view orpg/mapper/base_msg.py @ 218:b8091ede042a alpha

Traipse Alpha 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing
author sirebral
date Fri, 30 Apr 2010 11:37:37 -0500
parents b633f4c64aae
children 24769389a7ba
line wrap: on
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/base_msg.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description:
#
__version__ = "$Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from threading import RLock
from orpg.networking.mplay_client import *
from xml.etree.ElementTree import ElementTree, Element

class map_element_msg_base:
#  This is a base class

    def __init__(self,reentrant_lock_object = None):

        if not hasattr(self,"tagname"):
            raise Exception, "This is a virtual class that cannot be directly instantiated.  Set self.tagname in derived class."
        self._props = {}
        #  This is a dictionary that holds (value,changed) 2-tuples, indexed by attribute
        #  Avoid manipulating these values directly.  Instead, use the provided accessor methods.
        #  If there is not one that suits your needs, please add one to this class and
        #  use it instead.

        self.children = {}
        # This next clause will set self.p_lock to a passed-in RLock object, if present.
        #    Otherwise, it will create it's very own for this instance.
        #    Using a passed in object is useful to protect an entire <map/> element from
        #    being changed by another thread when any part of it is being change by another
        #    thread.  Just pass the map_msg's p_lock object in to it's descendents.
        if reentrant_lock_object: self.p_lock = reentrant_lock_object
        else: self.p_lock = RLock()

    def clear(self):
        self.p_lock.acquire()

        for child in self.children.keys():
            self.children[child].clear()
            self.children[child] = None
            del self.children[child]

        for p in self._props.keys(): self._props[p] = None

        self.p_lock.release()

    #########################################
    #  Accessor functions begin

    #  Access single property

    def init_prop(self,prop,value):  # set's the changed flag to False and assigns
        self.p_lock.acquire()
        self._props[prop] = (value, 0)
        self.p_lock.release()

    def set_prop(self,prop,value):  # set's the changed flag to True and assigns
        self.p_lock.acquire()
        self._props[prop] = (value, 1)
        self.p_lock.release()

    def get_prop(self,prop):  # returns None if prop not found
        self.p_lock.acquire()
        if prop in self._props.keys():
            (p,c) = self._props[prop]
            self.p_lock.release()
            return p
        else: self.p_lock.release(); return None

    def is_prop_changed(self,prop):  # returns None if prop not found
        self.p_lock_acquire()
        if prop in self._props.keys():
            (p,c) = self._props[prop]
            self.p_lock.release()
            return c
        else: self.p_lock.release(); return None

    def get_child(self,key):         # returns None if key not found in children list
        self.p_lock_acquire()
        if self.children.has_key(key):
            self.p_lock.release()
            return self.children[key]
        else:
            self.p_lock.release()
            return None

    #  Access multiple properties
    def init_props(self,props):               # same as init_prop(), but takes dictionary of props
        self.p_lock.acquire()
        for k in props.keys(): self._props[k] = (props[k],0)
        self.p_lock.release()

    def set_props(self,props):                # same as set_prop(), but takes dictionary of props
        self.p_lock.acquire()
        for k in props.keys(): self._props[k] = (props[k],1)
        self.p_lock.release()

    def get_all_props(self):                  # returns dictionary of all properties, regardless of change
        self.p_lock.acquire()
        result = {}
        for k in self._props.keys():
            (p,c) = self._props[k]
            result[k] = p
        self.p_lock.release()
        return result

    def get_changed_props(self):              # returns dictionary of all properties that have been changed
        self.p_lock.acquire()
        result = {}
        for k in self._props.keys():
            (p,c) = self._props[k]
            if c: result[k] = p
        self.p_lock.release()
        return result

    def get_children(self):                 # returns dictionary of children
        return self.children

    #  Accessor functions end
    #########################################

    #########################################
    #  XML emitters begin
    def get_all_xml(self,action="new",output_action = 0):    # outputs a tag with all attributes it contains
        self.p_lock.acquire()
        xml_str = "<" + self.tagname
        if action and output_action: xml_str += " action='" + action + "'"
        for k in self._props.keys():
            (p,c) = self._props[k]
            if k != "action" or not action: xml_str += " " + k + "='" + p + "'"
        if self.children:
            xml_str += ">"
            for child in self.children.keys(): xml_str += self.children[child].get_all_xml(action)
            xml_str += "</" + self.tagname + ">"
        else: xml_str += "/>"
        self.p_lock.release()
        return xml_str

    def get_changed_xml(self,action="update",output_action = 0):    # outputs a tag with all changed attributes
        self.p_lock.acquire()
        xml_str = "<" + self.tagname
        if action and output_action:
            xml_str += " action='" + action + "'"

        # if present, always send the id, even if it didn't change
        if self._props.has_key("id"):
            (p,c) = self._props["id"]
            xml_str += " id='" + p + "'"
        for k in self._props.keys():
            (p,c) = self._props[k]
            if (k != "id" or k != "action") and c == 1: xml_str += " " + k + "='" + p + "'"
        if self.children:
            xml_str += ">"
            for child in self.children.keys(): xml_str += self.children[child].get_changed_xml(action)
            xml_str += "</" + self.tagname + ">"
        else: xml_str += "/>"
        self.p_lock.release()
        return xml_str

    # convenience method to use if only this tag is modified
    #   outputs a <map/> element containing only the changes to this tag
    def standalone_update_text(self,update_id_string):
        buffer = "<map id='" + update_id_string + "'>"
        buffer += self.get_changed_xml("update")
        buffer += "<map/>"
        return buffer

    # XML emitters end
    #########################################

    #########################################
    #  XML importers begin

    def _from_dom(self,xml_dom,prop_func):
        self.p_lock.acquire()
        if iselement(xml_dom): ## Uses new Element Tree style
            if xml_dom.tag == self.tagname:
                if xml_dom.attrib:
                    for k in xml_dom.attrib: prop_func(k,xml_dom.get(k))
        elif not iselement(xml_dom): ## Uses old DOM style (deprecated!!)
            if xml_dom.tagName == self.tagname:
                if xml_dom.getAttributeKeys():
                    for k in xml_dom.getAttributeKeys(): prop_func(k,xml_dom.getAttribute(k))
        else:
            self.p_lock.release()
            raise Exception, "Error attempting to modify a " + self.tagname + " from a non-<" + self.tagname + "/> element"
        self.p_lock.release()

    def init_from_dom(self,xml_dom):
    #  xml_dom must be pointing to an empty tag.  Override in a derived class for <map/> and other similar tags.
        self._from_dom(xml_dom,self.init_prop)

    def set_from_dom(self,xml_dom):
    #  xml_dom must be pointing to an empty tag.  Override in a derived class for <map/> and other similar tags
        self._from_dom(xml_dom,self.set_prop)

    def init_from_xml(self,xml):
        xml_dom = parseXml(xml)
        node_list = xml_dom.getElementsByTagName(self.tagname)
        if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
        else:
            while len(node_list): self.init_from_dom(node_list.pop())
        if xml_dom: xml_dom.unlink()

    def set_from_xml(self,xml):
        xml_dom = parseXml(xml)
        node_list = xml_dom.getElementsByTagName(self.tagname)
        if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
        else:
            while len(node_list): self.set_from_dom(node_list.pop())
        if xml_dom: xml_dom.unlink()

    # XML importers end
    #########################################