Mercurial > traipse_dev
view orpg/gametree/nodehandlers/core.py~ @ 124:8827271fbe1b alpha
Traipse Alpha 'OpenRPG' {091001-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
---|---|
date | Sun, 01 Nov 2009 11:36:14 -0600 |
parents | 4385a7d0efd1 |
children | 06f10429eedc |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: core.py # Author: Chris Davis # Maintainer: # Version: # $Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $ # # Description: The file contains code for the core nodehanlers # __version__ = "$Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $" from nodehandler_version import NODEHANDLER_VERSION try: from orpg.orpg_windows import * import orpg.dirpath from orpg.orpg_xml import * from orpg.orpgCore import open_rpg import webbrowser from orpg.mapper import map import os except: import wx #html defaults TH_BG = "#E9E9E9" ########################## ## base node handler ########################## class node_handler: """ Base nodehandler with virtual functions and standard implmentations """ def __init__(self,xml_dom,tree_node): self.master_dom = xml_dom self.mytree_node = tree_node self.tree = open_rpg.get_component('tree') self.frame = open_rpg.get_component('frame') self.chat = open_rpg.get_component('chat') self.xml = open_rpg.get_component('xml') self.drag = True self.myeditor = None # designing self.myviewer = None # prett print self.mywindow = None # using # call version hook self.on_version(self.master_dom.getAttribute("version")) # set to current version self.master_dom.setAttribute("version",NODEHANDLER_VERSION) # null events def on_version(self,old_version): ## added version control code here or implement a new on_version in your derived class. ## always call the base class on_version ! pass def on_rclick(self,evt): self.tree.do_std_menu(evt,self) def on_ldclick(self,evt): return 0 def traverse(self, traverseroot, function, cookie=0, event=None, recursive=True): """ walk tree control """ if traverseroot.IsOk(): # step in subtree if there are items or ... if self.tree.ItemHasChildren(traverseroot) and recursive: firstchild, cookie = self.tree.GetFirstChild(traverseroot) obj = self.tree.GetPyData(firstchild) function(obj, event) self.traverse(firstchild, function, cookie, event, recursive) # ... loop siblings obj = self.tree.GetPyData(traverseroot) function(obj, event) child = self.tree.GetNextSibling(traverseroot) if child.IsOk(): self.traverse(child, function, cookie, event, recursive) def usefulness(self,text): if text=="useful": self.master_dom.setAttribute('status',"useful") elif text=="useless": self.master_dom.setAttribute('status',"useless") elif text=="indifferent": self.master_dom.setAttribute('status',"indifferent") def on_design(self,evt): try: self.myeditor.Show() self.myeditor.Raise() except: del self.myeditor if self.create_designframe(): self.myeditor.Show() self.myeditor.Raise() else: return wx.CallAfter(self.myeditor.Layout) def create_designframe(self): title = self.master_dom.getAttribute('name') + " Editor" self.myeditor = wx.Frame(None, -1, title) self.myeditor.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myeditor.SetIcon(icon) del icon self.myeditor.panel = self.get_design_panel(self.myeditor) if self.myeditor.panel == None: self.myeditor.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.myeditor.panel, 1, wx.EXPAND) self.myeditor.SetSizer(sizer) self.myeditor.SetAutoLayout(True) (x, y) = self.myeditor.GetSize() if x < 400: x = 400 if y < 400: y = 400 self.myeditor.SetSize((x, y)) self.myeditor.Layout() self.myeditor.Thaw() return True def on_use(self,evt): try: self.mywindow.Show() self.mywindow.Raise() except: del self.mywindow if self.create_useframe(): self.mywindow.Show() self.mywindow.Raise() else: return wx.CallAfter(self.mywindow.Layout) def create_useframe(self): caption = self.master_dom.getAttribute('name') self.mywindow = wx.Frame(None, -1, caption) self.mywindow.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'note.ico', wx.BITMAP_TYPE_ICO) self.mywindow.SetIcon(icon) del icon self.mywindow.panel = self.get_use_panel(self.mywindow) if self.mywindow.panel == None: self.mywindow.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.mywindow.panel, 2, wx.EXPAND) self.mywindow.SetSizer(sizer) self.mywindow.SetAutoLayout(True) (x, y) = self.mywindow.GetSize() if x < 400: x = 400 if y < 400: y = 400 self.mywindow.SetSize((x, y)) self.mywindow.Layout() self.mywindow.Thaw() return True def on_html_view(self,evt): try: self.myviewer.Raise() except: caption = self.master_dom.getAttribute('name') self.myviewer = wx.Frame(None, -1, caption) if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myviewer.SetIcon(icon) del icon self.myviewer.panel = self.get_html_panel(self.myviewer) self.myviewer.Show() def map_aware(self): return 0 def can_clone(self): return 1; def on_del(self,evt): print "on del" def on_new_data(self,xml_dom): pass def get_scaled_bitmap(self,x,y): return None def on_send_to_map(self,evt): pass def on_send_to_chat(self,evt): self.chat.ParsePost(self.tohtml(),True,True) def on_drop(self,evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return #if self.is_my_child(self.mytree_node,drag_obj.mytree_node): # return xml_dom = self.tree.drag_obj.delete() parent = self.master_dom._get_parentNode() xml_dom = parent.insertBefore(xml_dom,self.master_dom) parent_node = self.tree.GetItemParent(self.mytree_node) prev_sib = self.tree.GetPrevSibling(self.mytree_node) if not prev_sib.IsOk(): prev_sib = parent_node self.tree.load_xml(xml_dom, parent_node, prev_sib) def toxml(self,pretty=0): return toxml(self.master_dom,pretty) def tohtml(self): return self.master_dom.getAttribute("name") def delete(self): """ removes the tree_node and xml_node, and returns the removed xml_node """ self.tree.Delete(self.mytree_node) parent = self.master_dom._get_parentNode() return parent.removeChild(self.master_dom) def rename(self,name): if len(name): self.tree.SetItemText(self.mytree_node,name) self.master_dom.setAttribute('name', name) def change_icon(self,icon): self.master_dom.setAttribute("icon",icon) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon]) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon], wx.TreeItemIcon_Selected) self.tree.Refresh() def on_save(self,evt): f = wx.FileDialog(self.tree,"Select a file", orpg.dirpath.dir_struct["user"],"","XML files (*.xml)|*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: type = f.GetFilterIndex() file = open(f.GetPath(),"w") file.write(self.toxml(1)) file.close() f.Destroy() def get_design_panel(self,parent): return None def get_use_panel(self,parent): return None def get_html_panel(self,parent): html_str = "<html><body bgcolor=\"#FFFFFF\" >"+self.tohtml()+"</body></html>" wnd = wx.HTMLpanel(parent,-1) html_str = self.chat.ParseDice(html_str) wnd.load_text(html_str) return wnd def get_size_constraint(self): return 0 def about(self): html_str = "<b>"+ self.master_dom.getAttribute('class') html_str += " Applet</b><br />by Chris Davis<br />chris@rpgarchive.com" return html_str P_TITLE = 10 P_BODY = 20 class text_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.text = { P_TITLE : wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name')), P_BODY : html_text_edit(self,P_BODY,handler.text._get_nodeValue(),self.on_text) } #P_BODY : wx.TextCtrl(self, P_BODY,handler.text._get_nodeValue(), style=wx.TE_MULTILINE) sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND) sizer.Add(self.text[P_BODY], 1, wx.EXPAND) self.sizer = sizer self.outline = wx.StaticBox(self,-1,"Text Block") self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() # The following block strips out 8-bit characters u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt if txt != "": self.handler.master_dom.setAttribute('name',txt) self.handler.rename(txt) elif id == P_BODY: txt = self.text[id].get_text() u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt self.handler.text._set_nodeValue(txt) ########################## ## node loader ########################## class node_loader(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='node_loader' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) def on_rclick(self,evt): pass def on_ldclick(self,evt): title = self.master_dom.getAttribute('name') new_node = self.master_dom._get_firstChild() new_node = new_node.cloneNode(True) child = self.tree.master_dom._get_firstChild() new_node = self.tree.master_dom.insertBefore(new_node,child) tree_node = self.tree.load_xml(new_node,self.tree.root,self.tree.root) obj = self.tree.GetPyData(tree_node) return 1 #obj.on_design(None) ########################## ## file loader ########################## class file_loader(node_handler): """ loads file and insert into game tree <nodehandler name='?' module='core' class='file_loader' > <file name="file_name.xml" /> </nodehandler> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.file_node = self.master_dom._get_firstChild() self.frame = open_rpg.get_component('frame') def on_ldclick(self,evt): file_name = self.file_node.getAttribute("name") self.tree.insert_xml(open(orpg.dirpath.dir_struct["nodes"] + file_name,"r").read()) return 1 def on_design(self,evt): tlist = ['Title','File Name'] vlist = [self.master_dom.getAttribute("name"), self.file_node.getAttribute("name")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.setAttribute('name', vlist[1]) self.master_dom.setAttribute('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## URL loader ########################## class url_loader(node_handler): """ loads file from url and insert into game tree <nodehandler name='?' module='core' class='url_loader' > <file name="http://file_name.xml" /> </nodehandler> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.file_node = self.master_dom._get_firstChild() self.frame = open_rpg.get_component('frame') def on_ldclick(self,evt): file_name = self.file_node.getAttribute("url") file = urllib.urlopen(file_name) self.tree.insert_xml(file.read()) return 1 def on_design(self,evt): tlist = ['Title','URL'] print "design filename",self.master_dom.getAttribute('name') vlist = [self.master_dom.getAttribute("name"), self.file_node.getAttribute("url")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.setAttribute('url', vlist[1]) self.master_dom.setAttribute('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## minature map loader ########################## class min_map(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='min_map' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.map = open_rpg.get_component('map') self.mapdata = self.master_dom._get_firstChild() def on_ldclick(self,evt): self.map.new_data(toxml(self.mapdata)) return 1