Mercurial > traipse_dev
view orpg/mapper/fog.py @ 227:81d0bfd5e800 alpha
Traipse Alpha 'OpenRPG' {100612-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
---|---|
date | Sat, 12 Jun 2010 03:50:37 -0500 |
parents | 06f10429eedc |
children |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/fog.py # Author: OpenRPG Team # # Description: Maintenance of data structures required for FoW # import sys from base import * from random import Random from region import * from xml.etree.ElementTree import Element, tostring import traceback COURSE = 10 class FogArea: def __init__(self, outline, log): self.log = log self.outline = outline def set_fog_props(self, str): self.outline = str def points_to_elements(self, points=None): result = [] if points == None: return result for pairs in string.split( points, ';' ): pair = string.split( pairs, ',' ) p = Element( "point" ) p.set( "x", pair[0] ) p.set( "y", pair[1] ) result.append( p ) return result def toxml(self, action="update"): xml_str = "" localOutline = self.outline if localOutline != None and localOutline != "all" and localOutline != "none": localOutline = "points" elem = Element( "poly" ) if action == "del": elem.set( "action", action ) elem.set( "outline", localOutline ) if localOutline == 'points': foglist = self.points_to_elements( self.outline ) for p in foglist: elem.append( p ) return tostring(elem) elem.set( "action", action ) if localOutline != None: elem.set( "outline", localOutline ) if localOutline == 'points': foglist = self.points_to_elements( self.outline ) for p in foglist: elem.append( p ) #xml_str = elem.toxml() return tostring(elem) class fog_layer(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.color = wx.Color(128, 128, 128) self.fogregion = wx.Region() self.fogregion.Clear() self.fog_bmp = None self.width = 0 self.height = 0 self.use_fog = False self.last_role = "" def clear(self): self.fogregion.Clear() self.use_fog = True self.del_area("all") self.recompute_fog() def remove_fog(self): self.fogregion.Clear() self.use_fog = False self.del_area("all") self.add_area("none") self.fog_bmp = None def resize(self, size): try: if self.width == size[0] and self.height == size[1]: return self.recompute_fog() except: pass def recompute_fog(self): if not self.use_fog: return size = self.canvas.size self.width = size[0] self.height = size[1] self.fog_bmp = wx.EmptyBitmap(self.width,self.height) self.fill_fog() def fill_fog(self): if not self.use_fog: return mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) mdc.SetPen(wx.TRANSPARENT_PEN) if (self.canvas.frame.session.role == "GM"): color = self.color else: color = wx.BLACK self.last_role = self.canvas.frame.session.role mdc.SetBrush(wx.Brush(color,wx.SOLID)) mdc.DestroyClippingRegion() mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID)) if self.fogregion.GetBox().GetWidth()>0: mdc.SetClippingRegionAsRegion(self.fogregion) mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SelectObject(wx.NullBitmap) del mdc def layerDraw(self, dc, topleft, size): if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return if self.last_role != self.canvas.frame.session.role: self.fill_fog() mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND) mdc.SelectObject(wx.NullBitmap) del mdc def createregn2(self, polyline, mode, show): regn = self.scanConvert(polyline) area = "" for i in polyline: if (area != ""): area += ";" area += str(i.X) + "," + str(i.Y) if mode == 'new': if self.fogregion.IsEmpty(): self.fogregion = regn else: self.fogregion.UnionRegion(regn) self.add_area(area, show) else: if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn) else: self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1]) self.fogregion.SubtractRegion(regn) self.del_area(area, show) def createregn(self, polyline, mode, show="Yes"): if not self.use_fog and mode == 'del': self.clear() self.canvas.Refresh(False) if self.use_fog: self.createregn2(polyline, mode, show) self.fill_fog() def scanConvert(self, polypt): regn = wx.Region() regn.Clear() list = IRegion().scan_Convert(polypt) for i in list: if regn.IsEmpty(): regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) else: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) return regn def add_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("new") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def del_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("del") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def layerToXML(self, action="update"): if not self.use_fog: return "" fog_string = "" ri = wx.RegionIterator(self.fogregion) if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del") while ri.HaveRects(): x1 = ri.GetX()/COURSE x2 = x1+(ri.GetW()/COURSE)-1 y1 = ri.GetY()/COURSE y2 = y1+(ri.GetH()/COURSE)-1 poly = FogArea(str(x1) + "," + str(y1) + ";" + str(x2) + "," + str(y1) + ";" + str(x2) + "," + str(y2) + ";" + str(x1) + "," + str(y2), self.log) fog_string += poly.toxml(action) ri.Next() if fog_string: s = "<fog" s += ">" s += fog_string s += "</fog>" return s else: return "" def layerTakeDOM(self, xml_dom): try: if not self.use_fog: self.use_fog = True self.recompute_fog() serial = xml_dom.get('serial') if serial != None: self.serial_number = int(serial) children = xml_dom.getchildren() for l in children: action = l.get("action") outline = l.get("outline") if (outline == "all"): polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0), IPoint().make(self.width-1, self.height-1), IPoint().make(0, self.height-1)] elif (outline == "none"): polyline = [] self.use_fog = 0 self.fog_bmp = None else: polyline = [] lastx = None lasty = None list = l.getchildren() for point in list: x = point.get( "x" ) y = point.get( "y" ) if (x != lastx or y != lasty): polyline.append(IPoint().make(int(x), int(y))) lastx = x lasty = y if (len(polyline) > 1): self.createregn2(polyline, action, "No") self.fill_fog() except: pass