 elif location == 11: |
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169 myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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170 elif location == 12: |
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171 myStr += "Location: <B>Stomach</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x1</B>" |
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172 elif location == 13: |
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173 myStr += "Location: <B>Vitals</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x2</B>" |
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174 elif location == 14: |
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175 myStr += "Location: <B>" + sidestr + "Thigh</B>, StunX:<B>x2</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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176 elif location == 15: |
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177 myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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178 elif location == 16: |
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179 myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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180 elif location >= 17: |
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181 myStr += "Location: <B>" + sidestr + "Foot</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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182 return myStr |
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183 |
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184 class herohk(std): |
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185 def __init__(self,source=[],mod=0): |
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186 std.__init__(self,source) |
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187 self.mod = mod |
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188 |
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189 def __str__(self): |
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190 myStr = "[" + str(self.data[0]) |
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191 for a in self.data[1:]: |
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192 myStr += "," |
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193 myStr += str(a) |
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194 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" |
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195 stunx = 1 |
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196 myStr += " <b>Body</b> " |
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197 stunx = stunx + self.mod |
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198 stunsum = round(self.sum()) * stunx |
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199 myStr += " for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" |
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200 return myStr |
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201 |
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202 class heron(std): |
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203 def __init__(self,source=[],mod=0): |
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204 std.__init__(self,source) |
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205 self.bodtot=0 |
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206 |
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207 def __str__(self): |
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208 myStr = "[" + str(self.data[0]) |
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209 if self.data[0] == 6: |
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210 self.bodtot=self.bodtot+2 |
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211 else: |
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212 self.bodtot=self.bodtot+1 |
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213 if self.data[0] <= 1: |
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214 self.bodtot=self.bodtot-1 |
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215 for a in self.data[1:]: |
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216 myStr += "," |
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217 myStr += str(a) |
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218 if a == 6: |
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219 self.bodtot=self.bodtot+2 |
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220 else: |
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221 self.bodtot=self.bodtot+1 |
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222 if a <= 1: |
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223 self.bodtot=self.bodtot-1 |
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224 myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)" |
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225 myStr += " <b>Body</b> and " |
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226 myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>" |
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227 return myStr |