Mercurial > traipse_dev
view orpg/mapper/base_msg.py @ 218:b8091ede042a alpha
Traipse Alpha 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 11:37:37 -0500 |
parents | b633f4c64aae |
children | 24769389a7ba |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/base_msg.py # Author: Chris Davis # Maintainer: # Version: # $Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: # __version__ = "$Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from threading import RLock from orpg.networking.mplay_client import * from xml.etree.ElementTree import ElementTree, Element class map_element_msg_base: # This is a base class def __init__(self,reentrant_lock_object = None): if not hasattr(self,"tagname"): raise Exception, "This is a virtual class that cannot be directly instantiated. Set self.tagname in derived class." self._props = {} # This is a dictionary that holds (value,changed) 2-tuples, indexed by attribute # Avoid manipulating these values directly. Instead, use the provided accessor methods. # If there is not one that suits your needs, please add one to this class and # use it instead. self.children = {} # This next clause will set self.p_lock to a passed-in RLock object, if present. # Otherwise, it will create it's very own for this instance. # Using a passed in object is useful to protect an entire <map/> element from # being changed by another thread when any part of it is being change by another # thread. Just pass the map_msg's p_lock object in to it's descendents. if reentrant_lock_object: self.p_lock = reentrant_lock_object else: self.p_lock = RLock() def clear(self): self.p_lock.acquire() for child in self.children.keys(): self.children[child].clear() self.children[child] = None del self.children[child] for p in self._props.keys(): self._props[p] = None self.p_lock.release() ######################################### # Accessor functions begin # Access single property def init_prop(self,prop,value): # set's the changed flag to False and assigns self.p_lock.acquire() self._props[prop] = (value, 0) self.p_lock.release() def set_prop(self,prop,value): # set's the changed flag to True and assigns self.p_lock.acquire() self._props[prop] = (value, 1) self.p_lock.release() def get_prop(self,prop): # returns None if prop not found self.p_lock.acquire() if prop in self._props.keys(): (p,c) = self._props[prop] self.p_lock.release() return p else: self.p_lock.release(); return None def is_prop_changed(self,prop): # returns None if prop not found self.p_lock_acquire() if prop in self._props.keys(): (p,c) = self._props[prop] self.p_lock.release() return c else: self.p_lock.release(); return None def get_child(self,key): # returns None if key not found in children list self.p_lock_acquire() if self.children.has_key(key): self.p_lock.release() return self.children[key] else: self.p_lock.release() return None # Access multiple properties def init_props(self,props): # same as init_prop(), but takes dictionary of props self.p_lock.acquire() for k in props.keys(): self._props[k] = (props[k],0) self.p_lock.release() def set_props(self,props): # same as set_prop(), but takes dictionary of props self.p_lock.acquire() for k in props.keys(): self._props[k] = (props[k],1) self.p_lock.release() def get_all_props(self): # returns dictionary of all properties, regardless of change self.p_lock.acquire() result = {} for k in self._props.keys(): (p,c) = self._props[k] result[k] = p self.p_lock.release() return result def get_changed_props(self): # returns dictionary of all properties that have been changed self.p_lock.acquire() result = {} for k in self._props.keys(): (p,c) = self._props[k] if c: result[k] = p self.p_lock.release() return result def get_children(self): # returns dictionary of children return self.children # Accessor functions end ######################################### ######################################### # XML emitters begin def get_all_xml(self,action="new",output_action = 0): # outputs a tag with all attributes it contains self.p_lock.acquire() xml_str = "<" + self.tagname if action and output_action: xml_str += " action='" + action + "'" for k in self._props.keys(): (p,c) = self._props[k] if k != "action" or not action: xml_str += " " + k + "='" + p + "'" if self.children: xml_str += ">" for child in self.children.keys(): xml_str += self.children[child].get_all_xml(action) xml_str += "</" + self.tagname + ">" else: xml_str += "/>" self.p_lock.release() return xml_str def get_changed_xml(self,action="update",output_action = 0): # outputs a tag with all changed attributes self.p_lock.acquire() xml_str = "<" + self.tagname if action and output_action: xml_str += " action='" + action + "'" # if present, always send the id, even if it didn't change if self._props.has_key("id"): (p,c) = self._props["id"] xml_str += " id='" + p + "'" for k in self._props.keys(): (p,c) = self._props[k] if (k != "id" or k != "action") and c == 1: xml_str += " " + k + "='" + p + "'" if self.children: xml_str += ">" for child in self.children.keys(): xml_str += self.children[child].get_changed_xml(action) xml_str += "</" + self.tagname + ">" else: xml_str += "/>" self.p_lock.release() return xml_str # convenience method to use if only this tag is modified # outputs a <map/> element containing only the changes to this tag def standalone_update_text(self,update_id_string): buffer = "<map id='" + update_id_string + "'>" buffer += self.get_changed_xml("update") buffer += "<map/>" return buffer # XML emitters end ######################################### ######################################### # XML importers begin def _from_dom(self,xml_dom,prop_func): self.p_lock.acquire() if iselement(xml_dom): ## Uses new Element Tree style if xml_dom.tag == self.tagname: if xml_dom.attrib: for k in xml_dom.attrib: prop_func(k,xml_dom.get(k)) elif not iselement(xml_dom): ## Uses old DOM style (deprecated!!) if xml_dom.tagName == self.tagname: if xml_dom.getAttributeKeys(): for k in xml_dom.getAttributeKeys(): prop_func(k,xml_dom.getAttribute(k)) else: self.p_lock.release() raise Exception, "Error attempting to modify a " + self.tagname + " from a non-<" + self.tagname + "/> element" self.p_lock.release() def init_from_dom(self,xml_dom): # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags. self._from_dom(xml_dom,self.init_prop) def set_from_dom(self,xml_dom): # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags self._from_dom(xml_dom,self.set_prop) def init_from_xml(self,xml): xml_dom = parseXml(xml) node_list = xml_dom.getElementsByTagName(self.tagname) if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." else: while len(node_list): self.init_from_dom(node_list.pop()) if xml_dom: xml_dom.unlink() def set_from_xml(self,xml): xml_dom = parseXml(xml) node_list = xml_dom.getElementsByTagName(self.tagname) if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." else: while len(node_list): self.set_from_dom(node_list.pop()) if xml_dom: xml_dom.unlink() # XML importers end #########################################