Mercurial > traipse_dev
view orpg/minidom.py @ 226:b29454610f36 beta
Traipse Beta 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Stable!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 03:29:14 -0500 |
parents | 551cd440acce |
children |
line wrap: on
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"""\ minidom.py -- a lightweight DOM implementation based on SAX. parse( "foo.xml" ) parseString( "<foo><bar/></foo>" ) Todo: ===== * convenience methods for getting elements and text. * more testing * bring some of the writer and linearizer code into conformance with this interface * SAX 2 namespaces """ from orpg import pulldom import string from StringIO import StringIO import types class Node: ELEMENT_NODE = 1 ATTRIBUTE_NODE = 2 TEXT_NODE = 3 CDATA_SECTION_NODE = 4 ENTITY_REFERENCE_NODE = 5 ENTITY_NODE = 6 PROCESSING_INSTRUCTION_NODE = 7 COMMENT_NODE = 8 DOCUMENT_NODE = 9 DOCUMENT_TYPE_NODE = 10 DOCUMENT_FRAGMENT_NODE = 11 NOTATION_NODE = 12 allnodes = {} _debug = 0 _makeParentNodes = 1 debug = None def __init__(self): self.childNodes = [] self.ownerDocument = None if Node._debug: index = repr(id(self)) + repr(self.__class__) Node.allnodes[index] = repr(self.__dict__) if Node.debug is None: Node.debug = StringIO() #open( "debug4.out", "w" ) Node.debug.write("create %s\n" % index) def __getattr__(self, key): if key[0:2] == "__": raise AttributeError # getattr should never call getattr! if self.__dict__.has_key("inGetAttr"): del self.inGetAttr raise AttributeError, key prefix, attrname = key[:5], key[5:] if prefix == "_get_": self.inGetAttr = 1 if hasattr(self, attrname): del self.inGetAttr return (lambda self=self, attrname=attrname: getattr(self, attrname)) else: del self.inGetAttr raise AttributeError, key else: self.inGetAttr = 1 try: func = getattr(self, "_get_" + key) except AttributeError: raise AttributeError, key del self.inGetAttr return func() def __nonzero__(self): return 1 def toxml(self,pretty=0): writer = StringIO() self.writexml(writer,pretty) return str(writer.getvalue()) def hasChildNodes(self): if self.childNodes: return 1 else: return 0 def getChildren(self): return self.childNodes def _get_firstChild(self): if self.hasChildNodes(): return self.childNodes[0] else: return None def _get_lastChild(self): return self.childNodes[-1] def insertBefore(self, newChild, refChild): if refChild == None: return self.appendChild(newChild) index = self.childNodes.index(refChild) self.childNodes.insert(index, newChild) if self._makeParentNodes: newChild.parentNode = self newChild.ownerDocument = self.ownerDocument return newChild def appendChild(self, node): if self.childNodes: last = self.lastChild node.previousSibling = last last.nextSibling = node else: node.previousSibling = None node.nextSibling = None node.ownerDocument = self.ownerDocument node.parentNode = self self.childNodes.append(node) return node def replaceChild(self, newChild, oldChild): index = self.childNodes.index(oldChild) self.childNodes[index] = newChild newChild.ownerDocument = self.ownerDocument return oldChild def removeChild(self, oldChild): index = self.childNodes.index(oldChild) del self.childNodes[index] return oldChild def cloneNode(self, deep=0): newNode = Node() if deep: self.deep_clone(newNode) return newNode def deep_clone(self, newNode): for child in self.childNodes: new_child = child.cloneNode(1) newNode.appendChild(new_child) def normalize(self): """Join adjacent Text nodes and delete empty Text nodes in the full depth of the sub-tree underneath this Node. """ i = 0 while i < len(self.childNodes): cn = self.childNodes[i] if cn.nodeType == Node.TEXT_NODE: i = i + 1 # join adjacent Text nodes while i < len(self.childNodes) and self.childNodes[i].nodeType == Node.TEXT_NODE: cn.nodeValue = cn.data = cn.data + self.childNodes[i].data del self.childNodes[i] # delete empty nodes if cn.nodeValue.strip() == "": i = i - 1 del self.childNodes[i] continue elif cn.nodeType == Node.ELEMENT_NODE: cn.normalize() i = i + 1 def unlink(self): self.parentNode = None while self.childNodes: self.childNodes[-1].unlink() del self.childNodes[-1] # probably not most efficient! self.childNodes = None self.previousSibling = None self.nextSibling = None if self.attributes: for attr in self._attrs.values(): self.removeAttributeNode(attr) assert not len(self._attrs) assert not len(self._attrsNS) if Node._debug: index = repr(id(self)) + repr(self.__class__) self.debug.write("Deleting: %s\n" % index) del Node.allnodes[index] def _write_data(writer, data): "Writes datachars to writer." data = string.replace(data, "&", "&") data = string.replace(data, "<", "<") data = string.replace(data, "\"", """) data = string.replace(data, ">", ">") writer.write(data) def _getElementsByTagNameHelper(parent, name, rc): for node in parent.childNodes: if node.nodeType == Node.ELEMENT_NODE and \ (name == "*" or node.tagName == name): rc.append(node) _getElementsByTagNameHelper(node, name, rc) return rc def _getElementsByTagNameNSHelper(parent, nsURI, localName, rc): for node in parent.childNodes: if node.nodeType == Node.ELEMENT_NODE: if ((localName == "*" or node.tagName == localName) and (nsURI == "*" or node.namespaceURI == nsURI)): rc.append(node) _getElementsByTagNameNSHelper(node, name, rc) class Attr(Node): nodeType = Node.ATTRIBUTE_NODE def __init__(self, qName, namespaceURI="", localName=None, prefix=None): # skip setattr for performance self.__dict__["localName"] = localName or qName self.__dict__["nodeName"] = self.__dict__["name"] = qName self.__dict__["namespaceURI"] = namespaceURI self.__dict__["prefix"] = prefix self.attributes = None Node.__init__(self) # nodeValue and value are set elsewhere def __setattr__(self, name, value): if name in ("value", "nodeValue"): self.__dict__["value"] = self.__dict__["nodeValue"] = value else: self.__dict__[name] = value def cloneNode(self, deep=0): newNode = Attr(self.__dict__["name"],self.__dict__["namespaceURI"], self.__dict__["localName"],self.__dict__["prefix"]) newNode.__dict__["value"] = newNode.__dict__["nodeValue"] = self.value if deep: self.deep_clone(newNode) return newNode class AttributeList: """the attribute list is a transient interface to the underlying dictionaries. mutations here will change the underlying element's dictionary""" def __init__(self, attrs, attrsNS): self._attrs = attrs self._attrsNS = attrsNS self.length = len(self._attrs.keys()) def copy(self): clone = AttributeList(self._attrs.copy(),self._attrsNS.copy()) return clone def item(self, index): try: return self[self.keys()[index]] except IndexError: return None def items(self): return map(lambda node: (node.tagName, node.value), self._attrs.values()) def itemsNS(self): return map(lambda node: ((node.URI, node.localName), node.value), self._attrs.values()) def keys(self): return self._attrs.keys() def keysNS(self): return self._attrsNS.keys() def values(self): return self._attrs.values() def __len__(self): return self.length def __cmp__(self, other): if self._attrs is getattr(other, "_attrs", None): return 0 else: return cmp(id(self), id(other)) #FIXME: is it appropriate to return .value? def __getitem__(self, attname_or_tuple): if type(attname_or_tuple) is types.TupleType: return self._attrsNS[attname_or_tuple] else: return self._attrs[attname_or_tuple] # same as set def __setitem__(self, attname, value): if type(value) is types.StringType: node = Attr(attname) node.value=value else: assert isinstance(value, Attr) or type(value) is types.StringType node = value old = self._attrs.get(attname, None) if old: old.unlink() self._attrs[node.name] = node self._attrsNS[(node.namespaceURI, node.localName)] = node def __delitem__(self, attname_or_tuple): node = self[attname_or_tuple] node.unlink() del self._attrs[node.name] del self._attrsNS[(node.namespaceURI, node.localName)] class Element(Node): nodeType = Node.ELEMENT_NODE def __init__(self, tagName, namespaceURI="", prefix="", localName=None): Node.__init__(self) self.tagName = self.nodeName = tagName self.localName = localName or tagName self.prefix = prefix self.namespaceURI = namespaceURI self.nodeValue = None self._attrs={} # attributes are double-indexed: self._attrsNS={}# tagName -> Attribute # URI,localName -> Attribute # in the future: consider lazy generation of attribute objects # this is too tricky for now because of headaches # with namespaces. def cloneNode(self, deep=0): newNode = Element(self.tagName,self.namespaceURI,self.prefix,self.localName ) keys = self._attrs.keys() for k in keys: attr = self._attrs[k].cloneNode(1) newNode.setAttributeNode(attr) if deep: self.deep_clone(newNode) return newNode def _get_tagName(self): return str(self.tagName) def getAttributeKeys(self): result = [] if self._attrs: return self._attrs.keys() else: return None def getAttribute(self, attname): if self.hasAttribute(attname): return str(self._attrs[attname].value) else: return "" def getAttributeNS(self, namespaceURI, localName): return self._attrsNS[(namespaceURI, localName)].value def setAttribute(self, attname, value): attr = Attr(attname) # for performance attr.__dict__["value"] = attr.__dict__["nodeValue"] = value self.setAttributeNode(attr) def setAttributeNS(self, namespaceURI, qualifiedName, value): prefix, localname = _nssplit(qualifiedName) # for performance attr = Attr(qualifiedName, namespaceURI, localname, prefix) attr.__dict__["value"] = attr.__dict__["nodeValue"] = value self.setAttributeNode(attr) # FIXME: return original node if something changed. def getAttributeNode(self, attrname): return self._attrs.get(attrname) def getAttributeNodeNS(self, namespaceURI, localName): return self._attrsNS[(namespaceURI, localName)] def setAttributeNode(self, attr): old = self._attrs.get(attr.name, None) if old: old.unlink() self._attrs[attr.name] = attr self._attrsNS[(attr.namespaceURI, attr.localName)] = attr # FIXME: return old value if something changed def removeAttribute(self, name): attr = self._attrs[name] self.removeAttributeNode(attr) def removeAttributeNS(self, namespaceURI, localName): attr = self._attrsNS[(namespaceURI, localName)] self.removeAttributeNode(attr) def removeAttributeNode(self, node): node.unlink() del self._attrs[node.name] del self._attrsNS[(node.namespaceURI, node.localName)] def hasAttribute(self, name): return self._attrs.has_key(name) def hasAttributeNS(self, namespaceURI, localName): return self._attrsNS.has_key((namespaceURI, localName)) def getElementsByTagName(self, name): return _getElementsByTagNameHelper(self, name, []) def getElementsByTagNameNS(self, namespaceURI, localName): _getElementsByTagNameNSHelper(self, namespaceURI, localName, []) def __repr__(self): return "<DOM Element: %s at %s>" % (self.tagName, id(self)) # undocumented def writexml(self, writer, tabs=0): tab_str = "" if tabs: tab_str = "\n" + (" "*(tabs-1)) tabs += 1 writer.write(tab_str + "<" + self.tagName) a_names = self._get_attributes().keys() a_names.sort() for a_name in a_names: writer.write(" %s=\"" % a_name) _write_data(writer, self._get_attributes()[a_name].value) writer.write("\"") if self.childNodes: writer.write(">") for node in self.childNodes: node.writexml(writer,tabs) if self.childNodes[0].nodeType == Node.TEXT_NODE: tab_str = "" writer.write(tab_str + "</%s>" % self.tagName) else: writer.write("/>") def _get_attributes(self): return AttributeList(self._attrs, self._attrsNS) class Comment(Node): nodeType = Node.COMMENT_NODE def __init__(self, data): Node.__init__(self) self.data = self.nodeValue = data self.nodeName = "#comment" self.attributes = None def writexml(self, writer, tabs=0): writer.write("<!--%s-->" % self.data) def cloneNode(self, deep=0): newNode = Comment(self.data) if deep: self.deep_clone(newNode) return newNode class ProcessingInstruction(Node): nodeType = Node.PROCESSING_INSTRUCTION_NODE def __init__(self, target, data): Node.__init__(self) self.target = self.nodeName = target self.data = self.nodeValue = data self.attributes = None def writexml(self, writer, tabs=0): writer.write("<?%s %s?>" % (self.target, self.data)) def cloneNode(self, deep=0): newNode = ProcessingInstruction(self.target, self.data) if deep: self.deep_clone(newNode) return newNode class Text(Node): nodeType = Node.TEXT_NODE nodeName = "#text" def __init__(self, data): Node.__init__(self) self.data = self.nodeValue = data self.attributes = None def __repr__(self): if len(self.data) > 10: dotdotdot = "..." else: dotdotdot = "" return "<DOM Text node \"%s%s\">" % (self.data[0:10], dotdotdot) def writexml(self, writer, tabs=0): _write_data(writer, self.data) def _get_nodeValue(self): return str(self.nodeValue) def _set_nodeValue(self,data): self.data = self.nodeValue = data def cloneNode(self, deep=0): newNode = Text(self.data) if deep: self.deep_clone(newNode) return newNode def _nssplit(qualifiedName): fields = string.split(qualifiedName,':', 1) if len(fields) == 2: return fields elif len(fields) == 1: return ('', fields[0]) class Document(Node): nodeType = Node.DOCUMENT_NODE documentElement = None def __init__(self): Node.__init__(self) self.attributes = None self.nodeName = "#document" self.nodeValue = None self.ownerDocument = self def appendChild(self, node): if node.nodeType == Node.ELEMENT_NODE: if self.documentElement: raise TypeError, "Two document elements disallowed" else: self.documentElement = node Node.appendChild(self, node) return node createElement = Element createTextNode = Text createComment = Comment createProcessingInstruction = ProcessingInstruction createAttribute = Attr def createElementNS(self, namespaceURI, qualifiedName): prefix,localName = _nssplit(qualifiedName) return Element(qualifiedName, namespaceURI, prefix, localName) def createAttributeNS(self, namespaceURI, qualifiedName): prefix,localName = _nssplit(qualifiedName) return Attr(qualifiedName, namespaceURI, localName, prefix) def getElementsByTagNameNS(self, namespaceURI, localName): _getElementsByTagNameNSHelper(self, namespaceURI, localName) def unlink(self): self.documentElement = None Node.unlink(self) def getElementsByTagName(self, name): rc = [] _getElementsByTagNameHelper(self, name, rc) return rc def writexml(self, writer): for node in self.childNodes: node.writexml(writer) def _doparse(func, args, kwargs): events = apply(func, args, kwargs) toktype, rootNode = events.getEvent() events.expandNode(rootNode) return rootNode def parse(*args, **kwargs): "Parse a file into a DOM by filename or file object" return _doparse(pulldom.parse, args, kwargs) def parseString(*args, **kwargs): "Parse a file into a DOM from a string" return _doparse(pulldom.parseString, args, kwargs)