view orpg/tools/orpg_log.py @ 226:b29454610f36 beta

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Stable! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:29:14 -0500
parents 13054be69834
children
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line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg_log.py
# Author: Dj Gilcrease
# Maintainer:
# Version:
#   $Id: orpg_log.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: classes for orpg log messages
#

from __future__ import with_statement
import sys, os, os.path, time, traceback, inspect, wx

from orpg.orpgCore import component
from orpg.external.terminalwriter import TerminalWriter
from orpg.tools.decorators import pending_deprecation
from orpg.dirpath import dir_struct

#########################
## Error Types
#########################
ORPG_PRINT          = 0
ORPG_CRITICAL       = 1
ORPG_GENERAL        = 2
ORPG_INFO           = 4
ORPG_NOTE           = 8
ORPG_DEBUG          = 16


def Crash(type, value, crash):
    crash_report = open(dir_struct["home"] + 'crash-report.txt', "w")
    traceback.print_exception(type, value, crash, file=crash_report)
    crash_report.close()
    msg = ''
    crash_report = open(dir_struct["home"] + 'crash-report.txt', "r")
    for line in crash_report: msg += line
    logger.exception(msg)
    crash_report.close()
    logger.exception("Crash Report Created!!")
    logger.info("Printed out crash-report.txt in your System folder", True)

class Term2Win(object):
    # A stdout redirector.  To be implemented later.
    def write(self, text):
        logger.stdout(text)
        wx.Yield()
        sys.__stdout__.write(text)

class TrueDebug(object):
    """A simple debugger. Add debug() to a function and it prints the function name and any objects included. Add an object or a group of objects in ()'s.
    Adding True to locale prints the file name where the function is. Adding False to log turns the log off.
    Adding True to parents will print out the parent functions, starting from TrueDebug.
    This feature can be modified to trace deeper and find the bugs faster, ending the puzzle box."""
    def __init__(self, objects=None, locale=False, log=True, parents=False):
        if log == False: return
        current = inspect.currentframe()
        if parents: self.get_parents(current)
        else: self.true_debug(current, objects, locale)

    def true_debug(self, current, objects, locale):
        debug_string = 'Function: ' + str(inspect.getouterframes(current)[1][3])
        #if locale == 'all': print inspect.getouterframes(current)[4]; return
        if objects != None: debug_string += ' Objects: ' + str(objects)
        if locale: debug_string += ' File: ' + str(inspect.getouterframes(current)[1][1])
        logger.debug(debug_string, True)
        return

    def get_parents(self, current):
        debug_string = 'Function: ' + str(inspect.getouterframes(current)[1][3]) + ' Parents:'
        family = list(inspect.getouterframes(current))
        for parent in family:
            debug_string += ' ' + str(parent[4])
        logger.debug(debug_string, True)
        return
    
class DebugConsole(wx.Frame):
    def __init__(self, parent):
        super(DebugConsole, self).__init__(parent, -1, "Debug Console")
        icon = wx.Icon(dir_struct["icon"]+'note.ico', wx.BITMAP_TYPE_ICO)
        self.parent = parent
        self.SetIcon(icon)
        self.console = wx.TextCtrl(self, -1, style=wx.TE_MULTILINE | wx.TE_READONLY)
        self.bt_clear = wx.Button(self, wx.ID_CLEAR)
        self.report = wx.Button(self, wx.ID_ANY, 'Bug Report')
        sizer = wx.GridBagSizer(hgap=1, vgap=1)
        sizer.Add(self.console, (0,0), span=(1,2), flag=wx.EXPAND)
        sizer.Add(self.bt_clear, (1,0), span=(1,1), flag=wx.ALIGN_LEFT)
        sizer.Add(self.report, (1,1), span=(1,1), flag=wx.ALIGN_RIGHT|wx.EXPAND)
        sizer.AddGrowableCol(0)
        sizer.AddGrowableRow(0)
        self.SetSizer(sizer)
        #self.Layout()
        self.SetAutoLayout(True)
        self.SetSize((450, 275))
        self.SetMinSize((450, 275))
        self.Bind(wx.EVT_CLOSE, self.Min) 
        self.Bind(wx.EVT_BUTTON, self.clear, self.bt_clear)
        self.Bind(wx.EVT_BUTTON, self.bug_report, self.report)
        self.Min(None)
        #sys.stdout = Term2Win()
        component.add('debugger', self.console)

    def Min(self, evt):
        self.Hide()

    def clear(self, evt):
        self.console.SetValue('')

    def bug_report(self, evt):
        self.parent.OnMB_HelpReportaBug()

class orpgLog(object):
    _log_level = 7
    _log_name = None
    _log_to_console = False
    _io = TerminalWriter(sys.stderr)
    _lvl_args = None

    def __new__(cls, *args, **kwargs):
        it = cls.__dict__.get("__it__")
        if it is not None:
            return it
        cls.__it__ = it = object.__new__(cls)
        return it

    def __init__(self, home_dir, filename='orpgRunLog '):
        self._lvl_args = {16: {'colorizer': {'green': True},
                               'log_string': 'DEBUG'},
                          8: {'colorizer': {'bold': True, 'green':True},
                              'log_string':'NOTE'},
                          4: {'colorizer': {'blue': True},
                              'log_string': 'INFO'},
                          2: {'colorizer': {'red': True},
                             'log_string': 'ERROR'},
                          1: {'colorizer': {'bold': True, 'red': True},
                             'log_string': 'EXCEPTION'}}

        if not self.log_name:
            self.log_name = home_dir + filename + time.strftime('%m-%d-%Y.txt',
                                                    time.localtime(time.time()))

    def debug(self, msg, to_console=False):
        self.log(msg, ORPG_DEBUG, to_console)

    def note(self, msg, to_console=False):
        self.log(msg, ORPG_NOTE, to_console)

    def info(self, msg, to_console=False):
        self.log(msg, ORPG_INFO, to_console)

    def general(self, msg, to_console=False):
        self.log(msg, ORPG_GENERAL, to_console)

    def stdout(self, msg, to_console=True):
        self.log(msg, ORPG_INFO, to_console)

    def exception(self, msg, to_console=True):
        component.get('frame').TraipseSuiteWarn('debug')
        self.log(msg, ORPG_CRITICAL, to_console)

    def log(self, msg, log_type, to_console=False):
        if self.log_to_console or to_console or log_type == ORPG_CRITICAL:
            try: self._io.line(str(msg), **self._lvl_args[log_type]['colorizer'])
            except: pass #Fails without the Debug Console
            try: component.get('debugger').AppendText(".. " + str(msg) +'\n')
            except: pass

        if log_type and (self.log_level or to_console):
            atr = {'msg': msg, 'level': self._lvl_args[log_type]['log_string']}
            atr['time'] = time.strftime('[%x %X]', time.localtime(time.time()))
            logMsg = '%(time)s (%(level)s) - %(msg)s\n' % (atr)

            with open(self.log_name, 'a') as f:
                f.write(logMsg)

    @pending_deprecation("use logger.log_level = #")
    def setLogLevel(self, log_level):
        self.log_level = log_level

    @pending_deprecation("use logger.log_level")
    def getLogLevel(self):
        return self.log_level

    @pending_deprecation("use logger.log_name = bla")
    def setLogName(self, log_name):
        self.log_name = log_name

    @pending_deprecation("use logger.log_name")
    def getLogName(self):
        return self.log_name

    @pending_deprecation("use logger.log_to_console = True/False")
    def setLogToConsol(self, true_or_false):
        self.log_to_consol = true_or_false

    @pending_deprecation("use logger.log_to_console")
    def getLogToConsol(self):
        return self.log_to_consol

    """
    Property Methods
    """
    def _get_log_level(self):
        return self._log_level
    def _set_log_level(self, log_level):
        if not isinstance(log_level, int) or log_level < 1 or log_level > 31:
            raise TypeError("The loggers level must be an int between 1 and 31")

        self._log_level = log_level

    def _get_log_name(self):
        return self._log_name
    def _set_log_name(self, name):
        if not os.access(os.path.abspath(os.path.dirname(name)), os.W_OK):
            raise IOError("Could not write to the specified location")

        self._log_name = name

    def _get_log_to_console(self):
        return self._log_to_console
    def _set_log_to_console(self, true_or_false):
        if not isinstance(true_or_false, bool):
            raise TypeError("log_to_console must be a boolean value")

        self._log_to_console = true_or_false

    log_level = property(_get_log_level, _set_log_level)
    log_name = property(_get_log_name, _set_log_name)
    log_to_console = property(_get_log_to_console, _set_log_to_console)

logger = orpgLog(dir_struct.get("user") + "runlogs/")
crash = sys.excepthook = Crash
debug = TrueDebug