view orpg/mapper/fog.py @ 195:b633f4c64aae alpha

Traipse Alpha 'OpenRPG' {100219-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup
author sirebral
date Sat, 24 Apr 2010 08:37:20 -0500
parents 06f10429eedc
children 81d0bfd5e800
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog.py
# Author: OpenRPG Team
#
# Description: Maintenance of data structures required for FoW
#

import sys
from base import *
from random import Random
from region import *
from orpg.minidom import Element
import traceback
COURSE = 10

class FogArea:
    def __init__(self, outline, log):
        self.log = log
        self.outline = outline

    def set_fog_props(self, str):
        self.outline = str

    def points_to_elements(self, points=None):
        result = []
        if points == None:
            return result

        for pairs in string.split( points, ';' ):
            pair = string.split( pairs, ',' )
            p = Element( "point" )
            p.setAttribute( "x", pair[0] )
            p.setAttribute( "y", pair[1] )
            result.append( p )
        return result

    def toxml(self, action="update"):
        xml_str = ""
        localOutline = self.outline
        if localOutline != None and localOutline != "all" and localOutline != "none":
            localOutline = "points"
        elem = Element( "poly" )
        if action == "del":
            elem.setAttribute( "action", action )
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
            str = elem.toxml()
            elem.unlink()
            return str
        elem.setAttribute( "action", action )
        if  localOutline != None:
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
        xml_str = elem.toxml()
        elem.unlink()
        return xml_str

class fog_layer(layer_base):
    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.color = wx.Color(128, 128, 128)
        self.fogregion = wx.Region()
        self.fogregion.Clear()
        self.fog_bmp = None
        self.width = 0
        self.height = 0
        self.use_fog = False
        self.last_role = ""

    def clear(self):
        self.fogregion.Clear()
        self.use_fog = True
        self.del_area("all")
        self.recompute_fog()

    def remove_fog(self):
        self.fogregion.Clear()
        self.use_fog = False
        self.del_area("all")
        self.add_area("none")
        self.fog_bmp = None

    def resize(self, size):
        try:
            if self.width == size[0] and self.height == size[1]: return
            self.recompute_fog()
        except: pass

    def recompute_fog(self):
        if not self.use_fog:
            return
        size = self.canvas.size
        self.width = size[0]
        self.height = size[1]
        self.fog_bmp = wx.EmptyBitmap(self.width,self.height)
        self.fill_fog()

    def fill_fog(self):
        if not self.use_fog: return
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        mdc.SetPen(wx.TRANSPARENT_PEN)
        if (self.canvas.frame.session.role == "GM"): color = self.color
        else: color = wx.BLACK
        self.last_role = self.canvas.frame.session.role
        mdc.SetBrush(wx.Brush(color,wx.SOLID))
        mdc.DestroyClippingRegion()
        mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID))
        if self.fogregion.GetBox().GetWidth()>0:
            mdc.SetClippingRegionAsRegion(self.fogregion)
            mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def layerDraw(self, dc, topleft, size):
        if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return
        if self.last_role != self.canvas.frame.session.role: self.fill_fog()
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def createregn2(self, polyline, mode, show):
        regn = self.scanConvert(polyline)
        area = ""
        for i in polyline:
            if (area != ""): area += ";"
            area += str(i.X) + "," + str(i.Y)
        if mode == 'new':
            if self.fogregion.IsEmpty(): self.fogregion = regn
            else: self.fogregion.UnionRegion(regn)
            self.add_area(area, show)
        else:
            if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn)
            else:
                self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1])
                self.fogregion.SubtractRegion(regn)
            self.del_area(area, show)

    def createregn(self, polyline, mode, show="Yes"):
        if not self.use_fog and mode == 'del':
            self.clear()
            self.canvas.Refresh(False)
        if self.use_fog:
            self.createregn2(polyline, mode, show)
            self.fill_fog()

    def scanConvert(self, polypt):
        regn = wx.Region()
        regn.Clear()
        list = IRegion().scan_Convert(polypt)
        for i in list:
            if regn.IsEmpty(): regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
            else: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
        return regn

    def add_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("new")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def del_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("del")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def layerToXML(self, action="update"):
        if not self.use_fog: return ""
        fog_string = ""
        ri = wx.RegionIterator(self.fogregion)
        if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del")
        while ri.HaveRects():
            x1 = ri.GetX()/COURSE
            x2 = x1+(ri.GetW()/COURSE)-1
            y1 = ri.GetY()/COURSE
            y2 = y1+(ri.GetH()/COURSE)-1
            poly = FogArea(str(x1) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y2) + ";" +
                          str(x1) + "," + str(y2), self.log)
            fog_string += poly.toxml(action)
            ri.Next()
        if fog_string:
            s = "<fog"
            s += ">"
            s += fog_string
            s += "</fog>"
            return s
        else: return ""

    def layerTakeDOM(self, xml_dom):
        try:
            if not self.use_fog:
                self.use_fog = True
                self.recompute_fog()
            if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial'))
            children = xml_dom._get_childNodes()
            for l in children:
                action = l.getAttribute("action")
                outline = l.getAttribute("outline")
                if (outline == "all"):
                    polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0),
                              IPoint().make(self.width-1, self.height-1),
                              IPoint().make(0, self.height-1)]
                elif (outline == "none"):
                    polyline = []
                    self.use_fog = 0
                    self.fog_bmp = None
                else:
                    polyline = []
                    lastx = None
                    lasty = None
                    list = l._get_childNodes()
                    for point in list:
                        x = point.getAttribute( "x" )
                        y = point.getAttribute( "y" )
                        if (x != lastx or y != lasty):
                            polyline.append(IPoint().make(int(x), int(y)))
                        lastx = x
                        lasty = y
                if (len(polyline) > 1): self.createregn2(polyline, action, "No")
            self.fill_fog()
        except: pass