Mercurial > traipse_dev
view orpg/tools/passtool.py @ 170:b7206781c254 alpha
Traipse Alpha 'OpenRPG' {091210-03}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 22:30:15 -0600 |
parents | 37d26a98883f |
children | b633f4c64aae |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: passtool.py # Author: Todd "Snowdog" Faris # Maintainer: # Version: # $Id: passtool.py,v 1.9 2006/11/04 21:24:22 digitalxero Exp $ # # Description: password helper. remembers passwords so user # doesn't have to type passwords over and over import orpg.orpg_windows from orpg.orpgCore import component import traceback from orpg.tools.settings import settings ##################### ## Password Assistant ##################### class PassSet: "set of passwords for a given room id on a server" def __init__(self): #room admin password (aka boot password) self.admin = None #room password self.room = None class PassTool: "Password Management System" def __init__(self): self.settings = component.get("settings") #server admin password self.server = None self.groups = {} if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1 else: self.enabled = 0 def DumpPasswords(self): "Debugging Routine" print("Password Manager Dump\nServer: \""+self.server+"\"") for c in self.groups: ad = self.groups[c].admin rm = self.groups[c].room print( " #"+str(c)+" R:\""+str(rm)+"\" A:\""+str(ad)+"\"") def ClearPassword( self, type="ALL", groupid=0): if type == "ALL" and groupid == 0: self.server = None self.groups={} elif type == "ALL": self.groups[ int(groupid) ].admin= None self.groups[ int(groupid) ].room= None elif type == "server": self.server = None elif type == "admin": self.groups[ int(groupid) ].admin = None elif type == "room": self.groups[ int(groupid) ].room = None else: pass def QueryUser(self,info_string): pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required") if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK: pwd_dialog.Destroy() return str(pwd_dialog.GetValue()) else: pwd_dialog.Destroy() return None def CheckGroupData(self, id ): try: #see if group exists group=self.groups[ int(id) ] except: #group doesn't exist... create it self.groups[ int(id) ] = PassSet() def RemoveGroupData(self, id ): try: #if PassSet exists for group remove it. del self.groups[int(id)] except: pass def GetSilentPassword( self, type="server", groupid = 0): try: self.CheckGroupData( groupid ) ### Pre-Alpha ### How types will work # Server - top dog # Admin - second in command # Mod - some privileges # Room - You got it, unchanged (passwords the room entry) # Boot - This is the room admin password. if type == "admin": try: print self.groups[int(groupid)].admin except: pass try: print str(self.groups[int(groupid)].admin) except: pass if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin) else: return None elif type == "room": if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room) else: return None elif type == "server": if self.server != None: return str(self.server) else: return None except: traceback.print_exc() #return None def GetPassword(self, type="room", groupid=0): if self.Is_Enabled(): self.CheckGroupData( groupid ) if type == "admin": return self.AdminPass(int(groupid)) elif type == "room": return self.RoomPass(int(groupid)) elif type == "server": return self.ServerPass() else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) else: if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" ) elif type == "room": return self.QueryUser("Enter Room Password" ) elif type == "server": return self.QueryUser( "Enter Server Administrator Password" ) else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) def Is_Enabled(self): return int(self.enabled) def Enable(self): self.enabled = 1 self.settings.set_setting('PWMannager', 'On') def Disable(self): self.enabled = 0 self.settings.set_setting('PWMannager', 'Off') def AdminPass( self, groupid ): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin) else: self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:") return str(self.groups[ int(groupid) ].admin) def RoomPass( self, groupid): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room) else: self.groups[ int(groupid) ].room = self.QueryUser("Please enter the Room Password:") return str(self.groups[ int(groupid) ].room) def ServerPass( self ): if self.server != None: return str(self.server) else: self.server = self.QueryUser("Please enter the Server Administrator password:") return str(self.server) def FailPassword( self, type="room", groupid=0): self.CheckGroupData( groupid ) if type == "admin": self.ClearPassword( type, groupid ) return self.AdminPass() elif type == "room": self.ClearPassword( type, groupid ) return self.RoomPass() elif type == "server": self.ClearPassword( type, groupid ) return self.ServerPass() #PassTool = PassTool() component.add('password_manager', PassTool())