Mercurial > traipse_dev
view orpg/dieroller/rollers/wodex.py @ 236:9230a33defd9 beta
Traipse Beta 'OpenRPG' {100616-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
---|---|
date | Wed, 16 Jun 2010 03:06:20 -0500 |
parents | dcae32e219f1 |
children |
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## a vs die roller as used by WOD games #!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: wodex.py # Original Author: Darloth # Maintainer: # Original Version: 1.0 # # Description: A modified form of the World of Darkness die roller to # conform to ShadowRun rules-sets, then modified back to the WoD for # the new WoD system. Thanks to the ORPG team # for the original die rollers. # Much thanks to whoever wrote the original shadowrun roller (akoman I believe) from std import std from orpg.dieroller.base import * __version__ = "$Id: wodex.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" class wodex(std): name = "wodex" def __init__(self,source=[]): std.__init__(self,source) def vs(self,actualtarget=6): return oldwodVs(self,actualtarget,(6)) def wod(self,actualtarget=8): return newwodVs(self,actualtarget,(8)) def exalt(self, actualtarget=7): return exaltVs(self, actualtarget) def exaltDmg(self, actualtarget=7): return exaltDmg(self, actualtarget) def vswide(self,actualtarget=6,maxtarget=10): #wide simply means it reports TNs from 2 to a specified max. return oldwodVs(self,actualtarget,2,maxtarget) die_rollers.register(wodex) class oldwodVs(std): def __init__(self,source=[],actualtarget=6,mintn=2,maxtn=10): std.__init__(self, source) if actualtarget > 10: actualtarget = 10 if mintn > 10: mintn = 10 if maxtn > 10: maxtn = 10 if actualtarget < 2: self.target = 2 else: self.target = actualtarget #if the target number is higher than max (Mainly for wide rolls) then increase max to tn if actualtarget > maxtn: maxtn = actualtarget if actualtarget < mintn: mintn = actualtarget #store minimum for later use as well, also in result printing section. if mintn < 2: self.mintn = 2 else: self.mintn = mintn self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered) # WoD etc uses d10 but i've left it so it can roll anything openended # self.openended(self[0].sides) #count successes, by looping through each die, and checking it against the currently set TN #1's subtract successes. def __sum__(self): s = 0 for r in self.data: if r >= self.target: s += 1 elif r == 1: s -= 1 return s #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through #tns counting successes against each one without changing target, which is rather dangerous as the original TN could #easily be lost. 1s subtract successes from everything. def xsum(self,curtarget): s = 0 for r in self.data: if r >= curtarget: s += 1 elif r == 1: s -= 1 return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] Results: " #cycle through from mintn to maxtn, summing successes for each separate TN for targ in range(self.mintn,self.maxtn+1): if (targ == self.target): myStr += "<b>" myStr += "(" + str(self.xsum(targ)) + " vs " + str(targ) + ") " if (targ == self.target): myStr += "</b>" else: myStr = "[] = (0)" return myStr class newwodVs(std): def __init__(self,source=[],actualtarget=8,mintn=8,maxtn=8): std.__init__(self, source) if actualtarget > 30: actualtarget = 30 if mintn > 10: mintn = 10 if maxtn > 10: maxtn = 10 if actualtarget < 2: self.target = 2 else: self.target = actualtarget #if the target number is higher than max (Mainly for wide rolls) then increase max to tn if actualtarget > maxtn: maxtn = actualtarget if actualtarget < mintn: mintn = actualtarget #store minimum for later use as well, also in result printing section. if mintn < 2: self.mintn = 2 else: self.mintn = mintn self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered) # WoD etc uses d10 but i've left it so it can roll anything openended # self.openended(self[0].sides) #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through #tns counting successes against each one without changing target, which is rather dangerous as the original TN could #easily be lost. 1s subtract successes from original but not re-rolls. def xsum(self,curtarget,subones=1): s = 0 done = 1 for r in self.data: if r >= curtarget: s += 1 elif ((r == 1) and (subones == 1)): s -= 1 if r == 10: done = 0 subones = 0 self.append(di(10)) if done == 1: return s else: return self.xsum(0) def openended(self,num): if num <= 1: self done = 1 for i in range(len(self.data)): if self.data[i].lastroll() == num: self.data[i].extraroll() done = 0 if done: return self else: return self.openended(num) def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] Results: " #cycle through from mintn to maxtn, summing successes for each separate TN for targ in range(self.mintn,self.maxtn+1): if (targ == self.target): myStr += "<b>" myStr += "(" + str(self.xsum(targ)) + " vs " + str(targ) + ") " if (targ == self.target): myStr += "</b>" else: myStr = "[] = (0)" return myStr class exaltVs(std): def __init__(self, source=[], actualtarget=7): std.__init__(self, source) if actualtarget > 10: actualtarget = 10 if actualtarget < 2: self.target = 2 else: self.target = actualtarget def xsum(self, target): s = 0 for r in self.data: if r >= target: s += 1 if r == 10: s += 1 return s def __str__(self): if len(self.data) > 0: myStr = str(self.data) myStr += " Results: " succ = self.xsum(self.target) if succ == 0 and 1 in self.data: myStr += 'BOTCH!' elif succ == 0: myStr += str(succ) + " Failure" elif succ == 1: myStr += str(succ) + " Success" else: myStr += str(succ) + " Successes" return myStr class exaltDmg(std): def __init__(self, source=[], actualtarget=7): std.__init__(self, source) if actualtarget > 10: actualtarget = 10 if actualtarget < 2: self.target = 2 else: self.target = actualtarget def xsum(self, target): s = 0 for r in self.data: if r >= target: s += 1 return s def __str__(self): if len(self.data) > 0: myStr = str(self.data) myStr += " Results: " succ = self.xsum(self.target) if succ == 0 and 1 in self.data: myStr += 'BOTCH!' elif succ == 0: myStr += str(succ) + " Failure" elif succ == 1: myStr += str(succ) + " Success" else: myStr += str(succ) + " Successes" return myStr