Mercurial > traipse_dev
view plugins/inittool.xml @ 226:b29454610f36 beta
Traipse Beta 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Stable!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 03:29:14 -0500 |
parents | 4385a7d0efd1 |
children |
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<nodehandler class="group_handler" module="containers" name="Initiative Tool Goodies" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="macro_handler" icon="oriental" module="chatmacro" name="Start/Clear tool" version="1.0"> <text>/init start</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Sort: High to Low" version="1.0"> <text>/init sorthigh</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Sort: Low to High" version="1.0"> <text>/init sortlow</text> </nodehandler> <nodehandler class="macro_handler" icon="help" module="chatmacro" name="List Initiatives" version="1.0"> <text>/init list</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Initiative Tool Instructions" version="1.0"> <text multiline="1" send_button="0">Welcome to the new Initiative tool. Some might be a little disheartened to learn that the new initiative tool no longer has the nifty GUI that was seen briefly with version 0.9.8. While we don't have that this initiative tools is still holds it's old functionality, as well as becoming more powerful and able to handle a more broad range of dicerolls. So, without further adeu, let us get cracking. In this instruction set, you should have a set of nodes labeled "Start/Clear tool", "Sort: High to low", "Sort: Low to High", and "List Initiatives". just by doubleclicking on each of these (and assuming you have imported the initiative tool plugin) the init tool command (as talked about below) are automatically run. If you haven't, you'll get the "** Sorry, don't understand what a / is..." msg. Here's the basic method for using the tool: First, choose the type of roller to use depending on your gamesystem. either doubleclick on the types in the gametree, or type in "/type ___". replacing "___" with std (standard), 3e (for d20 type games), and wod (for World of Darkness games). You can also just type in "/type" to find out which type you are currently using. "/type std" is the default the DM then starts the initiative tool with the button in the tree or the command "/start" or "/clear". all the players then type in a description of what they are doing (and it helps for them to put their name in it) along with their initiative dice and the word "init" example: Running across the roof, Woody dodges the dragon [1d10+6] init The reason for this is that the new tool will not record your name, only your msg. it will also ignore anything after the diceroll so it is important to have the description first. You can also use initiative nodes in almost any character sheet (as long as it has the word "init" or "initiative" in it). In addition to it all, the players can whisper their action to the DM instead. once all the inits have been inserted, the DM can then sort the list with these commands: low to high: /sort /sortlow /low high to low: /reverse /sorthigh /high to see the current initiative list at any time, you can type in "/list" or press the appropriate node in the gametree. now that the DM has the list sorted, he can then send the name on the top of the list to the chat with the command /run or /go. as soon as the all the players on the list have been sorted through it will display the msg "End of Initiative Round" when prompted again with /run. That's it. Feel free to play around with it until you have a feel for it. It will work BEST if you DISABLE IDs in chat. Also, it will take a look at any message that it sees the four letters "init" in though it will only grab those that have both that word and a set of round brackets () in it. In addition to those commands listed above, there are some additional extras that let the DM alter and manipulate the list as well. they are: /del list_number -this allows you to delete whatever number list_number is. /change list_number new_init_value -this will change whatever number list_number's inititive value is to new_init_value /add new_init_value description -this will add a new specific initiative to the list with an inititive roll of new_init_value Here is the complete list of commands /init list /init start /init clear description [diceroll] init /init sortlow /init sorthigh /init run /init go /init del /init change /init add /init ----this command is special, and will toggle on or off whether the init tool is looking for initiative rolls. while not necessary to disable during normal play, it is suggested Note that you can use almost any node, but the List Box Checkbox node version doesn't work correctly and will only do the first selected item on the list. other List Box versions do work though</text> </nodehandler> <nodehandler class="textctrl_handler" icon="grid" module="forms" name="-------------------------------------------------------" version="1.0"> <text multiline="0" send_button="0">just a standard divider</text> </nodehandler> <nodehandler class="macro_handler" icon="flask" module="chatmacro" name="Set Diceroller type: Standard" version="1.0"> <text>/init type std /# This is the standard basic rolling fashion. It will erase each entry after they have been displayed and the players will roll initiative at the beginning of each new round.</text> </nodehandler> <nodehandler class="macro_handler" icon="flask" module="chatmacro" name="Set Diceroller type: World of Darkness" version="1.0"> <text>/type wod /# This diceroller type stores the initiatives and displays them in the traditional World of Darkness fashion. That being that you will first sort them from low to high and display them in that order to let everyone declare what they are doing. once everyone has done so, the init tool will reset itself and it will then go through the initiatives from high to low before ending the round.</text> </nodehandler> <nodehandler class="macro_handler" icon="flask" module="chatmacro" name="Set Diceroller type: 3e (and single init rolls only)" version="1.0"> <text>/type 3e This sets the tool to save the same list over and over again so that players and the DM will only roll once with their initiatives for combat. At the end of each round the initiative tool will reset it's list to the original version. This can be overrided and everyone can reroll if the DM just types "/init clear" (which clears the list)</text> </nodehandler> <nodehandler class="macro_handler" icon="flask" module="chatmacro" name="Set Diceroller type: ShadowRun" version="1.0"> <text>/type srun</text> </nodehandler> <nodehandler class="textctrl_handler" icon="grid" module="forms" name="-------------------------------------------------------" version="1.0"> <text multiline="0" send_button="0">just a standard divider</text> </nodehandler> <nodehandler class="macro_handler" icon="gear" module="chatmacro" name="Initiative macro node" version="1.0"> <text>Ted jumps up and down [1d10+6] init</text> </nodehandler> <nodehandler class="listbox_handler" icon="gear" module="forms" name="NPC" version="1.0"> <list send_button="1" type="1"> <option selected="0" value="">The Dragon swoops down on the peasants [1d10-6] init</option> <option selected="0" value="">The peasant captain flees in terror [1d10+4] init</option> <option selected="1" value="">The dragonhunter fires an arrow [1d10+3] init</option> </list> </nodehandler> </nodehandler>