Mercurial > traipse_dev
view orpg/gametree/nodehandlers/containers.py @ 226:b29454610f36 beta
Traipse Beta 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Stable!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 03:29:14 -0500 |
parents | a00b40ee92fc |
children | 3bbfd84619c0 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: containers.py # Author: Chris Davis # Maintainer: # Version: # $Id: containers.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the container nodehandlers # from core import * from wx.lib.splitter import MultiSplitterWindow from orpg.tools.orpg_log import logger from orpg.orpgCore import component ########################## ## base container ########################## class container_handler(node_handler): """ should not be used! only a base class! <nodehandler name='?' module='core' class='container_handler' /> """ def __init__(self, xml, tree_node): node_handler.__init__(self, xml, tree_node) self.load_children() def load_children(self): for child_xml in self.xml: self.tree.load_xml(child_xml,self.mytree_node) def check_map_aware(self, treenode, evt): node = self.tree.GetPyData(treenode) if hasattr(node,"map_aware") and node.map_aware(): node.on_send_to_map(evt) def on_send_to_map(self, evt): self.tree.traverse(self.mytree_node, self.check_map_aware, evt) def checkChildToMap(self, treenode, evt): node = self.tree.GetPyData(treenode) if hasattr(node,"map_aware") and node.map_aware(): self.mapcheck = True def checkToMapMenu(self): self.mapcheck = False self.tree.traverse(self.mytree_node, self.checkChildToMap) return self.mapcheck def on_drop(self,evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) prev_sib = self.tree.GetPrevSibling(drag_obj.mytree_node) if opt == wx.YES: drop_xml = self.tree.drag_obj.delete() self.xml.insert(0, drop_xml) self.tree.load_xml(drop_xml, self.mytree_node, drag_drop=True) elif opt == wx.NO: node_handler.on_drop(self,evt) def gen_html(self, treenode, evt): node = self.tree.GetPyData(treenode) self.html_str += "<p>" + node.tohtml() def tohtml(self): self.html_str = "<table border='1' ><tr><td>" self.html_str += "<b>"+self.xml.get("name") + "</b>" self.html_str += "</td></tr>\n" self.html_str += "<tr><td>" self.tree.traverse(self.mytree_node, self.gen_html, recurse=False) self.html_str += "</td></tr></table>" return self.html_str def get_size_constraint(self): return 2 ########################## ## group node handler ########################## class group_handler(container_handler): """ group nodehandler to be used as a placeholder for other nodehandlers. This handler will continue parsing child xml data. <nodehandler name='?' module='core' class='group_handler' /> """ def __init__(self, xml, tree_node): container_handler.__init__(self, xml, tree_node) def load_children(self): self.atts = None for child_xml in self.xml: if child_xml.tag == "group_atts": #having the group attributes as a child is bad! self.xml.remove(child_xml) elif child_xml: self.tree.load_xml(child_xml, self.mytree_node) if not self.xml.get('cols'): self.xml.set('cols', '1') if not self.xml.get('border'): self.xml.set('border', '1') def get_design_panel(self,parent): return group_edit_panel(parent,self) def on_use(self,evt): return def gen_html(self, treenode, evt): node = self.tree.GetPyData(treenode) if self.i not in self.tdatas: self.tdatas[self.i] = '' self.tdatas[self.i] += "<P>" + node.tohtml() self.i += 1 if self.i >= self.cols: self.i = 0 def tohtml(self): cols = self.xml.get("cols") border = self.xml.get("border") self.html_str = "<table border='"+border+"' ><tr><td colspan='"+cols+"'>" self.html_str += "<font size=4>"+self.xml.get("name") + "</font>" self.html_str += "</td></tr>\n<tr>" self.cols = int(cols) self.i = 0 self.tdatas = {} self.tree.traverse(self.mytree_node, self.gen_html, recurse=False) for td in self.tdatas: self.html_str += "<td valign='top' >" + self.tdatas[td] + "</td>\n"; self.html_str += "</tr></table>" return self.html_str GROUP_COLS = wx.NewId() GROUP_BOR = wx.NewId() class group_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.outline = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Group"), wx.VERTICAL) sizer = wx.BoxSizer(wx.VERTICAL) self.text = {P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')) } sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) radio_c = wx.RadioBox(self, GROUP_COLS, "Columns", choices=["1","2","3","4"]) cols = handler.xml.get("cols") if cols != "": radio_c.SetSelection(int(cols)-1) radio_b = wx.RadioBox(self, GROUP_BOR, "Border", choices=["no","yes"]) border = handler.xml.get("border") if border != "": radio_b.SetSelection(int(border)) sizer.Add(radio_c, 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(radio_b, 0, wx.EXPAND) self.outline.Add(sizer, 0) self.sizer = self.outline self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_BOR) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_COLS) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() if id == GROUP_COLS: self.handler.xml.set("cols",str(index+1)) elif id == GROUP_BOR: self.handler.xml.set("border",str(index)) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) ########################## ## tabber node handler ########################## class tabber_handler(container_handler): """ <nodehandler name='?' module='containers' class='tabber_handler' />""" def __init__(self, xml, tree_node): container_handler.__init__(self, xml, tree_node) def get_design_panel(self, parent): return tabbed_panel(parent, self, 1) def get_use_panel(self, parent): return tabbed_panel(parent, self, 0) class tabbed_panel(orpgTabberWnd): def __init__(self, parent, handler, mode): orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON) self.handler = handler self.parent = parent if mode == 1: self.AddPage(tabbed_edit_panel(parent, handler), 'Tabber', False) handler.tree.traverse(handler.mytree_node, self.pick_panel, mode, False) parent.SetSize(self.GetBestSize()) def pick_panel(self, treenode, mode): node = self.handler.tree.GetPyData(treenode) if mode == 1: panel = node.get_design_panel(self) else: panel = node.get_use_panel(self) name = node.xml.get("name") if name == None: ## Fixes broken 3e Inventory child if node.xml.tag == 'inventory': node.xml.set('name', 'Inventory') name = "Inventory" logger.info('A corrective action was take to a 3e PC Sheet', True) component.get('frame').TraipseSuiteWarn('item') if panel: self.AddPage(panel, name, False) class tabbed_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1, style=FNB.FNB_NO_X_BUTTON) self.handler = handler self.parent = parent main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Tabber"), wx.VERTICAL) self.title = wx.TextCtrl(self, 1, handler.xml.get('name')) main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) main_sizer.Add(self.title, 0, wx.EXPAND) self.SetSizer(main_sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) self.Bind(wx.EVT_TEXT, self.on_text, id=1) def on_text(self,evt): txt = self.title.GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) ################################# ## Splitter container ################################# class splitter_handler(container_handler): """ <nodehandler name='?' module='containers' class='splitter_handler' />""" def __init__(self,xml,tree_node): container_handler.__init__(self,xml,tree_node) def load_children(self): self.atts = None for child_xml in self.xml: if child_xml.tag == "splitter_atts": print 'splitter_atts exist!'; self.xml.remove(child_xml) #Same here! elif child_xml: self.tree.load_xml(child_xml,self.mytree_node) if not self.xml.get('horizontal'): self.xml.set('horizontal', '0') def get_design_panel(self,parent): return self.build_splitter_wnd(parent, 1) def get_use_panel(self,parent): return self.build_splitter_wnd(parent, 0) def on_drop(self,evt): drag_obj = self.tree.drag_obj container_handler.on_drop(self,evt) def build_splitter_wnd(self, parent, mode): self.parent = parent self.split = self.xml.get("horizontal") self.pane = splitter_panel(parent, self, mode) self.frame = self.pane.frame self.splitter = MultiSplitterWindow(self.pane, -1, style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME) self.splitter.parent = self if self.split == '1': self.splitter.SetOrientation(wx.VERTICAL) else: self.splitter.SetOrientation(wx.HORIZONTAL) self.tree.traverse(self.mytree_node, self.doSplit, mode, False) self.pane.sizer.Add(self.splitter, -1, wx.EXPAND) self.pane.SetAutoLayout(True) self.pane.Fit() parent.SetSize(self.pane.GetSize()) return self.pane def doSplit(self, treenode, mode): node = self.tree.GetPyData(treenode) if mode == 1: tmp = node.get_design_panel(self.splitter) else: tmp = node.get_use_panel(self.splitter) if self.split == '1': sash = self.frame.GetSize()[1]/len(self.xml.findall('nodehandler')) else: sash = self.frame.GetSize()[0]/len(self.xml.findall('nodehandler')) self.splitter.AppendWindow(tmp, sash) def get_size_constraint(self): return 1 class splitter_panel(wx.Panel): def __init__(self, parent, handler, mode): wx.Panel.__init__(self, parent, -1) self.parent = parent self.handler = handler self.sizer = wx.BoxSizer(wx.VERTICAL) if mode == 0: self.title = wx.StaticText(self, 1, handler.xml.get('name')) elif mode == 1: self.title = wx.TextCtrl(self, 1, handler.xml.get('name')) self.frame = self.GetParent() while self.frame.GetName() != 'frame': self.frame = self.frame.GetParent() if mode == 1: self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split") hoz = self.handler.xml.get("horizontal") if hoz == '1': self.hozCheck.SetValue(True) else: self.hozCheck.SetValue(False) if mode == 1: self.sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) self.sizer.Add(self.title, 0) if mode == 1: self.sizer.Add(self.hozCheck, 0, wx.EXPAND) self.sizer.Add(wx.Size(10,0)) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Bind(wx.EVT_TEXT, self.on_text, id=1) if mode == 1: self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId()) def on_check_box(self,evt): state = self.hozCheck.GetValue() if state: self.handler.xml.set("horizontal", "1") else: self.handler.xml.set("horizontal", "0") def on_text(self,evt): txt = self.title.GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt)