Mercurial > traipse_dev
view orpg/mapper/map_handler.py @ 236:9230a33defd9 beta
Traipse Beta 'OpenRPG' {100616-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
---|---|
date | Wed, 16 Jun 2010 03:06:20 -0500 |
parents | dcae32e219f1 |
children |
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# # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg/mapper/map_handler.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: map_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: map layer handler # __version__ = "$Id: map_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from base_handler import * class map_handler(base_layer_handler): def __init__(self, parent, id, canvas): base_layer_handler.__init__(self, parent, id, canvas) def build_ctrls(self): base_layer_handler.build_ctrls(self) self.width = wx.TextCtrl(self, wx.ID_ANY) self.height = wx.TextCtrl(self, wx.ID_ANY) self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT) self.load_default = wx.Button(self, wx.ID_ANY, "Default Map", style=wx.BU_EXACTFIT) self.sizer.Add(wx.StaticText(self, -1, "Width: "),0, wx.ALIGN_CENTER) self.sizer.Add(self.width, 0, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(wx.StaticText(self, -1, "Height: "),0, wx.ALIGN_CENTER) self.sizer.Add(self.height, 0, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(self.load_default, 0, wx.ALIGN_CENTER) self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button) self.Bind(wx.EVT_BUTTON, self.on_load_default, self.load_default) self.update_info() def update_info(self): size = self.canvas.get_size() self.width.SetValue(str(size[0])) self.height.SetValue(str(size[1])) def build_menu(self,label = "Grid"): base_layer_handler.build_menu(self,label) def on_load_default(self, evt): self.map_frame.load_default() def on_apply(self, evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return try: size = (int(self.width.GetValue()),int(self.height.GetValue())) except: wx.MessageBox("Invalid Map Size!","Map Properties"); return self.canvas.set_size(size) self.update_info() self.canvas.send_map_data() self.canvas.Refresh()