Mercurial > traipse_dev
view orpg/mapper/base_msg.py @ 4:c0da99091e1d grumpy-goblin
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author | sirebral |
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date | Wed, 15 Jul 2009 02:09:11 -0500 |
parents | 4385a7d0efd1 |
children | 78407d627cba |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/base_msg.py # Author: Chris Davis # Maintainer: # Version: # $Id: base_msg.py,v 1.9 2007/03/09 14:11:55 digitalxero Exp $ # # Description: # __version__ = "$Id: base_msg.py,v 1.9 2007/03/09 14:11:55 digitalxero Exp $" from threading import RLock from orpg.networking.mplay_client import * class map_element_msg_base: # This is a base class def __init__(self,reentrant_lock_object = None): if not hasattr(self,"tagname"): raise Exception, "This is a virtual class that cannot be directly instantiated. Set self.tagname in derived class." self._props = {} # This is a dictionary that holds (value,changed) 2-tuples, indexed by attribute # Avoid manipulating these values directly. Instead, use the provided accessor methods. # If there is not one that suits your needs, please add one to this class and # use it instead. self.children = {} # This next clause will set self.p_lock to a passed-in RLock object, if present. # Otherwise, it will create it's very own for this instance. # Using a passed in object is useful to protect an entire <map/> element from # being changed by another thread when any part of it is being change by another # thread. Just pass the map_msg's p_lock object in to it's descendents. if reentrant_lock_object: self.p_lock = reentrant_lock_object else: self.p_lock = RLock() def clear(self): self.p_lock.acquire() for child in self.children.keys(): self.children[child].clear() self.children[child] = None del self.children[child] for p in self._props.keys(): self._props[p] = None self.p_lock.release() ######################################### # Accessor functions begin # Access single property def init_prop(self,prop,value): # set's the changed flag to False and assigns self.p_lock.acquire() self._props[prop] = (value, 0) self.p_lock.release() def set_prop(self,prop,value): # set's the changed flag to True and assigns self.p_lock.acquire() self._props[prop] = (value, 1) self.p_lock.release() def get_prop(self,prop): # returns None if prop not found self.p_lock.acquire() if prop in self._props.keys(): (p,c) = self._props[prop] self.p_lock.release() return p else: self.p_lock.release() return None def is_prop_changed(self,prop): # returns None if prop not found self.p_lock_acquire() if prop in self._props.keys(): (p,c) = self._props[prop] self.p_lock.release() return c else: self.p_lock.release() return None def get_child(self,key): # returns None if key not found in children list self.p_lock_acquire() if self.children.has_key(key): self.p_lock.release() return self.children[key] else: self.p_lock.release() return None # Access multiple properties def init_props(self,props): # same as init_prop(), but takes dictionary of props self.p_lock.acquire() for k in props.keys(): self._props[k] = (props[k],0) self.p_lock.release() def set_props(self,props): # same as set_prop(), but takes dictionary of props self.p_lock.acquire() for k in props.keys(): self._props[k] = (props[k],1) self.p_lock.release() def get_all_props(self): # returns dictionary of all properties, regardless of change self.p_lock.acquire() result = {} for k in self._props.keys(): (p,c) = self._props[k] result[k] = p self.p_lock.release() return result def get_changed_props(self): # returns dictionary of all properties that have been changed self.p_lock.acquire() result = {} for k in self._props.keys(): (p,c) = self._props[k] if c: result[k] = p self.p_lock.release() return result def get_children(self): # returns dictionary of children return self.children # Accessor functions end ######################################### ######################################### # XML emitters begin def get_all_xml(self,action="new",output_action = 0): # outputs a tag with all attributes it contains self.p_lock.acquire() xml_str = "<" + self.tagname if action and output_action: xml_str += " action='" + action + "'" for k in self._props.keys(): (p,c) = self._props[k] if k != "action" or not action: xml_str += " " + k + "='" + p + "'" if self.children: xml_str += ">" for child in self.children.keys(): xml_str += self.children[child].get_all_xml(action) xml_str += "</" + self.tagname + ">" else: xml_str += "/>" self.p_lock.release() return xml_str def get_changed_xml(self,action="update",output_action = 0): # outputs a tag with all changed attributes self.p_lock.acquire() xml_str = "<" + self.tagname if action and output_action: xml_str += " action='" + action + "'" # if present, always send the id, even if it didn't change if self._props.has_key("id"): (p,c) = self._props["id"] xml_str += " id='" + p + "'" for k in self._props.keys(): (p,c) = self._props[k] if (k != "id" or k != "action") and c == 1: # don't duplicate the id attribute xml_str += " " + k + "='" + p + "'" if self.children: xml_str += ">" for child in self.children.keys(): xml_str += self.children[child].get_changed_xml(action) xml_str += "</" + self.tagname + ">" else: xml_str += "/>" self.p_lock.release() return xml_str # convenience method to use if only this tag is modified # outputs a <map/> element containing only the changes to this tag def standalone_update_text(self,update_id_string): buffer = "<map id='" + update_id_string + "'>" buffer += self.get_changed_xml("update") buffer += "<map/>" return buffer # XML emitters end ######################################### ######################################### # XML importers begin def _from_dom(self,xml_dom,prop_func): self.p_lock.acquire() if xml_dom.tagName == self.tagname: if xml_dom.getAttributeKeys(): for k in xml_dom.getAttributeKeys(): prop_func(k,xml_dom.getAttribute(k)) else: self.p_lock.release() raise Exception, "Error attempting to modify a " + self.tagname + " from a non-<" + self.tagname + "/> element" self.p_lock.release() def init_from_dom(self,xml_dom): # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags. self._from_dom(xml_dom,self.init_prop) def set_from_dom(self,xml_dom): # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags self._from_dom(xml_dom,self.set_prop) def init_from_xml(self,xml): xml_dom = parseXml(xml) node_list = xml_dom.getElementsByTagName(self.tagname) if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." else: while len(node_list): self.init_from_dom(node_list.pop()) if xml_dom: xml_dom.unlink() def set_from_xml(self,xml): xml_dom = parseXml(xml) node_list = xml_dom.getElementsByTagName(self.tagname) if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." else: while len(node_list): self.set_from_dom(node_list.pop()) if xml_dom: xml_dom.unlink() # XML importers end #########################################