Mercurial > traipse_dev
comparison orpg/gametree/gametree.py @ 191:a3d7e05085da beta
Traipse Beta 'OpenRPG' {100201-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 01 Feb 2010 09:57:07 -0600 |
parents | dcae32e219f1 |
children | 13054be69834 |
comparison
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190:15488fe94f52 | 191:a3d7e05085da |
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35 from orpg.orpg_wx import * | 35 from orpg.orpg_wx import * |
36 from orpg.orpg_windows import * | 36 from orpg.orpg_windows import * |
37 from orpg.orpgCore import component | 37 from orpg.orpgCore import component |
38 from orpg.dirpath import dir_struct | 38 from orpg.dirpath import dir_struct |
39 from nodehandlers import core | 39 from nodehandlers import core |
40 import string, urllib, time, os | 40 import string, urllib, time, os, shutil |
41 | 41 |
42 from orpg.orpg_xml import xml | 42 from orpg.orpg_xml import xml |
43 from orpg.tools.validate import validate | 43 from orpg.tools.validate import validate |
44 from orpg.tools.orpg_log import logger, debug | 44 from orpg.tools.orpg_log import logger, debug |
45 from orpg.tools.orpg_settings import settings | 45 from orpg.tools.orpg_settings import settings |
79 TOP_SAVE_TREE = wx.NewId() | 79 TOP_SAVE_TREE = wx.NewId() |
80 TOP_SAVE_TREE_AS = wx.NewId() | 80 TOP_SAVE_TREE_AS = wx.NewId() |
81 TOP_TREE_PROP = wx.NewId() | 81 TOP_TREE_PROP = wx.NewId() |
82 TOP_FEATURES = wx.NewId() | 82 TOP_FEATURES = wx.NewId() |
83 EZ_REF = wx.NewId() | 83 EZ_REF = wx.NewId() |
84 | |
85 def exists(path): | |
86 try: | |
87 os.stat(path) | |
88 return True | |
89 except: return False | |
84 | 90 |
85 class game_tree(wx.TreeCtrl): | 91 class game_tree(wx.TreeCtrl): |
86 | 92 |
87 def __init__(self, parent, id): | 93 def __init__(self, parent, id): |
88 wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, | 94 wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, |
231 self.xml_root = tree.getroot() | 237 self.xml_root = tree.getroot() |
232 except: | 238 except: |
233 self.xml_root = None | 239 self.xml_root = None |
234 | 240 |
235 if not self.xml_root: | 241 if not self.xml_root: |
236 os.rename(filename,filename+".corrupt") | 242 count = 1 |
243 while exists(filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'): count += 1 | |
244 shutil.copy(filename, filename[:len(filename)-4]+'-bad-'+str(count)+'.xml') | |
245 shutil.copyfile(dir_struct["template"]+'default_tree.xml', filename) | |
237 emsg = "Your gametree is being regenerated.\n\n"\ | 246 emsg = "Your gametree is being regenerated.\n\n"\ |
238 "To salvage a recent version of your gametree\n"\ | 247 "To salvage a recent version of your gametree\n"\ |
239 "exit OpenRPG and copy the lastgood.xml file in\n"\ | 248 "exit OpenRPG and copy the lastgood.xml file in\n"\ |
240 "your myfiles directory to "+filename+ "\n"\ | 249 "your myfiles directory to "+filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'+ "\n"\ |
241 "in your myfiles directory.\n\n"\ | 250 "in your myfiles directory.\n\n"\ |
242 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ | 251 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ |
243 "Would you like to select a different gametree file to use?\n"\ | 252 "Would you like to select a different gametree file to use?\n"\ |
244 "(Selecting 'No' will cause a new default gametree to be generated)" | 253 "(Selecting 'No' will cause a new default gametree to be generated)" |
245 self.locate_valid_tree("Corrupt Gametree!", emsg) | 254 self.locate_valid_tree("Corrupt Gametree!", emsg) |
277 outfile.write(infile.read()) | 286 outfile.write(infile.read()) |
278 else: logger.info("Not overwriting lastgood.xml file.", True) | 287 else: logger.info("Not overwriting lastgood.xml file.", True) |
279 | 288 |
280 except Exception, e: | 289 except Exception, e: |
281 logger.exception(traceback.format_exc()) | 290 logger.exception(traceback.format_exc()) |
291 count = 1 | |
292 while exists(filename[:len(filename)-4]+'-bad-'+str(count)+'.xml'): count += 1 | |
293 shutil.copy(filename, filename[:len(filename)-4]+'-bad-'+str(count)+'.xml') | |
294 shutil.copyfile(dir_struct["template"]+'default_tree.xml', filename) | |
282 wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") | 295 wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") |
283 os.rename(filename,filename+".corrupt") | |
284 validate.config_file("tree.xml","default_tree.xml") | 296 validate.config_file("tree.xml","default_tree.xml") |
285 self.load_tree(error=1) | 297 self.load_tree(error=1) |
286 | 298 |
287 def build_std_menu(self, obj=None): | 299 def build_std_menu(self, obj=None): |
288 # build useful menu | 300 # build useful menu |