view orpg/tools/orpg_sound.py @ 119:9314d63c0941 alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:35:28 -0500
parents c54768cffbd4
children
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line source

from orpg.orpgCore import *
from orpg.orpg_wx import *


class orpgSound(wx.Panel):
    def __init__(self, parent):
        wx.Panel.__init__(self, parent, -1)
        self.parent = parent

        self.log = component.get("log")
        self.settings = component.get('settings')

        self.log.log("Enter orpgSound", ORPG_DEBUG)

        # Create some controls
        try:
            self.mc = wx.media.MediaCtrl(self, wx.ID_ANY, size=(1,1))
            self.OldPlayer = False
            self.Bind(wx.media.EVT_MEDIA_LOADED, self.OnMediaLoaded)
            self.log.log("wx.media Used", ORPG_DEBUG)
        except NotImplementedError:
            self.OldPlayer = True
            self.log.log("Old Player Used", ORPG_DEBUG)
        else:
            btn2 = wx.Button(self, -1, "Play")
            self.Bind(wx.EVT_BUTTON, self.OnPlay, btn2)
            self.playBtn = btn2
            self.playBtn.Disable()

            btn3 = wx.Button(self, -1, "stop")
            self.Bind(wx.EVT_BUTTON, self.OnStop, btn3)
            self.stopBtn = btn3

            self.playList = wx.Choice(self, wx.ID_ANY)
            self.playDict = {}

            self.pslider = wx.Slider(self, wx.ID_ANY, 0, 0, 100, size=wx.Size(100, -1))
            self.Bind(wx.EVT_SLIDER, self.onSeek, self.pslider)

            self.pos = wx.StaticText(self, wx.ID_ANY, "Position:")

            self.vol = wx.StaticText(self, wx.ID_ANY, "Volume:")
            self.vslider = wx.Slider(self, wx.ID_ANY, 100, 0, 100, size=wx.Size(50, -1))
            self.Bind(wx.EVT_SLIDER, self.onVol, self.vslider)

            self.log.log("Buttons Created", ORPG_DEBUG)

            self.loopSound = False
            self.seeking = False
            self.lastlen = 0

            # setup the layout
            sizer = wx.GridBagSizer(hgap=1, vgap=1)
            sizer.Add(self.mc, (0,20))
            sizer.Add(self.playList, (0,0), span=(1,2))
            sizer.Add(btn2, (0,2))
            sizer.Add(btn3, (0,3))
            sizer.Add(self.pos, (1,0), flag=wx.ALIGN_CENTER)
            sizer.Add(self.pslider, (1,1), flag=wx.EXPAND)
            sizer.Add(self.vol, (1,2), flag=wx.ALIGN_CENTER)
            sizer.Add(self.vslider, (1,3), flag=wx.EXPAND)
            sizer.AddGrowableCol(0)
            sizer.AddGrowableCol(3)
            sizer.SetEmptyCellSize((0,0))

            self.SetSizer(sizer)
            self.SetAutoLayout(True)

            self.log.log("Sizer Set", ORPG_DEBUG)

            self.Fit()

            self.Bind(wx.EVT_CHOICE, self.PlaySelected, self.playList)
            self.Bind(wx.EVT_CLOSE, self.OnClose)
            self.timer = wx.Timer(self, wx.NewId())
            self.Bind(wx.EVT_TIMER, self.OnTimer)
            self.timer.Start(100)

            self.log.log("Events Bound", ORPG_DEBUG)

        self.log.log("Exit orpgSound", ORPG_DEBUG)

    def play(self, sound_file, type="local", loop_sound=False):
        self.log.log("Enter orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)

        if self.OldPlayer:
            if wx.Platform == '__WXMSW__':
                import winsound
                self.play_windows(sound_file.replace('&', '&'))
            elif wx.Platform == '__WXGTK__':
                self.play_unix(sound_file.replace('&', '&'))
        else:
            self.loopSound = loop_sound
            self.LoadSound(sound_file.replace('&', '&'), type)

        self.log.log("Exit orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)

    def play_windows(self,sound_file):
        self.log.log("Enter orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)

        winsound.PlaySound(sound_file, winsound.SND_FILENAME)

        self.log.log("Exit orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)

    def play_unix(self, sound_file):
        self.log.log("Enter orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)

        unix_player = self.settings.get_setting('UnixSoundPlayer')
        if unix_player != '':
            os.system(unix_player + " " + sound_file)

        self.log.log("Exit orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)

    def onSeek(self, evt):
        self.log.log("Enter orpgSound->onSeek(self, evt)", ORPG_DEBUG)

        offset = self.pslider.GetValue()
        self.mc.Seek(offset)

        self.log.log("Exit orpgSound->onSeek(self, evt)", ORPG_DEBUG)

    def PlaySelected(self, evt):
        self.log.log("Enter orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)

        name = self.playList.GetStringSelection()
        info = self.playDict[name]
        sound_file = info[0]
        pos = info[1]

        self.mc.LoadURI(sound_file)

        pane = self.parent._mgr.GetPane("Sound Control Toolbar")
        pane.window.SetInitialSize()
        pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
        self.parent._mgr.Update()

        if pos > 0:
            self.seeking = True
            wx.CallAfter(self.mc.Pause)

        self.log.log("Exit orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)

    def LoadSound(self, sound_file, type="local"):
        self.log.log("Enter orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)

        if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING:
            pos = self.mc.Tell()
            len = self.mc.Length()
            self.mc.Stop()
            if (len-pos) <= 2000:
                pos = 0
            pname = self.playList.GetStringSelection()
            self.playDict[pname][1] = pos

        (path, name) = os.path.split(sound_file)
        if type != "local":
            self.mc.LoadURI(sound_file)
        else:
            self.mc.Load(sound_file)

        if not self.playDict.has_key(name):
            self.playList.Append(name)

        pane = self.parent._mgr.GetPane("Sound Control Toolbar")
        pane.window.SetInitialSize()
        pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
        self.parent._mgr.Update()

        self.playDict[name] = [sound_file, 0]
        self.playList.SetStringSelection(name)

        self.log.log("Exit orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)
        return

    def OnMediaLoaded(self, evt):
        self.log.log("Enter orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)

        self.mc.Play()
        self.playBtn.Enable()

        self.log.log("Exit orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)

    def OnPlay(self, evt):
        self.log.log("Enter orpgSound->OnPlay(self, evt)", ORPG_DEBUG)

        self.mc.Play()

        self.log.log("Exit orpgSound->OnPlay(self, evt)", ORPG_DEBUG)

    def OnStop(self, evt):
        self.log.log("Enter orpgSound->OnStop(self, evt)", ORPG_DEBUG)

        self.loopSound = False
        self.mc.Stop()

        self.log.log("Exit orpgSound->OnStop(self, evt)", ORPG_DEBUG)

    def OnClose(self, evt):
        self.log.log("Enter orpgSound->OnClose(self, evt)", ORPG_DEBUG)

        self.timer.Stop()
        del self.timer

        self.log.log("Exit orpgSound->OnClose(self, evt)", ORPG_DEBUG)

    def __del__(self):
        self.timer.Stop()

    def onVol(self, evt):
        self.log.log("Enter orpgSound->onVol(self, evt)", ORPG_DEBUG)

        vol = float(self.vslider.GetValue())/100
        self.mc.SetVolume(vol)

        self.log.log("Exit orpgSound->onVol(self, evt)", ORPG_DEBUG)

    def OnTimer(self, args):
        if not self.OldPlayer:
            if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING and not self.stopBtn.IsEnabled():
                self.stopBtn.Enable()
            elif self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.stopBtn.IsEnabled():
                self.stopBtn.Disable()

            if self.mc.Length() > 0 and self.lastlen != self.mc.Length():
                self.pslider.SetRange(0, self.mc.Length())
                self.lastlen = self.mc.Length()

            if not self.seeking:
                self.pslider.SetValue(self.mc.Tell())

            if self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.loopSound:
                self.mc.Play()

            if self.seeking:
                name = self.playList.GetStringSelection()
                info = self.playDict[name]

                if self.mc.Tell() >= info[1]:
                    self.seeking = False

                else:
                    self.pslider.SetValue(info[1])
                    wx.CallAfter(self.onSeek, None)

        elif self.stopBtn.IsShown():
            self.playBtn.Hide()
            self.stopBtn.Hide()
        return

class SoundFrame(wx.Frame):
    def __init__(self, openrpg):
        wx.Frame.__init__(self, None, title="Sound Control Toolbar", style=wx.CAPTION | wx.SYSTEM_MENU | wx.STAY_ON_TOP)

        self.soundCtrl = orpgSound(self, openrpg)

        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(self.soundCtrl, 1, wx.EXPAND)
        self.SetSizer(sizer)
        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()



class BlankApp(wx.App):
    def OnInit(self):
        self.frame = SoundFrame()
        self.frame.Show()
        self.SetTopWindow(self.frame)
        return True

    def OnChar(self, event):
        #Not sure how to determin if only Tab or Shift Tab was used to initiate
        self.tabgroup.GoNext( self.frame1.FindFocus() )

if __name__ == "__main__":
    app = BlankApp(0)
    app.MainLoop()