Mercurial > traipse_dev
view orpg/mapper/map_handler.py @ 124:8827271fbe1b alpha
Traipse Alpha 'OpenRPG' {091001-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
---|---|
date | Sun, 01 Nov 2009 11:36:14 -0600 |
parents | c54768cffbd4 |
children | dcae32e219f1 |
line wrap: on
line source
# # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg/mapper/map_handler.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: map_handler.py,v 1.14 2007/04/03 00:14:35 digitalxero Exp $ # # Description: map layer handler # __version__ = "$Id: map_handler.py,v 1.14 2007/04/03 00:14:35 digitalxero Exp $" from base_handler import * class map_handler(base_layer_handler): def __init__(self, parent, id, canvas): base_layer_handler.__init__(self, parent, id, canvas) def build_ctrls(self): base_layer_handler.build_ctrls(self) self.width = wx.TextCtrl(self, wx.ID_ANY) self.height = wx.TextCtrl(self, wx.ID_ANY) self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT) self.load_default = wx.Button(self, wx.ID_ANY, "Default Map", style=wx.BU_EXACTFIT) self.sizer.Add(wx.StaticText(self, -1, "Width: "),0, wx.ALIGN_CENTER) self.sizer.Add(self.width, 0, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(wx.StaticText(self, -1, "Height: "),0, wx.ALIGN_CENTER) self.sizer.Add(self.height, 0, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(self.load_default, 0, wx.ALIGN_CENTER) self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button) self.Bind(wx.EVT_BUTTON, self.on_load_default, self.load_default) self.update_info() def update_info(self): size = self.canvas.get_size() self.width.SetValue(str(size[0])) self.height.SetValue(str(size[1])) def build_menu(self,label = "Grid"): base_layer_handler.build_menu(self,label) def on_load_default(self, evt): self.map_frame.load_default() def on_apply(self, evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return try: size = (int(self.width.GetValue()),int(self.height.GetValue())) except: wx.MessageBox("Invalid Map Size!","Map Properties"); return self.canvas.set_size(size) self.update_info() self.canvas.send_map_data() self.canvas.Refresh()