Mercurial > traipse_dev
view orpg/gametree/gametree.py @ 191:a3d7e05085da beta
Traipse Beta 'OpenRPG' {100201-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 01 Feb 2010 09:57:07 -0600 |
parents | dcae32e219f1 |
children | 13054be69834 |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gametree.py # Author: Chris Davis # Maintainer: # Version: # $Id: gametree.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code fore the game tree shell # # Traipse EZ_Tree Reference System (TaS - Prof.Ebral): v Traipse 'Ornery-Orc' prof.ebral Exp # from __future__ import with_statement __version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $" from orpg.orpg_wx import * from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct from nodehandlers import core import string, urllib, time, os, shutil from orpg.orpg_xml import xml from orpg.tools.validate import validate from orpg.tools.orpg_log import logger, debug from orpg.tools.orpg_settings import settings from orpg.gametree.nodehandlers import containers, forms, dnd3e, dnd35, chatmacro from orpg.gametree.nodehandlers import map_miniature_nodehandler from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat from gametree_version import GAMETREE_VERSION from xml.etree.ElementTree import ElementTree, Element, parse from xml.etree.ElementTree import fromstring, tostring, XML, iselement from xml.parsers.expat import ExpatError STD_MENU_DELETE = wx.NewId() STD_MENU_DESIGN = wx.NewId() STD_MENU_USE = wx.NewId() STD_MENU_PP = wx.NewId() STD_MENU_RENAME = wx.NewId() STD_MENU_SEND = wx.NewId() STD_MENU_SAVE = wx.NewId() STD_MENU_ICON = wx.NewId() STD_MENU_CLONE = wx.NewId() STD_MENU_ABOUT = wx.NewId() STD_MENU_HTML = wx.NewId() STD_MENU_EMAIL = wx.NewId() STD_MENU_CHAT = wx.NewId() STD_MENU_WHISPER = wx.NewId() STD_MENU_WIZARD = wx.NewId() STD_MENU_NODE_SUBMENU = wx.NewId() STD_MENU_NODE_USEFUL = wx.NewId() STD_MENU_NODE_USELESS = wx.NewId() STD_MENU_NODE_INDIFFERENT = wx.NewId() STD_MENU_MAP = wx.NewId() TOP_IFILE = wx.NewId() TOP_INSERT_URL = wx.NewId() TOP_NEW_TREE = wx.NewId() TOP_SAVE_TREE = wx.NewId() TOP_SAVE_TREE_AS = wx.NewId() TOP_TREE_PROP = wx.NewId() TOP_FEATURES = wx.NewId() EZ_REF = wx.NewId() def exists(path): try: os.stat(path) return True except: return False class game_tree(wx.TreeCtrl): def __init__(self, parent, id): wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS) self.chat = component.get('chat') self.session = component.get('session') self.mainframe = component.get('frame') self.ez_ref = True if id == EZ_REF else False self.build_img_list() if not self.ez_ref: self.build_std_menu() self.nodehandlers = {} self.nodes = {} self.init_nodehandlers() if not self.ez_ref: self.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) self.Bind(wx.EVT_RIGHT_DOWN, self.on_rclick) self.Bind(wx.EVT_TREE_BEGIN_DRAG, self.on_drag, id=id) self.Bind(wx.EVT_LEFT_UP, self.on_left_up) self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down) self.Bind(wx.EVT_TREE_END_LABEL_EDIT, self.on_label_change, id=self.GetId()) self.Bind(wx.EVT_TREE_BEGIN_LABEL_EDIT, self.on_label_begin, id=self.GetId()) self.Bind(wx.EVT_CHAR, self.on_char) self.Bind(wx.EVT_KEY_UP, self.on_key_up) self.id = 1 self.dragging = False self.last_save_dir = dir_struct["user"] self.tree_map = {} #Create tree from default if it does not exist validate.config_file("tree.xml","default_tree.xml") ## The EZ_Tree Reference creates a duplicate component called tree_back. This is because the ## tree wont parse fully without adding the component, and when a dupplicate component is created ## the older one is deleted. If there are an C++ errors the tree_back can be used as a failsafe if not self.ez_ref: component.add("tree", self); component.add('tree_fs', self) ## Fail Safe component.add('tree', self) #build tree self.root = self.AddRoot("Game Tree", self.icons['gear']) self.was_labeling = 0 self.rename_flag = 0 self.image_cache = {} logger.debug("Exit game_tree") def add_nodehandler(self, nodehandler, nodeclass): if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass else: logger.debug("Nodehandler for " + nodehandler + " already exists!") def remove_nodehandler(self, nodehandler): if self.nodehandlers.has_key(nodehandler): del self.nodehandlers[nodehandler] else: logger.debug("No nodehandler for " + nodehandler + " exists!") def init_nodehandlers(self): self.add_nodehandler('group_handler', containers.group_handler) self.add_nodehandler('tabber_handler', containers.tabber_handler) self.add_nodehandler('splitter_handler', containers.splitter_handler) self.add_nodehandler('form_handler', forms.form_handler) self.add_nodehandler('textctrl_handler', forms.textctrl_handler) self.add_nodehandler('listbox_handler', forms.listbox_handler) self.add_nodehandler('link_handler', forms.link_handler) self.add_nodehandler('webimg_handler', forms.webimg_handler) self.add_nodehandler('dnd3echar_handler', dnd3e.dnd3echar_handler) self.add_nodehandler('dnd35char_handler', dnd35.dnd35char_handler) self.add_nodehandler('macro_handler', chatmacro.macro_handler) self.add_nodehandler('map_miniature_handler', map_miniature_nodehandler.map_miniature_handler) self.add_nodehandler('minilib_handler', minilib.minilib_handler) self.add_nodehandler('mini_handler', minilib.mini_handler) self.add_nodehandler('rpg_grid_handler', rpg_grid.rpg_grid_handler) self.add_nodehandler('d20char_handler', d20.d20char_handler) self.add_nodehandler('SWd20char_handler', StarWarsd20.SWd20char_handler) self.add_nodehandler('voxchat_handler', voxchat.voxchat_handler) self.add_nodehandler('file_loader', core.file_loader) self.add_nodehandler('node_loader', core.node_loader) self.add_nodehandler('url_loader', core.url_loader) self.add_nodehandler('min_map', core.min_map) def on_key_up(self, evt): key_code = evt.GetKeyCode() if self.dragging and (key_code == wx.WXK_SHIFT): curSelection = self.GetSelection() cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None evt.Skip() def on_char(self, evt): key_code = evt.GetKeyCode() curSelection = self.GetSelection() # Get the current selection if evt.ShiftDown() and ((key_code == wx.WXK_UP) or (key_code == wx.WXK_DOWN)) and not self.dragging: curSelection = self.GetSelection() obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj elif key_code == wx.WXK_LEFT: self.Collapse(curSelection) elif key_code == wx.WXK_DELETE: # Handle the delete key if curSelection: nextSelect = self.GetItemParent(curSelection) self.on_del(evt) try: if self.GetItemText(nextSelect) != "": self.SelectItem(nextSelect) except: pass elif key_code == wx.WXK_F2: self.rename_flag = 1 self.EditLabel(curSelection) evt.Skip() def locate_valid_tree(self, error, msg): ## --Snowdog 3/05 """prompts the user to locate a new tree file or create a new one""" response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR) if response == wx.YES: file = None dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"], filename[ ((filename.rfind(os.sep))+len(os.sep)):], "Gametree (*.xml)|*.xml|All files (*.*)|*.*", wx.OPEN | wx.CHANGE_DIR) if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath() dlg.Destroy() if not file: self.load_tree(error=1) else: self.load_tree(file) return else: validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) return def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0): settings.change("gametree", filename) if not os.path.exists(filename): emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\ "Would you like to locate it?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Gametree Error", emsg) return try: tree = parse(filename) self.xml_root = tree.getroot() except: self.xml_root = None if not self.xml_root: count = 1 while exists(filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'): count += 1 shutil.copy(filename, filename[:len(filename)-4]+'-bad-'+str(count)+'.xml') shutil.copyfile(dir_struct["template"]+'default_tree.xml', filename) emsg = "Your gametree is being regenerated.\n\n"\ "To salvage a recent version of your gametree\n"\ "exit OpenRPG and copy the lastgood.xml file in\n"\ "your myfiles directory to "+filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'+ "\n"\ "in your myfiles directory.\n\n"\ "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Corrupt Gametree!", emsg) return if self.xml_root.tag != "gametree": emsg = filename+" does not appear to be a valid gametree file.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Invalid Gametree!", emsg) return try: # version = self.xml_root.get("version") # see if we should load the gametree loadfeatures = int(settings.get_setting("LoadGameTreeFeatures")) if loadfeatures: features_tree = parse(orpg.dirpath.dir_struct["template"]+"feature.xml") self.xml_root.append(features_tree.getroot()) settings.change("LoadGameTreeFeatures","0") ## load tree logger.debug("Features loaded (if required)") self.CollapseAndReset(self.root) logger.note("Parsing Gametree Nodes ", True) for xml_child in self.xml_root: logger.note('.', True) self.load_xml(xml_child,self.root) logger.note("done", True) self.Expand(self.root) self.SetPyData(self.root,self.xml_root) if error != 1: with open(filename, "rb") as infile: with open(dir_struct["user"]+"lastgood.xml", "wb") as outfile: outfile.write(infile.read()) else: logger.info("Not overwriting lastgood.xml file.", True) except Exception, e: logger.exception(traceback.format_exc()) count = 1 while exists(filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'): count += 1 shutil.copy(filename, filename[:len(filename)-4]+'-bad-'+str(count)+'.xml') shutil.copyfile(dir_struct["template"]+'default_tree.xml', filename) wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) def build_std_menu(self, obj=None): # build useful menu useful_menu = wx.Menu() useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful") useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less") useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent") # build standard menu self.std_menu = wx.Menu() self.std_menu.SetTitle("game tree") self.std_menu.Append(STD_MENU_USE,"&Use") self.std_menu.Append(STD_MENU_DESIGN,"&Design") self.std_menu.Append(STD_MENU_PP,"&Pretty Print") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SEND,"Send To Player") self.std_menu.Append(STD_MENU_MAP,"Send To Map") self.std_menu.Append(STD_MENU_CHAT,"Send To Chat") self.std_menu.Append(STD_MENU_WHISPER,"Whisper To Player") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ICON,"Change &Icon") self.std_menu.Append(STD_MENU_DELETE,"D&elete") self.std_menu.Append(STD_MENU_CLONE,"&Clone") self.std_menu.AppendMenu(STD_MENU_NODE_SUBMENU,"Node &Usefulness",useful_menu) self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SAVE,"&Save Node") self.std_menu.Append(STD_MENU_HTML,"E&xport as HTML") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ABOUT,"&About") self.Bind(wx.EVT_MENU, self.on_send_to, id=STD_MENU_SEND) self.Bind(wx.EVT_MENU, self.indifferent, id=STD_MENU_NODE_INDIFFERENT) self.Bind(wx.EVT_MENU, self.useful, id=STD_MENU_NODE_USEFUL) self.Bind(wx.EVT_MENU, self.useless, id=STD_MENU_NODE_USELESS) self.Bind(wx.EVT_MENU, self.on_del, id=STD_MENU_DELETE) self.Bind(wx.EVT_MENU, self.on_send_to_map, id=STD_MENU_MAP) self.Bind(wx.EVT_MENU, self.on_node_design, id=STD_MENU_DESIGN) self.Bind(wx.EVT_MENU, self.on_node_use, id=STD_MENU_USE) self.Bind(wx.EVT_MENU, self.on_node_pp, id=STD_MENU_PP) self.Bind(wx.EVT_MENU, self.on_save, id=STD_MENU_SAVE) self.Bind(wx.EVT_MENU, self.on_icon, id=STD_MENU_ICON) self.Bind(wx.EVT_MENU, self.on_clone, id=STD_MENU_CLONE) self.Bind(wx.EVT_MENU, self.on_about, id=STD_MENU_ABOUT) self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT) self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER) self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML) self.top_menu = wx.Menu() self.top_menu.SetTitle("game tree") self.top_menu.Append(TOP_IFILE,"&Insert Node File") self.top_menu.Append(TOP_INSERT_URL,"Insert Node &URL") self.top_menu.Append(TOP_FEATURES, "Insert &Features Node") self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree") self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree") self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...") self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties") self.Bind(wx.EVT_MENU, self.on_insert_file, id=TOP_IFILE) self.Bind(wx.EVT_MENU, self.on_insert_url, id=TOP_INSERT_URL) self.Bind(wx.EVT_MENU, self.on_save_tree_as, id=TOP_SAVE_TREE_AS) self.Bind(wx.EVT_MENU, self.on_save_tree, id=TOP_SAVE_TREE) self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE) self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP) self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES) def do_std_menu(self, evt, obj): try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu()) except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware()) self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone()) self.PopupMenu(self.std_menu) def strip_html(self, player): ret_string = "" x = 0 in_tag = 0 for x in xrange(len(player[0])) : if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 : if player[0][x] == "<" : in_tag = 1 elif player[0][x] == ">" : in_tag = 0 else: pass else: ret_string = ret_string + player[0][x] logger.debug(ret_string) return ret_string def on_receive_data(self, data): self.insert_xml(data) def on_send_to_chat(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_send_to_chat(evt) def on_whisper_to(self, evt): players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) if len(opts): dlg = orpgMultiCheckBoxDlg( self.GetParent(),opts,"Select Players:","Whisper To",[] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) selections = dlg.get_selections() if len(selections) == len(opts): self.chat.ParsePost(obj.tohtml(),True,True) else: player_ids = [] for s in selections: player_ids.append(players[s][2]) self.chat.whisper_to_players(obj.tohtml(),player_ids) def on_export_html(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE) if f.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) type = f.GetFilterIndex() with open(f.GetPath(),"w") as f: data = "<html><head><title>"+obj.xml.get("name")+"</title></head>" data += "<body bgcolor='#FFFFFF' >"+obj.tohtml()+"</body></html>" for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): data = data.replace(tag,tag+"\n") f.write(data) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def indifferent(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("indifferent") def useful(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useful") def useless(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useless") def on_email(self,evt): pass def on_send_to(self, evt): players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) dlg = orpgMultiCheckBoxDlg( None, opts, "Select Players:", "Send To", [] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) xmldata = "<tree>" + tostring(obj.xml) + "</tree>" selections = dlg.get_selections() if len(selections) == len(opts): self.session.send(xmldata) else: for s in selections: self.session.send(xmldata,players[s][2]) dlg.Destroy() def on_icon(self, evt): icons = self.icons.keys() icons.sort() dlg = wx.SingleChoiceDialog(self,"Choose Icon?","Change Icon",icons) if dlg.ShowModal() == wx.ID_OK: key = dlg.GetStringSelection() item = self.GetSelection() obj = self.GetPyData(item) obj.change_icon(key) dlg.Destroy() def on_wizard(self, evt): item = self.GetSelection() obj = self.GetPyData(item) name = "New " + obj.xml_root.get("name") icon = obj.xml_root.get("icon") xml_data = "<nodehandler name='"+name+"' icon='" + icon + "' module='core' class='node_loader' >" xml_data += xml.toxml(obj) xml_data += "</nodehandler>" self.insert_xml(xml_data) logger.debug(xml_data) def on_clone(self, evt): item = self.GetSelection() obj = self.GetPyData(item) if obj.can_clone(): parent_node = self.GetItemParent(item) prev_sib = self.GetPrevSibling(item) if not prev_sib.IsOk(): prev_sib = parent_node clone_xml = XML(tostring(obj.xml)) if parent_node == self.root: parent_xml = self.GetPyData(parent_node) else: parent_xml = self.GetPyData(parent_node).xml for i in range(len(parent_xml)): if parent_xml[i] is obj.xml: name = self.clone_renaming(parent_xml, parent_xml[i].get('name')) clone_xml.set('name', name) parent_xml.insert(i, clone_xml) break self.load_xml(clone_xml, parent_node, prev_sib) def clone_renaming(self, node, name): node_list = node.getchildren() parent = node append = name.split('_') try: append_d = int(append[len(append)-1]); del append[len(append)-1] except: append_d = False if append_d: append_d += 1; name = '' for a in append: name += a+'_' name = name+str(append_d) if not append_d: append_d = 1; name = '' for a in append: name += a+'_' name = name+str(append_d) for n in node_list: if n.get('name') == name: name = self.clone_renaming(parent, name) return name def on_save(self, evt): """save node to a xml file""" item = self.GetSelection() obj = self.GetPyData(item) obj.on_save(evt) os.chdir(dir_struct["home"]) def on_save_tree_as(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: self.save_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def on_save_tree(self, evt=None): filename = settings.get_setting("gametree") self.save_tree(filename) def save_tree(self, filename=dir_struct["user"]+'tree.xml'): self.xml_root.set("version", GAMETREE_VERSION) settings.change("gametree", filename) ElementTree(self.xml_root).write(filename) def on_load_new_tree(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.load_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def on_insert_file(self, evt): """loads xml file into the tree""" if self.last_save_dir == ".": self.last_save_dir = dir_struct["user"] f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.insert_xml(open(f.GetPath(),"r").read()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) def on_insert_url(self, evt): """loads xml url into the tree""" dlg = wx.TextEntryDialog(self,"URL?","Insert URL", "http://") if dlg.ShowModal() == wx.ID_OK: path = dlg.GetValue() file = urllib.urlopen(path) self.insert_xml(file.read()) dlg.Destroy() def on_insert_features(self, evt): self.insert_xml(open(dir_struct["template"]+"feature.xml","r").read()) def on_tree_prop(self, evt): dlg = gametree_prop_dlg(self, settings) if dlg.ShowModal() == wx.ID_OK: pass dlg.Destroy() def on_node_design(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_design(evt) def on_node_use(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_use(evt) def on_node_pp(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_html_view(evt) def on_del(self, evt): status_value = "none" try: item = self.GetSelection() if item: handler = self.GetPyData(item) status_value = handler.xml.get('status') name = handler.xml.get('name') parent_item = self.GetItemParent(item) while parent_item.IsOk() and status_value!="useful" and status_value!="useless": try: parent_handler = self.GetPyData(parent_item) status_value = parent_handler.get('status') name = parent_handler.get('name') if status_value == "useless": break elif status_value == "useful": break except: status_value = "none" parent_item = self.GetItemParent(parent_item) if status_value == "useful": dlg = wx.MessageDialog(self, `name` + " And everything beneath it are considered useful. \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: handler.delete() else: handler.delete() except: if self.GetSelection() == self.GetRootItem(): msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK) else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK) msg.ShowModal() msg.Destroy() def on_about(self, evt): item = self.GetSelection() obj = self.GetPyData(item) text = str(obj.about()) #about = MyAboutBox(self, obj.about()) wx.MessageBox(text, 'About')#.ShowModal() #about.ShowModal() #about.Destroy() def on_send_to_map(self, evt): item = self.GetSelection() obj = self.GetPyData(item) if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt) def insert_xml(self, txt): #Updated to allow safe merging of gametree files #without leaving an unusable and undeletable node. # -- Snowdog 8/03 if not txt: wx.MessageBox("Import Failed: Invalid or missing node data") logger.general("Import Failed: Invalid or missing node data") return try: new_xml = XML(txt) except ExpatError: wx.MessageBox("Error Importing Node or Tree") logger.general("Error Importing Node or Tree") return if new_xml.tag == "gametree": for xml_child in new_xml: self.load_xml(xml_child, self.root) return if new_xml.tag == "tree": self.xml_root.append(new_xml.find('nodehandler')) for xml_child in new_xml: self.load_xml(xml_child, self.root) return self.xml_root.append(new_xml) self.load_xml(new_xml, self.root, self.root) def build_img_list(self): """make image list""" helper = img_helper() self.icons = { } self._imageList= wx.ImageList(16,16,False) icons_xml = parse(orpg.dirpath.dir_struct["icon"]+"icons.xml") for icon in icons_xml.getroot(): key = icon.get("name") path = orpg.dirpath.dir_struct["icon"] + icon.get("file") img = helper.load_file(path) self.icons[key] = self._imageList.Add(img) self.SetImageList(self._imageList) def get_tree_map(self, parent): ## Could be a little cleaner ## family_tree = [] test = parent while test != self.root: parent = self.GetItemText(test) test = self.GetItemParent(test) family_tree.append(parent) return family_tree def load_xml(self, xml_element, parent_node, prev_node=None): if parent_node == self.root: self.tree_map[xml_element.get('name')] = {} self.tree_map[xml_element.get('name')]['node'] = xml_element xml_element.set('map', '') if parent_node != self.root: ## Loading XML seems to lag on Grids and Images need a cache for load speed ## family_tree = self.get_tree_map(parent_node) family_tree.reverse() map_str = '' #'!@' for member in family_tree: map_str += member +'::' map_str = map_str[:len(map_str)-2] #+'@!' xml_element.set('map', map_str) #add the first tree node i = 0 name = xml_element.get("name") icon = xml_element.get("icon") if self.icons.has_key(icon): i = self.icons[icon] if prev_node: if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i) else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i) else: new_tree_node = self.AppendItem(parent_node, name, i, i) logger.debug("Node Added to tree") #create a nodehandler or continue loading xml into tree if xml_element.tag == "nodehandler": try: py_class = xml_element.get("class") logger.debug("nodehandler class: " + py_class) if not self.nodehandlers.has_key(py_class): raise Exception("Unknown Nodehandler for " + py_class) self.nodes[self.id] = self.nodehandlers[py_class](xml_element, new_tree_node) self.SetPyData(new_tree_node, self.nodes[self.id]) logger.debug("Node Data set") bmp = self.nodes[self.id].get_scaled_bitmap(16,16) if bmp: self.cached_load_of_image(bmp,new_tree_node,) logger.debug("Node Icon loaded") self.id = self.id + 1 except Exception, er: logger.exception(traceback.format_exc()) # was deleted -- should we delete non-nodehandler nodes then? #self.Delete(new_tree_node) #parent = xml_dom._get_parentNode() #parent.removeChild(xml_dom) return new_tree_node def cached_load_of_image(self, bmp_in, new_tree_node): image_list = self.GetImageList() img = wx.ImageFromBitmap(bmp_in) img_data = img.GetData() image_index = None for key in self.image_cache.keys(): if self.image_cache[key] == str(img_data): image_index = key break if image_index is None: image_index = image_list.Add(bmp_in) self.image_cache[image_index] = img_data self.SetItemImage(new_tree_node,image_index) self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected) return image_index def on_rclick(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_rclick(evt) else: self.PopupMenu(self.top_menu) else: self.PopupMenu(self.top_menu,pt) def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): if not obj.on_ldclick(evt): action = settings.get_setting("treedclick") if action == "use": obj.on_use(evt) elif action == "design": obj.on_design(evt) elif action == "print": obj.on_html_view(evt) elif action == "chat": self.on_send_to_chat(evt) def on_left_down(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk() and self.was_labeling: self.SelectItem(item) self.rename_flag = 0 self.was_labeling = 0 elif (flag & wx.TREE_HITTEST_ONITEMLABEL) == wx.TREE_HITTEST_ONITEMLABEL and self.IsSelected(item): # this next if tests to ensure that the mouse up occurred over a label, and not the icon self.rename_flag = 1 else: self.SelectItem(item) evt.Skip() def on_left_up(self, evt): if self.dragging: cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None def traverse(self, root, function, data=None, recurse=True): child, cookie = self.GetFirstChild(root) while child.IsOk(): function(child, data) if recurse: self.traverse(child, function, data) child, cookie = self.GetNextChild(root, cookie) def on_label_change(self, evt): item = evt.GetItem() txt = evt.GetLabel() self.was_labeling = 0 self.rename_flag = 0 if txt != "": obj = self.GetPyData(item) obj.xml_root.setAttribute('name',txt) else: evt.Veto() def on_label_begin(self, evt): if not self.rename_flag: evt.Veto() else: self.was_labeling = 1 item = evt.GetItem() if item == self.GetRootItem(): evt.Veto() def on_drag(self, evt): self.rename_flag = 0 item = self.GetSelection() obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler) and obj.drag): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj def is_parent_node(self, node, compare_node): parent_node = self.GetItemParent(node) if compare_node == parent_node: logger.debug("parent node") return 1 elif parent_node == self.root: logger.debug("not parent") return 0 else: return self.is_parent_node(parent_node, compare_node) CTRL_TREE_FILE = wx.NewId() CTRL_YES = wx.NewId() CTRL_NO = wx.NewId() CTRL_USE = wx.NewId() CTRL_DESIGN = wx.NewId() CTRL_CHAT = wx.NewId() CTRL_PRINT = wx.NewId() class gametree_prop_dlg(wx.Dialog): def __init__(self, parent, settings): wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties") #sizers sizers = {} sizers['but'] = wx.BoxSizer(wx.HORIZONTAL) sizers['main'] = wx.BoxSizer(wx.VERTICAL) #box sizers box_sizers = {} box_sizers["save"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Save On Exit"), wx.HORIZONTAL) box_sizers["file"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Tree File"), wx.HORIZONTAL) box_sizers["dclick"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Double Click Action"), wx.HORIZONTAL) self.ctrls = { CTRL_TREE_FILE : FileBrowseButtonWithHistory(self, wx.ID_ANY, labelText="" ) , CTRL_YES : wx.RadioButton(self, CTRL_YES, "Yes", style=wx.RB_GROUP), CTRL_NO : wx.RadioButton(self, CTRL_NO, "No"), CTRL_USE : wx.RadioButton(self, CTRL_USE, "Use", style=wx.RB_GROUP), CTRL_DESIGN : wx.RadioButton(self, CTRL_DESIGN, "Desgin"), CTRL_CHAT : wx.RadioButton(self, CTRL_CHAT, "Chat"), CTRL_PRINT : wx.RadioButton(self, CTRL_PRINT, "Pretty Print") } self.ctrls[CTRL_TREE_FILE].SetValue(settings.get_setting("gametree")) opt = settings.get_setting("SaveGameTreeOnExit") self.ctrls[CTRL_YES].SetValue(opt=="1") self.ctrls[CTRL_NO].SetValue(opt=="0") opt = settings.get_setting("treedclick") self.ctrls[CTRL_DESIGN].SetValue(opt=="design") self.ctrls[CTRL_USE].SetValue(opt=="use") self.ctrls[CTRL_CHAT].SetValue(opt=="chat") self.ctrls[CTRL_PRINT].SetValue(opt=="print") box_sizers['save'].Add(self.ctrls[CTRL_YES],0, wx.EXPAND) box_sizers['save'].Add(wx.Size(10,10)) box_sizers['save'].Add(self.ctrls[CTRL_NO],0, wx.EXPAND) box_sizers['file'].Add(self.ctrls[CTRL_TREE_FILE], 0, wx.EXPAND) box_sizers['dclick'].Add(self.ctrls[CTRL_USE],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_DESIGN],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_CHAT],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_PRINT],0, wx.EXPAND) # buttons sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND) sizers['but'].Add(wx.Size(10,10)) sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) sizers['main'].Add(box_sizers['save'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['file'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['dclick'], 1, wx.EXPAND) sizers['main'].Add(sizers['but'], 0, wx.EXPAND|wx.ALIGN_BOTTOM ) #sizers['main'].SetDimension(10,10,csize[0]-20,csize[1]-20) self.SetSizer(sizers['main']) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) def on_ok(self,evt): settings.change("gametree",self.ctrls[CTRL_TREE_FILE].GetValue()) settings.change("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue())) if self.ctrls[CTRL_USE].GetValue(): settings.change("treedclick","use") elif self.ctrls[CTRL_DESIGN].GetValue(): settings.change("treedclick","design") elif self.ctrls[CTRL_PRINT].GetValue(): settings.change("treedclick","print") elif self.ctrls[CTRL_CHAT].GetValue(): settings.change("treedclick","chat") self.EndModal(wx.ID_OK)