view orpg/mapper/fog.py @ 227:81d0bfd5e800 alpha

Traipse Alpha 'OpenRPG' {100612-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 03:50:37 -0500
parents 06f10429eedc
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog.py
# Author: OpenRPG Team
#
# Description: Maintenance of data structures required for FoW
#

import sys
from base import *
from random import Random
from region import *
from xml.etree.ElementTree import Element, tostring
import traceback
COURSE = 10

class FogArea:
    def __init__(self, outline, log):
        self.log = log
        self.outline = outline

    def set_fog_props(self, str):
        self.outline = str

    def points_to_elements(self, points=None):
        result = []
        if points == None:
            return result

        for pairs in string.split( points, ';' ):
            pair = string.split( pairs, ',' )
            p = Element( "point" )
            p.set( "x", pair[0] )
            p.set( "y", pair[1] )
            result.append( p )
        return result

    def toxml(self, action="update"):
        xml_str = ""
        localOutline = self.outline
        if localOutline != None and localOutline != "all" and localOutline != "none":
            localOutline = "points"
        elem = Element( "poly" )
        if action == "del":
            elem.set( "action", action )
            elem.set( "outline", localOutline )
            if localOutline == 'points':
                foglist = self.points_to_elements( self.outline )
                for p in foglist: elem.append( p )
            return tostring(elem)
        elem.set( "action", action )
        if  localOutline != None:
            elem.set( "outline", localOutline )
            if localOutline == 'points':
                foglist = self.points_to_elements( self.outline )
                for p in foglist: elem.append( p )
        #xml_str = elem.toxml()
        return tostring(elem)

class fog_layer(layer_base):
    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.color = wx.Color(128, 128, 128)
        self.fogregion = wx.Region()
        self.fogregion.Clear()
        self.fog_bmp = None
        self.width = 0
        self.height = 0
        self.use_fog = False
        self.last_role = ""

    def clear(self):
        self.fogregion.Clear()
        self.use_fog = True
        self.del_area("all")
        self.recompute_fog()

    def remove_fog(self):
        self.fogregion.Clear()
        self.use_fog = False
        self.del_area("all")
        self.add_area("none")
        self.fog_bmp = None

    def resize(self, size):
        try:
            if self.width == size[0] and self.height == size[1]: return
            self.recompute_fog()
        except: pass

    def recompute_fog(self):
        if not self.use_fog:
            return
        size = self.canvas.size
        self.width = size[0]
        self.height = size[1]
        self.fog_bmp = wx.EmptyBitmap(self.width,self.height)
        self.fill_fog()

    def fill_fog(self):
        if not self.use_fog: return
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        mdc.SetPen(wx.TRANSPARENT_PEN)
        if (self.canvas.frame.session.role == "GM"): color = self.color
        else: color = wx.BLACK
        self.last_role = self.canvas.frame.session.role
        mdc.SetBrush(wx.Brush(color,wx.SOLID))
        mdc.DestroyClippingRegion()
        mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID))
        if self.fogregion.GetBox().GetWidth()>0:
            mdc.SetClippingRegionAsRegion(self.fogregion)
            mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def layerDraw(self, dc, topleft, size):
        if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return
        if self.last_role != self.canvas.frame.session.role: self.fill_fog()
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def createregn2(self, polyline, mode, show):
        regn = self.scanConvert(polyline)
        area = ""
        for i in polyline:
            if (area != ""): area += ";"
            area += str(i.X) + "," + str(i.Y)
        if mode == 'new':
            if self.fogregion.IsEmpty(): self.fogregion = regn
            else: self.fogregion.UnionRegion(regn)
            self.add_area(area, show)
        else:
            if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn)
            else:
                self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1])
                self.fogregion.SubtractRegion(regn)
            self.del_area(area, show)

    def createregn(self, polyline, mode, show="Yes"):
        if not self.use_fog and mode == 'del':
            self.clear()
            self.canvas.Refresh(False)
        if self.use_fog:
            self.createregn2(polyline, mode, show)
            self.fill_fog()

    def scanConvert(self, polypt):
        regn = wx.Region()
        regn.Clear()
        list = IRegion().scan_Convert(polypt)
        for i in list:
            if regn.IsEmpty(): regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
            else: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
        return regn

    def add_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("new")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def del_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("del")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def layerToXML(self, action="update"):
        if not self.use_fog: return ""
        fog_string = ""
        ri = wx.RegionIterator(self.fogregion)
        if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del")
        while ri.HaveRects():
            x1 = ri.GetX()/COURSE
            x2 = x1+(ri.GetW()/COURSE)-1
            y1 = ri.GetY()/COURSE
            y2 = y1+(ri.GetH()/COURSE)-1
            poly = FogArea(str(x1) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y2) + ";" +
                          str(x1) + "," + str(y2), self.log)
            fog_string += poly.toxml(action)
            ri.Next()
        if fog_string:
            s = "<fog"
            s += ">"
            s += fog_string
            s += "</fog>"
            return s
        else: return ""

    def layerTakeDOM(self, xml_dom):
        try:
            if not self.use_fog:
                self.use_fog = True
                self.recompute_fog()
            serial = xml_dom.get('serial')
            if serial != None: self.serial_number = int(serial)
            children = xml_dom.getchildren()
            for l in children:
                action = l.get("action")
                outline = l.get("outline")
                if (outline == "all"):
                    polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0),
                              IPoint().make(self.width-1, self.height-1),
                              IPoint().make(0, self.height-1)]
                elif (outline == "none"):
                    polyline = []
                    self.use_fog = 0
                    self.fog_bmp = None
                else:
                    polyline = []
                    lastx = None
                    lasty = None
                    list = l.getchildren()
                    for point in list:
                        x = point.get( "x" )
                        y = point.get( "y" )
                        if (x != lastx or y != lasty):
                            polyline.append(IPoint().make(int(x), int(y)))
                        lastx = x
                        lasty = y
                if (len(polyline) > 1): self.createregn2(polyline, action, "No")
            self.fill_fog()
        except: pass